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RE: Here come the Rebels! - 12/1/2009 8:42:43 PM   
Canoerebel


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I deeply mired in "funk" at the moment, knowing that it will likely be at least a year before I can take on the KB.  At the moment this is my carrier force:

One RN CV at Sydney (a second was just withdrawn - on schedule I might add ).
CV Wasp at Auckland.
CV Lexington repairing light/moderate damage at Noumea will soon move to either Auckland or to the West Coast.
CVE Long Island at San Francisco.
CVE Sangamon (or one of her sisters) at Tacoma.

A bunch of CVEs will arrive in the coming months, then the CVLs start to come aboard, followed by CV Essex the middle of next year.  Barring any losses in the meantime I won't have any kind of carrier parity until late '43 at best.

The Japanese have lost two small carriers (Hiryu and Junyo, if memory serves) and two CVLs.  I've lost Hornet, Saratoga, Enterprise, Yorktown, and Hermes.  I have Luganville to show for my losses, but at a cost of having my hands tied behind my back for the next year.  Let that be a lesson to me in the future!

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RE: Here come the Rebels! - 12/1/2009 9:10:06 PM   
Q-Ball


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It's a good lesson. You have to think long and hard about committing USN CVs early in the war. There has to be a damn good reason. Hindsight is 20/20 of course, but Luganville isn't a good enough reason.

Settled on names for the Essex-hulls? "Ersatz Enterprise"? USS Robert E Lee?

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RE: Here come the Rebels! - 12/1/2009 9:22:27 PM   
Bullwinkle58


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quote:

ORIGINAL: Q-Ball

I don't have the reinforcement list in front of me, but I know you get most of the Independence CVLs in 1943....those count. They are about 1/3 of a CV apiece, but they count.

I think the odds change too with time because of USN AA upgrades, and probable degredation of IJN pilot quality, but particularly because of the Hellcat.

You can also take more chances as Allies, because replacements are on the way, and you have CVEs to support invasions....IJN has Taiho and that's about it to cover mid-1943 losses.


In late 1942 or early 43 you also get some CVEs, including some with fighters and torpedo planes. Nowhere near enough to take on the KB, but enough to mess with any raider TFs.

I've also found that the AA upgrades are not to be downplayed. With a BB and a couple of CAs in an invasion TF after teh second upgrade they can do significant damage and disruption.

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RE: Here come the Rebels! - 12/1/2009 9:30:30 PM   
Bullwinkle58


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quote:

ORIGINAL: Canoerebel

8/20/42 to 8/27/42

Subwars:  Ack!  Escorted by four destroyers, BB Pennyslvania was making her way to the West Coast nine months after Pearl Harbor.  She had zero SYS damage and 60 FLT damage.  I-3 stumbled across her path and put a TT in her side, raising FLT to 83.  The next turn, I-31 put two more TTs in her side and the stricken ship went under.  The Allies have really suffered at the hands of Japanese subs in this game.  At least three RN BBs have been torpedoed, but this takes the cake.  Awful!  Gloom, despair and agony on me!  Now, though, I'm mad. 


I had Saratoga come out of Seattle after five months repair, with four fleet DDs as escort. She had done a 3-stop limp home from a mauling near PM. FIVE months!

One hex out of Puget Sound she took one torpedo from an I-boat that got away clean. Forty-five more days on "High" shipyard priority.

I've found that there's no real way to keep the West Coast clean of subs. Air ASW finds them, but doesn't attack. Multiple 4-ship, 8-ASW-rated DD ASW TFs attack, damage them, scare them off, but don't sink them. Maybe when I get Hedgehogs.

As an interim, and something you could think about, is I went sub tender hunting. The AI puts them in the same place WITP did, so I risked a CV raid there, flushed two, and sank both. Pushes support back to Truk, probably, and less on-station time for the West Coast subs.

You don't have the CV option, but while you're re-building you could do some sub mining missions to likely sub bases in mid-Pac and maybe bag a few.

