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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

 
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:14:53 AM   
seydlitz_slith


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Somehow I felt like the U.S. Carriers that sat off the coast of Vietnam during that conflict only the KB didn't have the restrictive rules of engagement.

As soon as the sweep was through, the main KB bomber package came in weapons hot and bombed the airfield.

--------------------------------------------------------------------------------
Morning Air attack on Bikin , at 117,42

Weather in hex: Thunderstorms

Raid detected at 200 NM, estimated altitude 26,000 feet.
Estimated time to target is 66 minutes

Japanese aircraft
A6M2 Zero x 62
B5N2 Kate x 83
D3A1 Val x 80



Allied aircraft
I-16m24 x 1


Japanese aircraft losses
B5N2 Kate: 4 damaged
D3A1 Val: 28 damaged

Allied aircraft losses
I-16m24: 1 destroyed
I-16m24: 1 destroyed on ground
SB-2: 1 destroyed on ground



Airbase hits 5
Airbase supply hits 4
Runway hits 38





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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:18:45 AM   
seydlitz_slith


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From: Danville, IL
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Up north, I swept Borzya with Oscars.

--------------------------------------------------------------------------------
Morning Air attack on Borzya , at 106,26

Weather in hex: Partial cloud

Raid spotted at 15 NM, estimated altitude 22,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-Ia Oscar x 4



Allied aircraft
I-153 x 14


No Japanese losses

No Allied losses



CAP engaged:
9 IAP-PVO with I-153 (0 airborne, 10 on standby, 0 scrambling)
10 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 1 minutes


--------------------------------------------------------------------------------
Morning Air attack on Borzya , at 106,26

Weather in hex: Partial cloud

Raid detected at 41 NM, estimated altitude 21,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
Ki-43-Ia Oscar x 13



Allied aircraft
I-153 x 10


No Japanese losses

Allied aircraft losses
I-153: 2 destroyed



Aircraft Attacking:
9 x Ki-43-Ia Oscar sweeping at 16000 feet

CAP engaged:
9 IAP-PVO with I-153 (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 8 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 37 minutes







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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:23:50 AM   
seydlitz_slith


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He continued his raids on Hailar, but my Oscars did a much better job than the Nates of defending against the raid.
--------------------------------------------------------------------------------
Morning Air attack on Hailar , at 107,30

Weather in hex: Light cloud

Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-43-Ia Oscar x 11



Allied aircraft
I-153 x 13
SB-2 x 17


No Japanese losses

Allied aircraft losses
I-153: 1 destroyed



Airbase supply hits 2
Runway hits 8

Aircraft Attacking:
17 x SB-2 bombing from 15000 feet
Airfield Attack: 6 x 100 kg GP Bomb

CAP engaged:
59th Sentai with Ki-43-Ia Oscar (2 airborne, 6 on standby, 3 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 16000 and 20000.
Time for all group planes to reach interception is 33 minutes

Morning Air attack on Hailar , at 107,30

Weather in hex: Light cloud

Raid spotted at 33 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-43-Ia Oscar x 4



Allied aircraft
SB-2 x 7


No Japanese losses

Allied aircraft losses
SB-2: 4 damaged



Runway hits 1

Aircraft Attacking:
7 x SB-2 bombing from 8000 feet
Airfield Attack: 6 x 100 kg GP Bomb

CAP engaged:
59th Sentai with Ki-43-Ia Oscar (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 16000
Raid is overhead

After his raids I continued with one more Oscar sweep.
--------------------------------------------------------------------------------
Morning Air attack on Borzya , at 106,26

Weather in hex: Partial cloud

Raid detected at 41 NM, estimated altitude 21,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
Ki-43-Ia Oscar x 13



Allied aircraft
I-153 x 10


No Japanese losses

Allied aircraft losses
I-153: 2 destroyed



Aircraft Attacking:
9 x Ki-43-Ia Oscar sweeping at 16000 feet

CAP engaged:
9 IAP-PVO with I-153 (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 8 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 37 minutes


Here is the sitrep in Mongolia





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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:39:12 AM   
seydlitz_slith


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On the ground, I continued to try and dislodge his fort unit north of Rybilov. For the third turn I had overwhelming odds yet I have failed to destroy the unit. I guess I must kill everyone in the unit since it is static and can not retreat. This is much different than stock and makes border fort units much tougher than before.

