gunnergoz
Posts: 447
Joined: 5/21/2002 From: San Diego CA Status: offline
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The Panzer General series was never meant to represent an accurate portrayal of real-world historic combat units and battles. It was highly simplified, abstracted and distilled to make it feel like war and be fun to play; in practice, it was actually more akin to a rock-paper-scissors game where you had to figure out each unit's particular strengths and weaknesses and use them in a complementary fashion to achieve your objective. Everything I've seen about Operation Barbarossa convinces me it sticks to the same formula. So if you want to represent real world, historic units in battle, with all their complexity, interdependency and details, this may not be the best game to do it with. But if you let your imagination loose and just think of how you are having to use your infantry, armor, artillery and air units in a complementary fashion to achieve your mission goals, then you might learn something about war in the abstract.
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"Things are getting better! ...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!" -Old Russian saying
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