< Message edited by Bullwinkle58 -- 12/1/2009 9:31:54 PM >


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RE: Here come the Rebels! - 12/1/2009 10:21:47 PM   
Chickenboy


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quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: Canoerebel

8/20/42 to 8/27/42

Subwars:  Ack!  Escorted by four destroyers, BB Pennyslvania was making her way to the West Coast nine months after Pearl Harbor.  She had zero SYS damage and 60 FLT damage.  I-3 stumbled across her path and put a TT in her side, raising FLT to 83.  The next turn, I-31 put two more TTs in her side and the stricken ship went under.  The Allies have really suffered at the hands of Japanese subs in this game.  At least three RN BBs have been torpedoed, but this takes the cake.  Awful!  Gloom, despair and agony on me!  Now, though, I'm mad. 


I had Saratoga come out of Seattle after five months repair, with four fleet DDs as escort. She had done a 3-stop limp home from a mauling near PM. FIVE months!

One hex out of Puget Sound she took one torpedo from an I-boat that got away clean. Forty-five more days on "High" shipyard priority.

I've found that there's no real way to keep the West Coast clean of subs. Air ASW finds them, but doesn't attack. Multiple 4-ship, 8-ASW-rated DD ASW TFs attack, damage them, scare them off, but don't sink them. Maybe when I get Hedgehogs.

As an interim, and something you could think about, is I went sub tender hunting. The AI puts them in the same place WITP did, so I risked a CV raid there, flushed two, and sank both. Pushes support back to Truk, probably, and less on-station time for the West Coast subs.

You don't have the CV option, but while you're re-building you could do some sub mining missions to likely sub bases in mid-Pac and maybe bag a few.

Bullwinkle,

Yeah, I know FOW and all, but several IJN subs (versus the IJ AI) have been prosecuted and sunk off of the West coast CONUS by 4-ship 8 rated ASW corvettes. It can work, but YMMV.

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RE: Here come the Rebels! - 12/1/2009 10:27:29 PM   
Canoerebel


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8/28/42 to 8/31/42
 
Bullwinkle:  Since misery loves company, your experience with Saratoga made me feel a bit better about losing Pennsylvania.

Q-Ball:  Losing three fleet carriers while only claiming one fleet carrier and a CVL was really, really, really harmful: Bad Canoerebel! Bad! At the same time, I don't want to underestimate the importance of Luganville.  Taken as a whole (and with the notable exception of China), the Allies are in pretty good shape in the game and knocking the Japanese out of Luganville pushed the front lines back to the Solomons and took a great deal of heat off New Caledonia and Suva.

NoPac:  I have decided to seriously reinforce Attu Island.  A coastal artillery detachment and Marine regiment are on the way from Anchorage and Seattle, respectively.  In two more months, winter weather sets in and I don't want to lose my grip on these islands prior thereto.

Midway:  I am also concerned about Midway's vulnerability.  I currently have slightly more than 6,000 troops posted there, but I am sending an Army regiment.  I want to beef up the garrison for awhile - plus I'll learn a little more about the overstacking penalties....

Oz:  A U.S. Army division just arrived at Adelaide.  This unit was combat loaded and prepping for Koepang, but the odds are long against the Allies doing anything productive on Timor.  I'd rather use the troops to bolster the garrison of an important and exposed base - probably Darwin, but Perth, Townsville, and perhaps Brisbane are possibilities.  A Marine regiment is on the way to Oz from Auckland.  I intend to park it at Cairns or Cooktown.  The Allies will have an immense presence in northern Oz, eventually, and I don't want Miller getting a lodgement there that will be difficult or expensive to later dislodge.

Burma:  After hitting the Japanese at Cox's Bazaar for four consecutive days, I stood down the short-legged bombers and organized two other raids - some Wellingtons and B-25s hit ground troops at Schewbo, and B-17s took a crack at the port facilities at Rangoon.  Neither raid encountered CAP and both scored fairly well.  The Forts notched single hits on three or four APs, one or two DMS, and one hit on CL Yubari. 

< Message edited by Canoerebel -- 12/1/2009 10:31:02 PM >

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RE: Here come the Rebels! - 12/1/2009 10:48:32 PM   
Bullwinkle58


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quote:

ORIGINAL: Chickenboy

Yeah, I know FOW and all, but several IJN subs (versus the IJ AI) have been prosecuted and sunk off of the West coast CONUS by 4-ship 8 rated ASW corvettes. It can work, but YMMV.


