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RE: Aircraft swaps - 6/27/2012 10:31:57 AM   
M60A3TTS


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I ran some tests with that and with full strength units, I do see experience dropping as much as 6. But in some cases less than half strength units may lose small amounts, i.e. 1 or 2 as well. Maybe there's some exp level in the unused aircraft pools that factors into it.

(in reply to cpt flam)
Post #: 1411
RE: Aircraft swaps - 9/11/2012 4:25:57 PM   
Rodimstev

 

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Hi all,

i would know how use the artillery division ?

kinds regards

Rodimstev

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"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.

(in reply to M60A3TTS)
Post #: 1412
RE: Aircraft swaps - 9/11/2012 4:47:36 PM   
Joel Billings


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It can fire in a deliberate attack from 2 hexes away. When you are adding units to the deliberate attack, just add the artillery division like you would any unit that is adjacent to the enemy and it will fire from 2 hexes away.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Rodimstev)
Post #: 1413
RE: Aircraft swaps - 9/12/2012 2:12:20 PM   
Rodimstev

 

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thx Joel

kinds regards

rodimstev

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"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.

(in reply to Joel Billings)
Post #: 1414
RE: Aircraft swaps - 9/20/2012 9:39:57 PM   
morvael


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Is it worth something to isolate enemy divisions, even if only for a moment? I know that once you reestabilish a connection with the isolated troops they recover their strength immediately, but did they lose something valuable for being isolated at the start of turn (during logistics phase)?

(in reply to Rodimstev)
Post #: 1415
RE: Aircraft swaps - 9/20/2012 10:23:06 PM   
carlkay58

 

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They probably did not get new supplies - which leads to an increased attrition rate. Without the new supplies, they will not have much fuel and also be short on ammo. I tend to cut anyone I can off from supply so that during my next turn they are easier to attack.

(in reply to morvael)
Post #: 1416
RE: Aircraft swaps - 9/21/2012 5:34:02 AM   
morvael


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Ok, but attacking them is out of the question. This is not Stalingrad'43 but Moscow'41. On the other hand, if sacrificing several tank brigades and unready infantry divisions can slow the panzers by 1/2 or 1/3 for a turn, it's worth it. The manual doesn't say how much of everything units recover when they are reconnected with the supply grid (and they recover something, their strength immediately increases). I was wondering what are the details of such process. Anyone knows?

(in reply to carlkay58)
Post #: 1417
RE: Aircraft swaps - 9/21/2012 7:36:32 AM   
Helpless


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When you open a pocket it is only "supply-path" value which is reset. Unit which was isolated during the logistics will have it set to 0, which means automatic CV penalty.

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WITE/WITW/WITE-2 Development

(in reply to morvael)
Post #: 1418
RE: Aircraft swaps - 9/21/2012 10:57:54 PM   
carlkay58

 

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If an unit is isolated at the time of combat, it is in 'conserve ammo' mode - which is the reasoning behind the auto CV penalty. The fun thing is cut off the panzer heads in 41 during the Soviet turn. The Axis gets them back into supply and uses them to attack (since the CV has recovered). Now you cut them off again. Their ammo stocks are now almost nothing and they can be attacked with a much greater chance of success.

(in reply to Helpless)
Post #: 1419
RE: Aircraft swaps - 10/25/2012 4:07:36 PM   
morvael


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Why is it cheaper in AP to construct a new Army HQ (25 AP) and reassign units (around 10 AP), than to reassign an entire army between fronts (55 AP)? Seems like the second decision would involve only some paperwork at the STAVKA, while the first decision involves finding and equipping 10000 people for the new HQ plus all the paperwork...