--------------------------------------------------------------------------------

Ground combat at 113,43

Japanese Deliberate attack

Attacking force 15288 troops, 128 guns, 30 vehicles, Assault Value = 420

Defending force 2436 troops, 115 guns, 0 vehicles, Assault Value = 28

Japanese adjusted assault: 181

Allied adjusted defense: 36

Japanese assault odds: 5 to 1

Combat modifiers
Defender:
Attacker:

Japanese ground losses:
260 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 2 destroyed, 11 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 1 (0 destroyed, 1 disabled)


Allied ground losses:
108 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 27 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 4 (0 destroyed, 4 disabled)


Assaulting units:
24th Division
22nd Ind. Engineer Regiment
7th Ind. Engineer Regiment
5th Ind.Hvy.Art Battalion

Defending units:
111th Region Fortress

I will continue to tackle this unit using deliberate attack since I can't advance until my huge stack arrives in the hex anyways and it is still about three turns away.

For next turn, I will move my KB at high speed south, around the subs. I can't move through the subs since unlike stock, I would run the risk of mid-ocean intercepts. The KB will then strike the enemy bomber concentration (0 fighters, 68 bombers) at Spassk-Dalniy AF east of Rybilov. After this strike I will retire the carriers to port for rearming and also to rest the aircrew. All of the squadrons have several aircraft down for maintenance after several days of combat and pilot fatigue is 22-26 at the start of the day. If I don't rest the crews, then the fatigue will increase my combat losses.

I will also use the rest period to bring in some more destroyers for the KB and to split the KB into single or CARDIV task forces of no more than two carriers. It struck me that I am flirting with disaster by leaving the whole KB in the single TF that it starts the game in. Smaller task forces following the flagship TF works much better.

Also, to combat the subs, I have moved several floatplane units up to the bases west of Ominato and also moved a crack Mavis ASW unit up to cover the area in which I know there are subs. In addition, I will have several ASW task forces sailing from Ominato this turn and they will cover the southern part of the KB's transit path.

My air raids will focus on Rybilov this turn (except for the KB aircraft as already mentioned) in hopes of further attritioning his fighter strength. The bombers (mostly Sallies) will go after ground units instead of the airfield since I need to start disrupting his large stack prior to combat.

I have several Betty and Nell units based in Japan. These will make daylight strikes at Bikin to keep the runways shut down. These raids will be unescorted but I do not feel that he will be able to mount much opposition here.






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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:41:47 AM   
seydlitz_slith


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Here is a summary of aircraft losses during the turn. In addition to the action mentioned, my ground attacks in China and Malaya continued as did my zero sweeps over Singapore and Manila.






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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:44:31 AM   
seydlitz_slith


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Here are what my replacement pools look like. Fighters and bombers first.





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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:45:09 AM   
seydlitz_slith


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DB and TB




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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:47:43 AM   
seydlitz_slith


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If you noticed, I only have one Betty in the pool and I have lost more than I have produced. This is a problem.
As I dig into the matter further, I can see that there is a shortage of the engine needed for Betty and Sally. I have burned through the 100 that I started the game with and production has not kept pace as planned.






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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:48:28 AM   
seydlitz_slith


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Here is the engine pool





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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:50:22 AM   
seydlitz_slith


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The factory assigned to make HA-32 is located at Gifu, with seconday ractories in two other cities. I discover that the GIFU factory has not repaired at all.






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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:51:18 AM   
seydlitz_slith


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Pretty much the same deal with the aircraft factories there...




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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:54:12 AM   
seydlitz_slith


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The culprit seems to be a lack of supply at Gifu. Since there aren't very many troops based here, the required supply is very low, much lower than the 1000 points per turn per repair point needed for each factory. I must manually increase this by requesting about 16000+ supplies using the arrow feature to address this problem. Otherwise the war will end before these factories get repaired and I really need these engines.






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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 4:57:31 AM   
seydlitz_slith


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While I am fixing this, I notice that I have not scheduled enough HA-34 engine construction to support the Helen I that will be arriving in April. I decide to expand the factory to 80 engines per month. This still may not be enough but I don't have another factory to use and I certainly don't want to pay the next increment of HI and supply to expand another 70.






