Wirraway_Ace
Posts: 1400
Joined: 10/8/2007 From: Austin / Brisbane Status: offline
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I also really enjoy the FOW feature. I spent years on Division and Corps staffs in combat. The first report is always wrong. If you really wanted to know a unit status, you had to go down and make an unscheduled visit (which has its own hazards). In the game, this is simulated by going down to the unit detail screen and looking at its status. For air units, of course, you have to know what you started with. I don't find this very difficult. I always go to the pilot screen. As I often play the Japanese, I track the pilots in my key units very closely. Without any extensive note taking (I might use a yellow sticky now and then), I know how many pilots all my frontline fighter units had before the turn (there really are depressingly few). I then just jump down to their screen to see how many pilots I have now...I don't worry as much about the planes. Planes are like socks, use em and throw them away when they get too many holes. The only significant difference I note between my own experience with FOW and that within the game, IRL you can learn who you can trust (a few) and who you can't, so you can focus your efforts at clearing the FOW more effectively. In WiTP AE, all your commanders are equally inconsistent with their reporting. quote:
ORIGINAL: m10bob I like FOW on both sides..If I am the overall commander, sitting on my keester back at Pearl, chomping on a 2 day old cigar I swiped from Bill Halsey and a report comes in, I should expect it to have some errors. Sure, the report might have said a Gearing class DD went down, but if I'm such a lousy CO that I don't know Gearings were not in that force, maybe I need to spend more time down in the harbor, and less time in the head?
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