Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WitPTracker AE Release 1.9.2 Available!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: WitPTracker AE Release 1.9.2 Available! Page: <<   < prev  143 144 [145] 146 147   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WitPTracker AE Release 1.9.2 Available! - 4/30/2013 8:38:22 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Help! I got Tracker working some months ago, but forgot how. Below you can see the loading error I'm having, can anyone tell what I'm doing wrong?






Attachment (1)

_____________________________



(in reply to Crackaces)
Post #: 4321
RE: WitPTracker AE Release 1.9.2 Available! - 4/30/2013 8:47:46 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
I think you have an extra space after "Files" in Program Files.

(in reply to geofflambert)
Post #: 4322
RE: WitPTracker AE Release 1.9.2 Available! - 4/30/2013 9:15:27 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
I've gotten it to load now, but when I try to load the turn I get what you see below. "tracker test Jap" is the correct name for the save game, but I've only saved the first turn. I don't know where these June to August 42 turns are coming from. If I've got it pointed at the wrong save game, how do I correct that?





Attachment (1)

_____________________________



(in reply to floydg)
Post #: 4323
RE: WitPTracker AE Release 1.9.2 Available! - 4/30/2013 9:20:32 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Old database. Delete the database by deleting the trackerdb files (usually four of them).

(in reply to geofflambert)
Post #: 4324
RE: WitPTracker AE Release 1.9.2 Available! - 4/30/2013 9:50:43 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Thanks, I'll do that. Won't be able to get to it for some hours. Knowing me, I'll have more problems.

_____________________________



(in reply to floydg)
Post #: 4325
Tracker Supplies display accurate? - 5/3/2013 6:47:58 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Can somebody provide an answer as to why the 3 supply amounts are different? All are screenshots of the same day in both Tracker and in my game. I've been using the TotalSupplies column to keep track of how my supply situation is, but I notice that the amount is different both from the WITP Chart tab as well as the in-game information.

What gives?




Edit: for that matter, the numbers for Fuel are also off.

Resources and Oil differ by 1 from the in-game numbers...

Edit2: Ah, it looks like the in-game numbers mirror the base supply levels while Tracker includes TFs and fuel in tanks. I still don't understand the discrepancy on the Supply numbers though (the only thing that "matches" is the in-game display of base supply with the BSupply in the Global tab screenshot, which is only 20 off).

Attachment (1)

< Message edited by Lokasenna -- 5/3/2013 6:51:43 PM >

(in reply to geofflambert)
Post #: 4326
RE: Tracker Supplies display accurate? - 5/3/2013 7:23:14 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Total supply includes supply in LCUs and loaded on TFs.

Not sure why the base total is off by 20.

(in reply to Lokasenna)
Post #: 4327
RE: Tracker Supplies display accurate? - 5/3/2013 8:33:55 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Right, and all those on that screen add up (3104549 + 191088 + 231355 = 3526992). But what's up with the 3.291 million on the chart? Why is it different from that on the Global tab as well as from the in-game display?

It can't be Base + LCU, because according to tracker that's 3.295 million, not 3.291...unless there's some sort of queer error in there somewhere?

I just want to know which number to trust. I suspect the global number is pretty accurate, I just want to know why the others are different in case it isn't the accurate one.

(in reply to floydg)
Post #: 4328
RE: Tracker Supplies display accurate? - 5/4/2013 1:13:09 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: Lokasenna

Right, and all those on that screen add up (3104549 + 191088 + 231355 = 3526992). But what's up with the 3.291 million on the chart? Why is it different from that on the Global tab as well as from the in-game display?

It can't be Base + LCU, because according to tracker that's 3.295 million, not 3.291...unless there's some sort of queer error in there somewhere?

I just want to know which number to trust. I suspect the global number is pretty accurate, I just want to know why the others are different in case it isn't the accurate one.

I tried to make the chart similar to the in-game numbers. The global table is the most accurate and I believe our numbers are better than the in-game numbers (base+TF+lcu) I could check AKE's at port etc, but that would be minor. The only thing we can't see is the supply sloshing between bases during transfers. But I think that it ends up at a base at the end of the phase anyway.

I'll have another check, but there will always be discrepancies with calculated fields, because both the game and tracker handles it in different ways. [edit] I'll make it consistent in Tracker though...

