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RE: A Non-Historic Luxury

 
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RE: A Non-Historic Luxury - 3/10/2010 7:20:28 PM   
janh

 

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Canoerebel, I am a bit confused by your reports.  What again are your losses for the last battle now?   CVs Essex and Wasp sunk, Constellation and CVL Bellau Wood damaged?  And the battlewagons and CA, CL, DD?

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RE: A Non-Historic Luxury - 3/10/2010 7:53:45 PM   
Canoerebel


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Oh, thanks for making me dredge up the awful memories...

Sunk CV:  Wasp, Constitution, Essex (also a CVL)
Sunk CVE:  I think five or six.
Damaged carriers that may not make it:  CV Victorious (only moderately hit, but it's position is bad)
Damaged carriers that should be fine:  CV Saratoga, CV Bunker Hill, CV Constitution, two CVL.

At least two CVEs survivived and these will be joined by four more on the way from SoPac.  CVL Monteray is also on the way from SoPac.

Of the BBs, I scuttled Maryland. California is almost certainly a goner and Colorado's chances are slim.  A few BBs suffered light damage, but the "good" Allied BBs are in pretty decent shape overall.

Of the CAs, I think I've lost Vincennes and two CLAAs.  Overall, the CA/CL fleet is fine.

Of the DDs, a few were lost escorting transports, but most are fine.

The overall effect of this battle was to radically alter the carrier balance in favor of the Japanese, but to further erode Japan's combat TF power in favor of the Allies (despite the loss of three slow BBs).

I think the Allies can outgun the Japanese in combat ships, but in carriers it's no contest for awhile.

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RE: A Non-Historic Luxury - 3/10/2010 7:57:09 PM   
Canoerebel


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P.S.  While dealing with the last turn I figured out how to send pilots to training command and sent a half-dozen or so.  I'll try to look a little more into this despite my abhorence of pilot micromanagement.

But what's with the American pilots?  New RAF squadrons are arriving with pilots from high 50s to low 70s in experience.  New USAAF and USN squadrons arrive with pilots in the 20s or 30s (occasionally a tad bit higher).

< Message edited by Canoerebel -- 3/10/2010 8:20:27 PM >

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RE: A Non-Historic Luxury - 3/10/2010 8:05:03 PM   
crsutton


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quote:

ORIGINAL: Rainer79

quote:

ORIGINAL: crsutton
Well, I hope so but I doubt that he is misleading me. Even so, he could probably just turn off the oscars. He is making enough tojos as I am seeing them everywhere.


Hmm, I would look for ways to attriting his other Ha-35 using airframes then (Kates, Lilies, Nicks, Oscars, A6M2s, A6M3s, Rufes off the top of my head). In any case, building that many engine factories would take a big chunk out of his industry budget and he is either not building up much of a HI surplus or is critically underfunding other parts of his economy.



Well, I think it is the scenario (#2) more than anything else. Miller seems to be replacing aircraft farily quickly. Right now I am in July 1942, so there is really no way to attrition him yet. I have many sqadrons flying obsolete planes and have to hold some reserves to fight off invasions. I think I just have to accept that Allied air superiority won't come until much later than it normally would.

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RE: A Non-Historic Luxury - 3/10/2010 8:22:57 PM   
Rainer79

 

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You can always use the best allied fighter on the map - the B-17. Nothing in the Japanese arsenal can really hurt them early on. Equal numbers of cannon-armed fighters really struggle to shoot down more than one or two of them and on day 2+ they will be able to torch quite a few damaged fighters on the ground.

BTW sorry for hi-jacking the AAR.

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RE: A Non-Historic Luxury - 3/10/2010 8:25:53 PM   
Canoerebel


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You haven't hijacked it - the comments are related to the situation I'm facing.  :)

My B-17 and B-24 have indeed been effective in the game - they've claimed many,  many fighters.  But the recent spate of non-stop invasion activity in the eastern DEI has my squadrons wore to a frazzle.  I don't think I'm getting B-17 replacements now and the B-27J come in decent numbers, but not enough to handle what I'm doing.

I've also noticed that experience levels for two of my B-24 squadrons have dropped into the high 30s recently (due to losses to experienced pilots, I'm sure).


