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RE: WitPTracker AE Release 1.0

 
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RE: WitPTracker AE Release 1.0 - 9/13/2009 8:14:57 AM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
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Found another small issue with the devices tab. When displaying the current device usage, It will not display all instances of a device in a LCU, if those devices are split over several slots.

For example : 43rd Cavalry Regiment (British Armor) has Improvised AFV (lgt) in 4 slots, with one slot a TOE of 4 and 3 a TOE of 16. In the current device usage, it has a one line listing, with a TOE of 4.

(in reply to Nomad)
Post #: 91
RE: WitPTracker AE Release 1.0 - 9/13/2009 11:59:52 AM   
agranel

 

Posts: 4
Joined: 9/13/2009
From: Barcelona, Spain.
Status: offline
First of all, many thanks for your effort guys. This is the error i'm getting, the same as Miller41, but i'm running a 32 bits VISTA laptop. Thanks again.

Dir=[d:\Matrix Games\War in the Pacific Admiral's Edition]
GameType=[0]
Side=[1]
Password=[******]
SaveFile=[wpae011.pws]
SaveMode=[1]









Attachment (1)

(in reply to floydg)
Post #: 92
RE: WitPTracker AE Release 1.0 - 9/13/2009 12:04:17 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: agranel

As I said to Miller (and it fixed his issue) this is a side-by-side problem most likely fixed with the vcredist_IA64.exe or vcredist_x64.exe hotfix from microsoft ...

--Damian--




< Message edited by n01487477 -- 9/13/2009 12:05:33 PM >


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Post #: 93
RE: WitPTracker AE Release 1.0 - 9/13/2009 12:18:25 PM   
Historiker


Posts: 4742
Joined: 7/4/2007
From: Deutschland
Status: offline
The tracker identifies my PBEM game as game vs. the AI - and consequently doesn't work as the properties say its a PBEM

_____________________________

Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson

(in reply to n01487477)
Post #: 94
RE: WitPTracker AE Release 1.0 - 9/13/2009 12:25:05 PM   
n01487477


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I just sent Floyd an email about this too ... the issue is that if you do a save during the orders phase, the save doesn't have the PBEM bit set. If you use the file after the end of turn, the PBEM bit is set.

So for now set the gameType to AI or [0], when using the save after the combat resolution (orders phase). Or [1] if you are going to load the Endturn save.

Hope this makes sense.

--Damian--

< Message edited by n01487477 -- 9/13/2009 12:26:36 PM >

(in reply to Historiker)
Post #: 95
RE: WitPTracker AE Release 1.0 - 9/13/2009 12:37:25 PM   
Historiker


Posts: 4742
Joined: 7/4/2007
From: Deutschland
Status: offline
when I play the Japs, the tracker can read the file I send to the allied player?
Or do I have to read the file before I start the replay?


_____________________________

Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson

(in reply to n01487477)
Post #: 96
RE: WitPTracker AE Release 1.0 - 9/13/2009 12:44:30 PM   
n01487477


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Historiker,
IF it were me (JFB), I like looking at the data straight after the combat resolution, so save after this and load it with the properties set to AI game. Make sure to delete the trackerdb*. files before you load the first save.

--Damian--

(in reply to Historiker)
Post #: 97
RE: WitPTracker AE Release 1.0 - 9/13/2009 1:38:06 PM   
agranel

 

Posts: 4
Joined: 9/13/2009
From: Barcelona, Spain.
Status: offline
Thanks for your quick answer. The problem is I cannot install those hotfixes, because it says they're not compatible with my processor type. I use a Windows VISTA Home Premium 32 bits OS on my laptop, not 64. Maybe this is the reason it doesn't work.

Oh well, thanks anyway Damian. I'll keep trying.

Best regards and excuse my bad english, please.

