Sheytan
Posts: 863
Joined: 11/28/2006 Status: offline
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WITP was micromanagement as well, I dont see how AE is expotentially different? THAT is after all the real appeal of the game, there are a number of abstracted grand strategy games that do not delve into the details, and as you know...the devil is in the details. How that phrase applies to AE is you must master them to be sucessful. I find AE to be a quantum leap over WITP. Like it or not micromanagement is part and parcel of games with this level of detail, failure to pay attention to that detail is at your own peril. WITP was no different in this respect. I consider my investment into AE well worth the cost, and the people that made it deserve our courtesy for the effort, even if you do not feel it is worthwhile for you personally to invest in the game. quote:
ORIGINAL: dpstafford quote:
ORIGINAL: Rob Brennan UK just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt. IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances. Yes, very sensible. But shouldn't the game be about more than weighting transports and doing pilot bed checks? Yet this sort of stuff, even after you get it down, is still going to take up three quarters of your playing time? To what end? There were other less burden-some ways to slow the game pace. They already have my money for AE. And I'm OK with that since I got way, way, way, way more than my money's worth playing WITP these last 5 years. They can consider it a contribution to WITP 2. (Which, BTW, I have heard will mandate selection of all of the bridge officers on every capital ship. Complete with PP penalty if you select the wrong ensign as the captain's assistant). In my opinion, AE is unplayable (and not because of bugs). And I won't be playing it.
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