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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

 
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/5/2009 12:33:21 PM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
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hartwig.modrow: Yes, I looked at critical but it did not appreciably reduce the time needed on the large ships. In particular, the Kongo class BB at Kure only improved by about a week. I guess the problem there is that it takes time to manufacture new main gun barrels.

ny59giants: So far, all of the air HQs are still in their orignal spots with the exception of those that were located at Takao. With Luzon conquered, I have decided to commit Southern Army up north, so the air HQ and base units from Takao are currently enroute to Sakhalin Island via ship.

As a side note, the restricted commands work against me here. Historically the Sakhalin Island operation would have been under the auspices of some of the commands that are restricted. In order to move units around, I have to change units to unrestricted commands, which I do not like at all.

I thought about moving units from China to Russia, but I am in heavy fights in three places in China including major conflicts at Loyang and Changsha. My opponent is not docile in China so if I did free any units they would go north to the China-Manchuria front instead of east to Russia at this point. This may change after I win at Changsha or Loyang.

I am using a program called fastone capture. It comes with a 30 day free trial (google to find it) and registering was only about $12 US. It was very easy to use and very witp friendly. I tried most of the suggested ones out there and this one fit the need the best.

(in reply to modrow)
Post #: 841
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/5/2009 2:49:23 PM   
Fishbed

 

Posts: 1822
Joined: 11/21/2005
From: Beijing, China - Paris, France
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quote:

ORIGINAL: seydlitz

I am using a program called fastone capture. It comes with a 30 day free trial (google to find it) and registering was only about $12 US. It was very easy to use and very witp friendly. I tried most of the suggested ones out there and this one fit the need the best.


Honestly, GrabClipSave is still my companion, years later

_____________________________


(in reply to seydlitz_slith)
Post #: 842
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 12:42:53 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline
I honestly think that it is whichever one you get used too. I have no rational reason why, but I liked faststone capture a lot for what I was doing. There are many other programs out there than can do just as good of a job. The program Aztez uses also seems to be pretty good.

I used to use MWSNAP but the IT guy at my previous company told me that it was loading my computer up with adware crap.

Faststone capture has the premade shapes right at hand with no other issues or extra stuff to deal with and had just the right level of features for what I wanted to do with it.

(in reply to Fishbed)
Post #: 843
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 4:16:09 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
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Turn 62 06 Feb 1942

Very interesting turn. The weather was bad with storms everywhere, but my bombers got through to Vladivostok in both the day and the night, pounding him mercilessly.






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Post #: 844
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 4:19:13 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
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It took until the afternoon air phase due to the weather, but the KB did hit Nakhodka, Suchan, and Olga. At Nakhodha I found where he was hiding his subs and did meaningful damage.

--------------------------------------------------------------------------------
Afternoon Air attack on Nakhodka , at 112,47

Weather in hex: Clear sky

Raid spotted at 47 NM, estimated altitude 13,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M2 Zero x 23
B5N2 Kate x 27
D3A1 Val x 13



Japanese aircraft losses
B5N2 Kate: 1 destroyed, 2 damaged
D3A1 Val: 4 damaged

Allied Ships
SS L-9, Bomb hits 2, heavy damage
SS ShCh-124, Bomb hits 3, and is sunk
SS L-11, Bomb hits 3, and is sunk
SS L-10, Bomb hits 3, and is sunk
SS ShCh-116, Bomb hits 1, heavy damage
SS ShCh-123, Bomb hits 1
SS ShCh-115, Bomb hits 1



Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Port hits 1
Port fuel hits 1
Port supply hits 1





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(in reply to seydlitz_slith)
Post #: 845
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 4:22:46 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
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I also want to mention the warm satisfied feeling that I had during the turn watching the message scroll that kept displaying messages about his naval search planes being shot down by the KB cap. One after the other throughout the search phases. It felt good.

I am pretty sure that I got the 3 subs based on the ships sunk screen.

And just in case it did, I am going back with even more aircraft next turn and also doing KB strikes on Vladivostok port.






