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RE: Feature request - 6/28/2010 4:27:37 AM   
Lifer

 

Posts: 384
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From: Caprica
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Excellent.  Next release?

Thanks

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Post #: 1531
RE: Feature request - 6/28/2010 6:48:46 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Hey guys I hope you can help me on this.

I tried to use tracker for a new game vs. the AI (2day turns, so it should be order entry phase of turn 5 now) and ran into a strange problem:
Even after I deleted the complete folder and unzipped tracker to get a plain new version I get the error message:
"turn 5 is already loaded"

Turn 5 of the new game is the first one I am trying to load. Save slot is the same as my old game was before.

When I check the current turns in tracker it shows the first turn I loaded of my old game. Is there some data file not located in the
tracker folder that I need to delete?

Thanks!

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Post #: 1532
RE: Feature request - 6/28/2010 7:26:36 AM   
n01487477


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Joined: 2/21/2006
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quote:

ORIGINAL: LoBaron

Hey guys I hope you can help me on this.

I tried to use tracker for a new game vs. the AI (2day turns, so it should be order entry phase of turn 5 now) and ran into a strange problem:
Even after I deleted the complete folder and unzipped tracker to get a plain new version I get the error message:
"turn 5 is already loaded"

Turn 5 of the new game is the first one I am trying to load. Save slot is the same as my old game was before.

When I check the current turns in tracker it shows the first turn I loaded of my old game. Is there some data file not located in the
tracker folder that I need to delete?

Thanks!

I think you'd better double check what you're doing, are you using a shortcut to the batch file? I'd try again ... BTW the DB can be deleted by deleting all the trackerdb*. files.

< Message edited by n01487477 -- 6/28/2010 7:28:13 AM >


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Post #: 1533
RE: Feature request - 6/28/2010 7:28:39 AM   
n01487477


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quote:

ORIGINAL: Lifer

Excellent.  Next release?

Thanks

Yeah we've been a while since last release, but Floyd and I are doing bits and pieces. So when we get close I'm sure we'll let you know.

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Post #: 1534
RE: Feature request - 6/28/2010 7:30:40 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
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Thanks Damian, will do after work.

I have my doubts though, because as I said I deleted the whole witp tracker folder and extracted the recent version to
have a clean one. I´m using a shortcut for the savegame folder but tracker is located directly on the desktop.

Deleting the tracker.db files was my first try. Did not work either. I wonder if there is still some other file hidden somewhere...

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Post #: 1535
Ship Speeds in Tracker - 6/28/2010 8:24:15 AM   
davidjruss


Posts: 235
Joined: 5/25/2002
From: Derby, England
Status: offline
Damian,

When opening up Task Forces in Tracker which then shows details of each vessel in the TF , I notice that the speed column in every case shows 0 (zero) as the speed of the ship. Is this a limitation of Tracker ? If the speed of the ships is always going to be shown as 0 then is the speed column superfluous to requirements ?

DavidR

(in reply to LoBaron)
Post #: 1536
RE: Ship Speeds in Tracker - 6/28/2010 10:06:44 AM   
n01487477


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quote:

ORIGINAL: DavidR

Damian,

When opening up Task Forces in Tracker which then shows details of each vessel in the TF , I notice that the speed column in every case shows 0 (zero) as the speed of the ship. Is this a limitation of Tracker ? If the speed of the ships is always going to be shown as 0 then is the speed column superfluous to requirements ?

DavidR

David,
we've had problems with that in the past, due to the speed no being written correctly to the save file. I'll have another look, there is a way to get around it but low priority right now.
Thanks for the feedback/bug report


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Post #: 1537
RE: Ship Speeds in Tracker - 6/28/2010 11:57:00 AM   
BigBadWolf


Posts: 584
Joined: 8/8/2007
From: Serbia
Status: offline
What is a typical memory usage for tracker? I started having some weird problems memory wise...

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Post #: 1538
RE: Ship Speeds in Tracker - 6/28/2010 12:24:33 PM   
n01487477


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Joined: 2/21/2006
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quote:

ORIGINAL: BigBadWolf

What is a typical memory usage for tracker? I started having some weird problems memory wise...

What are your settings at present?
I'm using:-
java -Xms640m -Xmx640m -jar "WitPTracker.jar" 
pause

and got about 200 turns loaded.

Floyd and I are working on some solutions... testing etc. And disabling the map will make life a bit better too.

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Post #: 1539
RE: Ship Speeds in Tracker - 6/28/2010 12:38:51 PM   
BigBadWolf


Posts: 584
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From: Serbia
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It says Xms384m Xmx512m. Since I'm rather illiterate regarding Java, how can I fix that?

