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RE: WitPTracker AE Release 1.0

 
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RE: WitPTracker AE Release 1.0 - 4/22/2011 6:46:24 AM   
Micke II


Posts: 218
Joined: 9/15/2007
From: Paris France
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quote:

ORIGINAL: n01487477

quote:

ORIGINAL: Micke II

I use WitPTracker every day and I appreciate very much the new developments since the first version.

I have a question: would it be possible to add a new development to follow the career of a specific ship or TF: track on the map of the path followed by the ship or TF, performance of the ship in battle with its palmares and specifically for the submarines ?
I don't know if it's feasible or not but it will be certainly helpful and add a new pigment to this great game.

Hi Micke - we keep a record of TF movements but they haven't been implemented on the map like WitpStaff used to be able to handle. The problem is that once disbanded and reformed it becomes complicated. IIRC we do keep ship location data but I'll have to double check that. Let me see how much time and effort this would need.. and as Floyd says due to the load time thing ... the map is just floating out there not doing much these days.



Damian, it will be great if you can do that. I recognise the difficulty because when a TF is disbanded a new TF will used the same number. I don't know how Witpstaff has solved this problem.
On my computer I have 180 turns loaded, it's take 2 to 3 minutes to get the program ready even with the map.


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Post #: 2431
RE: WitPTracker AE Release 1.0 - 4/22/2011 6:51:13 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Sharps9

Nice program.  However, is there any combat casualty tracking? I don't see it. 

Not sure how difficult this is to implement, but it would be nice to have a breakdown of the kill ratios for the various nations, etc.


Without breaking FOW I doubt this is implementable ... of course if you mean from the combat reports which are spurious then I guess it is do-able but probably way down the list of things we'd like to achieve ...

Thanks again


Not sure if this is what OP meant, but it would be nice if the victory point screen included LCU loss VPs. Those are available in-game.


(in reply to n01487477)
Post #: 2432
RE: WitPTracker AE Release 1.0 - 4/22/2011 1:53:16 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: erstad


quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Sharps9

Nice program.  However, is there any combat casualty tracking? I don't see it. 

Not sure how difficult this is to implement, but it would be nice to have a breakdown of the kill ratios for the various nations, etc.


Without breaking FOW I doubt this is implementable ... of course if you mean from the combat reports which are spurious then I guess it is do-able but probably way down the list of things we'd like to achieve ...

Thanks again


Not sure if this is what OP meant, but it would be nice if the victory point screen included LCU loss VPs. Those are available in-game.



+1
Just noticed that myself last night and was going to post.

_____________________________

Pax

(in reply to erstad)
Post #: 2433
RE: WitPTracker AE Release 1.0 - 4/23/2011 12:44:25 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: erstad


quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Sharps9

Nice program.  However, is there any combat casualty tracking? I don't see it. 

Not sure how difficult this is to implement, but it would be nice to have a breakdown of the kill ratios for the various nations, etc.


Without breaking FOW I doubt this is implementable ... of course if you mean from the combat reports which are spurious then I guess it is do-able but probably way down the list of things we'd like to achieve ...

Thanks again


Not sure if this is what OP meant, but it would be nice if the victory point screen included LCU loss VPs. Those are available in-game.




Okay, I'll try to add that.

(in reply to erstad)
Post #: 2434
RE: WitPTracker AE Release 1.0 - 4/23/2011 1:02:31 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Micke II


quote:

ORIGINAL: n01487477

quote:

ORIGINAL: Micke II

I use WitPTracker every day and I appreciate very much the new developments since the first version.

I have a question: would it be possible to add a new development to follow the career of a specific ship or TF: track on the map of the path followed by the ship or TF, performance of the ship in battle with its palmares and specifically for the submarines ?
I don't know if it's feasible or not but it will be certainly helpful and add a new pigment to this great game.

Hi Micke - we keep a record of TF movements but they haven't been implemented on the map like WitpStaff used to be able to handle. The problem is that once disbanded and reformed it becomes complicated. IIRC we do keep ship location data but I'll have to double check that. Let me see how much time and effort this would need.. and as Floyd says due to the load time thing ... the map is just floating out there not doing much these days.



Damian, it will be great if you can do that. I recognise the difficulty because when a TF is disbanded a new TF will used the same number. I don't know how Witpstaff has solved this problem.
On my computer I have 180 turns loaded, it's take 2 to 3 minutes to get the program ready even with the map.



I'd have to add some additional data in the database, but it could be possible.

(in reply to Micke II)
Post #: 2435
RE: WitPTracker AE Release 1.0 - 4/23/2011 10:20:19 PM   
Ossian


Posts: 100
Joined: 7/7/2005
Status: offline
Finally got it to work with W7 64. What a brilliant piece of software!

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Post #: 2436
RE: WitPTracker AE Release 1.0 - 4/24/2011 4:40:41 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: treespider

Developed a new economy for my mod ...unfortunately not sure how tracker can handle it.