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Post #: 846
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 4:23:59 AM   
Fishbed

 

Posts: 1822
Joined: 11/21/2005
From: Beijing, China - Paris, France
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quote:

ORIGINAL: seydlitz

I honestly think that it is whichever one you get used too. I have no rational reason why, but I liked faststone capture a lot for what I was doing. There are many other programs out there than can do just as good of a job. The program Aztez uses also seems to be pretty good.

I used to use MWSNAP but the IT guy at my previous company told me that it was loading my computer up with adware crap.

Faststone capture has the premade shapes right at hand with no other issues or extra stuff to deal with and had just the right level of features for what I wanted to do with it.


Sure thing, if you're willing to pay for it, it has to be a good one :)

_____________________________


(in reply to seydlitz_slith)
Post #: 847
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 4:37:01 AM   
seydlitz_slith


Posts: 2036
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From: Danville, IL
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During the ground assault phase my armor units at Spassk-Dalniy shock attacked the forces there and routed them. I now hold the critical rail hex through which all supply to his southern units must move.

--------------------------------------------------------------------------------

Ground combat at Spassk-Dalniy (114,44)

Japanese Shock attack

Attacking force 2952 troops, 0 guns, 301 vehicles, Assault Value = 146

Defending force 7397 troops, 86 guns, 29 vehicles, Assault Value = 104

Japanese adjusted assault: 140

Allied adjusted defense: 53

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Spassk-Dalniy !!!

Allied aircraft
no flights

Allied aircraft losses
No Allied losses

Combat modifiers
Defender:
Attacker: shock(+), fatigue(-), supply(-)

Japanese ground losses:
Vehicles lost 113 (17 destroyed, 96 disabled)


Allied ground losses:
2665 casualties reported
Squads: 31 destroyed, 6 disabled
Non Combat: 126 destroyed, 27 disabled
Engineers: 26 destroyed, 1 disabled
Guns lost 40 (35 destroyed, 5 disabled)
Vehicles lost 21 (20 destroyed, 1 disabled)
Units retreated 4
Assaulting units:...
3rd Tank Regiment...
5th Tank Regiment...
9th Tank Regiment...
...
Defending units:...
202nd Airborne Brigade...
4th/152nd PVO AA Battalion...
1st Red Banner Army...
32nd VVS Base Force...






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(in reply to seydlitz_slith)
Post #: 848
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 4:38:42 AM   
offenseman


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From: Sheridan Wyoming, USA
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Great turn.  That might be the beginning of the end for Vlad.  Cutting off that rail supply means he will have a hard time keeping his arty pounding you over the long term.  Good job

_____________________________

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Post #: 849
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 4:39:29 AM   
seydlitz_slith


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Joined: 6/16/2002
From: Danville, IL
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I think that I destroyed a bunch of aircraft on the ground at Spassik even though the combat report doesn't show this.
It was a very bad day there for the Soviets. Lots of planes lost, Red Army HQ routed along with a unit of paratroopers.

Here is a summary of the aircraft losses.






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Post #: 850
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 4:43:05 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline
Up north, things have not gone as well. I was kicked out of Yugodzyr.

--------------------------------------------------------------------------------

Ground combat at Yugodzyr (101,32)

Allied Deliberate attack

Attacking force 6864 troops, 40 guns, 206 vehicles, Assault Value = 150

Defending force 2401 troops, 12 guns, 0 vehicles, Assault Value = 79

Allied adjusted assault: 52

Japanese adjusted defense: 11

Allied assault odds: 4 to 1 (fort level 0)

Allied forces CAPTURE Yugodzyr !!!

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), morale(-)
experience(-)
Attacker:

Japanese ground losses:
1420 casualties reported
Squads: 38 destroyed, 17 disabled
Non Combat: 21 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 2


Allied ground losses:
66 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 3 (1 destroyed, 2 disabled)


Defeated Japanese Units Retreating!

Assaulting units:...
5th Mongolian Cavalry Division...
8th Mongolian Cavalry Division...
...
Defending units:...
7th Mongol Cavalry Division...
9th Manchukuo Inf Brigade...