I checked, and I have three I-boats sunk off the WC by March 1943. Coos Bay, Coal Harbor, and near San Luis O. There have been, conservatively, 75 attacks within three hexes of the coast, from the Yukon to San Diego. Have some mini-sub kills at LA too (x3)

I didn't see any big jump in kill rate after the late 42 upgrades. It's been pretty steady. My beef (I'm sure it's just random numbers) is I can never sink the ones hanging around outside SF or LA, despite blackening the sky with patrols. It's always some Canadian KV tooling around in Salmon-land, 1000 miles from the shipping lanes. Arrgh!!

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Today I passed the AOL email storage challenge! - 12/2/2009 6:47:16 PM   
Canoerebel


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9/1/42 to 9/4/42
 
Subwoes:  Not only are Japanese subs wreaking havoc on Allied merchant and combat shipping, now they're picking on ASW!  An AM near Bombay bought it as did DD Aaron Ward near Pearl Harbor.  Over the past month or two, enemy subs have seemed unusually successful and unusually immune from ASW attacks.  On a similar note, I still say that merchant ships are too brittle in the game - roughly 80-90% of my AKs, TKs, and AOs hit by a single torpedo have gone under.  I also think Japanese subs are too successful, but that could be any number of things - pure random luck, my opponent being unusually gifted, or the Allies being doltish.

More Lauding of AE:  I have previously proclaimed my affection for ports and port capacity in AE. This is a wonderful improvement in game mechanics and realism and is the kind of micro-management that seems reasonable (unlike individual pilot skill, in my opinion).  Another thing I like is that SYS damage is toned down considerably in AE, so that ships out on routine missions aren't routinely rendered non-seaworthy.

Oz:  Troops continue to move north toward Cairns, Cooktown, Coen, and Portland Roads.  With additional 4EBs on the way (four B-24 squadrons recently arrived in the USA), I think the bombing campaign against New Guinea should begin within two months.  That time is needed to get Portland Roads airfield up to a level two or three and to (hopefully) get some P-38 fighter squadrons in place.  The American division that recently landed at Adelaide may remain there as a reserve.  That way it can move by train to either Perth or Townsville/Cairns if an emergency should arise.

India:  It appears that the Japanese may be withdrawing from Cox's Bazaar.  If so, this siege ends in an Allied victory.  Losses to both sides have been light.  The Allies won't mount a campaign on Akyab anytime soon - I'd rather use it for aerial target practice.  To me, Burma is just a quagmire in the game.  Eventually - say around 1944 - I'd like to mount a seaborne campaign rather than slog my way through the wet jungles of Burma.

The AOL Email Storage Challenge:  Today, I passed the AOL Email Storage Challenge.  I think this allows me to hoard more bandwith with the thousands of MB of turn files I have received from my opponent.  To be honest, I found the Storage Challenge rather simple to complete and it didn't involve intelligence, intuition, initiative, or hard work.  Yet when I passed, AOL announced, "Congratulations!"  Should I add this to my resume/curriculum vitae?

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RE: Today I passed the AOL email storage challenge! - 12/2/2009 9:22:08 PM   
Swenslim

 

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IJN has not only Taiho, but if WitpTracker doesnt lies, IJN can have 3 Unryu class carriers (62 planes each) in June-July 1943.

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RE: Today I passed the AOL email storage challenge! - 12/2/2009 9:53:33 PM   
khyberbill


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quote:

: Not only are Japanese subs wreaking havoc on Allied merchant and combat shipping, now they're picking on ASW! An AM near Bombay bought it as did DD Aaron Ward near Pearl Harbor. Over the past month or two, enemy subs have seemed unusually successful and unusually immune from ASW attacks. On a similar note, I still say that merchant ships are too brittle in the game - roughly 80-90% of my AKs, TKs, and AOs hit by a single torpedo have gone under. I also think Japanese subs are too successful, but that could be any number of things - pure random luck, my opponent being unusually gifted, or the Allies being doltish


In April and June 42 a lot of your ASW ships will upgrade and get radar and more DC. This will greatly help against the subs (pre-patch 2). One has to escort all convoys in AE. I aggressively use all the AM and KV ASW assets along the coasts. Good Luck

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RE: Today I passed the AOL email storage challenge! - 12/2/2009 9:58:42 PM   
Canoerebel


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quote:

ORIGINAL: khyberbill

quote:

