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RE: WitPTracker AE Release 1.8 Available!

 
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RE: WitPTracker AE Release 1.8 Available! - 7/17/2011 2:35:56 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
quote:

What do you have in the Lib folder ? you should have 3 files ... hsqldb.java, jcommon-1.0.14.java and jfreechart-1.0.11.java.

Also from looking at your previous screen shot I'd do 2 things.
1. Install Tracker in it's own location away from your witp-ae install. If you want it with matrix games - do it as c:\matrixgames\Tracker
2. Delete all the trackerdb.* files

Try again.


I deleted Tracker and re-installed in its own folder. The three files are in the lib folder. Now, when I run Tracker I get this:






Attachment (1)

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to n01487477)
Post #: 2641
RE: WitPTracker AE Release 1.8 Available! - 7/17/2011 2:52:51 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
Then I deleted the database files, ran Tracker again and got this:






Attachment (1)

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to khyberbill)
Post #: 2642
RE: WitPTracker AE Release 1.8 Available! - 7/17/2011 2:53:56 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: khyberbill

Then I deleted the database files, ran Tracker again and got this:







Did you delete all of the trackerdb files? Seems like at lease one is left over...

(in reply to khyberbill)
Post #: 2643
RE: WitPTracker AE Release 1.8 Available! - 7/17/2011 5:01:33 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
quote:

Did you delete all of the trackerdb files? Seems like at lease one is left over...


I did miss one, so when deleted all four I get this again:






Attachment (1)

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to floydg)
Post #: 2644
RE: WitPTracker AE Release 1.8 Available! - 7/17/2011 7:00:53 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: khyberbill

quote:

Did you delete all of the trackerdb files? Seems like at lease one is left over...


I did miss one, so when deleted all four I get this again:

[...]



Did you copy the beta DLL over from the beta thread? It looks to me like it didn't read in any ships, which makes me suspect that you're using the wrong DLL.

Floyd

(in reply to khyberbill)
Post #: 2645
RE: WitPTracker AE Release 1.8 Available! - 7/17/2011 7:01:49 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: erstad

quote:

And it was me that looked at your problem


Whoops - I turned 50 this year, and as you know the memory is the second thing to go. Sorry about that. The effort was appreciated!




(in reply to erstad)
Post #: 2646
RE: WitPTracker AE Release 1.8 Available! - 7/17/2011 8:01:02 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
quote:

Did you copy the beta DLL over from the beta thread? It looks to me like it didn't read in any ships, which makes me suspect that you're using the wrong DLL.


i had the latest dll, not the generic. that fixed, we are good to go now. thanks for your support.

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to floydg)
Post #: 2647
RE: WitPTracker AE Release 1.8 Available! - 7/19/2011 12:28:55 PM   
McSeem

 

Posts: 39
Joined: 3/1/2004
From: Moscow, Russia
Status: offline

quote:

ORIGINAL: Carl Rugenstein

Thanks for the suggestion michaelm.

I did both of the actions below but still no luck. Same message.

Replaced .dll file with the one from post #2552.

Installed the X86_redist.exe updates listed on post #2517.

Would you have any more suggestions?

Thanks,

Carl



The same problem. Error occurs when trying to load next turn.
Tried to replace pwsdll.dll from last beta (1108p4) - no result.
WinXP SP3. Java (Version 6 Update 26)

(in reply to Rugens)
Post #: 2648
RE: WitPTracker AE Release 1.8 Available! - 7/19/2011 3:33:05 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
quote:

Tried to replace pwsdll.dll from last beta (1108p4) - no result.

You have to use the generic pwsdll.dll that michaelm posted. Once I copied that into the tracker file, it worked for me. In addition, I found that if I posted the error messages, Floyd and Damien were very responsive on identifying my mistakes and pointing me in the right direction. Tracker works like a charm now.

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to McSeem)
Post #: 2649
RE: WitPTracker AE Release 1.8 Available! - 7/19/2011 6:37:06 PM   
McSeem

 

Posts: 39
Joined: 3/1/2004
From: Moscow, Russia
Status: offline
2 khyberbill
Tried of course.

(in reply to khyberbill)
Post #: 2650
RE: WitPTracker AE Release 1.8 Available! - 7/19/2011 6:42:08 PM   
Erkki


Posts: 1461
Joined: 2/17/2010
Status: offline
Just starting a new PBEM, and..




The same thing happens with a 100% fresh tracker install as well as with the copied one I only removed the database files and adjusted properties file.