Near Shilka, by attack got 1 to 1 odds which is better than before. However, he has even more units headed that way.

--------------------------------------------------------------------------------

Ground combat at 109,25

Japanese Shock attack

Attacking force 44458 troops, 443 guns, 185 vehicles, Assault Value = 1192

Defending force 11372 troops, 147 guns, 59 vehicles, Assault Value = 403

Japanese adjusted assault: 693

Allied adjusted defense: 381

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
2098 casualties reported
Squads: 1 destroyed, 116 disabled
Non Combat: 0 destroyed, 46 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 26 (0 destroyed, 26 disabled)


Allied ground losses:
1048 casualties reported
Squads: 5 destroyed, 70 disabled
Non Combat: 5 destroyed, 100 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 3 (0 destroyed, 3 disabled)
Vehicles lost 42 (8 destroyed, 34 disabled)








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(in reply to seydlitz_slith)
Post #: 851
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 4:46:19 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
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Here are the combat summaries for the artillery duel at Voroshilov....

--------------------------------------------------------------------------------

Ground combat at Voroshilov (112,45)

Japanese Bombardment attack

Attacking force 9132 troops, 422 guns, 552 vehicles, Assault Value = 2364

Defending force 79201 troops, 1578 guns, 941 vehicles, Assault Value = 2188

Japanese ground losses:
Guns lost 4 (3 destroyed, 1 disabled)
Vehicles lost 9 (2 destroyed, 7 disabled)


Allied ground losses:
1538 casualties reported
Squads: 31 destroyed, 21 disabled
Non Combat: 100 destroyed, 105 disabled
Engineers: 5 destroyed, 7 disabled
Guns lost 78 (43 destroyed, 35 disabled)
Vehicles lost 108 (74 destroyed, 34 disabled)

--------------------------------------------------------------------------------

Ground combat at Voroshilov (112,45)

Allied Bombardment attack

Attacking force 68851 troops, 1435 guns, 861 vehicles, Assault Value = 2085

Defending force 107345 troops, 1113 guns, 1227 vehicles, Assault Value = 2364

Japanese ground losses:
364 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 46 destroyed, 79 disabled
Engineers: 5 destroyed, 4 disabled
Guns lost 55 (35 destroyed, 20 disabled)
Vehicles lost 165 (86 destroyed, 79 disabled)



Allied ground losses:
30 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



(in reply to seydlitz_slith)
Post #: 852
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 4:50:04 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
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Elsewhere,

I landed at Tacloban to start mop up operations.
The last American unit on Luzon continued to hold out at Iba.

At Malacca, I beat the Brits again and they contined their retreat to Singapore.

--------------------------------------------------------------------------------

Ground combat at Malacca (49,81)

Japanese Deliberate attack

Attacking force 43503 troops, 266 guns, 214 vehicles, Assault Value = 1362

Defending force 6121 troops, 58 guns, 15 vehicles, Assault Value = 100

Japanese adjusted assault: 871

Allied adjusted defense: 19

Japanese assault odds: 45 to 1 (fort level 2)

Japanese forces CAPTURE Malacca !!!

Allied aircraft
no flights

Allied aircraft losses
No Allied losses

Combat modifiers
Defender: preparation(-), experience(-)
Attacker:

Japanese ground losses:
264 casualties reported
Squads: 0 destroyed, 15 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 1 (0 destroyed, 1 disabled)


Allied ground losses:
3401 casualties reported
Squads: 36 destroyed, 8 disabled
Non Combat: 215 destroyed, 34 disabled
Engineers: 19 destroyed, 0 disabled
Guns lost 16 (11 destroyed, 5 disabled)
Vehicles lost 16 (15 destroyed, 1 disabled)
Units retreated 11





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(in reply to seydlitz_slith)
Post #: 853
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 11:35:05 AM   
ComradeP

 

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seydlitz: according to those reports, the 202 Airborne Brigade's strength actually increased by 8 between turns, seems a bit odd, taking the casualties you inflicted into consideration.