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RE: A Non-Historic Luxury - 3/10/2010 8:28:04 PM   
witpqs


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quote:

ORIGINAL: Canoerebel

But what's with the American pilots?  New RAF squadrons are arriving with pilots from high 50s to low 70s in experience.  New USAAF and USN squadrons arrive with pilots in the 20s or 30s (occasionally a tad bit higher).


They are Europe & Africa combat veterans!

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RE: A Non-Historic Luxury - 3/10/2010 8:48:12 PM   
Canoerebel


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This combat result from the 5th has me chewing nails:

AFTER ACTION REPORTS FOR Nov 05, 43
--------------------------------------------------------------------------------
Night Time Surface Combat, near Sorong at 82,107, Range 12,000 Yards

Allied aircraft
     no flights

Allied aircraft losses
No Allied losses

Japanese Ships
     CA Tone, Shell hits 1
     CA Myoko, Shell hits 2
     CA Haguro, Shell hits 2
     CA Nachi, Shell hits 1
     CA Ashigara, Shell hits 8,  on fire
     CA Mogami, Shell hits 3
     DD Shimakaze, Shell hits 2,  on fire
     DD Shiranui
     DD Amatsukaze, Shell hits 1
     DD Tokitsukaze, Shell hits 2,  on fire
     DD Urakaze, Shell hits 1
     DD Nagatsuki, Shell hits 1
     DD Mochizuki
     DD Tagonami
     DD Suruyame, Shell hits 2
     DD Tadeyame
     DD Yamanagiri
     DD Arikaze
     DD Satsukaze
     DD Hikokaze
     DD Susukaze

Allied Ships
     BB South Dakota, Shell hits 30, Torpedo hits 5, and is sunk
     BB Royal Sovereign, Shell hits 20
     CA Chester, Shell hits 2,  heavy fires
     CA Shropshire, Shell hits 1
     CL Tromp
     DD McCook, Shell hits 2,  on fire
     DD Frankford, Shell hits 8, Torpedo hits 1, and is sunk
     DD Sampson
     DD O'Brien, Shell hits 2
     DD Walke, Shell hits 2,  on fire
     DMS Dorsey, Shell hits 3,  on fire,  heavy damage

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RE: A Non-Historic Luxury - 3/10/2010 9:04:03 PM   
Canoerebel


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Just sent this email to Miller:

"Scenario Two means that the Japanese are at least equal in power to the Allies in late '43 (and how far into '44 I don't know).  In ships, in aircraft, in pilot quality, and in ground troops the Japanese can match or exceed the Allies.  That makes for a balanced game, but it doesn't bear any resemblance to World War II."

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RE: A Non-Historic Luxury - 3/10/2010 9:16:36 PM   
Bullwinkle58


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quote:

ORIGINAL: Canoerebel

Battle of the Morotai Sea - note the widely dispersed carrier location (due to the much-hated - at least by me - react feature).





Hey, CR. Couldn't resist a comment.

I've read everyone else's views re Japanese plane production, pilot training, 2-day turns, etc. I think they're all true, so I'll just add a few thoughts that haven't been presented. Agree or not.

1. Macro quesiton: a few weeks ago everyone was hoisting a glass to the thought that AE has shown the wisdom and power of a late-1943--early-1944 DEI campaign as an alternate to the Mid-Pac historical strategy. Does this battle shake that assumption, or did you just move too far too soon? I think it's the former, and it's not a matter of your tactics, it's a matter of pure geography.

Your CAP was beefy, but it got worn down by LB fighters. Take away just the Oscars and you have at least two more CVs alive. You have been very careful to expand in a triangle out from Darwin, staying under decent LRCAP. This thrust put you in his "triangle"--Ternate, Manado, Peleliu, and Morotai itself. The geography of the DEI makes it inevitable that at some point the Allies are going to hang a curve ball and hope for the dice to fall their way. Here, they didn't fall for you. He got perfect strike sequencing, and by the time his huge, CV-hammer fell, your Hellcats had already been nibbled to death by Oscars.

Would it have mattered if you'd done Timor first and taken a bigger roundhouse swing at the NE DEI? Maybe others can comment on that. But the bottom line is the DEI is DENSE. There are lots of medium good airfields, and he has internal lines of communication to shift out of your sight. The Marianas, OTOH, are air-isolated. The carrier force you had for this op could have attitted all four islands there pretty safely, and set up the historical path to strat bomb the HI. The DEI campaign, if it works, is faster, and perhaps more beautiful in its gear-works. But as we saw, much more dice-critical. If the IJA air had been in historical shape by late 1943 here, you'd probably have been fine. In a Scenario 2 economy, is the DEI really do-able? Comments?