Oddly enough the original tracker still works, loads up the tables(all 210 turns) just fine.

EDIT: game version is the latest beta.

< Message edited by Erkki -- 7/19/2011 6:43:42 PM >


_____________________________


(in reply to McSeem)
Post #: 2651
RE: WitPTracker AE Release 1.8 Available! - 7/19/2011 11:59:05 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Erkki

Just starting a new PBEM, and..




The same thing happens with a 100% fresh tracker install as well as with the copied one I only removed the database files and adjusted properties file.

Oddly enough the original tracker still works, loads up the tables(all 210 turns) just fine.

EDIT: game version is the latest beta.


You probably read in a turn with the wrong DLL.

(in reply to Erkki)
Post #: 2652
RE: WitPTracker AE Release 1.8 Available! - 7/20/2011 12:01:08 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: McSeem

2 khyberbill
Tried of course.


What is the error message? If it's something looking like any of khyberbill's messages above, it's likely that the DLL used is the cause.

(in reply to McSeem)
Post #: 2653
RE: WitPTracker AE Release 1.8 Available! - 7/20/2011 3:37:48 AM   
gottagofish


Posts: 107
Joined: 1/17/2005
Status: offline
I have basically dropped using the Intelligence Display and rely on Tracker. I can't seem to find out how to see what ships are due for withdrawal as you can for air grops and LCUs. Is there a way to look at this in Tracker?

Also, I haven't noticed where the anouncement of losing points is happening because of not withdrawwing a ship on time. Is it there and I just am missing it?

(in reply to floydg)
Post #: 2654
RE: WitPTracker AE Release 1.8 Available! - 7/20/2011 10:08:36 AM   
Erkki


Posts: 1461
Joined: 2/17/2010
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: Erkki

Just starting a new PBEM, and..




The same thing happens with a 100% fresh tracker install as well as with the copied one I only removed the database files and adjusted properties file.

Oddly enough the original tracker still works, loads up the tables(all 210 turns) just fine.

EDIT: game version is the latest beta.


You probably read in a turn with the wrong DLL.



Yeah. Managed to solve it!

_____________________________


(in reply to floydg)
Post #: 2655
RE: WitPTracker AE Release 1.8 Available! - 7/20/2011 1:51:19 PM   
McSeem

 

Posts: 39
Joined: 3/1/2004
From: Moscow, Russia
Status: offline
quote:


ORIGINAL: floydg
What is the error message? If it's something looking like any of khyberbill's messages above, it's likely that the DLL used is the cause.

I can't reproduce it right now becase deleted Tracker DB and started from current turn.
Error message (Can't find dependent libraries) looks like error in http://www.matrixgames.com/forums/fb.asp?m=2859259



(in reply to gottagofish)
Post #: 2656
RE: WitPTracker AE Release 1.8 Available! - 7/21/2011 12:58:51 AM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
Quick question on a problem I had. I had been playing a save game started under the original release but patched to the last official update & using 1.7 on it. I then installed the last beta from a week or so ago & played a few turns w/ that savegame under the beta. I then tried to load a turn into 1.7 from that updated beta savegame but it got some kind of error when trying to do the compare bases part of the load sequence but it continued to go through the rest of the process but when it was done nothing that had any link to base info was there. Is my problem the fact my beta save game w/ the 1.7 version doesn't work due to all the changes made in the beta versions from the last official patch. Does 1.8 work w/ the beta versions? (I assume it does) If I tried to load this savegame into 1.8 & start a new view of the game so far, will it work fine?

(in reply to McSeem)
Post #: 2657
RE: WitPTracker AE Release 1.8 Available! - 7/21/2011 4:54:02 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Here is some advice on this to minimise the pain. Floyd and I are not supporting the Beta until it becomes final - having said that I have had no trouble on either XPSP3 or Win7x86.

  • Don't expect to go from a save done under 6i to a beta_xx save and expect there not to be problems.
  • Don't expect the dll to work correctly unless you have the current Microsoft C++ 2005/2008/2010 x86
    (I only have the 2008 and 2010)Redistributable installed. Without this, although Micheal has said the generic dll will work - I'd be patching windows!
    This might require you to go looking as an XP user for the correct updates. Win7 users have an easier upgrade with a working Windows update.
  • Use the correct dll with the save version. A save done under an old dll will obviously cause problems with a different dll. The save file format has changed.
  • x64 bit users should still have the x86 C++ Redist. installed & patched.
  • Lose your data and start afresh if you are toying with the beta - then also make allowances for Tracker - give it a fresh start too.