< Message edited by n01487477 -- 5/4/2013 1:14:07 AM >


_____________________________


(in reply to Lokasenna)
Post #: 4329
RE: Tracker Supplies display accurate? - 5/15/2013 6:07:52 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Hi all,

Just thought I'd start using Tracker in my latest game. Being a technical nincompoop I've encountered an error early on and wondered if you could help?

I followed the instructions from the website and downloaded and installed Java and the C++redist.exe thingy but when I double click on the bat file I get the below




Attachment (1)

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to n01487477)
Post #: 4330
RE: Tracker Supplies display accurate? - 5/15/2013 6:18:34 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Hi guys,

Baffled. I clicked on the link on the tracker site to download the latest Java file. I did that and yet I can't find any Java JRE 32 bit has been installed

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Speedysteve)
Post #: 4331
RE: Tracker Supplies display accurate? - 5/15/2013 6:30:49 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Ok. Made some progress. Found the exe. Copied it to my Tracker folder. Now time for the next dumbass question:

How do I: "Solution 4. Change your witptracker.bat file to point to the 32 bit Java executable (you need the quotes because of the space) - this varies on different machines so you'll need to check the path: "?

If I right click on the bat file I see no option to do this.....

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Speedysteve)
Post #: 4332
RE: Tracker Supplies display accurate? - 5/15/2013 8:50:33 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Ok. Latest dumbass query on this error?




Attachment (1)

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Speedysteve)
Post #: 4333
RE: Tracker Supplies display accurate? - 5/15/2013 9:17:38 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Currently not compatible with Java 7. If you check back a few pages in the thread, there were instructions on how to load Java 6 also.

(in reply to Speedysteve)
Post #: 4334
RE: Tracker Supplies display accurate? - 5/15/2013 9:52:19 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Thanks. Installed jre6 and it works great.

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to floydg)
Post #: 4335
Daily supplies by region - 5/23/2013 4:22:42 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Where can I find figures for supplies produced daily for a given region?

There is Industry > Supply&Fuel > Supply Prod tab, but the figure there seems to be for regional LI and HI working at maximum capacity with adequate fuel and resources. There are several locations in China which often fail to produce supplies due to lack of fuel or resources ( Kunming, Chunking and Chengtu come to mind). Is there any way to track such figures in Tracker?

(in reply to Speedysteve)
Post #: 4336
RE: WitPTracker AE Release 1.9.2 Available! - 5/24/2013 3:19:31 AM   
Jim Stevens

 

Posts: 164
Joined: 3/25/2009
From: Woodstock, Georgia USA
Status: offline

quote:

ORIGINAL: floydg

Now that you've had a little time to enjoy the first AE patch, Damian and I are proud (relieved?) to annouce Release 1.0 of WitPTracker AE.

The web site to get it from is here: http://sites.google.com/site/witptracker. The documentation is quite sketchy right now, but we will flesh it out soon.

We adapted the "classic" WitPTracker to work with the AE save file format, added critical things that were new for AE, but we still have a long way to go.

If you have problems and/or suggestions, post them to this thread or send e-mail to witptracker@gmail.com.

Enjoy!

Floyd and Damian


Hello Floyd and Damian,

Thank you guys for all your time and efforts here. Good job.

My installation is throwing an error:


C:\Games\Matrix Games\WitPTracker>java -Xms384m -Xmx512m -jar "WitPTracker.jar"

WitP Tracker AE tables loaded in 15 seconds
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap spa
ce
at java.awt.image.DataBufferInt.<init>(Unknown Source)
at java.awt.image.Raster.createPackedRaster(Unknown Source)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknow
n Source)
at java.awt.image.BufferedImage.<init>(Unknown Source)
at witptracker.MapPanel$Map.<init>(MapPanel.java:428)
at witptracker.MapPanel.<init>(MapPanel.java:222)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:898)
at witptracker.GUIMain$5.run(GUIMain.java:1020)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

C:\Games\Matrix Games\WitPTracker>pause
Press any key to continue . . .

and then dies. I am running the campaign scenario with 'quiet China'. What other details can I provide that might help you tell me what the issue might be. It did run fine against the first save file generated.