2. I had been 90% convinced that CVE durability is porked in the game, and your results convince me. They go up like kerosene-soaked rags, and they didn't in the war. They're essentially xAKs durability-wise, and in reality they were built to milspec, had big, regular Navy DC-trained crews, and losing one in the real war was a Big Deal. In the game the Allied player loses them like lunch money. I've been exploring the editor, and in my next AI game I will adjust these guys so they're useful for more than one op.

3. You don't seem too down, and you shouldn't be. In your carnage there are gems of goodness. You clocked his CA force and it's not coming back. I forget how many BBs he has left after the Kuriles (4?) but you've basically taken out middle-management STF-wise. Yeah, he has carriers to spare, but it's a long way from a CV to a DD.

4. I don't know how you set up each TF, but I've played with my BBs and have concluded that bombardment is too light in AE to waste them there. I put at least two modern, or near-modern, fast BBs in for every three CVs in Air TFs. The code targets them nearly as much as the carriers, and they can shrug off most DBs, taking out 30-40% of his DB weapons, plus AA loses to airframes themselves. After the 1943 upgrades the BBs are AA castles. As you've said, CAP in AE is not to be totally relied upon. What the Iowa or New Jersey can do to a flight of Betties is scary. I don't know if you had the BBs in tight with the Essexes, but in my experience, in 1944, they work well together. Not just the AA rating, which is huge, but the fact that they subtract bombs from the offense--defense equation.

5. I don't recall your exact agreement/situation with China, but is it time to activate there, just to soak up some squads and armament points of his? I've been doing Chinese attacks, even at 1:3 or 1:4, and they do get some Japanese squads out of the pool and into Asia. That's one area where the Japanese production system can be bled.

6. On that, same with the Burma theater. Some of those Oscars would have been in Burma if you were doing an air attrition campaign over there. The Spits can hold their own by late 1943 if they have enough mechanics, (and I have some P-47s and P-51As there too) and every plane and pilot lost in Burma stays out of the DEI. Just a thought. You've as much as told him you're living or dying in the DEI. Now, you need to diversify a bit and make him look at more than one axis. If not Burma or China, open a second front somewhere. If you don't have transports to spare, do it by air.

7. Re HMS Victorious (?), she's late for withdrawl, yes? Is she damaged enough to not be withdrawlable without months of repairs? If so, that's a PP sponge. She doesn't sound scuttleable either, so . . . maybe a tough row to hoe if she makes port. Maybe you do a suicide run with her if she can't make Sydney, and save the long-term PP losses?

Anyway, just some thoughts.

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RE: A Non-Historic Luxury - 3/10/2010 9:25:33 PM   
Canoerebel


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11/05/43 and 11/06/43
 
A pretty ugly two-day turn, but not without some good news too.

1.  The surface combat results noted above were really bad - BB South Dakota goes under and the Japanese TF emerges relatively unscathed.

2.  That Japanese combat TF goes on to tangle with a CVE/CVL force guarded by BB Washington and other good ships.  My carriers took some hits but should survive barring further damage.

3.  Subs and/or torpedo strike aircraft applied the coup-de-grace to CV Victorious, BB California, and CA Chicago.  (I doubt BB Colorado is going to make it either).

4.  The remaining Allied fleet carriers should be out of harm's way by now - Saratoga, Bunker Hill, and Constitution and two CVLs.  Saratoga and Constitution will need time in a shipyard as will some of the CVLs.

5.  Morotai fell to the Allies on the 6th.

6.  Miller is renforcing Manikwari by sea or air and the first attack came off at 1:3 with the Japanese suffering 1.5 to 1 casualties.  Hmmm, this may be trouble.

7.  The Allied transports at Lautem should be finished loading 9th Aussie Division.  The transports arrived at Boela and will load the Ambon invasion troops over the next two days.  Barring mishap, D-Day for the Ambon invasion might be just four days away and no more than six.

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RE: A Non-Historic Luxury - 3/10/2010 11:02:05 PM   
ny59giants


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These series of battles may need to be named, " A Base Too Far."
I didn't post before this battle, but I thought the shoulders of your thrust was not wide enough.
Just my $.02

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RE: A Non-Historic Luxury - 3/10/2010 11:30:10 PM   
Canoerebel


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Howdy, Bullwinkle!

quote:

ORIGINAL: Bullwinkle58

Hey, CR. Couldn't resist a comment.