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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 5:02:38 AM   
seydlitz_slith


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Elsewhere, some fighting continues in China
--------------------------------------------------------------------------------

Ground combat at 71,55

Japanese Shock attack

Attacking force 1316 troops, 4 guns, 41 vehicles, Assault Value = 38

Defending force 5362 troops, 32 guns, 0 vehicles, Assault Value = 58

Japanese adjusted assault: 66

Allied adjusted defense: 15

Japanese assault odds: 4 to 1

Combat modifiers
Defender: terrain(+), leaders(-), morale(-), experience(-), supply(-)
Attacker: shock(+), leaders(+)

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 2 (0 destroyed, 2 disabled)


Allied ground losses:
842 casualties reported
Squads: 65 destroyed, 0 disabled
Non Combat: 90 destroyed, 0 disabled
Engineers: 3 destroyed, 1 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Units retreated 1


Defeated Allied Units Retreating!

Assaulting units:
22nd Recon Regiment

Defending units:
52nd Chinese Corps

And at Tarakan, I attacked but still could not make progress.

--------------------------------------------------------------------------------

Ground combat at Tarakan (67,91)

Japanese Shock attack

Attacking force 1071 troops, 6 guns, 0 vehicles, Assault Value = 37

Defending force 2046 troops, 56 guns, 7 vehicles, Assault Value = 21

Japanese adjusted assault: 34

Allied adjusted defense: 19

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), leaders(-), disruption(-), preparation(-)
experience(-)
Attacker: shock(+)

Japanese ground losses:
67 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
59 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
I/81st Naval Guard Unit
III/81st Naval Guard Unit

Defending units:
VII KNIL Battalion
Tarakan Coastal Gun Battalion
Tarakan Base Force

On Luzon I began my assault on Cabantuan which will continue through next turn.
--------------------------------------------------------------------------------

Ground combat at Cabanatuan (80,76)

Japanese Shock attack

Attacking force 1728 troops, 32 guns, 129 vehicles, Assault Value = 261

Defending force 2505 troops, 40 guns, 0 vehicles, Assault Value = 85

Japanese adjusted assault: 55

Allied adjusted defense: 19

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
Vehicles lost 2 (0 destroyed, 2 disabled)


Allied ground losses:
996 casualties reported
Squads: 4 destroyed, 55 disabled
Non Combat: 0 destroyed, 50 disabled
Engineers: 0 destroyed, 3 disabled


Assaulting units:
7th Tank Regiment
Tanaka Detachment
2nd Tank Regiment
4th Tank Regiment
Yokosuka 1st SNLF
8th Medium Field Artillery Regiment
15th Ind.Art.Mortar Battalion

Defending units:
91st PA Infantry Division

These PA infantry divisions are extremely brittle and normally break at the first sight of my tanks. Pretty pathetic if you consider how weak Japanese armor is.






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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 5:04:11 AM   
seydlitz_slith


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Finally, I landed unopposed at Hollandia this turn. We will raise the flag next turn.

The plots have been done and returned to my opponent. He should have the next turn back to me tomorrow evening.






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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 6:50:46 AM   
Tanaka


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quote:

ORIGINAL: seydlitz

While I am fixing this, I notice that I have not scheduled enough HA-34 engine construction to support the Helen I that will be arriving in April. I decide to expand the factory to 80 engines per month. This still may not be enough but I don't have another factory to use and I certainly don't want to pay the next increment of HI and supply to expand another 70.







Just curious but what planes will you upgrade to Helens? I dont see any Helen groups until 43...




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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 7:56:12 AM   
castor troy


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quote:

ORIGINAL: seydlitz

Somehow I felt like the U.S. Carriers that sat off the coast of Vietnam during that conflict only the KB didn't have the restrictive rules of engagement.

As soon as the sweep was through, the main KB bomber package came in weapons hot and bombed the airfield.