Pedro

(in reply to n01487477)
Post #: 98
RE: WitPTracker AE Release 1.0 - 9/13/2009 1:42:03 PM   
TheTomDude


Posts: 372
Joined: 3/3/2006
From: Switzerland
Status: offline

quote:

ORIGINAL: agranel

Thanks for your quick answer. The problem is I cannot install those hotfixes, because it says they're not compatible with my processor type. I use a Windows VISTA Home Premium 32 bits OS on my laptop, not 64. Maybe this is the reason it doesn't work.

Oh well, thanks anyway Damian. I'll keep trying.

Best regards and excuse my bad english, please.

Pedro



I have the same error message and I have 32bit XP.

(in reply to agranel)
Post #: 99
RE: WitPTracker AE Release 1.0 - 9/13/2009 1:45:43 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: TheTomDude


quote:

ORIGINAL: agranel

Thanks for your quick answer. The problem is I cannot install those hotfixes, because it says they're not compatible with my processor type. I use a Windows VISTA Home Premium 32 bits OS on my laptop, not 64. Maybe this is the reason it doesn't work.

Oh well, thanks anyway Damian. I'll keep trying.

Best regards and excuse my bad english, please.

Pedro



I have the same error message and I have 32bit XP.

Sorry guys, use the 32bit exe this one on the same page ... vcredist_x86.exe

--Damian--

(in reply to TheTomDude)
Post #: 100
RE: WitPTracker AE Release 1.0 - 9/13/2009 2:04:47 PM   
TheTomDude


Posts: 372
Joined: 3/3/2006
From: Switzerland
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: TheTomDude


quote:

ORIGINAL: agranel

Thanks for your quick answer. The problem is I cannot install those hotfixes, because it says they're not compatible with my processor type. I use a Windows VISTA Home Premium 32 bits OS on my laptop, not 64. Maybe this is the reason it doesn't work.

Oh well, thanks anyway Damian. I'll keep trying.

Best regards and excuse my bad english, please.

Pedro



I have the same error message and I have 32bit XP.

Sorry guys, use the 32bit exe this one on the same page ... vcredist_x86.exe

--Damian--


Thanks Damian. I tried the vcredist_x86.exe 2005 and 2008. Nothing changed. Still the same error message. Something with the pwsdll.dll .
(It's german but I think you can see the necessary)




Attachment (1)

(in reply to n01487477)
Post #: 101
RE: WitPTracker AE Release 1.0 - 9/13/2009 2:30:45 PM   
n01487477


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Joined: 2/21/2006
Status: offline
Tom,
this is what is installed on my machine ... I think I started not with the Service Pack, but the redistributable and then patched ... like you I've got both. Maybe make sure it is all installed, if not uninstall and try again.

Make sure to delete the trackerdb*. files each time you try.

Microshaft, works first time every time




Attachment (1)

(in reply to TheTomDude)
Post #: 102
RE: WitPTracker AE Release 1.0 - 9/13/2009 3:06:11 PM   
TheTomDude


Posts: 372
Joined: 3/3/2006
From: Switzerland
Status: offline

quote:

ORIGINAL: n01487477

Tom,
this is what is installed on my machine ... I think I started not with the Service Pack, but the redistributable and then patched ... like you I've got both. Maybe make sure it is all installed, if not uninstall and try again.

Make sure to delete the trackerdb*. files each time you try.

Microshaft, works first time every time





Deleted the installed files and re-installed with updates. Works now. Many thanks Damian . It is now initializing the DB but I now get the error message others have as well. I will wait for Floyds update.




Attachment (1)

(in reply to n01487477)
Post #: 103
RE: WitPTracker AE Release 1.0 - 9/13/2009 3:14:22 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Cool Tom,
I know Floyd has fixed that, it deals with TF assigned names being too long (25 characters) or strange characters in the name. Floyd will release that hopefully soon, with a fix for the summary AK/AP ships which weren't dealt with and an extra filter (AP/AK) for the ship screen.