(in reply to carlkay58)
Post #: 1420
RE: Aircraft swaps - 11/20/2012 3:49:35 PM   
morvael


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Why is the replacement procedure so lazy? I have 558 85mm AA Guns in the pool, yet only 45 units use them (486 ready). On the other hand 80 units stick to obsolete 76mm AA Guns, of which there is only 11 in the pool (880 ready). Some of those units have only 25% of the number of AA guns prescribed by TOE, yet half thousand new guns is rotting in the pool. Surely, at least 25-50% of those 80 units could switch to the new guns?

(in reply to morvael)
Post #: 1421
RE: Aircraft swaps - 1/4/2013 9:37:49 AM   
Rodimstev

 

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Hi all,

i would to understand how optimize the replacement (renforcment) in my units.
For example what is the best process to renforce a rifle division at 50% TOE to 80-90% TOE prioritary.

in general how the system allocate the squad, equipment to unit's front.
thanks for your response.
Rodimstev



_____________________________

"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.

(in reply to morvael)
Post #: 1422
RE: Aircraft swaps - 1/4/2013 7:45:54 PM   
Joel Billings


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Best way to get reinforcements is to take a unit off the frontline and put it on a rail line and in refit mode. Set the Max TOE to whatever you want the unit to grow to, and you shouldn't have to wait long for it to fill up (unless you have lots of units on refit).

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Rodimstev)
Post #: 1423
RE: Aircraft swaps - 1/9/2013 3:52:23 PM   
Rodimstev

 

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thx Joel,

another question

what is the best way to intercept the JU-52 with the air red army forces?

for the moment i did put 50% fighter in night mode and another 50% in day mode with 300% in interception but i had no results.

kinds regards.
rodimstev

_____________________________

"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.

(in reply to Joel Billings)
Post #: 1424
RE: Aircraft swaps - 1/9/2013 4:17:47 PM   
44 and tripes

 

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Hi,
A small question about reinforcement:
I have seen that germans have 24 air bases in the campaing of 1941 and they got 32 in the
scenario starting in spring 42.
But if you play the whole campaing there's no airbases reinforcement for the german
(listed airbases)
(there are some minor axis airbases reinf BUT not german).
Is the german volontarily limitated to 24 airbases in the campaing (1941 to 1945)
or do these bases arrived if some specific territorial achievements are realised
(like fro army gruppe A and B).
Thanks for your answer.
Cedric

(in reply to Rodimstev)
Post #: 1425
RE: Aircraft swaps - 1/9/2013 7:17:55 PM   
Joel Billings


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It's very difficult to intercept them if they are not flying over enemy territory, and harder still in 1941 given limits on Soviet air force. All you can do is put fighter bases close to where you think they will be flying. Only night fighters have a decent chance of engaging night drops, so I wouldn't waste regular fighters on night mode (but that's just me, I could be wrong).

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Rodimstev)
Post #: 1426
RE: Aircraft swaps - 1/9/2013 7:25:55 PM   
Joel Billings


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Interesting note re the airbases. Trey, who I think did the OBs would have to answer why 41 and 42 are different. AFAIK there are no more air bases that come into the game for the Germans so you have to make do (you do have the army air bases for recon whereas I think they were eventually disbanded and wrapped into the Luftwaffe during the war).

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to 44 and tripes)
Post #: 1427
RE: Aircraft swaps - 1/10/2013 11:02:31 AM   
randallw

 

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quote:

ORIGINAL: Joel Billings

It's very difficult to intercept them if they are not flying over enemy territory, and harder still in 1941 given limits on Soviet air force. All you can do is put fighter bases close to where you think they will be flying. Only night fighters have a decent chance of engaging night drops, so I wouldn't waste regular fighters on night mode (but that's just me, I could be wrong).


That sounds rough, since the Soviets don't seem to have any design built night fighters?

(in reply to Joel Billings)
Post #: 1428
RE: Aircraft swaps - 1/10/2013 11:06:30 AM   
morvael


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Maybe they should have some? Pe-3 series (Pe-3, Pe-3bis, Pe-3M) seems to be designed as night fighter (and we have Pe-3 and Pe-3bis in the game, currently useless) as well as one Yak-9 variant (MPVO).

