Bullwinkle58
Posts: 11302
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: Canoerebel I have to keep up the appearance that Paramushiro is "the real thing," so I'll continue to send supply transports and perhaps I'll try to slip in a combat TF just to make some noise. But I don't have many AKLs left - go back and look at the number of ships I've lost (post made on previous page) and you'll see that I've stripped the cupboard nearly bare. If I thought there was any realistic way to hold Paramushiro I would commit to a suicide struggle. I would do whatever it took to hold the base until the Allied carrier reinforcements arrive in July. Allied CD forces seem to be much, much less effective than they were in WitP, however. That, the fact Miller got many garrison reinforcements when I stepped foot in Japan (allowing him to mount a big counter-invasion much sooner than othersie), and the much greater-than anticipated ship losses has left me unable to have the remotest hope of accomplishing meaningful at sea or in the air around Para. The best I can do is string things out so that Miller has to give it his best shot. If he dallies, or if he runs into bad luck, I'll re-commit. The Allied carriers will be at Pearl, and all the combat ships damaged during the invasion are repairing at Seattle. So in six weeks or so the Allies will have a pretty potent combat force in NoPac. Well, my basic point was to make him continue to commit large numbers of forces (and fuel/time) with a very small commitment of your forces. It sounds like you'll try to do that. It's the best thing you can do to help out in the DEI. Small force, large leverage. I agree if he wants it he can have it, but if making him believe you still want it is the best you can do with your currrent ship inventory then by all means do that. Pin him down with small investment is all I'm saying. As fo rthe CD stuff, as a "veteran" of the long PH CD thread, which may have led to the "air thread" which made many of the devs decamp from the forums, I don't want to beat that horse. I'll only say that, yes, it seems Allied CD is less hairy than in WITP, but the truth lies in examining the individual TOEs, as I only did when that other thread got busy. A lot of what's tagged as "CD" in the DB, rellly isn't anymore. It's mobile arty in unified LCUs, along with organic defenses, some observers, some AA, etc. Other CD is "true' CD--integrated fire control, static emplacements, BIG guns, etc. I think DB limits make the devs use the CD tag as an umbrella, but a lot of CD is really not fit for anti-ship use, either in numbers, ranges, penetrations, or soft attack defenses. And within the Allied, especially the USMC's, CD units, there is a huge variation in devices. It seems that, re island defense, forts and supply are kings, HQ's are queens, and CD is a bishop at best. That first counter-attack, while the landing forces have huge disruption, is your best bet to throw them back into the sea. Anyway, motor on. This AAR is still interesting. You'll feel differently when you get those new carriers, and by late 1943 you're getting DDs and DEs in blocks of a dozen every few days it seems.
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The Moose
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