Are you losing good guns at Voroshilov, or guns that you can afford to lose?

< Message edited by ComradeP -- 11/6/2009 11:36:55 AM >

(in reply to seydlitz_slith)
Post #: 854
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 12:28:42 PM   
LoBaron


Posts: 4776
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From: Vienna, Austria
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Hi Seydlitz. as always very interesting to watch the situation on the SU front.
Great job on the Nakhoda attack. i guess this makes it a lot safer for the KB.
Also cutting off the south completely will surely increase the op tempo but you tank losses
looked brutal. Are you able to replace those losses? I guess the tanks are exactly what you
need up north not at least because they can be turned around fastest.
Do you plan to move em north now or do you think youll need them for Vladivostok?

Malaya: I still wonder why you did not cut him off at Mersing. Singapore is a great addition to the Japanese Empire and
as it looks with a well thought out defense he can still delay you for a time.
Cutting him off at the Mersing line also traps a lot of supplies in the north that would otherwise contribute to the city defense.
Did you just lack the forces to do it with your SU adventure? or am i missing something else?
(i know thats only theory as attacking Mersing now wont make much difference anymore)

_____________________________


(in reply to seydlitz_slith)
Post #: 855
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 12:34:43 PM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
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quote:

ORIGINAL: ComradeP

seydlitz: according to those reports, the 202 Airborne Brigade's strength actually increased by 8 between turns, seems a bit odd, taking the casualties you inflicted into consideration.

Are you losing good guns at Voroshilov, or guns that you can afford to lose?


Interesting observation regarding the 202.

At Voroshilov I am losing all types of guns. Some of them are medium and heavy. Not happy about that but since I am "stuck in" so to speak the only thing to do is continue.

I do have a good number of armament points saved up so I should be able to replace the guns post battle.

But the short answer is "yes, I am losing some good guns."

(in reply to ComradeP)
Post #: 856
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 12:39:30 PM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline

quote:

ORIGINAL: LoBaron

Hi Seydlitz. as always very interesting to watch the situation on the SU front.
Great job on the Nakhoda attack. i guess this makes it a lot safer for the KB.
Also cutting off the south completely will surely increase the op tempo but you tank losses
looked brutal. Are you able to replace those losses? I guess the tanks are exactly what you
need up north not at least because they can be turned around fastest.
Do you plan to move em north now or do you think youll need them for Vladivostok?

Malaya: I still wonder why you did not cut him off at Mersing. Singapore is a great addition to the Japanese Empire and
as it looks with a well thought out defense he can still delay you for a time.
Cutting him off at the Mersing line also traps a lot of supplies in the north that would otherwise contribute to the city defense.
Did you just lack the forces to do it with your SU adventure? or am i missing something else?
(i know thats only theory as attacking Mersing now wont make much difference anymore)


Oddly enough the tank losses have been high, as you would expect considering the quality of Japanese tanks. However, by far the largest number of vehicle losses have been transport and tow vehciles assigned to artilllery units. Loss among artillery tow tractors has been very heavy. I do worry about replacing the vehicle losses long term as this is the weakest part of my production at about 217 per turn and that is after I expanded the existing base.

In Malaya I simply did not have the forces to do the Mersing landing as some ofthe forces scheduled there went to southern China (Pakhoi/Haiphong area) and forces in Japan went to the Sovieat expedition.

(in reply to LoBaron)
Post #: 857
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/6/2009 1:23:50 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: seydlitz


quote:

ORIGINAL: LoBaron

Hi Seydlitz. as always very interesting to watch the situation on the SU front.
Great job on the Nakhoda attack. i guess this makes it a lot safer for the KB.
Also cutting off the south completely will surely increase the op tempo but you tank losses
looked brutal. Are you able to replace those losses? I guess the tanks are exactly what you
need up north not at least because they can be turned around fastest.
Do you plan to move em north now or do you think youll need them for Vladivostok?