(in reply to randallw)
Post #: 1429
RE: Aircraft swaps - 1/16/2013 11:06:22 AM   
Rodimstev

 

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Thanks joel for you answer.

the only thing to do is for a soviet to convert fighter in night fighter and put airbase near front.
i am going to try it and see.

Rodimstev

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"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.

(in reply to morvael)
Post #: 1430
RE: Aircraft swaps - 1/16/2013 11:07:28 AM   
Rodimstev

 

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thanks morvael too.

I am going to try use Pe-3 series.
rodimstev

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"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.

(in reply to Rodimstev)
Post #: 1431
RE: Aircraft swaps - 1/16/2013 11:09:31 AM   
Rodimstev

 

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i think that a night airsupply would be more damaging as a day airsupply.

is it included in the game?

rodimstev

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"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.

(in reply to Rodimstev)
Post #: 1432
RE: Aircraft swaps - 1/20/2013 4:18:20 PM   
Robak

 

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Hello all,
I am reading manuals, some tutorials and so on, but one thing I just don't get is the support level... Can someone please describe me what is it for?:)

(in reply to Rodimstev)
Post #: 1433
RE: Aircraft swaps - 1/22/2013 1:26:07 AM   
SigUp

 

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If I understood it correctly, let's say with a support level of 3 the engine tries to assign 3 support units of every type to that HQ. Most people, however, lock the HQs and do the distribution by themselves.

(in reply to Robak)
Post #: 1434
RE: Aircraft swaps - 1/22/2013 8:12:22 AM   
Joel Billings


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quote:

ORIGINAL: Rodimstev

i think that a night airsupply would be more damaging as a day airsupply.

is it included in the game?

rodimstev


If by more damaging you mean more aircraft should be damaged flying at night, I think the answer is yes it should be in the game.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Rodimstev)
Post #: 1435
RE: Aircraft swaps - 1/22/2013 9:58:37 AM   
Robak

 

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quote:

ORIGINAL: SigUp

If I understood it correctly, let's say with a support level of 3 the engine tries to assign 3 support units of every type to that HQ. Most people, however, lock the HQs and do the distribution by themselves.


I think that I've found the answer in some of the posts in the forum... It's strange that it is not written explicitly in the manual because for me it was completely not understandable.

(in reply to SigUp)
Post #: 1436
RE: Aircraft swaps - 1/22/2013 4:57:40 PM   
Joel Billings


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It's covered in the manual.

From Section 5.4.16 in the manual:

Support Level: Indicates the number of each type of support unit that the computer will
attempt to automatically assign to the headquarters. Below this are buttons to increase
(ADD) or decrease (SUB) the current support level. Selecting LOCK will turn off the automatic
movement of support units to and from the headquarters. Note that automatic assignment will
not function for that particular headquarters unit if any higher headquarters unit in that HQ
unit’s chain, to include the High Command, is set to LOCKED (7.6.3).