: Not only are Japanese subs wreaking havoc on Allied merchant and combat shipping, now they're picking on ASW! An AM near Bombay bought it as did DD Aaron Ward near Pearl Harbor. Over the past month or two, enemy subs have seemed unusually successful and unusually immune from ASW attacks. On a similar note, I still say that merchant ships are too brittle in the game - roughly 80-90% of my AKs, TKs, and AOs hit by a single torpedo have gone under. I also think Japanese subs are too successful, but that could be any number of things - pure random luck, my opponent being unusually gifted, or the Allies being doltish


In April and June 42 a lot of your ASW ships will upgrade and get radar and more DC. This will greatly help against the subs (pre-patch 2). One has to escort all convoys in AE. I aggressively use all the AM and KV ASW assets along the coasts. Good Luck


I'm in September '42, all my ASW units have upgraded, I aggressively use ASW near the coastline, and Jap subs still run amuck, abuse my ASW, and are seldom if ever attacked.

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RE: Today I passed the AOL email storage challenge! - 12/2/2009 10:14:11 PM   
khyberbill


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Sorry, my trifocals mis-read your date. I am surprised you are still having problems. I did at the beginning but since May 42 I have rarely lost a ship in two separate PBEM's to subs.

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RE: Today I passed the AOL email storage challenge! - 12/2/2009 10:35:37 PM   
Smeulders

 

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Luck does seem to have a massive impact. In about a short month I've only lost 3 ships to subs, all in unescorted convoys.

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RE: Today I passed the AOL email storage challenge! - 12/2/2009 10:35:45 PM   
Canoerebel


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I do think the number of Japanese sub attacks has dropped over the past month or two, but the successes have been so spectacular that it sometimes doesn't seem that way:  BB Pennsylvania, DD Aaron Ward and an AM (both in ASW TFs), and an AKV loaded with Skytrain air transports), and several mutli-ship kills around Bombay and San Francisco.  That's still alot, but it isn't the total carnage of earlier in the war.

But the performance of Allied ASW has also fallen off dramaticaly.  Japanese subs have claimed more ASW ships than vice-versa over the past two months.


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RE: Today I passed the AOL email storage challenge! - 12/3/2009 12:09:59 AM   
khyberbill


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Perhaps your Cephalopoda foe has cast some sort of Neptune spell on your ASW efforts!

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RE: Today I passed the AOL email storage challenge! - 12/3/2009 4:04:32 PM   
Canoerebel


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9/5/42 to 9/8/42
 
Subwars:  Oops, something went awry because Allied subs scored a few hits:  Sculpin scored vs. two AKs between Truk and Wolei, and Saury torpedoed a DD near Wewak.  "I'm shocked!  Shocked to find that the Allies had success."

India:  The Japanese have withdrawn from Cox's Bazaar.  This seige turned into an easy Allied victory, but no harm was done to the Japanese as they withdrew in order and without taking high losses.  I'll begin prepping some troops for Akyab, but I don't see any need in hurrying.  Akyab should offer a convenient target for air war for many months to come.

China:  Yesterday, I suggested we resume the war in China even though the Allies will get destroyed.  I just don't like the weird cease fire there.  Miller prefers, however, to await the offical Patch 2.  The cease fire has allowed Chinese troops to recover from disruption.  Changsha now has 4400 AV.  I'm pulling out two units (400 AV total) to reinforce Kweilin.  I "suspect" that city might be high on Miller's list of possible targets as it's current garrison only has about 1400 AV.

Oz:  At the moment this is the area that I'm enjoying the most - getting troops and supplies and planes and what-not in place to eventually begin bombing New Guinea.  I'll have a ton of bombers in place, but quality is going to be a big issue.  About one-third of the bombers will probably have pilots with experience in the 60s or high 50s.  The other two thirds are in the 40s or around 50.  I'm trying to train them, but the going is slow.

SoPac:  Tahiti is officially a major port and base - combined eleven, I believe (so no wastage).  I spent the first nine months of the war building and sending supplies and fuel here so that it could serve as a "safe" hub and waypoint for supplies and fuel destined for NZ, Noumea and Oz.  Fuel stores are currently in excess of 300,000, so I'm now going to begin regular shipment from Tahita to Auckland.  Vanua Lava, a small island north of Luganville that has big airbase potential, just went to port and airfield levels one.  I also landed a small infantry detachment at Ndeni; engineers will follow as soon as I can lay my hands on a likely and nearby unit.

CenPac:  An Army regiment is on the way to Midway.  I'll feel much better when it finally arrives.