--Damian--

(in reply to TheTomDude)
Post #: 104
RE: WitPTracker AE Release 1.0 - 9/13/2009 3:33:59 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Good news I hope,
64 bit users can now use Tracker according to Bliztk (see the other thread) http://www.matrixgames.com/forums/fb.asp?m=2238254

--Damian--

(in reply to n01487477)
Post #: 105
RE: WitPTracker AE Release 1.0 - 9/13/2009 3:40:44 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Smeulders

Found another small issue with the devices tab. When displaying the current device usage, It will not display all instances of a device in a LCU, if those devices are split over several slots.

For example : 43rd Cavalry Regiment (British Armor) has Improvised AFV (lgt) in 4 slots, with one slot a TOE of 4 and 3 a TOE of 16. In the current device usage, it has a one line listing, with a TOE of 4.


Ugh! This was an interesting issue, but I think I fixed it (and hopefully didn't break anything in the process)...

(in reply to Smeulders)
Post #: 106
RE: WitPTracker AE Release 1.0 - 9/13/2009 4:14:02 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: Smeulders

Found another small issue with the devices tab. When displaying the current device usage, It will not display all instances of a device in a LCU, if those devices are split over several slots.

For example : 43rd Cavalry Regiment (British Armor) has Improvised AFV (lgt) in 4 slots, with one slot a TOE of 4 and 3 a TOE of 16. In the current device usage, it has a one line listing, with a TOE of 4.


Ugh! This was an interesting issue, but I think I fixed it (and hopefully didn't break anything in the process)...


So are you guys holding a competition with the AE team to see who give the best support, cause you're all working pretty hard to make good things better fast. Thanks

(in reply to floydg)
Post #: 107
RE: WitPTracker AE Release 1.0 - 9/13/2009 9:38:06 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Smeulders


quote:

ORIGINAL: floydg


quote:

ORIGINAL: Smeulders

Found another small issue with the devices tab. When displaying the current device usage, It will not display all instances of a device in a LCU, if those devices are split over several slots.

For example : 43rd Cavalry Regiment (British Armor) has Improvised AFV (lgt) in 4 slots, with one slot a TOE of 4 and 3 a TOE of 16. In the current device usage, it has a one line listing, with a TOE of 4.


Ugh! This was an interesting issue, but I think I fixed it (and hopefully didn't break anything in the process)...


So are you guys holding a competition with the AE team to see who give the best support, cause you're all working pretty hard to make good things better fast. Thanks


The AE team has a harder task (more complicated code and more complainers... )

Damian may have found the key to the AI vs. PBEM issue. I'm debugging now while I watch the Giants vs. Redskins...

(in reply to Smeulders)
Post #: 108
RE: WitPTracker AE Release 1.0 - 9/13/2009 10:34:29 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
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quote:

I'm debugging now while I watch the Giants vs. Redskins...


I'm drinking some beers for you so you should be feeling pretty good by the end of the game.

(in reply to floydg)
Post #: 109
RE: WitPTracker AE Release 1.0 - 9/13/2009 10:39:37 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: ny59giants

quote:

I'm debugging now while I watch the Giants vs. Redskins...


I'm drinking some beers for you so you should be feeling pretty good by the end of the game.




One word: Osi!!!

(in reply to ny59giants)
Post #: 110
WitPTracker AE Release 1.0.1 - 9/13/2009 10:50:15 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Attention WitPTracker Fans and potential WitPTracker Fans...

Damian and I have worked on almost all of the top issues preventing people from getting this program going. Release 1.0.1 is now available.

New Features:
  • New class filter options for AP and AK in the Ships panel.
  • Base-to-Region mapping from Nomad (in region-mappings folder).

    Bugs Fixed:
  • LCU panel and LCU Production panel issues with an invalid device
  • Pilots with more than 127 missions are set to 127 missions (a more complete fix is needed)
  • Aircraft issues with an invalid device
  • Naval summary class info should now include all ship classes
  • LCUs with multiple of the same device had issues in the device usage window
  • Fuel spoilage formula was wrong
  • PBEM and vs. AI settings issue

    Known Issues:
  • Issues around getting this to work with 64-bit Windows in PBEM mode

    The distribution is available from the "regular" place: http://sites.google.com/site/witptracker

    We hope you enjoy it!