Malaya: I still wonder why you did not cut him off at Mersing. Singapore is a great addition to the Japanese Empire and
as it looks with a well thought out defense he can still delay you for a time.
Cutting him off at the Mersing line also traps a lot of supplies in the north that would otherwise contribute to the city defense.
Did you just lack the forces to do it with your SU adventure? or am i missing something else?
(i know thats only theory as attacking Mersing now wont make much difference anymore)


Oddly enough the tank losses have been high, as you would expect considering the quality of Japanese tanks. However, by far the largest number of vehicle losses have been transport and tow vehciles assigned to artilllery units. Loss among artillery tow tractors has been very heavy. I do worry about replacing the vehicle losses long term as this is the weakest part of my production at about 217 per turn and that is after I expanded the existing base.

In Malaya I simply did not have the forces to do the Mersing landing as some ofthe forces scheduled there went to southern China (Pakhoi/Haiphong area) and forces in Japan went to the Sovieat expedition.



would be interesting to know if artillery units are really slowed down in movement if they lose the tractors. Why these are lost the most is beyond me anyway...

_____________________________


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Post #: 858
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/7/2009 1:33:17 PM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
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Turn 63 7 February 1942

I continued my pounding of all points in the Russian sourthern pocket with special emphasis on Vladivostok again this turn. Airfield damage at Vlad is now 87%. I also had the KB conduct a port strike there to keep whittling away at the ships. Here are the results from that....

--------------------------------------------------------------------------------
Morning Air attack on Vladivostok , at 112,46

Weather in hex: Overcast

Raid detected at 120 NM, estimated altitude 17,000 feet.
Estimated time to target is 45 minutes

Japanese aircraft
A6M2 Zero x 24
B5N2 Kate x 49
D3A1 Val x 38



Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 1 destroyed, 6 damaged

Allied Ships
xAK Berezha, Bomb hits 2, heavy fires, heavy damage
SS ShCh-105, Bomb hits 2, and is sunk
SS ShCh-107, Bomb hits 2, and is sunk
DD Ryanyi, Bomb hits 3, heavy fires, heavy damage
xAKL PK-44, Bomb hits 1, and is sunk
xAKL PK-37, Bomb hits 1, heavy fires, heavy damage
TK TP-117, Bomb hits 2, heavy fires, heavy damage
SS ShCh-121, Bomb hits 2, and is sunk
AM Vekha, Bomb hits 1, heavy fires, heavy damage
xAK Karlotta, Bomb hits 1, on fire
AM Strela, Bomb hits 1, heavy fires, heavy damage
xAK Julius Fucik, Bomb hits 1, heavy fires



Port fuel hits 1

The ships sunk screen seems to confirm the success...






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(in reply to castor troy)
Post #: 859
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/7/2009 1:36:55 PM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
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With the KB sitting offshore as well as two TFs containing battleships, he really can not do anything except sit in port and get hammered with his merchants. There is no where for them to go.

Also, I continued killing airplanes. I have total air superiority down south. He does, however, continue to fly heavy strikes in the north against my units east of Shilka since I am unable to project airpower that far north.

Here are the ac losses for the turn.





Attachment (1)

(in reply to seydlitz_slith)
Post #: 860
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/7/2009 1:50:31 PM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline
East of Shilka, I attacked again at 1 to 1 but was unable to dislodge the defenders. I am now going to retreat south to try and link up with my units east of Borzya before my stack gets totally isolated and destroyed.

I have also noticed another incursion on my eastern front with what appears to be two or more units entering the swamp area. I will do nothing about this for the time being, hoping to resolve the Voroshilov battle in time to deal with this other threat.