NoPac:  The Marine regiment reinforcing Attu has arrived and unloaded, so this "frontier" base now has in excess of 200 AV.

The Wily Enemy:  Things have been quiet for a good six weeks of game time.  I expect Miller to employ his carrier advantage to invade a strategically important Allied area - Attu, Midway, Canton Island are the most likely targets, I believe.

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Mutter, Mutter - 12/4/2009 3:45:54 PM   
Canoerebel


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9/9/42 to 9/16/42
 
The quiet continues all over the map, but I have a feeling Miller is up to something.  He is flipping turns at a frantic pace, which usually indicates a player is "dying" to see a plan implemented.  We'll see...

Mutter, Mutter:  Dadgum sub wars are driving me nuts.  As noted in a previous post, even my ASW assets are getting trashed.  This time it was a sub chaser that got chased (and sunk) by a sub near Pago Pago.  If you're ASW is impotent - well, more than impotent, vulnerable - how are you supposed to combat subs?  To add to the pain, Japanese subs sank transports near Bombay and near Pearl Harbor.  I think - maybe, perhaps, could it be - that I-32 might've been badly damaged or sunk by ASW near Bombay.

India:  With the Japanese retreat from Cox's to Akyab, this region has become quiet.  MIller isn't even employing his aircraft, though Allied recon indicates something over 300 aicraft at Akyab.

Oz:  More heavy bombers just arrived in Oz.  Portland Roads airfield reaches level one tomorrow and a P-40 squadron changed out to P-38Fs.  Another month and the Allies begin bombing in earnest.

SoPac:  Baby steps continue as the Allies work on building up a chain of bases north of Luganville.  It'll be quite some time before I have anything meaningful in place - base building is fairly slow and base forces are in short supply in SoPac at the moment (I have one prepping for Ndeni and another for an island to the south, but both of them are in San Diego at the moment).

CenPac:  If Miller's up to somethng, I expect this to be the target - Midway or Canton Island.  Most of an Army regiment just arrived at Midway and begins unloading tomorrow.

NoPac:  I haven't given up on the Paramushiro idea even though Miller is aware of my interest (from reading my AAR after we decided to end the game; a decision we subsequently revoked).  He's aware that I'm aware, so he's probably both alert but somewhat skeptical that I would proceed.  A few things to consider:  (1)  I proceed only if the KB is confirmed far, far away; (2) I need to refresh myself on Artic winter conditions - is November 1 the effective date?  Where is the southern limit of these effects (there's no line on the map, unfortunately); and (3) I would time the invasion to occur shortly before the winter conditions went into effect, hoping that bad weather would be a refuge by the time Miller was able to organize a response.  The real key to this is the KB.  Could I draw it to SWPac or SoPac by doing something nutty (like sending a massive reinforcement convoy to Lautem, which I still hold, purely to draw Miller's attention)?

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RE: Mutter, Mutter - 12/4/2009 5:26:50 PM   
Q-Ball


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A couple notes on China:

As Japan, post patch the supply consumption has gone WAY up for me. Not sure what others are finding. I'm OK telling this to my opponent, as I have rolled Chinese troops to date and he is a little discouraged. But instead of being self-sufficient, China is now a supply sump. This should put a crimp on massive Japanese offensives in the future.

I also think several players made the mistake initially of attempting to defend in the open, particularly in the central plain around Loyang and Nanyang. This is a mistake. Chinese troops get pounded in the open, particularly in the first couple months before you can build experience through 100% prep.



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RE: Mutter, Mutter - 12/4/2009 5:32:18 PM   
Canoerebel


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The shame of it is that I believe I was doing my best work in China.  I had my troops well-fortified in cities that formed a stout MLR.  Miller had bumped and bruised himself against both Changsha and Chengchow and was't getting anywhere.  Even with low supplies and strategic bombing I was in good shape and there wasn't any doubt in my mind that China would be okay long term. 

Then he brougth 17 artillery units to Chenghow, blasted my entire army into single- and double-digit AVs and collapsed my MLR completely.  That single act destroyed China, because suddenly I had no way of replacing massive losses or reconstituting the northern third of my MLR.

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RE: Mutter, Mutter - 12/4/2009 7:42:35 PM   
khyberbill


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quote:

I also think several players made the mistake initially of attempting to defend in the open, particularly in the central plain around Loyang and Nanyang. This is a mistake. Chinese troops get pounded in the open, particularly in the first couple months before you can build experience through 100% prep.


