Bullwinkle58
Posts: 11302
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: Canoerebel 9/10/43 and 9/11/43 DEI: The Allied carriers have replenished at Darwin and all of the Fort Henry (invasion of Sorong) troops are loaded. All of these ships will move offshore over these next two days, hoping to remain "invisible" amongst the mass of Allied shipping and LBA scattered around the islands north of Darwin. I have some really tough decisions to make. Any advice or comments will be welcome: 1) Not all carrier TBF squadrons were able to rearm with torpedoes. I *think* Darwin must've run out even though it is a level six port with 300k+ supplies? I have two Naval Air HQs with 100 torpedo ordinance at Boela. If I "drop by" or sail close by will my Avengers re-supply? This is the "easy" question. 2) It is clear now that Miller intends to throw everything at the Allies until either he runs out or stops the Allies. He can accomplish the latter if he decimates my transport TFs; he can slow me considerably if he wins a decisive carrier battle. I should be able to win any surface combat battle. As for carrier battles, the Allies should be able to at least exact a draw unless a battle takes place fairly deep in enemy territory. 3) Miller appears to have a "hair trigger" mentality at this point - any Allied move will be met violently. Given that should I try to orchestrate a decisive battle in less "remote" territory than an invasion of Sorong entails? IE, should I try to create the appearance of a move on Ambon (much closer to friendly bases), seeking some kind of all-out combat/carrier clash? 4) Or should I lunge at Sorong as fast as possible? I think Miller retired his carriers and combat ships to Davao. They can return pretty quickly, but I don't think he can get to Sorong as fast as I can (my ships are already on the way, though they aren't going far over the next two days). I *think* I can get my transports and combat ships to Sorong before Miller can, but there will be a big air/sea battle. Sorong is fairly distant from friendly territory and the very restricted waters there will be ripe for subs and combat ship interdictions. This could get very messy very fast. 5) CV Wasp and BB Washington will arrive in time to join whatever expedition ensues. 6) Miller's damaged capital ships from the Battle of Ceram Sea retired to Ternate. My B-24s took a stab at them and managed one hit on BB Nagato. I could try a carrier strike against Ternate. Using two-day turns, I might be able to sneak in, strike, and sneak out before Miller could react. However, he might anticipate this and withdraw his damaged ships, or he might insert his carriers to give decisive battle in an area that wouldn't be great for the Allies. Also, a successful strike would attrit my carrier squadrons so that I would have to retire to Darwin again to re-supply, meaning any invasion would be postponed. 7) Or, I can kind of back off a bit and begin prepping troops for big bases that are right on the periphery of Allied controlled air space. Lautem and Ambon are both much easier targets now. The downside is that I have big armies prepped for Sorong, Morotai, Manado, and Ternate. I'd have to start from scratch to prep for other targets (well, the Boela troops just began prepping for Ambon, but it'll be two months before they'd be ready to go). At the moment I'm leaning toward just going at Sorong with everything I have, but I'll re-evaluate over the next turns as SigInt and Recon shed any further light on where Miller's ships might be. An interesting set of options. I would certainly wait for Wasp and Washington, which it sounds like you will. Fuel is his enemy too. I think he had eleven carriers in the last op? Can Davao re-fuel them all, or do it more than once? I think he's going to have windows where he has to send them farther back to re-fuel, adn you could look for those. In a "war of the tankers" I think you win in keeping Darwin topped off. Use your subs on tanker routes into the PI. I think your strategic land objectives are correct, and you should not look to shunt off to other bases to avoid the main meeting action. You lose prep time, and again, your base objective mix is correct for your strategic plan. You "might" consider holding off on the invasions a bit, unload the trrops to rest, and seek a decisive carrier battle (again, with Wasp.) You're into the sweet era re CV deliveries, and your Hellcat and Corsair inventories will continue to build. You still have lots and lots of game time. A couple of weeks wait on the ground plan isn't going to matter, and right now he's spoiling for a fight. If you lose it, your LCUs are still safe, and you will get more carriers soon. You have Darwin for emergency float repair (have you put an ARD there?) IOW, cotinue the housekeeping, build supply piles, and dare him to fight. Once 1944 nears I think he's going to get even more antsy about his window of opportunity. You, OTOH, have time on your side. Re Darwin and torpedoes, I had a five CV TF re-supply there and it took three 1-day turns for all torpedoes to re-load. Don't know if it was Op Points or base size or what, but mine did fill out, just not on the first day. I think I have an AKE there too; don't know if that is a factor with torpedoes. My Darwin is also level 6. As I get deeper into the game and the invasions get bigger (I'm about to go for Saipan) I'm realizing more and more that the Allies don't have the huge excesses of amphibious infantry they had in WITP. A solid, full TOE and rested infantry division is worth more than an Essex-class IMO. Don't risk your Sorong LCUs. Try to bring him to battle at sea. And let time be one of your strategic assets. If he's refueling now, he'll have to do it again, and again, and again while you hunt for an engagement. Your idea of a carrier strike at his damaged capital ships sounds like a good first step. You might get lucky, and it's sure to p**s him off.
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The Moose
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