The WitP Chart on the Industry tab has the Industry Inputs/Outputs hardwired to the stock settings.

Sorry Treespider - this is not going to make it into the new release ... will have to wait until I get it all done - I'm afraid.

Cheers


Don't forget this one...


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to n01487477)
Post #: 2437
RE: WitPTracker AE Release 1.0 - 4/24/2011 6:45:25 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: treespider


quote:

ORIGINAL: n01487477


quote:

ORIGINAL: treespider

Developed a new economy for my mod ...unfortunately not sure how tracker can handle it.

The WitP Chart on the Industry tab has the Industry Inputs/Outputs hardwired to the stock settings.

Sorry Treespider - this is not going to make it into the new release ... will have to wait until I get it all done - I'm afraid.

Cheers


Don't forget this one...



It'll be in there. Rolling in that code from Damian now.

(in reply to treespider)
Post #: 2438
RE: WitPTracker AE Release 1.0 - 4/24/2011 6:46:44 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Ossian

Finally got it to work with W7 64. What a brilliant piece of software!


Aw, shucks...

(in reply to Ossian)
Post #: 2439
RE: WitPTracker AE Release 1.8 - 4/28/2011 6:50:58 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: floydg
quote:

ORIGINAL: treespider
quote:

ORIGINAL: n01487477
quote:

ORIGINAL: treespider

Developed a new economy for my mod ...unfortunately not sure how tracker can handle it.

The WitP Chart on the Industry tab has the Industry Inputs/Outputs hardwired to the stock settings.

Sorry Treespider - this is not going to make it into the new release ... will have to wait until I get it all done - I'm afraid.

Cheers

Don't forget this one...

It'll be in there. Rolling in that code from Damian now.

I'm still testing it and found a few things that I'll have to update with Floyd (nothing major) ... I also see that in TGC DBB Master Mod there is a bit of Daily Res Created and I should roll that in too. At present it is displayed but not really used for the +/- calculations and use. Or here on the Global Screen.




Attachment (1)

< Message edited by n01487477 -- 4/28/2011 6:58:53 AM >


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Post #: 2440
RE: WitPTracker AE Release 1.8 - 4/28/2011 2:13:50 PM   
morganbj


Posts: 3634
Joined: 8/12/2007
From: Mosquito Bite, Texas
Status: offline
You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?

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Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.

(in reply to n01487477)
Post #: 2441
RE: WitPTracker AE Release 1.8 - 4/28/2011 2:20:31 PM   
n01487477


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Joined: 2/21/2006
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quote:

ORIGINAL: bjmorgan

You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?

Actually Treespider's economic DaBabes Mod has the multipliers of HI -> Supply as 0 & OilRef -> Supply as 0 ...
But if you mean I shouldn't be showing it because it's 0 then it's WAD because I have to show something ;-)

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Post #: 2442
RE: WitPTracker AE Release 1.8 - 4/28/2011 8:59:49 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: n01487477

quote:

ORIGINAL: bjmorgan

You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?

Actually Treespider's economic DaBabes Mod has the multipliers of HI -> Supply as 0 & OilRef -> Supply as 0 ...
But if you mean I shouldn't be showing it because it's 0 then it's WAD because I have to show something ;-)



Correct. In my Mod the only thing that produces supply is LI or a daily allotment given to individual bases.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to n01487477)
Post #: 2443
RE: WitPTracker AE Release 1.0 - 5/1/2011 11:44:55 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
Region Definitions question?

Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.

Thanks

B

< Message edited by Gunner98 -- 5/1/2011 11:46:19 AM >

(in reply to n01487477)
Post #: 2444
RE: WitPTracker AE Release 1.0 - 5/1/2011 11:58:31 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Gunner98

Region Definitions question?

Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.

Thanks

B

Already done in the region-mappings folder. So go File -> Import Base Defs -> Region-mappings folder
Either Nomads or Kulls will be fine.

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(in reply to Gunner98)
Post #: 2445
RE: WitPTracker AE Release 1.0 - 5/1/2011 1:04:28 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
Fantastic

Thank you. Tracker makes this game much more enjoyable - a great tool.

Bart

(in reply to n01487477)
Post #: 2446
RE: WitPTracker AE Release 1.0 - 5/1/2011 7:18:28 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Gunner98

Region Definitions question?

Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.

Thanks

B

Already done in the region-mappings folder. So go File -> Import Base Defs -> Region-mappings folder
Either Nomads or Kulls will be fine.


I use Kulls, not mine. Mine was made when Damien and Floyd were still thinking about regions and super regions.

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Post #: 2447
RE: WitPTracker AE Release 1.0 - 5/1/2011 8:39:49 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
Thanks
Loaded Kull's and its great.