I made the mistake of defending in the cities where I was really pounded behind lvl 4 forts.

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RE: Mutter, Mutter - 12/4/2009 9:07:51 PM   
Canoerebel


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My Chinese units in well-fortified bases in open terrain performed well and did not take exhorbitant losses - it was the Japanese who took a licking when they attacked.  But Artillery Death Stars nullified fortifications.

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RE: Today I passed the AOL email storage challenge! - 12/4/2009 10:31:17 PM   
crsutton


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quote:

ORIGINAL: Canoerebel

9/5/42 to 9/8/42
 
Subwars:  Oops, something went awry because Allied subs scored a few hits:  Sculpin scored vs. t

China:  Yesterday, I suggested we resume the war in China even though the Allies will get destroyed.  I just don't like the weird cease fire there.  Miller prefers, however, to await the official Patch 2.  The cease fire has allowed Chinese troops to recover from disruption.  Changsha now has 4400 AV.  I'm pulling out two units (400 AV total) to reinforce Kweilin.  I "suspect" that city might be high on Miller's list of possible targets as it's current garrison only has about 1400 AV.




No, you should continue. After playing a few turns post patch, I can see a difference and you actually hold some good positions in China compared to my disaster. In my game artillery has definitively been toned down and the combat seems to be harder for Japan. I am hearing that supply for Japan is not so easy anymore. Supposedly Chinese supply has been helped but you are still going to come up short. You will need to fly supply to China as much as you can over the hump.

More important, I am starting to see some destroyed units return to Chunking. The last infantry corps to return had 200 good squads and came with 50 experience. Not bad. You should continue in China.

I should add that your truce in China might be greatly helping Miller. This is the point in the game where the Japanese player really starts to face hard questions about using ships for transport or for cargo. From what I am reading the fight in China forces the Japanese player to import lots of supply. Give him a rest there and you leave him all that supply that he can use for HI and frees up those ships for offensive operations elsewhere. China may be a losing battle but you need fight there to help with the big picture.

< Message edited by crsutton -- 12/4/2009 10:36:53 PM >


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Grumble, Grumble, Grumble, Grumble - 12/5/2009 3:55:02 PM   
Canoerebel


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9/17/42 to 9/26/42
 
Subwoes:  Japanese subs continue to ravage Allied shipping, which is fortunes of war, but additional instances of ASW taking losses and brittle tankers seems to suggest these are two areas that need tweaking in the game.  The Allies lost yet another ASW-assigned DD near Pearl Harbor and yet another ASW-assigned ML near Bombay.  I have lost too many ASW ships, especially DDs, that were close to major ports.  In these instances, ASW-assigned patrol aircraft and mutliple ASW TFs didn't do a thing.  It seems to me that Japanese subs are too easily able to operate near big port/airfield complexes, too easily can strike ASW ships, seldome are attacked, and almost never take damage.  Meanwhile, a wolfpack near Tahiti claimed an AO and a TK with single torpedo strikes.  My understanding is that tankers were notoriously tough to sink during World War II, but I've lost a bunch and nearly every one went under after a single hit.  These two aspects of the game are becoming increasingly irritating to my own brittle psyche.

Airwoes:  On the 19th, the Allies launched a massive and devastating air strike on Akyab.  Miller squawked that he had "just" rested his fighters.  Something like 50 to 80 Oscars were destroyed on the ground.  I followed up the next two turns with massive sweeps aimed at Akyab and a massed bomber raid against the airfield.  The order of the Allied strikes was as bad as they could possibly be.  First came a few small and weak fighter squadrons facing 90 Oscars.  Next came a few fighters escorting a few bombers - this occurred over several successive waves of attacks.  Then came large numbers of unescorted bobmers.  Since these strikes came separately they took high losses and eventually the Oscars retired - they were weary from shooting down so many aircraft and their guns were out of ammo. THEN, and ONLY then, came massed waves of Allied fighters flying sweep missions.  Here came 25 P-38Fs....with no fighters left in the sky.  Then camed waves of high experience Hurricanes and P-40s - literally scores of them...and no Oscars in the sky.  This happened the following turn also.  Very frustrating.  I even have a US fighter HQ at Calclutta, but that didn't help.  Very, very frustrating.  I took huge losses -130+ aircraft in A-2-A to just 25 for the Japanese.  Fortunes of war, maybe, but the fact that about 80 Allied fighters didn't find a single foe left in the sky doesn't feel right.  If this continues I think it's a nerf that needs to be addressed.