--------------------------------------------------------------------------------
Morning Air attack on Bikin , at 117,42

Weather in hex: Thunderstorms

Raid detected at 200 NM, estimated altitude 26,000 feet.
Estimated time to target is 66 minutes

Japanese aircraft
A6M2 Zero x 62
B5N2 Kate x 83
D3A1 Val x 80



Allied aircraft
I-16m24 x 1


Japanese aircraft losses
B5N2 Kate: 4 damaged
D3A1 Val: 28 damaged

Allied aircraft losses
I-16m24: 1 destroyed
I-16m24: 1 destroyed on ground
SB-2: 1 destroyed on ground



Airbase hits 5
Airbase supply hits 4
Runway hits 38







hit rate of KB´s bombers is pretty pathetic it seems. Is this the norm?

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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 12:13:04 PM   
Bluebook

 

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Thunderstorms will do that to your air attacks...

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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 12:17:18 PM   
seydlitz_slith


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quote:

Just curious but what planes will you upgrade to Helens? I dont see any Helen groups until 43...


We have PDU on so I will use the Helens in bomber groups that I want to use for ASW. Most likely I will change out the Sally Ic and some Lily groups to Helen.

(in reply to Tanaka)
Post #: 289
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 12:20:25 PM   
seydlitz_slith


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quote:

hit rate of KB´s bombers is pretty pathetic it seems. Is this the norm? ]


Yes, it has been what I have seen all game with both the KB and LBA even when bombing from as low as 5000 ft. I figure that I really am doing more damage and the FOW factor is just not showing all of it. At least I hope so.

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Post #: 290
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 12:25:21 PM   
seydlitz_slith


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I did fail to mention during my turn commentary that I have ordered an increase in Oscar Ic production to 64 from 32 and I have also increased production of the Nate from 45 to 90. I hated doing this with the Nate but I need replacements to keep up with the casualties and I still have over 300 engines to use up. As much as I would have liked to have just done all Oscars, there is no way at this stage of the game that Japan can supply enough HA-35 engines to build all the zeroes and Oscars that I would need if I had done it this way.

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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 12:26:12 PM   
Takeshi

 

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Did you see any significant System Damage in the KB running at Full Speed?

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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 12:28:48 PM   
seydlitz_slith


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quote:

ORIGINAL: Takeshi

Did you see any significant System Damage in the KB running at Full Speed?


Nothing significant...yet. I do expect some though so I absolutely avoid it unless necessary.

I had one of my battleships pick up significant engine damage as soon as she ran at full speed early in the game that took several turns to repair.

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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 2:45:13 PM   
Streptokok

 

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quote:

ORIGINAL: seydlitz

I did fail to mention during my turn commentary that I have ordered an increase in Oscar Ic production to 64 from 32 and I have also increased production of the Nate from 45 to 90. I hated doing this with the Nate but I need replacements to keep up with the casualties and I still have over 300 engines to use up. As much as I would have liked to have just done all Oscars, there is no way at this stage of the game that Japan can supply enough HA-35 engines to build all the zeroes and Oscars that I would need if I had done it this way.


In my game Zero, Oscar and Nate pool went to 0 in first 3 turns so I had to keep producing Nates even tough I totaly dont like that. Still Nates make between 50-70% of Jap airforce and they suck so their looses are going to be high...
I ramped up Oscar production to swap as many Nate squadrons for Oscars, at least those with good pilots.
It paid out with 3-4 units converted, Oscars Ic in hands of good pilots got better results than what Nates would ever get, vs AVG Oscars did better than any other plane type (needed pilots with exp 85+ tough).

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(in reply to seydlitz_slith)
Post #: 294
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/14/2009 2:50:37 PM   
bklooste

 

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quote:

ORIGINAL: seydlitz
I have also increased production of the Nate from 45 to 90. I hated doing this with the Nate but I need replacements to keep up with the casualties and I still have over 300 engines to use up.


I think this is a big mistake GOOD pilots are more important than the air frames and engines. Too many casualties and you will end up with lots of bad pilots put them in Oscars and you have more survive and be better pilots.

Ben

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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/15/2009 12:03:27 AM   
seydlitz_slith


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quote:

ORIGINAL: bklooste


quote:

ORIGINAL: seydlitz
I have also increased production of the Nate from 45 to 90. I hated doing this with the Nate but I need replacements to keep up with the casualties and I still have over 300 engines to use up.


I think this is a big mistake GOOD pilots are more important than the air frames and engines. Too many casualties and you will end up with lots of bad pilots put them in Oscars and you have more survive and be better pilots.