B

(in reply to Nomad)
Post #: 2448
RE: WitPTracker AE Release 1.0 - 5/2/2011 9:55:24 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Now that I'm a bit deeper into the game I took a look at leaders, at least I tried but the manual gives almost zero information so I wonder why the trackers "best lead" row doesn't fit with the in-game "suited-for" row.
The game seems to differ them by either assault, combat or rear area and the tracker more for what unit like HQ, large unit, small unit, etc. so don't those 2 rows belong together?

If they don't could we get the in-game info about assault, combat or rear area into the tracker too?
Oh and does anyone know on what those "classifications"(assault, combat or rear area) are based, is it some kind of extra qualification or are they just based on the values of Leadership, inspiration, etc.?

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Post #: 2449
RE: WitPTracker AE Release 1.0 - 5/2/2011 1:03:31 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: BigDuke66

Now that I'm a bit deeper into the game I took a look at leaders, at least I tried but the manual gives almost zero information so I wonder why the trackers "best lead" row doesn't fit with the in-game "suited-for" row.
The game seems to differ them by either assault, combat or rear area and the tracker more for what unit like HQ, large unit, small unit, etc. so don't those 2 rows belong together?

If they don't could we get the in-game info about assault, combat or rear area into the tracker too?
Oh and does anyone know on what those "classifications"(assault, combat or rear area) are based, is it some kind of extra qualification or are they just based on the values of Leadership, inspiration, etc.?


The information in WitPTracker is pretty much a guess. I'd have to look deeper to make it better match the game...

(in reply to BigDuke66)
Post #: 2450
RE: WitPTracker AE Release 1.0 - 5/3/2011 9:47:08 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Thanks and while your at it could you take a look at the "Assigned Unit" row because something doesn't seem to fit.
I filtered the list for Air Groups & Chinese and one leader is assigned has a durch airgroup as assigned unit but that is definitely wrong and the real leader assigned to that group is missing in the tracker completely.

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Post #: 2451
RE: WitPTracker AE Release 1.0 - 5/8/2011 12:20:34 PM   
Bill Durrant


Posts: 967
Joined: 9/16/2003
From: Oxfordshire
Status: offline
Having major problems getting this to work. Please help






Attachment (1)

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Sunk by 35cm/45 1YT Gun - Near Singapore

(in reply to BigDuke66)
Post #: 2452
RE: WitPTracker AE Release 1.0 - 5/8/2011 1:21:35 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: Bill Durrant

Having major problems getting this to work. Please help


Hi Bill -
Have you followed the install procedure? 64 bit users have a little more probs(but you can get it to work)

Here is some additional info.
http://sites.google.com/site/witptracker/support

Have a go and if you need more help - I'll walk you through it.

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Post #: 2453
RE: WitPTracker AE Release 1.0 - 5/8/2011 3:42:54 PM   
Bill Durrant


Posts: 967
Joined: 9/16/2003
From: Oxfordshire
Status: offline
Okay it's now running

Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?

_____________________________

Sunk by 35cm/45 1YT Gun - Near Singapore

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Post #: 2454
RE: WitPTracker AE Release 1.0 - 5/8/2011 7:32:00 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Bill Durrant

Okay it's now running



Cool.

quote:


Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?


Yes, you can start using it at any point in the game. It's usually best to load each turn at the same stage and most people load it when it's their turn and prior to entering any orders.

Floyd

(in reply to Bill Durrant)
Post #: 2455
RE: WitPTracker AE Release 1.0 - 5/8/2011 9:52:55 PM   
Bill Durrant


Posts: 967
Joined: 9/16/2003
From: Oxfordshire
Status: offline
Thank you. Looking forward to using this.

_____________________________

Sunk by 35cm/45 1YT Gun - Near Singapore

(in reply to floydg)
Post #: 2456
RE: WitPTracker AE Release 1.0 - 5/13/2011 11:11:56 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Can someone look into the calculation of Aviation support on the base screen?
Looks like only one unit is counted and the rest ignored, Tracker shows me 10 for San Fransisco but its 250, 10 is only in one single unit.

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Post #: 2457
RE: WitPTracker AE Release 1.0 - 5/13/2011 11:23:38 PM   
WLockard


Posts: 183
Joined: 11/13/2005
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: Bill Durrant

Okay it's now running



Cool.

quote:


Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?


Yes, you can start using it at any point in the game. It's usually best to load each turn at the same stage and most people load it when it's their turn and prior to entering any orders.

Floyd


It is also useful to have two different tracker setups and have one for prior to entering orders and another for when you think you are done inputting orders as a check.

(in reply to floydg)
Post #: 2458
RE: Aviation Support - 5/14/2011 1:01:17 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
I looked at the code and it does appear to be adding up all of the aviation support values at the base.

The only caveat is that if the LCU's operations mode isn't "combat" or "move", it's not counted.

(in reply to BigDuke66)
Post #: 2459
RE: Aviation Support - 5/14/2011 1:33:19 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Well can that be changed?
AFAIk the only devices not working outside of the combat mode are engineers, so the mod shouldn't matter but here I'm also not sure about the strategic mod.

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Post #: 2460
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