Just in Case:  I want to have my ducks in a row just in case an opportunity to strike presents itself.  The main target is Paramshiro Jima and Onnekotan Shima in the Kurile Islands.  Both appear lightly guarded (SigIn just showed 7,313 troops at Paramushiro included 47th Naval Guards).  Winter weather descends upon the Kuriles in just over a month, so if I'm going to strike, I need to do so a week or two before November 1.  That means it's time to get my forces in place.  Accordingly, I just spent 3,000 political points to change HQs and my troops are loading aboard transports at Seattle.  These ships will soon embark and move to the Aleutians.  I have enough ships to handle:

a)  Paramushiro - One Army division, two Marine regiments, one Army regiment, one artillery unit, one Marine CD, one big base force, one Seabee unit.
b)  Onnekotan (which I believe is unoccupied) - One Army regiment, one artillery regiment, one Marine CD, two base forces; one Seabee unit.

I will also bring some aircraft and as many supplies as possible.  If I succeed in taking these bases, winter weather would prevent a counterattack by ground units until next Spring.  Miller will know that and this should pose a grave threat to his psyche for awhile.

If I decide to hit the Kuriles, I also want to strike somewhere else.  I still hold Lautem on Timor, although that could change at any moment.  However, at Perth I have an Aussie division plus other troops 100% prepped for Latuem.  I have transports heading to Perth and I will soon combat load the ground troops and base forces.  This force would then head to Lautem.  Just before they arrive I would transport by air from Darwin to Lautem a base force to permit fighter operations.  If all went as planned, the Allies would suddenly have a big, well-supplied base on Timor.  This too would pose a grave threat to the Japanese and would require Miller's full attention.

The positives to this two-prong attack:

1)  Miller suddendly faces attacks at opposite ends of the map.  He has to respond in strength and there is at least a possibility that the Allies could hold one or both bases.  That both are relatively close to Allied territory (Darwin/Aleutians) is of some help.
2)  The Japanese will react vigorously and there is a decent chance this would take the heat off other areas.

There are many conditions that have to be met before I would implement this plan (remember, at this point I'm just positioning troops to act if the opportunity arises):

1.  The Allies have to still hold Lautem around October 20, which I think is pretty questionable.  If the Japanese seize the base before then the entire operation is scrubbed.
2.  The KB can't show up in either area before I strike as that would be a pretty persuasive dissuasion.



(in reply to crsutton)
Post #: 473
RE: Grumble, Grumble, Grumble, Grumble - 12/5/2009 4:29:53 PM   
dekwik


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From: Atlanta
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As one of the "silent watchers", just want you know I'm enjoying your AAR.

Best luck I've had on coordinating sweeps has been when the bombers come from a base that's farther away than the fighters. Maybe I've just been lucky so far though......

(in reply to Canoerebel)
Post #: 474
RE: Grumble, Grumble, Grumble, Grumble - 12/5/2009 4:52:53 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
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Airwoes - You may need to set your bombers to have a Primary mission of Naval Attack with a Secondary of AF Attack. Adjust their range to just reach your target. This way they usually will not fly in the AM phase unless there are ships close by and do their damage on the AF in the PM phase.  Look at the leaders of those squadrons that you have assigned sweep missions. Ensure that they have very aggressive commanders and the bombers have the timid ones. 

(in reply to dekwik)
Post #: 475
RE: Grumble, Grumble, Grumble, Grumble - 12/5/2009 5:12:28 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
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quote:

ORIGINAL: dekwik
As one of the "silent watchers", just want you know I'm enjoying your AAR.
Best luck I've had on coordinating sweeps has been when the bombers come from a base that's farther away than the fighters. Maybe I've just been lucky so far though......


The bombers came from Calcutta and Diamond Harbor; the fighters came from Cox's Bazaar and Chittagong. Since the fighters were much closer to Akyab, you'd figure they would arrive first, but no such luck.


(in reply to dekwik)
Post #: 476
RE: Grumble, Grumble, Grumble, Grumble - 12/5/2009 6:55:12 PM   
Canoerebel


Posts: 21100
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From: Northwestern Georgia, USA
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09/27/42 to 09/30/42

A quick update...