    Floyd and Damian

    (in reply to floydg)
  • Post #: 111
    RE: WitPTracker AE Release 1.0.1 - 9/13/2009 11:14:07 PM   
    stuman


    Posts: 3907
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    From: Elvis' Hometown
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    Yep, couldn't load it yesterday, but it works just fine now after the new rlease. Thanks guys !

    _____________________________

    " Gentlemen, you can't fight in here! This is the War Room. " President Muffley


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    Post #: 112
    RE: WitPTracker AE Release 1.0.1 - 9/13/2009 11:43:14 PM   
    beppi

     

    Posts: 382
    Joined: 3/11/2004
    From: Austria
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    new release works fine with my vista 64 against AI, fine work !

    (in reply to stuman)
    Post #: 113
    RE: WitPTracker AE Release 1.0.1 - 9/13/2009 11:51:17 PM   
    Nomad


    Posts: 5905
    Joined: 9/5/2001
    From: West Yellowstone, Montana
    Status: offline
    A couple of errors for you to work on.

    1. If you go to the ships data set, status all, class AP - the only ships displayed are xAPs.

    2. The ordering is wrong in some cases. Looks like spaces are being ignored:

    3. It looks like you are not showing upgrades for AP/AK type ships but they have some.






    Attachment (1)

    < Message edited by Nomad -- 9/14/2009 12:53:29 AM >


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    Post #: 114
    RE: WitPTracker AE Release 1.0.1 - 9/13/2009 11:59:03 PM   
    TheTomDude


    Posts: 372
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    Great. Works for me now. Many thanks guys.

    (in reply to stuman)
    Post #: 115
    RE: WitPTracker AE Release 1.0.1 - 9/14/2009 12:39:22 AM   
    P.Hausser


    Posts: 416
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    It works perfect, GOOD WORK !

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    Post #: 116
    RE: WitPTracker AE Release 1.0.1 - 9/14/2009 12:46:39 AM   
    Nomad


    Posts: 5905
    Joined: 9/5/2001
    From: West Yellowstone, Montana
    Status: offline
    More requests.
    1. Could you see about showing the ship class Bind Value?
    2. For xAP, AP, and APA show the troop and cargo capacities?

    3. Will it be possible to show conversion paths?

    < Message edited by Nomad -- 9/14/2009 12:54:00 AM >


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    Post #: 117
    RE: WitPTracker AE Release 1.0.1 - 9/14/2009 12:52:55 AM   
    floydg

     

    Posts: 2052
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    From: Middletown, NJ
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    quote:

    ORIGINAL: Nomad

    A couple of errors for you to work on.

    1. If you go to the ships data set, status all, class AP - the only ships displayed are xAPs.

    2. The ordering is wrong in some cases. Looks like spaces are being ignored:



    For item 1, it was a small problem - and it'll be fixed in the next release.
    For item 2, the screen is initially sorted by ship ID (which is not shown). Try to manually sort by clicking a column header and it should work fine.

    (in reply to Nomad)
    Post #: 118
    RE: WitPTracker AE Release 1.0.1 - 9/14/2009 12:54:12 AM   
    Nomad


    Posts: 5905
    Joined: 9/5/2001
    From: West Yellowstone, Montana
    Status: offline
    If you notice Floyd, in the picture the list is sorted on name, not ID.

    _____________________________


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    Post #: 119
    RE: WitPTracker AE Release 1.0.1 - 9/14/2009 12:56:44 AM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline
    quote:

    ORIGINAL: Nomad

    More requests.
    1. Could you see about showing the ship class Bind Value?
    2. For xAP, AP, and APA show the troop and cargo capacities?
    3. Will it be possible to show conversion paths?


    I'm sure we can possibly do that for you Nomad, the plan was to get it released and then start work on some of the finer details, it is like everything - a work in progress ... keep the suggestions coming

    (in reply to Nomad)
    Post #: 120
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