I've read everyone else's views re Japanese plane production, pilot training, 2-day turns, etc. I think they're all true, so I'll just add a few thoughts that haven't been presented. Agree or not.

1. Macro quesiton: a few weeks ago everyone was hoisting a glass to the thought that AE has shown the wisdom and power of a late-1943--early-1944 DEI campaign as an alternate to the Mid-Pac historical strategy. Does this battle shake that assumption, or did you just move too far too soon? I think it's the former, and it's not a matter of your tactics, it's a matter of pure geography. Your CAP was beefy, but it got worn down by LB fighters. Take away just the Oscars and you have at least two more CVs alive. You have been very careful to expand in a triangle out from Darwin, staying under decent LRCAP. This thrust put you in his "triangle"--Ternate, Manado, Peleliu, and Morotai itself. The geography of the DEI makes it inevitable that at some point the Allies are going to hang a curve ball and hope for the dice to fall their way. Here, they didn't fall for you. He got perfect strike sequencing, and by the time his huge, CV-hammer fell, your Hellcats had already been nibbled to death by Oscars.

Would it have mattered if you'd done Timor first and taken a bigger roundhouse swing at the NE DEI? Maybe others can comment on that. But the bottom line is the DEI is DENSE. There are lots of medium good airfields, and he has internal lines of communication to shift out of your sight. The Marianas, OTOH, are air-isolated. The carrier force you had for this op could have attitted all four islands there pretty safely, and set up the historical path to strat bomb the HI. The DEI campaign, if it works, is faster, and perhaps more beautiful in its gear-works. But as we saw, much more dice-critical. If the IJA air had been in historical shape by late 1943 here, you'd probably have been fine. In a Scenario 2 economy, is the DEI really do-able? Comments?


I still like the DEI because of the multitude of bases and potential bases, and therefore the ability to use LBA. But I see what you mean about the Marianas. Perhaps that would have been easier, although that's not a certainty. As for Lautem, I have it and can build it up. If I knew this was going to happen I would have held back, built up Lautem (and continued building Sorong, Boela, and Babo, and then pounced on Ambon and Namlea before taking on Morotai). I also like your comment about hanging a curve ball. I did so. Sometimes you have to take chances in the game and I felt good about this one, so I don't have any recriminations with what happened (although some of the game oddities still bother me - react against orders, Japanese pilot quality, and weakness of good Allied CAP in late '43 being the chief complaints).

quote:

2. I had been 90% convinced that CVE durability is porked in the game, and your results convince me. They go up like kerosene-soaked rags, and they didn't in the war. They're essentially xAKs durability-wise, and in reality they were built to milspec, had big, regular Navy DC-trained crews, and losing one in the real war was a Big Deal. In the game the Allied player loses them like lunch money. I've been exploring the editor, and in my next AI game I will adjust these guys so they're useful for more than one op.


xAKs (and AOs and TKs and everything else) go down too easily in the game IMO (as I've stated for the record many previous times). But yes, CVEs are rather brittle, just as they were in WitP.

quote:

3. You don't seem too down, and you shouldn't be. In your carnage there are gems of goodness. You clocked his CA force and it's not coming back. I forget how many BBs he has left after the Kuriles (4?) but you've basically taken out middle-management STF-wise. Yeah, he has carriers to spare, but it's a long way from a CV to a DD.


I'm having a blast and I'm really tipping my cap to Miller. I'm also frustrated with certain aspects of the game, but oh well. The Japanese have lost at least six BBs with several more in the yards for months.

quote:

4. I don't know how you set up each TF, but I've played with my BBs and have concluded that bombardment is too light in AE to waste them there. I put at least two modern, or near-modern, fast BBs in for every three CVs in Air TFs. The code targets them nearly as much as the carriers, and they can shrug off most DBs, taking out 30-40% of his DB weapons, plus AA loses to airframes themselves. After the 1943 upgrades the BBs are AA castles. As you've said, CAP in AE is not to be totally relied upon. What the Iowa or New Jersey can do to a flight of Betties is scary. I don't know if you had the BBs in tight with the Essexes, but in my experience, in 1944, they work well together. Not just the AA rating, which is huge, but the fact that they subtract bombs from the offense--defense equation.