    We'll still answer your questions but please also if you're having problems configure a new tracker DB with a new save under the latest beta with the correct dll and Latest installed C++ redist and you're still having issues -- I'll give some assistance. Otherwise it is just too damned complicated.

    Cheers - I'm finally on vacation for 6 weeks !!!

    _____________________________


    (in reply to jcjordan)
  • Post #: 2658
    RE: WitPTracker AE Release 1.8 Available! - 7/21/2011 1:10:06 PM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: Marauder Jack

    I have basically dropped using the Intelligence Display and rely on Tracker. I can't seem to find out how to see what ships are due for withdrawal as you can for air grops and LCUs. Is there a way to look at this in Tracker?

    Also, I haven't noticed where the anouncement of losing points is happening because of not withdrawwing a ship on time. Is it there and I just am missing it?


    Looks like we never implemented ship withdrawal. I can try to get that in.

    And we also don't announce (via an alert) that PP were lost for not withdrawing a ship. I'm not sure what the trigger is in the save file to determine that...

    Floyd

    (in reply to gottagofish)
    Post #: 2659
    RE: WitPTracker AE Release 1.8 Available! - 7/24/2011 9:32:49 AM   
    MAARTENR


    Posts: 808
    Joined: 5/1/2004
    Status: offline
    I'm using witptracker 1.7 and i dont get the alerts and i'm playing the campaign of 42 slot 50. And i'm playing it at slot 004 is this good or not for pbem?
    It said warning about "significt" or something like that when i started witptracker.
    How can i get this right?

    < Message edited by MAARTENR -- 7/24/2011 10:47:11 AM >


    _____________________________


    (in reply to floydg)
    Post #: 2660
    RE: WitPTracker AE Release 1.8 Available! - 7/24/2011 11:29:02 AM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline

    quote:

    ORIGINAL: MAARTENR

    I'm using witptracker 1.7 and i dont get the alerts and i'm playing the campaign of 42 slot 50. And i'm playing it at slot 004 is this good or not for pbem?
    It said warning about "significt" or something like that when i started witptracker.
    How can i get this right?

    Alerts are generated by the program after loading 2 or more turns ... load a second turn and you'll get some alerts. Any reason you're using 1.7?

    _____________________________


    (in reply to MAARTENR)
    Post #: 2661
    RE: WitPTracker AE Release 1.8 Available! - 7/24/2011 11:32:01 AM   
    MAARTENR


    Posts: 808
    Joined: 5/1/2004
    Status: offline
    Damian i dont really worry about it but is 1.8 much better than 1.7 mate? And thanx for your help.

    Cheers

    < Message edited by MAARTENR -- 7/24/2011 12:44:06 PM >


    _____________________________


    (in reply to n01487477)
    Post #: 2662
    RE: WitPTracker AE Release 1.8 Available! - 7/24/2011 12:29:04 PM   
    MAARTENR


    Posts: 808
    Joined: 5/1/2004
    Status: offline
    I get this also with 1.7 and 1.8. Could this be gone when i received a couple turns later on? Like Damian have said?




    Attachment (1)

    _____________________________


    (in reply to MAARTENR)
    Post #: 2663
    RE: WitPTracker AE Release 1.8 Available! - 7/24/2011 2:31:19 PM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline

    quote:

    ORIGINAL: MAARTENR

    I get this also with 1.7 and 1.8. Could this be gone when i received a couple turns later on? Like Damian have said?




    Yep - no SigInt (signal intelligence) to load for the first turn of the game cause there is no combat round.

    _____________________________


    (in reply to MAARTENR)
    Post #: 2664
    RE: WitPTracker AE Release 1.8 Available! - 7/24/2011 2:55:21 PM   
    MAARTENR


    Posts: 808
    Joined: 5/1/2004
    Status: offline
    Thanx Damian. Another question wich region selector is the best for 1.8?

    < Message edited by MAARTENR -- 7/24/2011 5:47:45 PM >


    _____________________________


    (in reply to n01487477)
    Post #: 2665
    RE: WitPTracker AE Release 1.8 Available! - 7/26/2011 9:17:55 PM   
    fcharton

     

    Posts: 1112
    Joined: 10/4/2010
    From: France
    Status: offline
    Hi,

    Two small glitches :

    - in the AirGroup and Pilot module, the number of missions apparently tops at 127. Past this point, the number of missions flown remain 127 (256/2-1 : could it be stored in a signed byte-sized variable?)
    - in the Leader module, on the Japanese side, the PP cost for collaborators (Chinese, Indian or Thai) is negative. In the game, those correspond to PP values close to 250 (unsigned read as signed, I presume)

    And a question :

    - what does the Eng columns of the LCU module mean? I thought it should be the number of engineers, but this is not the case (for instance, lots of construction companies, or infantry division with "in house" engineers count as zero).