7.6.3.2. AUTOMATIC ATTACHMENT OF SUPPORT UNITS
Each eligible headquarters unit can have its support
unit level set by the player by using the ADD or SUB
buttons located in the headquarters unit detail window
(5.4.16). The level setting indicates the number of each
type of support unit that the computer will attempt to
provide to that particular headquarters unit, based on
availability. For example, if the player sets “Support
Level” to 3 the computer would attempt to provide 3
support units of each type, to include Armored, Anti-
Tank, Artillery, Anti-aircraft, Rocket, etc.
This process occurs automatically during the phasing
player’s logistic phase and consists of two cycles
during which support units are moved first up the
chain of command (excess) and then down the chain of command (demand). Support units
in an unready status will be transferred to the applicable High Command headquarters unit
during the first cycle. Since there is no logistics phase prior to the first player-turn on turn
one, there is no auto move of support units in the first-player turn of each game. The entire
automated support unit transfer system can be disabled by checking the appropriate sides
‘Lock HQ Support’ buttons in the Game Options screen (3.3.3). In addition, the player can
disable the automated transfer function for a particular headquarters unit by selecting the
‘LOCKED’ button in its detail window. Note that all headquarters units subordinated to a
particular High Command headquarters unit will be locked out of the automatic attachment
transfer of support units if their High Command headquarters unit has its Support Level set to
“LOCKED.” In addition, if any of the higher headquarters units in a particular HQ unit’s chain
of command is set to “LOCKED,” that headquarters unit will not have the ability to utilize the
automatic transfer of support units. While the actual chain of higher headquarters units will be
dependent on current attachments, the notional German chain (from low to high) is Corps to
Army to Army Group to OKH, while the notional Soviet chain is initially Corps to Army to Military
District or Front to STAVKA, then Army to Front to STAVKA. Players can use the Order of Battle
(OOB) screen (5.4.1) to get a big picture view of their side’s chain of command and the filter
147
functions of the Commander’s Report (5.4.9) to view a specific higher headquarters unit and
its subordinate HQ units. For example, to view Army Group Center’s command chain, do the
following:
Open Commander’s Report (info screens tab or hotkey c)
Select HQ List tab
Select Army Group Center (This takes you back to Unit List tab with all units subordinated to
AGC selected)
Select “NONE” under ‘UNIT DISPLAY FILTERS’
Select Crps, Army, ArmyGr under ‘UNIT DISPLAY FILTERS’
Select HHQ column header twice to end up with sort with AGC at top of list and all other
subordinate HQ’s sorted by their next higher headquarters unit.
7.6.3.3. CONSTRUCTION AND ENGINEER PERMANENT SUPPORT LEVELS
Construction and engineer support units have permanently assigned support level settings
that override player support level settings, with the exception of “LOCKED,” which will stop the
automatic transfer of any support units from the “LOCKED” headquarters unit. The permanent
support level settings for construction and engineer values are as follows:
Headquarters Type Construction Engineer
High Command (Type 1) 0 0
Army Group/Front (Type 2) 16 4
Army (Type 3) 3 3
Corps (Type 4) 2 2
Game play tip: Want to minimize the number of support units in a HQ
unit, but still allow automatic transfer through that HQ unit? Use a setting
of ‘0’ so that the only support units the computer will send to the HQ will
be the permanent levels of construction and engineers.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Robak)
Post #: 1437
RE: War in the East Q&A - 1/22/2013 5:45:05 PM   
newmanovci

 

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I promise I've scoured the manual for this already, but in case I've missed it, I'll apologise in advance for asking the bleedin' obvious ...

Are there any benefits to assigning particular Soviet air units to particular base types (VVS, SAD, etc.)? And are there any benefits to having only a single type of plane (e.g. level bombers) in a particular unit, rather than a mixture?

Thanks.

(in reply to jaw)
Post #: 1438
RE: War in the East Q&A - 1/22/2013 9:36:31 PM   
Aurelian

 

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See 17.1.1

Soviet partisan units are supplied through night air transport missions conducted automatically by the computer during the Soviet logistics phase. The computer will first utilize transport and level bomber air group units set to night missions and attached to VVS type air base units (8.2.1). If those night mission enabled air group units attached to VVS air base units are not sufficient to meet the partisan needs, then transport and level bomber air group units set to night missions and attached to DBAD, AD DD, GAD DD, and GDBAD air base units may be selected by the computer to also transport supplies to partisan units.


_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to newmanovci)
Post #: 1439
RE: War in the East Q&A - 1/22/2013 9:41:53 PM   
newmanovci

 

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Thanks, Aurelian. I should have said that the partisan supply requirement is the one condition I was already aware of. My mistake! But thanks very much anyway.

(in reply to Aurelian)
Post #: 1440
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