I had slow BBs (California, Colorado, and Maryland) with the fleet carriers. They didn't do as well as usual, but in part that's due to the (ridiclous!) react (against orders!) and the overwhelming number of Japanese aircraft. I've also just lost South Dakota. Barring further calamity I still have a sizeable set of BBs, though some need some yard work.

quote:

5. I don't recall your exact agreement/situation with China, but is it time to activate there, just to soak up some squads and armament points of his? I've been doing Chinese attacks, even at 1:3 or 1:4, and they do get some Japanese squads out of the pool and into Asia. That's one area where the Japanese production system can be bled.


Miller declared a unilateral ceasefire in China. He realizes that China is borked and that I can never move out of it due to total lack of supply. So he pulled out dozens of units and sent them to the Pacific. So, he got his cake and gets to eat it to. To be honest it bothers me that he took advantage of the total borking in this fashion.

quote:

6. On that, same with the Burma theater. Some of those Oscars would have been in Burma if you were doing an air attrition campaign over there. The Spits can hold their own by late 1943 if they have enough mechanics, (and I have some P-47s and P-51As there too) and every plane and pilot lost in Burma stays out of the DEI. Just a thought. You've as much as told him you're living or dying in the DEI. Now, you need to diversify a bit and make him look at more than one axis. If not Burma or China, open a second front somewhere. If you don't have transports to spare, do it by air.


The Allies are active in Burma and have shut down Rangoon's airfield. Miller pulled his aircraft out a few weeks ago, but they'll be back.

quote:

7. Re HMS Victorious (?), she's late for withdrawl, yes? Is she damaged enough to not be withdrawlable without months of repairs? If so, that's a PP sponge. She doesn't sound scuttleable either, so . . . maybe a tough row to hoe if she makes port. Maybe you do a suicide run with her if she can't make Sydney, and save the long-term PP losses?


Astute observation! You're right and it would've been a nightmare. But the Japanese just finished off Victorious.

quote:

Anyway, just some thoughts.


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RE: A Non-Historic Luxury - 3/10/2010 11:36:49 PM   
Canoerebel


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quote:

ORIGINAL: ny59giants

These series of battles may need to be named, " A Base Too Far."
I didn't post before this battle, but I thought the shoulders of your thrust was not wide enough.
Just my $.02


I mentioned my concerns about "a bridge too far" in a post a few days before I elected to proceed with the invasion.

So, why did I proceed? After the massive IJN pilot losses Miller has suffered over the past few months I was pretty confident that the Allied carriers could handle a major battle - if not an outright win at least a draw. It's late '43 for goodness sake and the Japanese have lost several thousand naval aicraft over the past few months, so instinct told me it was a chance worth taking. I was wrong.

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RE: A Non-Historic Luxury - 3/11/2010 12:05:01 AM   
Canoerebel


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Operation Fort Morris (the invasion of Ambon) is go.

Transports carrying 9th Aussie Division left Lautem yesterday. The transports at Boela are loading 32nd Infantry Division, three Chindit brigades, arty, and an HQ. These TFs should leave Boela in two days. The two groups will rendezvous off Ceram's SE point and then spring for Ambon.

If the Boela loading goes as smoothly as anticipated (two days to load APAs, which is normal), then D-Day could take place in two days. If the loading lags a bit, D-Day will occur in four days.

I think the speed of this operation, and it's sheer unlikeliness after the recent major battle, will catch Miller by surprise.

Several Japanese carriers were sighted near Palau. So not only do they need time to regroup and replenish, they should also be out of position.

The threats will be LBA (mainly from Kendari and Ternate) and combat ships. After the uber performance of Japanese cruisers over recent turns, I'm worried.

But there probably couldn't be a better time to attack. This base is important as it widens the shoulder (as NYGiants would say) and poses a big threat to major Japanese bases. If I wait, Japanese ships, carriers, and aircraft squadrons will replenish and the risks will go up considerably. Miller will also be looking for an attack later...just not this soon...I believe. I doubt there could be a better time to invade Ambon, so I'll give it a shot.

We'll pick up here tomorrow.