(in reply to floydg)
Post #: 4337
RE: WitPTracker AE Release 1.9.2 Available! - 5/24/2013 3:34:16 AM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
Try changing the first line in the WitPTracker.bat to:

C:\Games\Matrix Games\WitPTracker>java -Xms384m -Xmx1024m -jar "WitPTracker.jar" nomap

The error message says out of heap space and I think that will correct it for some more turns.

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to Jim Stevens)
Post #: 4338
RE: WitPTracker AE Release 1.9.2 Available! - 5/24/2013 5:17:15 AM   
Jim Stevens

 

Posts: 164
Joined: 3/25/2009
From: Woodstock, Georgia USA
Status: offline
That got her running. If I run out of heap again, is there something else I can do?

Thanks.

(in reply to Cpt Sherwood)
Post #: 4339
RE: WitPTracker AE Release 1.9.2 Available! - 5/26/2013 1:14:20 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
I'm somewhat baffled over the maths behind engine production. In the example shown I'm producing 332 Ha-32 engines a month and using 234 a month yet the overall trend in pool numbers is falling? This is not an isolated case I've found that to get the engine pool to show a rising trend you need to produce at lease 1/3 more engines than are being used? I know there will be some variation in the pool depending upon which a/c are being produced for any given day but the trend should still be up if you produce more than you use.






Attachment (1)

(in reply to floydg)
Post #: 4340
RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 11:20:49 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Chris H

I'm somewhat baffled over the maths behind engine production. In the example shown I'm producing 332 Ha-32 engines a month and using 234 a month yet the overall trend in pool numbers is falling? This is not an isolated case I've found that to get the engine pool to show a rising trend you need to produce at lease 1/3 more engines than are being used? I know there will be some variation in the pool depending upon which a/c are being produced for any given day but the trend should still be up if you produce more than you use.

That would be because of the R&D bonus after 500 engines are in the pool ... I'd guess there has been a see-saw effect ?

_____________________________


(in reply to Chris21wen)
Post #: 4341
RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 11:21:07 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
quote:

ORIGINAL: Chris H

I'm somewhat baffled over the maths behind engine production. In the example shown I'm producing 332 Ha-32 engines a month and using 234 a month yet the overall trend in pool numbers is falling? This is not an isolated case I've found that to get the engine pool to show a rising trend you need to produce at lease 1/3 more engines than are being used? I know there will be some variation in the pool depending upon which a/c are being produced for any given day but the trend should still be up if you produce more than you use.



I don't think it is tracker, I think it's a game problem. I've done some calculations from within the game and they tally with what tracker is telling me but there is a problem somewhere.

The pic below shows the Ha-33 engine history over a 37 day perid. During the whole of this perid I was producing 100 and using 90 except for a 15 day period between 580-595 when usage was 150. The pool during this time has fallen by 90 over the 37 day period. Yes I expect it to fall 580-595 but not before and not after these turns. Any suggestions in what I might be missing? Is it a bug?

I better add no damage or supply problems at the base, no HI problems and I was not building any engine factories.





Attachment (1)

(in reply to Chris21wen)
Post #: 4342
RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 11:25:24 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Chris H

I'm somewhat baffled over the maths behind engine production. In the example shown I'm producing 332 Ha-32 engines a month and using 234 a month yet the overall trend in pool numbers is falling? This is not an isolated case I've found that to get the engine pool to show a rising trend you need to produce at lease 1/3 more engines than are being used? I know there will be some variation in the pool depending upon which a/c are being produced for any given day but the trend should still be up if you produce more than you use.

That would be because of the R&D bonus after 500 engines are in the pool ... I'd guess there has been a see-saw effect ?



Possible it might be something to do with it but why, apart from the research bonus, I thought engines were not used in R&D aircraft.

(in reply to n01487477)
Post #: 4343
RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 11:42:40 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Chris H

quote:

ORIGINAL: Chris H

I'm somewhat baffled over the maths behind engine production. In the example shown I'm producing 332 Ha-32 engines a month and using 234 a month yet the overall trend in pool numbers is falling? This is not an isolated case I've found that to get the engine pool to show a rising trend you need to produce at lease 1/3 more engines than are being used? I know there will be some variation in the pool depending upon which a/c are being produced for any given day but the trend should still be up if you produce more than you use.



I don't think it is tracker, I think it's a game problem. I've done some calculations from within the game and they tally with what tracker is telling me but there is a problem somewhere.