Ben

When I looked at my Nate units, some of the units are good, some are average, and some are green. There are some Nate units that will be in combat a lot, others that are meant to escort in low threat areas, and still others that will do nothing but train pilots.

During the turn I issued orders to convert two of my best Nate units to Oscars. However, at this stage of the war it still does not provide enough replacement Nates to cover the losses. By being very selective about where and how I use the Nates I can still be quite effective. If I am able to use an average pilot in a Nate in combat against another aircraft that is slightly superior but with a worse trained pilot, or in an inferior airplane, or even on a combat mission where no aerial oppostion is expected, then I will be able to not only fly the missions, but I will also give that average pilot the combat experience that he needs to survive later. Sooner or later, all of my combat units will be flying something other than Nates.

I can not build enough Oscars and Zeroes to fill all fighter needs this early in the game. If I leave the losses unreplaced then I will not have enough fighters flying to intercept incoming bombers or to escort my bombers to their targets. Other than when fighting the P-40 or hurricane, the Nate can give a decent account of itself at this point of the war. Later, hopefully by April, all the good units will have good aircraft. But for now Nates make perfect sense.


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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/15/2009 4:07:57 AM   
stuman


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Keep up the good work !

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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/15/2009 9:59:09 AM   
bklooste

 

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quote:



I can not build enough Oscars and Zeroes to fill all fighter needs this early in the game. If I leave the losses unreplaced then I will not have enough fighters flying to intercept incoming bombers or to escort my bombers to their targets. Other than when fighting the P-40 or hurricane, the Nate can give a decent account of itself at this point of the war. Later, hopefully by April, all the good units will have good aircraft. But for now Nates make perfect sense.


Love the AAR btw. I haven't seen all the reports but in the ones posted against the Russian the Nates seemed to get a caning vs the Chinese they are prob fine.
The expanding the Nates seemed very strange why not convert a Research facility of some float planes for while in 15 days you will have another 15 Oscars or Zeros being build per month. It wastes supplies and engines but id just forget using the engines those planes are death traps for your pilots hence the engines are worthless. Its prob better to let them hit the smaller air fields at least you loose worthless Nate air frames and not pilots.

quote:

t my Nate units, some of the units are good, some are average, and some are green. There are some Nate units that will be in combat a lot, others that are meant to escort in low threat areas, and still others that will do nothing but train pilots.


At least for the green units you have nothing to loose and its worth using them but the experienced guys id give an easy mission until they get some better planes.

(in reply to seydlitz_slith)
Post #: 298
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/15/2009 12:39:13 PM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline

quote:

ORIGINAL: bklooste

The expanding the Nates seemed very strange why not convert a Research facility of some float planes for while in 15 days you will have another 15 Oscars or Zeros being build per month. It wastes supplies and engines but id just forget using the engines those planes are death traps for your pilots hence the engines are worthless. Its prob better to let them hit the smaller air fields at least you loose worthless Nate air frames and not pilots.



You could do this in stock, but since we are playing AE with both PDU and realistic research on, I am not allowed to change any r&d factories to active aircraft types. That limits my starting factories quite a bit and serves to prevent Japan from instanly expanding their ai/c production to a huge affair.

Remember, the only wastage is supply for the repair and hi for the airframes. I already have the engines. Yes, I am losing nates, but the loss rate is only around 1 to 1 and they have proved capable in many situations. Certainly far more capable than they ever were in stock.
Also remember that no matter how much I want to, I can only build HA-35 engines so fast. You also can not change engine factories from research to active types, and the number of starting active engine factories is very limited given the requirements for several distinct engine types.

(in reply to bklooste)
Post #: 299
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 9/16/2009 1:37:39 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline
The January 2, 1942 turn started out with sub action.

AFTER ACTION REPORTS FOR Jan 02, 42
--------------------------------------------------------------------------------
Submarine attack near Fanning Island at 174,135

Japanese Ships
SS I-169

Allied Ships
TK Eidsvold, Torpedo hits 2, heavy damage



TK Eidsvold is sighted by SS I-169
SS I-169 launches 4 torpedoes





Attachment (1)

(in reply to seydlitz_slith)
Post #: 300
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