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Post #: 1540
RE: Ship Speeds in Tracker - 6/28/2010 12:44:09 PM   
BigBadWolf


Posts: 584
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From: Serbia
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OK, found it, in .bat file, right? I substituted with your values, but still no luck.

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Post #: 1541
RE: Ship Speeds in Tracker - 6/28/2010 12:46:20 PM   
n01487477


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Joined: 2/21/2006
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quote:

ORIGINAL: BigBadWolf

It says Xms384m Xmx512m. Since I'm rather illiterate regarding Java, how can I fix that?

It's in the witptracker.bat file... right click and edit the file... change the numbers - don't go too high otherwise you'll probably get a storage space error message. You should increase by multiples of 128..so 384,512,640 etc.

-Xms initial java heap size
-Xmx maximum java heap size

Use my settings and see if it makes a difference...

Cheers


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Post #: 1542
RE: Ship Speeds in Tracker - 6/28/2010 12:46:56 PM   
n01487477


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quote:

ORIGINAL: BigBadWolf

OK, found it, in .bat file, right? I substituted with your values, but still no luck.

So what is the error message?

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Post #: 1543
RE: Ship Speeds in Tracker - 6/28/2010 1:14:40 PM   
BigBadWolf


Posts: 584
Joined: 8/8/2007
From: Serbia
Status: offline
No error, it just takes forever to load, or it just stalls. The funny thing is that I used to run it on this computer without any problems, with 100+ turns loaded. Now I can't even get it to start. Could it be my memory failing?

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Post #: 1544
RE: Ship Speeds in Tracker - 6/28/2010 1:32:09 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: BigBadWolf

No error, it just takes forever to load, or it just stalls. The funny thing is that I used to run it on this computer without any problems, with 100+ turns loaded. Now I can't even get it to start. Could it be my memory failing?

Try a new tracker install and load a turn ... see if it works. I doubt your memory is failing, what I think more possible is that resident programs loaded at startup might be taking some of it... use msconfig from run command and see what's happening.

Sorry I can't be of more help. Java can be a pain sometimes.

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Post #: 1545
RE: Ship Speeds in Tracker - 6/28/2010 1:57:36 PM   
BigBadWolf


Posts: 584
Joined: 8/8/2007
From: Serbia
Status: offline
I reverted to 1.2, works just fine :)

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Post #: 1546
RE: Ship Speeds in Tracker - 6/28/2010 2:35:20 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: BigBadWolf

I reverted to 1.2, works just fine :)


Has to be something to do with your memory and the loading of the map. How much memory do you have on the PC?

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Post #: 1547
RE: Ship Speeds in Tracker - 6/28/2010 3:48:57 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Floydg,

I'm having similar probelm as BBW.  I've added about 80 turns.  Here's the weird part.

I do a clean install, start adding turns, I can add 100 turns (all I have now in this game). 
I do a clean install, add 50 turns.  Close.  Re-start.  Try to add more turns.  Won't add any.  There are error messages, and i will try to grab next time I do this.  My current work around is to "re-do" tracker every 20 turns.  Real pain, but I NEED the data!!!  However, it does take a long time to add in +100 turns.

Really weird.

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Pax

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Post #: 1548
RE: Ship Speeds in Tracker - 6/28/2010 3:58:05 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: PaxMondo

Floydg,

I'm having similar probelm as BBW.  I've added about 80 turns.  Here's the weird part.

I do a clean install, start adding turns, I can add 100 turns (all I have now in this game). 
I do a clean install, add 50 turns.  Close.  Re-start.  Try to add more turns.  Won't add any.  There are error messages, and i will try to grab next time I do this.  My current work around is to "re-do" tracker every 20 turns.  Real pain, but I NEED the data!!!  However, it does take a long time to add in +100 turns.

Really weird.


yeah, I'd need to see the error messages.

(in reply to PaxMondo)
Post #: 1549
RE: Ship Speeds in Tracker - 6/28/2010 6:26:00 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
I have 126 turns loaded on my longest game and have no real problems. It takes about 120 seconds to load but that is fine. I am using -Xms384m -Xmx512m for memory switches.

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Post #: 1550
RE: Feature request - 6/29/2010 5:45:39 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Damian, thanks for your response.

One should exchange a 1 with a 0 and be happy with the result. Sorry for bothering, I guess this "issue" has been identified and is located between
the chair and the screen...

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Post #: 1551
RE: Feature request - 6/29/2010 3:09:03 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: LoBaron

Damian, thanks for your response.

One should exchange a 1 with a 0 and be happy with the result. Sorry for bothering, I guess this "issue" has been identified and is located between
the chair and the screen...


Easy fix...

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Post #: 1552
RE: Ship Speeds in Tracker - 6/29/2010 4:22:34 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: PaxMondo

Floydg,

I'm having similar probelm as BBW.  I've added about 80 turns.  Here's the weird part.

