Sardaukar
Posts: 9847
Joined: 11/28/2001 From: Finland/Israel Status: offline
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I don't want to ruin the game, that's my concern. Units were not rendered combat-inefficient by malaria, it just had quite an effect on any unit within malarial area. In perfect world, we'd have checks in code like (ideas in italics are mine): If in Malarial zone, add % chance for fatigue (per week for unit maybe?) (with max cap how high it can get from malaria only) If in Malarial zone, add % chance of disabled squads per day (again with max cap, I think max 20% of unit disabled from malaria only would be OK) This could be offset by having excess support squads, within HQ range or by base size. And by admin skill checks. Similarly, having less than required support squads should have detrimental effect on checks. What do you think? I am not in favour of bringing back draconian effects from WitP, but there should be some middle way.
< Message edited by Sardaukar -- 9/5/2009 3:39:24 PM >
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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870- 
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