Attachment (1)

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RE: A Non-Historic Luxury - 3/11/2010 1:45:25 AM   
Grotius


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Canoerebel, I don't blame you for being annoyed about that surface-combat result. His CAs beat your BBs, just as earlier his CLs beat your bigger ships. The results are within the realm of reason, but in both cases, I think you got unlucky. And yeah, I find the CV-reaction stuff annoying. Can it be prevented by having Air Combat TFs follow other TFs? I do that routinely anyway (I have them follow ASW TFs because I like ASW assets leading the way into sub-infested hexes), but I don't know if it will prevent reaction. I dimly recall that it sometimes helped in UV or WITP.

More generally, I commend you for your calmness and maturity in reporting some unfortunate developments. When things go badly for me in a PBEM, I have to take a day off to recover morale, heh. I don't watch combat results near bedtime for fear I'll be up half the night fretting. You seem to handle it better than I do.

I'm also playing Scenario 2, as Japan, and am only up to late December 1941, so I don't really know enough to have an opinion on how skewed it is. I was surprised when my Allied opponent said he'd prefer to play it, but I certainly didn't object. :) And indeed there are significant advantages noticeable from the start -- mostly, about 50% more of every major resource. But the stockpiles dwindle just as fast as they do in scenario 1, so I haven't expanded my industry any faster than I would in scenario 1. I have 100 days' worth of resources rather than 50. :) Also, I'm not sure I see such a big difference when it comes to pilots (although I have only limited experience with Scenario 1, against the AI, so it's hard for me to compare). I'm already having trouble replacing KB pilots with elite pilots, and (unlike you) I actually love micromanaging all my pilots. Maybe the pilot-quality difference will become apparent as I play on.

Anyway, I should let you get back to your excellent AAR. ありがとう!

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RE: A Non-Historic Luxury - 3/11/2010 2:08:59 AM   
John 3rd


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Just spent the last 45 minutes reading the the previous 3 pages of the AAR.  Damn...

You are doing the right thing in moving FORWARD.  Am certain the operations will be costly but he will probably get amazingly frustrated that you are STILL attacking.  Keep it up and way to keep a decent attitude after this series of upsets.


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RE: A Non-Historic Luxury - 3/11/2010 4:08:40 AM   
bklooste

 

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Def scenario 2 has an impact in the Qball AAR (scenario 1) the opposite happened and KB was almost wiped  ( also due to a bad reaction ) and certainly the Japanese strikes were not that heavy.

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Hmmmm to good to be true? - 3/11/2010 4:37:35 AM   
Heeward


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What does your Pilot Reserve Pool and Training level look like (hot key 5). You need to grab every 80+ level pilot and get him into Trancom ASAP. These guys will increase your rate of trained pilots per month. (someone correct me here if I am wrong). For your squadrons conducting Training - make sure they have at least on 70+ skill pilot in them - results in faster skill gain. Check out the Pilot Management Addendum in the Manuals directory for more information.





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RE: A Non-Historic Luxury - 3/11/2010 4:49:16 AM   
PaxMondo


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quote:

ORIGINAL: bklooste

Def scenario 2 has an impact in the Qball AAR (scenario 1) the opposite happened and KB was almost wiped  ( also due to a bad reaction ) and certainly the Japanese strikes were not that heavy.


Which in combination with the result here really supports the RL decisions NOT to go up from Darwin. Nimitz' opinion was not enough sea room, which is likely what is causing the poor reactions both here and in QBall's AAR. My interpretation is that Gary got this aspect very much correct. Neat little job of programming however he did it.

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Post #: 1130
RE: A Non-Historic Luxury - 3/11/2010 7:39:58 AM   
FatR

 

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quote:

ORIGINAL: Canoerebel

I mentioned my concerns about "a bridge too far" in a post a few days before I elected to proceed with the invasion.

So, why did I proceed? After the massive IJN pilot losses Miller has suffered over the past few months I was pretty confident that the Allied carriers could handle a major battle - if not an outright win at least a draw. It's late '43 for goodness sake and the Japanese have lost several thousand naval aicraft over the past few months, so instinct told me it was a chance worth taking. I was wrong.

The thing is, aircraft production is relatively cheap in terms of HI expenditure in AE. And it seems that Miller heavily invested in research and production, judging by hundred-Francis strikes in late 1943. Also on-map pilot training never was quite right, swinging between really fast and nearly nonexistent. I suppose you're playing post-patch 1 version? Then it is really fast, at least until about 60 XP in skills. Finally, the battle was the dream scenario for the defender - double-teaming the Allied fleet with carrier aviation (and with carrier fleet uncrippled so far) and LBA from several large unsupressed airfields. So I don't think that Scenario 2 is the deciding factor.