The pic below shows the Ha-33 engine history over a 37 day perid. During the whole of this perid I was producing 100 and using 90 except for a 15 day period between 580-595 when usage was 150. The pool during this time has fallen by 90 over the 37 day period. Yes I expect it to fall 580-595 but not before and not after these turns. Any suggestions in what I might be missing? Is it a bug?

I better add no damage or supply problems at the base, no HI problems and I was not building any engine factories.

I'd need to see a full listing of your R&D for planes using this engine during this time to see if there is a problem...

From my Econ101 doc ...

Also, when the engine bonus kicks in over the 500 engine threshold, for every point of bonus research achieved each turn, that number of engines is deducted from the pool. This is above the nominal research rate.

E.g. So below 500 the research for a plane at 120(0) R&D = 4, no engines used.
Above the 500 the research for the plane at 120(0) R&D = 8, 4 engines used.

_____________________________


(in reply to Chris21wen)
Post #: 4344
RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 12:57:06 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: n01487477


I'd need to see a full listing of your R&D for planes using this engine during this time to see if there is a problem...

From my Econ101 doc ...

Also, when the engine bonus kicks in over the 500 engine threshold, for every point of bonus research achieved each turn, that number of engines is deducted from the pool. This is above the nominal research rate.

E.g. So below 500 the research for a plane at 120(0) R&D = 4, no engines used.
Above the 500 the research for the plane at 120(0) R&D = 8, 4 engines used.


Missed that and it would explain what's happening. From turn 599 I've had 4 points of research to the D4Y3 per turn and if I've now got it right I'm using an extra 2 engines per turn.

Thanks

(in reply to n01487477)
Post #: 4345
RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 1:31:49 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: n01487477

I'd need to see a full listing of your R&D for planes using this engine during this time to see if there is a problem...

From my Econ101 doc ...

Also, when the engine bonus kicks in over the 500 engine threshold, for every point of bonus research achieved each turn, that number of engines is deducted from the pool. This is above the nominal research rate.

E.g. So below 500 the research for a plane at 120(0) R&D = 4, no engines used.
Above the 500 the research for the plane at 120(0) R&D = 8, 4 engines used.


For info only my currently research of a/c using the Ha-32 is 150 so that's 5 a day, 150 a month. No wonder I was struggling with the maths. And I was thinking that the engine research bonus was free, I think i'll go and .

(in reply to n01487477)
Post #: 4346
RE: WitPTracker AE Release 1.9.2 Available! - 5/29/2013 6:15:23 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Once again.

Where can I find figures for supplies produced daily for a given region?

There is Industry > Supply&Fuel > Supply Prod tab, but the figure there seems to be for regional LI and HI working at maximum capacity with adequate fuel and resources. There are several locations in China which often fail to produce supplies due to lack of fuel or resources ( Kunming, Chunking and Chengtu come to mind). Is there a way to track such figures in Tracker?

(in reply to Chris21wen)
Post #: 4347
RE: WitPTracker AE Release 1.9.2 Available! - 5/29/2013 8:51:49 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Hi all,

Any ideas on this one:

Tracker has been loading up fine and for some reason the past 5 turns it's NOT loading up Intel data. The save game folder and files haven't changed and it loads up the other data for each turn - for example Alert screen ,air losses etc but NOT intel anymore




Attachment (1)

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Yaab)
Post #: 4348
RE: WitPTracker AE Release 1.9.2 Available! - 5/30/2013 12:20:30 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Send me the asigint.txt file to witptracker @ gmail.com.

(in reply to Speedysteve)
Post #: 4349
RE: WitPTracker AE Release 1.9.2 Available! - 5/30/2013 12:48:46 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: Yaab

Once again.

Where can I find figures for supplies produced daily for a given region?

There is Industry > Supply&Fuel > Supply Prod tab, but the figure there seems to be for regional LI and HI working at maximum capacity with adequate fuel and resources. There are several locations in China which often fail to produce supplies due to lack of fuel or resources ( Kunming, Chunking and Chengtu come to mind). Is there a way to track such figures in Tracker?

I'll have to check this again for 1.91, but in my version I have applied this condition.

_____________________________


(in reply to Yaab)
Post #: 4350
Page:   <<   < prev  143 144 [145] 146 147   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: WitPTracker AE Release 1.9.2 Available! Page: <<   < prev  143 144 [145] 146 147   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953