Subwoes:  Japanese subs claim an AK at Tahiti; another gets an AO right out of San Francisco (this one is legit, though, as the AO takes three torps).  Still, I have Japanese subs in and around bases that have multiple ASW TFs and ASW air patrols that are ineffective.  This has been going on the entire game.

Timor: The Japanese detachment that landed at Dili has now moved to Lautem, so I'll lose this base in short order.  I may still toy with this part of the play because there are two islands between Darwin and Lautem that have good base potential.  I *think* the Japanese would worry if I took these bases in a big way.  I also think Miller would commit his Mini-KB.  I wonder if it would be worthwhile to have Lexington, Wasp, and Formidable in the vicinity?

Paramushiro:  SigInt indicates 17 aicraft based there.  The amphibious TFs are on the way to Kodiak.  Not sure whether this will happen, but I'm going to put myself in a position to pull the trigger...or not, depending upon my reading of the tea leaves, etc.

Reinforcements:  A heck of alot of base forces arrived on the 30th - about 1/2 dozen at Aden and three or four at Sydney.  These are much needed, but I don't have APs at Aden at the moment (those based there are currently transporting units to Karachi).

Points:  The Japanese have 22,000, the Allies 11,000.

Game Balance:  At the moment, these are the balance issues that I have identified:

In favor of the Japanese:  China is borked (although Patch Two may have fixed that); I think subs are able to operate too close to major bases, avoiding (or killing) ASW.  Air patrols don't help.  (By the way, the Allies have destroyed about 25-30 Japanese subs in the game - a high number - but Japanese subs have been incredibly damaging.  Too much.  I don't think that Japanese subs had NEAR the success against ASW that they've had in this game.  Finally, I think the sweep/bomber uncoordination factor (bombers go in first, sweep later) is a real problem.

In favor of the Allies:  There are many more potential bases in AE, permitting the Allies to take and build up bases in the vicinity of Japanese bases.  This will give the Allies a chance to establish LBA to assist in a campaign against a major Japanese base.  For instance, Coen and Portland Roads are close to Port Moresby; or the multitude of good bases north of Luganville, and NW of Darwin, offer good potential bases for action against Guadalanal and Timor.

(in reply to Canoerebel)
Post #: 477
RE: Grumble, Grumble, Grumble, Grumble - 12/5/2009 9:17:32 PM   
Cathartes

 

Posts: 2155
Joined: 1/5/2001
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C- It's a bit of work, but if can you document/list sub warfare circumstances, locations, and kills, and game versions, etc (anything else you feel is relevant--old combat text is great if you have them). We have had some discussions about sub warfare and I think real data would be helpful. 

edit: despite the damage to you, knocking off 25-30 IJN subs (unless FOW has you terribly misled) seems pretty decent for the Allies at your stage of the game

< Message edited by Cathartes -- 12/5/2009 9:21:27 PM >

(in reply to Canoerebel)
Post #: 478
RE: Grumble, Grumble, Grumble, Grumble - 12/6/2009 9:31:34 AM   
FatR

 

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Joined: 10/23/2009
From: St.Petersburg, Russia
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Subs on both sides are hard to sink. Japanese ASW pretty much cannot successfuly attack subs in deep water hexes during the first months of war, and even Sc taskforces at shallow water only damage them. My single ASW kill in fourth months (against AI, even) was by destroyers with experienced crews in shallow water, and even then things might have turned much different, if any of torpedoes fired by the sub did explode. My own losses are 1 to mine and 2 to air attacks, around 8-10 were damaged by air attacks, but limped to their bases. I wouldn't complain after sinking more than two dozens of subs.

(in reply to Cathartes)
Post #: 479
RE: Grumble, Grumble, Grumble, Grumble - 12/6/2009 12:36:51 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
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I'm not complaining about sinking Japanese subs, I'm complaining about the absolute havoc caused by Japanese subs.  In my game, at least, they are able to operate with relative impunity immediately around huge Allied bases.  They have sunk many ASW ships (which seldom happened in the war - sure they got ships capable of ASW work that were serving as escorts in the deep blue sea, but not often would they get ships on dedicated ASW missions close to ports with ASW air patrols).

(in reply to FatR)
Post #: 480
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