I commend your fighting spirit, anyway. I believe, 4E bombers can reach Balikpapan from Ambon? Then you still can make things ugly for Japanese after your surprise landing.

< Message edited by FatR -- 3/11/2010 7:44:33 AM >

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Post #: 1131
We're Not in Kansas Any More - 3/11/2010 11:56:26 AM   
Canoerebel


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We'll begin the new turns later this morning.  Some "macro" thoughts:  AE Scenario Two isn't WitP and isn't the Real War.  The Japanese are at least the equal of the Allies in late '43 in terms of pilot numbers and quality, aircraft, carriers, ground units, and possibly combat TFs (not really sure about that last one).  This will continue into '44 in my game (and later?). 

After losing the big carrier battle in 11/43, the Allies will have to move forward in well-protected steps in 1944.   I've long since committed to the DEI.  So far Allied invasions of two divisions have been successful in taking bases defended by one division (Lautem, Sorong, Morotai).  I expect to encounter more than one division in some future engagements.  Therefore I need more units in the DEI to sustain an advance.

1.  The Allies have a stack of troops at Adak/Attu prepped for Marcus Island, and another stack at Pearl prepped for Wake Island.  I need these troops in the DEI and it will take time to move them there.

2.  I'm scrubbing any plans to advance through CenPac.  Not that it isn't important and a viable route, just that I've already committed in a big way to the DEI and need everything possible there.

3.  I already have a massive LOC between West Coast and Oz and Capetown and Oz, but I need to ratchet things up and watch it carefully for the rest of the war.  It makes some sense to take action to prevent raids or sub attacks on that LOC, which means I still think Milne Bay, Tarawa, and Kwajalein are legit targets.

4.  In the DEI, I'll need to pick targets and prep troops accurately - no sidestepping or bypassing the major bases.  Prep for them and take them.  Two divisions plus for the "big ones" like Kendari, Ternate, Manado; then perhaps more than that for the next level - Balikpan, Tarakan, Davao.

5.  This will be a slower way to advance - slower, but more secure.  This means the war drags on into '45 and maybe '46.  This is WitP AE Scenario Two.  "Toto, I'm not in Kansas any more."

(in reply to FatR)
Post #: 1132
They're Not in Kansas Any More - 3/11/2010 12:43:17 PM   
Canoerebel


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Some "micro" thoughts about the new reality in the DEI:  The taking of Morotai and Sorong (and Ambon, if that operation is successful) has brought about some important changes that should help the Allies. 

I saw examples of this new reality yesterday.  Bomb-equipped TBFs operating out of Sorong tagged several CL and CLAA near Peleliu (setting them afire).

There is a fairly substantial perimeter extending from Sorong, Morotai, Lautem (and hopefully Ambon) that is no longer "secure" for Japanese sea movement.  This umbrella of risk includes Manado and Kendari and nearly reaches Palau, Davao and Balikpan.

Once the newly taken airfields are built up, Allied 4EB can target Soerabaja, Balikpan, Tarakan, Davao, Babeldoab, etc. Strategic bombing of oil and refineries isn't too far off.

The taking of Morotai and Sorong opens up the Pacific to the Allies.  No longer is the Allied threat a "single-vector" threat confined to the eastern DEI.  Now Miller has to deal with possilbe invasions of Java, Borneo, Mindanao, and the Saipan group.

< Message edited by Canoerebel -- 3/11/2010 12:49:10 PM >

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Post #: 1133
RE: They're Not in Kansas Any More - 3/11/2010 1:47:24 PM   
veji1

 

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that's why the Marianas could help : you would just cut him open with a 2 vectors approach to the southern PI, then you can faint etc, while for this battle he knew all along where you were going to come...

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RE: Hmmmm to good to be true? - 3/11/2010 1:50:15 PM   
Smeulders

 

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quote:

ORIGINAL: Heeward

What does your Pilot Reserve Pool and Training level look like (hot key 5). You need to grab every 80+ level pilot and get him into Trancom ASAP. These guys will increase your rate of trained pilots per month. (someone correct me here if I am wrong). For your squadrons conducting Training - make sure they have at least on 70+ skill pilot in them - results in faster skill gain. Check out the Pilot Management Addendum in the Manuals directory for more information.


