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Re: location changes? - 7/8/2002 8:56:36 AM   
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[QUOTE]Originally posted by Michael Walker
[B]Hi, I'm very interested in using these mods, but I'm concerned about your comment that Australia was moved south and that various small islands were moved aroung. How far south did it go? As it stands, LBA is stretched to support Port Moresby, I can see where this might really affect the outcome of the game. I'm less concerned about the islands as its indicated that they are small -- I'm assuming that they aren't ones in play.

Can anyone comment on this?

Thanks,

Mike [/B][/QUOTE]
Approximately 20 miles (at most).

Otherwise, they line up pretty well. I'm not sure where the difference came in. It's probably a difference caused by the map projection that was originally used vs. the projection used on the satellite photo. Anytime that you go from spherical to flat, there is distortion caused by the projection. And when you are comparing two separate projections, distortions can be compounded.

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Post #: 31
Original maps with shallows - 7/8/2002 10:16:10 AM   
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I have added copies of the original maps with the shallows added (same as I did with the modified maps). Currently just the jpgs, the bmps will be added as they can.

I also found a couple of small glitches on my other maps which are currently on the webserver. I fixed them, but the bmp versions will be updated about the same time that the new maps are added.

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Post #: 32
Is there still a demand for the jpg versions? - 8/4/2002 10:17:20 AM   
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If not, then I will remove them (as the bmp versions become available online) and thus free up space on my homepage. If there is still demand out there for them, I will see about getting them loaded onto the server where the bmp's are being stored.

Let me know (email or posts), so that I can get an idea about their usefulness. All depends on download time, I would say.

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Post #: 33
Original map with shallows bmp version now up... - 8/13/2002 5:39:04 PM   
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Ok. All bmp version files are now up and updated. I removed the jpg versions of the maps, which had the most problems with quality (that hexgrid doesn't take reduction well :)).

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Post #: 34
- 8/13/2002 6:42:48 PM   
Raverdave


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Rowlf,

A few questions.

1/ where do you get the time?

2/ have you or are you going to put these on spookys webpage?

3/ has matrix asked you to join the team for WiTP? ( They [I]should[/I] be!).

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Post #: 35
- 8/13/2002 7:14:14 PM   
Spooky


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[QUOTE]Originally posted by Raverdave
[B]Rowlf,

A few questions.

1/ where do you get the time?

2/ have you or are you going to put these on spookys webpage?

3/ has matrix asked you to join the team for WiTP? ( They [I]should[/I] be!). [/B][/QUOTE]

I can answer for the 2) :)

Yes, I will update the site this afternoon with all these new data. However, I would like to thank Oleg who provides the space disk (and the bandwidth) for these files

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Post #: 36
- 8/13/2002 9:45:57 PM   
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[QUOTE]Originally posted by Raverdave
[B]Rowlf,

A few questions.

1/ where do you get the time?[/B][/QUOTE]Unemployed, unmarried, new to area, no life, etc.

[QUOTE][B]3/ has matrix asked you to join the team for WiTP? ( They [I]should[/I] be!). [/B][/QUOTE]Nope. (Of course, since they aren't exactly on a full time payroll for the company themselves, it probably explains why they aren't hiring. :D)

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Post #: 37
New sub combat screens (v1.30) - 8/20/2002 5:13:43 AM   
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Well, they've re-done the SubCombat screens, so I've updated them to the 3D look. :D

Size: 750 Kb

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Post #: 38
Map(s) corrected slightly... - 9/2/2002 5:54:37 PM   
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» When a base is built at Dobadura, the text overlapped some of the icons.

Moved the text to the side so it should be out of the way.

» Island south of Luganville showed solid, yet ships can go through.

Split the island to emphasize the shallow water passage through it. It will help keep confusion from developing. :D

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Post #: 39
FYI... - 9/15/2002 3:25:20 PM   
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Just to let you know that there won't be any changes to these for quite awhile. I've gotten busy. :D

They are also available at [URL=http://uncommon-valor.chez.tiscali.fr/]Spooky's UV site[/URL]

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Post #: 40
Map Mods Continued - 12/13/2002 7:22:51 PM   
BK6583

 

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A very late congratulations on this map mod. I don't know why I waited so long but for some reason I revisited Spooky's UV site and relooked Rowlf's map mods. I loaded one of them last night (the last one in the moderate blue shade) and I was floored by how great it looks. Art is a very subjective thing, but for those of you out there who haven't tried out one of these maps, I can't recommend them enough!

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Post #: 41
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