I do a clean install, start adding turns, I can add 100 turns (all I have now in this game). 
I do a clean install, add 50 turns.  Close.  Re-start.  Try to add more turns.  Won't add any.  There are error messages, and i will try to grab next time I do this.  My current work around is to "re-do" tracker every 20 turns.  Real pain, but I NEED the data!!!  However, it does take a long time to add in +100 turns.

Really weird.


yeah, I'd need to see the error messages.


As requested. Appreciate and insight or help. Great tool. THANKS!!!






Attachment (1)

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Pax

(in reply to floydg)
Post #: 1553
RE: Ship Speeds in Tracker - 6/29/2010 6:17:33 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: floydg


quote:

ORIGINAL: PaxMondo

Floydg,

I'm having similar probelm as BBW.  I've added about 80 turns.  Here's the weird part.

I do a clean install, start adding turns, I can add 100 turns (all I have now in this game). 
I do a clean install, add 50 turns.  Close.  Re-start.  Try to add more turns.  Won't add any.  There are error messages, and i will try to grab next time I do this.  My current work around is to "re-do" tracker every 20 turns.  Real pain, but I NEED the data!!!  However, it does take a long time to add in +100 turns.

Really weird.


yeah, I'd need to see the error messages.


As requested. Appreciate and insight or help. Great tool. THANKS!!!







Looks to me like your PC ran out of memory. I don't think changing the command line to allocate more memory would help, since I think it can't get even what you asked for.

Floyd

(in reply to PaxMondo)
Post #: 1554
RE: Ship Speeds in Tracker - 6/29/2010 9:17:26 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
PaxMondo, could you do a dxdiag, save as text file and post it here?

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Post #: 1555
RE: Ship Speeds in Tracker - 6/30/2010 1:51:30 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Nomad

PaxMondo, could you do a dxdiag, save as text file and post it here?

Here you go.






Attachment (1)

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Pax

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Post #: 1556
RE: Ship Speeds in Tracker - 6/30/2010 2:50:38 AM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
Status: offline
I just noticed some thing that left me wondering. When comparing daily air losses from intel screen in game vs those in the VP section of tracker there is a markedly difference in lost enemy aircrafts. Own are the same.

I wonder why? how does tracker generate its numbers?
Do tracker use numbers less influenced by FoW or whats up?

Now that we are at it the sunken ship section is very diffent too. I only show 2 own ships sunk while in fact many more has been sunk and even admitted.
What gives?

Kind regards,

Rasmus

(in reply to PaxMondo)
Post #: 1557
RE: Feature request - 6/30/2010 2:58:09 AM   
dukewacoan

 

Posts: 150
Joined: 6/7/2010
Status: offline
My Tracker seems to be working, but I am getting a lot of JAVA dialogue in the CMD prompt window. Here it is - I am running on a MacBook Pro using Bootcamp. Please let me know if I am doing something wrong.


C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.5.
1>java -Xms384m -Xmx512m -jar "WitPTracker.jar"
WitP Tracker AE tables loaded in 7 seconds
Exception in thread "AWT-EventQueue-0" java.lang.UnsatisfiedLinkError: C:\Matrix
Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.5.1\pwsdll.
dll: Can't load IA 32-bit .dll on a AMD 64-bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at JNIpws.JNIpws.<clinit>(JNIpws.java:19)
at witptracker.SaveFileReader.ReadScenarioTurnNumber(SaveFileReader.java
:327)
at witptracker.GUIMain.ReadNewTurn(GUIMain.java:141)
at witptracker.GUIMain.actionPerformed(GUIMain.java:505)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.5.
1>pause
Press any key to continue . . .

(in reply to Lifer)
Post #: 1558
RE: Ship Speeds in Tracker - 6/30/2010 2:58:23 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Walloc

I just noticed some thing that left me wondering. When comparing daily air losses from intel screen in game vs those in the VP section of tracker there is a markedly difference in lost enemy aircrafts. Own are the same.

I wonder why? how does tracker generate its numbers?
Do tracker use numbers less influenced by FoW or whats up?


There is some FoW involved here. We haven't been able to determine how the game itself fiddles with the counts, but the totals should be the same.

quote:



Now that we are at it the sunken ship section is very diffent too. I only show 2 own ships sunk while in fact many more has been sunk and even admitted.
What gives?

Kind regards,

Rasmus


That isn't right - your side's ships should all be reported. I've seen cases where you need to choose some of the filter menus a few times before the table updates properly. If that's not it, send me a save and I'll take a look.

Floyd

(in reply to Walloc)
Post #: 1559
RE: Ship Speeds in Tracker - 6/30/2010 3:13:46 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
PaxMondo, I see no reason there why you might run out of memory. It is strange.

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Post #: 1560
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