I don't think there is any reason to do this as Allies, you've got more then enough pilots as it is, the bottleneck is getting them trained up on the map, for which 80+ exp pilots in the groups should help as well. (At least in theory, though I think I saw some tests that concluded they did not make that much difference)

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Post #: 1135
RE: .02 worth on the DEI - 3/11/2010 2:47:05 PM   
wpurdom

 

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I think this AAR shows that the DEI has to be fought like the Solomons IRL. Step by step, landings generally sustainable largely with LBA alone unless you have surprise. Generally no leapfrogging. Like Guadalcanal or Qball's invasion you may use CVs for the initial insertion if you can get surprise, but don't leave yourself in the Allied position at Guadalcana where you can't sustain your sea communications without CV support. Generally one probably should be very cautious about deploying CVs in the SOlomons or DEI.

AE's air war is very different from real life as described by Lundstrom (sic - it's Bergerud, not Lundstrom) in Fire in the Sky. It makes a better game - there are a bunch of factors that make the air war sustainability problem go away for the IJ player in 1943 and 1942.


< Message edited by wpurdom -- 3/11/2010 9:05:22 PM >

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Post #: 1136
RE: .02 worth on the DEI - 3/11/2010 2:55:40 PM   
Canoerebel


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quote:

ORIGINAL: wpurdom
...AE's air war is very different from real life as described by Lundstrom in Fire in the Sky. It makes a better game - there are a bunch of factors that make the air war sustainability problem go away for the IJ player in 1943 and 1942.


It makes for a better game if you're looking for non-historic balance. If you want something that resembles WWII - in particular the marked superiority of Allied pilots and aircraft by mid or late '43 - you're out of luck.

< Message edited by Canoerebel -- 3/11/2010 2:56:25 PM >

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Post #: 1137
RE: .02 worth on the DEI - 3/11/2010 3:11:26 PM   
PaxMondo


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quote:

ORIGINAL: Canoerebel

It makes for a better game if you're looking for non-historic balance. If you want something that resembles WWII - in particular the marked superiority of Allied pilots and aircraft by mid or late '43 - you're out of luck.

Don't overlook IRL that JAP had lost Coral Sea and Midway - your game did not. I do not think it a stretch at all to think that JAP is still holding her own in '43 without those losses.

Just my opinion though ....

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Post #: 1138
RE: .02 worth on the DEI - 3/11/2010 3:20:32 PM   
veji1

 

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Again, a game is about allowing the players to play out the historical situation with the benefice of hindsight, ie maximising their strengths and minimizing weaknesses. Having that in mind the new model allows the players to do that by investing massively in training if they want to . Where I would agree though is that it seems that the jap player can build way too many airframes, early on at least... a jap player should be able to gear up his industry to better what it was historically, but shouldn't be able to do something completely unrealistic : planes should be more expensive in HI but mainly factories should not be able to expand faster than a set rythm so that a player who has conquered the DEI can progressively ramp up building of airframes but cannot get to 300 zeros and 200 oscars a month in mid-42... 

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Post #: 1139
RE: .02 worth on the DEI - 3/11/2010 3:22:40 PM   
CapAndGown


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Canoerebel

It makes for a better game if you're looking for non-historic balance. If you want something that resembles WWII - in particular the marked superiority of Allied pilots and aircraft by mid or late '43 - you're out of luck.

Don't overlook IRL that JAP had lost Coral Sea and Midway - your game did not. I do not think it a stretch at all to think that JAP is still holding her own in '43 without those losses.

Just my opinion though ....


I agree. Indeed, I am not sure why so many AFB's want the Japanese to suffer from the exact same problems as the Japanese did historically. What is the point of a wargame if not to try to correct what you perceive to be your historical counterpart's mistakes? Should the Japanese not be allowed to accelerate CVs because until Midway they were still married to the concept of decisive battle with ships of the line? What if my perception is that this was a mistake and I want to change things to focus on CVs? Should I not be allowed to influence how the war is fought? Why a wargame at all then?

The whole point of the pilot system from the beginning has been to allow the Japanese player to alter the history of losing many trained pilots while burning up the newbies on pointless sweeping operations in the Solomons. The Henderson Field folks took this even further with the addition of the TRACOM stuff and pilot schools. The system is designed to reward the player for having an adequate training establishment, something the Japanese historically lacked because of their tendency to send out raw recruits.

(in reply to PaxMondo)
Post #: 1140
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