Meanwhile, at Voroshilov, the artillery duel continued:

--------------------------------------------------------------------------------

Ground combat at Voroshilov (112,45)

Japanese Bombardment attack

Attacking force 8302 troops, 410 guns, 522 vehicles, Assault Value = 2375

Defending force 76945 troops, 1548 guns, 877 vehicles, Assault Value = 2118

Japanese ground losses:
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 29 (18 destroyed, 11 disabled)


Allied ground losses:
1809 casualties reported
Squads: 18 destroyed, 41 disabled
Non Combat: 126 destroyed, 71 disabled
Engineers: 5 destroyed, 8 disabled
Guns lost 68 (38 destroyed, 30 disabled)
Vehicles lost 100 (79 destroyed, 21 disabled)
--------------------------------------------------------------------------------

Ground combat at Voroshilov (112,45)

Allied Bombardment attack

Attacking force 67414 troops, 1416 guns, 796 vehicles, Assault Value = 2039

Defending force 106258 troops, 1087 guns, 1159 vehicles, Assault Value = 2375

Japanese ground losses:
426 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 49 destroyed, 51 disabled
Engineers: 14 destroyed, 3 disabled
Guns lost 34 (4 destroyed, 30 disabled)
Vehicles lost 113 (57 destroyed, 56 disabled)

Again, the vehicle casualties are almost exclusively transport vehicles and not tanks. However, my vehicle pool is down to a surplus of 9 points and is burning through points as fast as I can produce them. I would assume that the situation is even worse on his side.

In other news, I landed at Singkawang in Borneo and will be fighting there next turn. I also landed at Tacloban on Leyte and will be fighting an even odds battle there for a few turns. I captured Iba, eliminating the last allied unit on Luzon, and I captured Malabalay on Mindano, forcing the last allied units there into the mountain hex NW of Davao.

(in reply to seydlitz_slith)
Post #: 861
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/7/2009 4:35:42 PM   
ComradeP

 

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Are you going to wait until all of your reinforcements arrive before attacking Voroshilov?

After capturing Voroshilov, how long would it take to turn enough forcea around to remove the recently arrived/the arriving Soviets from your flanks, should you intend to do so?

Do you feel like you're "on track" compared to where you envisioned you would be at this stage when you started playing?

(in reply to seydlitz_slith)
Post #: 862
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/7/2009 5:23:25 PM   
offenseman


Posts: 768
Joined: 2/24/2007
From: Sheridan Wyoming, USA
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seydlitz, I have a more conventional game vs the AI going that is at about 2/8/42.  How many days of resources do you have available to you at this point? I am looking to draw a parallel on usage with what your game is doing vs a more conventional usage might be.

_____________________________

Sometimes things said in Nitwit sound very different in English.

(in reply to ComradeP)
Post #: 863
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/7/2009 5:25:16 PM   
Jim D Burns


Posts: 4013
Joined: 2/25/2002
From: Salida, CA.
Status: offline

quote:

ORIGINAL: seydlitz
Yet again, I have failed to totally destroy the 111th region fortress in hex 113,43. It is holding up the advance of my large force. My opponnent sent some armored units into the hex, pushing the odds down to 4 to 1 but I defeat them and yet again all units retreat except for the fortress unit. I am glad that the Chinese do not have any of these fortress units.


I think the problem is the fact the unit is not in a city hex. That means the units individual fort level is what is used to determine surrender/retreat rolls for the individual units in a hex. So until you achieved an attack of 11-1 (assuming it has a personal fort level of 9) no surrender roll can even be made, and static units can’t retreat, so only surrender rolls matter to these units.

From what I’ve read to this point in the AAR, only one reported attack has been over 11-1 so far and that very well could have just been a lucky surrender die roll that allowed it to survive. If those kinds of massive odds continue to fail to dislodge the unit I’d think it was a bug, but so far it may have just been a single very lucky die roll.

Individual fort levels are far harder to remove than city fort levels, so it is possible it still has a fort level of 9 if that’s what it started with.

Jim


_____________________________


(in reply to seydlitz_slith)
Post #: 864
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/7/2009 11:04:28 PM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline

quote:

ORIGINAL: ComradeP

Are you going to wait until all of your reinforcements arrive before attacking Voroshilov?

After capturing Voroshilov, how long would it take to turn enough forcea around to remove the recently arrived/the arriving Soviets from your flanks, should you intend to do so?

Do you feel like you're "on track" compared to where you envisioned you would be at this stage when you started playing?


I haven't decided. If I can get all of the disruption cleared from my infantry units I will most likely attack. Otherwise I will wait on the Southern Army forces to land and potentially march to Vladivostok so that the Voroshilov units just die instead of retreating to Vladivostok.