    Thanks in advance,
    Francois

    (in reply to MAARTENR)
    Post #: 2666
    RE: WitPTracker AE Release 1.8 Available! - 7/27/2011 1:28:57 PM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: fcharton

    Hi,

    Two small glitches :

    - in the AirGroup and Pilot module, the number of missions apparently tops at 127. Past this point, the number of missions flown remain 127 (256/2-1 : could it be stored in a signed byte-sized variable?)


    Yes, you got it - it's stored in a signed byte, so maximum of 127.

    quote:


    - in the Leader module, on the Japanese side, the PP cost for collaborators (Chinese, Indian or Thai) is negative. In the game, those correspond to PP values close to 250 (unsigned read as signed, I presume)


    Yes, again, PP is a signed byte. I'm surprised nobody noticed this before.

    quote:


    And a question :

    - what does the Eng columns of the LCU module mean? I thought it should be the number of engineers, but this is not the case (for instance, lots of construction companies, or infantry division with "in house" engineers count as zero).

    Thanks in advance,
    Francois


    It is the number of engineers at the base + (number of engineer vehicles * 5)

    Floyd

    (in reply to fcharton)
    Post #: 2667
    RE: WitPTracker AE Release 1.8 Available! - 7/27/2011 3:04:29 PM   
    fcharton

     

    Posts: 1112
    Joined: 10/4/2010
    From: France
    Status: offline
    Hi Floyd,

    quote:

    ORIGINAL: floydg
    It is the number of engineers at the base + (number of engineer vehicles * 5)


    This is what you get in the base screen, and the value is consistent with the one you have in the game. In the LCU screen, Tracker only seems to calculate the second half of the formula (engineer vehicles times 5).

    Francois


    < Message edited by fcharton -- 7/27/2011 3:07:25 PM >

    (in reply to floydg)
    Post #: 2668
    RE: WitPTracker AE Release 1.8 Available! - 7/28/2011 1:18:22 PM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: fcharton

    Hi Floyd,

    quote:

    ORIGINAL: floydg
    It is the number of engineers at the base + (number of engineer vehicles * 5)


    This is what you get in the base screen, and the value is consistent with the one you have in the game. In the LCU screen, Tracker only seems to calculate the second half of the formula (engineer vehicles times 5).

    Francois



    Yeah, I found the problem. I was calling the right function for LCU's, but passing the wrong parameter. It'll be fixed.

    Thanks!

    Floyd

    (in reply to fcharton)
    Post #: 2669
    RE: WitPTracker AE Release 1.8 Available! - 7/30/2011 2:06:12 PM   
    rjopel

     

    Posts: 614
    Joined: 12/19/2007
    From: Charlottesville, VA, USA
    Status: offline
    I just upgraded my Java version and I get this error when I try and load tracker.


    C:\Matrix Games\WITP Tracker with Mike>"C:\Program Files (x86)\Java\jre6\bin\jav
    a.exe" -Xms1024m -Xmx1280m -jar "WitPTracker.jar"
    WitP Tracker AE tables loaded in 21 seconds
    Exception in thread "AWT-EventQueue-0" java.lang.UnsatisfiedLinkError: C:\Matrix
    Games\WITP Tracker with Mike\pwsdll.dll: Can't find dependent libraries
    at java.lang.ClassLoader$NativeLibrary.load(Native Method)
    at java.lang.ClassLoader.loadLibrary0(Unknown Source)
    at java.lang.ClassLoader.loadLibrary(Unknown Source)
    at java.lang.Runtime.loadLibrary0(Unknown Source)
    at java.lang.System.loadLibrary(Unknown Source)
    at JNIpws.JNIpws.<clinit>(JNIpws.java:20)
    at witptracker.SaveFileReader.ReadScenarioTurnNumber(SaveFileReader.java
    :331)
    at witptracker.GUIMain.ReadNewTurn(GUIMain.java:145)
    at witptracker.GUIMain.actionPerformed(GUIMain.java:512)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.AbstractButton.doClick(Unknown Source)
    at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
    at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
    Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

    (in reply to n01487477)
    Post #: 2670
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