SGHunt
Posts: 873
Joined: 1/20/2010 From: Lancaster, England Status: offline
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Big A - I think you've caught the essence of my point very well, about us all learning how the AI plays . Of course we'll learn to beat it. But I for one expect to get kicked about a bit as I learn. I certainly do not want to be unduly critical - this AI is a good piece of work, and it seems to be doing a much better job than plenty I've seen and played. Smirfy: I think you are right to be concerned about the model regarding logistics, fatigue and all, but I have also seen and heard Jon muttering about his supply and his C+C every few posts, and have read lots about it on the forum. I'm not an expert in logistics or in programming, but I have read quite a bit, and I have been assured by what has been asked about and shared in the posts that many, many issues have been discussed, fought over and resolved by the development team. The SNAFU has the right of it for me, in 1942 the Germans operated with huge forces and across vast distances right through the Summer, in operations involving several armies at once, bogging down in to a final, 'last battalion' type pitched battle at Stalingrad, with several armies still going at it and supporting it, and being heavily reinforced in to the Autumn. There were some pretty bold thrusts through this fighting for sure, but also a lot of hard fighting (eg 6 armies, including 2 panzer armies, involved in the operation to clear the Don bend), and a helluva lot of marching (more than in Jon's game)! And they kept going, just getting weaker and more and more stretched. I am sure that the Germans are getting pretty punch drunk and depleted in the game, and so are the Russians. I want some number crunchers (I use the term with affection, fellahs, and there's plenty of you out there) to check in and tell us about the relative size of the forces that were active in summer '42, and the supply issues, wear and tear etc compared to what we see in the game. I bet it's not so very different. Flavius: I can sense that this is a matter of some concern for you - I feel pretty passionate about this game too, and want it to be excellent. I do want you to think a bit longer about the way you post here, as you have obviously thought hard and long about what it is you want to say. In the last two posts - the one above and the one in the AAR - I/we have had direct instructions from you about what to think and do ("don't even try to defend it" and "look at the AAR for what it really is: a stress test of the programmed opponent"). Argue for all your worth but please don't try and impose those arguments on me. I want to defend the AI - it looks pretty good to me (and we all know it is only ever going to be a software programme). And I don't agree that there is only one way (the true way!) to describe PD's AAR - to me it is a test of what looks to be a well made war game, a playable simulation, and it is an extremely interesting discussion about strategy and operational tactics within that simulation. And it's quite funny sometimes. I do agree with you that it would be different between PD and Hard Sarge, of course. Anyway tell me I'm talking crap, tell me again if you wish, but please don't tell me what to think. I stopped working for someone for doing that, and they used to pay me!
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