If I need to move the units I can do so relatively quickly via rail.

I feel that I am now behind in the Russian campaign and slightly behind in the SRA.

(in reply to ComradeP)
Post #: 865
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/7/2009 11:06:13 PM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline

quote:

ORIGINAL: offenseman

seydlitz, I have a more conventional game vs the AI going that is at about 2/8/42.  How many days of resources do you have available to you at this point? I am looking to draw a parallel on usage with what your game is doing vs a more conventional usage might be.


As of end of turn 2/7/42 I had 5,976,428 resource points. I am producing 289,580 per turn and using 286,270 for a net gain of 3,310 per turn.

Hope this helps.

(in reply to offenseman)
Post #: 866
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/8/2009 12:42:19 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline
Turn 64 8 Feb 1942

The weather was rotten, but all of the KB strikes flew as did all Nell/Betty strikes out of Japan. About half of the Korea based strikes flew, and the rest cancelled due to weather.

The KB is steaming quite literally in a sea of subs. I worry about this but I have taken precautions to screen the capital ships. The war must go on. In fact, one of my ASW units prosecuted and claims to have sunk a sub in the KB's hex during the night hours.

--------------------------------------------------------------------------------
ASW attack near Nakhodka at 113,49

Japanese Ships
CS Chiyoda
DD Tanikaze
DD Shikinami
DD Hibiki

Allied Ships
SS ShCh-122, hits 2



ShCh-122 diving deep .......
DD Shikinami attacking submerged sub .......
DD Hibiki fails to find sub, continues to search......
DD Shikinami fails to find sub, continues to search......
DD Hibiki attacking submerged sub .......
DD Shikinami fails to find sub and abandons search...
DD Hibiki attacking submerged sub .......
DD Hibiki fails to find sub, continues to search......
DD Hibiki fails to find sub, continues to search......
Escort abandons search for sub...






Attachment (1)

(in reply to seydlitz_slith)
Post #: 867
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/8/2009 12:44:06 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline
His land unit movements are worrying but not much that I can do immediately.

Same issue up north.






Attachment (1)

(in reply to seydlitz_slith)
Post #: 868
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/8/2009 12:46:44 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline
I am continuing to chew up his aircraft on the ground and in the air if encountered. I am concerned that I lost 8 Vals because I have only 5 in the replacement pool and can build only 12 per month.






Attachment (1)

(in reply to seydlitz_slith)
Post #: 869
RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (All... - 11/8/2009 12:48:39 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline
Here is the Voroshilov summary for the turn.

--------------------------------------------------------------------------------

Ground combat at Voroshilov (112,45)

Japanese Bombardment attack

Attacking force 7343 troops, 418 guns, 477 vehicles, Assault Value = 2402

Defending force 76235 troops, 1544 guns, 855 vehicles, Assault Value = 2098

Japanese ground losses:
Guns lost 3 (0 destroyed, 3 disabled)
Vehicles lost 17 (3 destroyed, 14 disabled)


Allied ground losses:
2252 casualties reported
Squads: 24 destroyed, 42 disabled
Non Combat: 94 destroyed, 86 disabled
Engineers: 5 destroyed, 9 disabled
Guns lost 43 (23 destroyed, 20 disabled)
Vehicles lost 71 (32 destroyed, 39 disabled)


--------------------------------------------------------------------------------

Ground combat at Voroshilov (112,45)

Allied Bombardment attack

Attacking force 66541 troops, 1425 guns, 781 vehicles, Assault Value = 2011

Defending force 105922 troops, 1095 guns, 1127 vehicles, Assault Value = 2402

Japanese ground losses:
518 casualties reported
Squads: 2 destroyed, 7 disabled
Non Combat: 60 destroyed, 71 disabled
Engineers: 5 destroyed, 9 disabled
Guns lost 38 (22 destroyed, 16 disabled)
Vehicles lost 100 (42 destroyed, 58 disabled)



(in reply to seydlitz_slith)
Post #: 870
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