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RE: 41st Division - 2/27/2016 8:44:14 AM   
JocMeister

 

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Just a word of caution using your method that many players would consider that "gamey". Make sure you check in with your opponent before transferring units to unrestricted air commands within restricted ground commands. You won´t be paying the full PP price for them.

(in reply to Yaab)
Post #: 31
RE: 41st Division - 2/27/2016 6:34:44 PM   
geofflambert


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Just wanted to say, AI opponents can change anything they want in the editor. In PBEM both players must concur, so don't get used to whatever you did playing the AI. I stay out of the editor unless it's to change the artwork. Come to think of it, I might change all the ship art to naked women.

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Post #: 32
RE: 41st Division - 2/27/2016 7:17:12 PM   
geofflambert


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Here's a prototype art for a submarine:

OWOOOOGA OWOOOOGA DIVE! DIVE! DIVE!





Attachment (1)

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Post #: 33
RE: 41st Division - 2/27/2016 7:22:08 PM   
Pilsator


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quote:

ORIGINAL: Yaab
Now you should have 345 political points. Now go to 41st Infantry division and try to change its HQ. You will see the HQs under US Continental Command are now active. Select ComFleetAIrWest and voila, you have just unrestricted the division for the total cost of 304 political points! You have now still 41 political points left to play around.


you know that this is totally exploiting the game system. If my opponent would do this and I find out, I would at once stop the game

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Post #: 34
RE: 41st Division - 2/27/2016 8:31:08 PM   
Yaab


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Both games were against the AI.

While in the DBB-C game I had to use an air HQ for buying the division out, then in scen033 the setup seems legit to me - the USMC land HQ is subordinated to the West Coast HQ. It even makes more sense since in this scenario the 2nd Marine Regt is directly subordinated to West Coast HQ, thus you can now buy out this unit with fewer PPs.

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Post #: 35
RE: 41st Division - 2/28/2016 1:59:20 AM   
geofflambert


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On that subject, I think there is plenty of room for argument. USA hqs were not available and did not arrive in a timely fashion. I didn't see a way of not attaching Army units to Naval or AAF Hqs. or even Oz HQs. If anyone thinks that's not necessary, I'd like a rough sketch on how to do it. Anyways US units were sometimes assigned to non US HQs. I don't have a problem making assignments across services, especially if a major part of the mission is to support that HQ. What I don't want to hear is 'let's just use the editor to get what we want.' Leave the PP issues alone.

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Post #: 36
RE: 41st Division - 2/28/2016 3:11:12 AM   
AW1Steve


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Just give each side 10,000 PP's and call it done. Spend your early Christmas present" however you want , and don't worry about it.

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RE: 41st Division - 2/28/2016 3:30:30 AM   
geofflambert


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Steve is back! Do I acquire those 10,000 PPs with bitcoins? I've got a hole in my bitpocket, and it leaks, but I think there's still a few in there.

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Post #: 38
RE: 41st Division - 2/28/2016 3:34:36 AM   
geofflambert


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Now, CB. I rub people the wrong way sometimes. I know it. I think it's the scaly skin. Well, maybe it's my breath. I can assure you it is better than a Monitor Lizard's. Please come back.

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Post #: 39
RE: 41st Division - 2/28/2016 3:46:39 AM   
Canoerebel


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quote:

ORIGINAL: AW1Steve
Just give each side 10,000 PP's and call it done. Spend your early Christmas present" however you want , and don't worry about it.


This is a good idea. Let's develop a Fantasy (Rotisserie) AE League. We each get 10,000 PPs. Then we hold a draft. Each player gets to bid on units irrespective of nationality. At the end of the draft, all units a player drafts are converted to his "nationality." So if I end up with Hiryu, Yamato, Enterprise and Warspite, they all become "Big Red" (a generic name like the old Blitzkrieg game).

A draft would be most fun.

Then, we'd select a moderator gifted at modifying the map. He would go in and create his own "world" with high-value targets and resource allocations. That way, when the bell rings, each player has to figure out what's strategically significant in the map developed specially for that contest. So Pearl Harbor may be insignificant, but perhaps the moderator concentrated oil and resources in the Ellice Islands with a bunch of potential level nine airfields and one potential level nine port.

All kinds of possibilities.

P.S. Steve, good to have you back!

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Post #: 40
RE: 41st Division - 2/28/2016 3:54:54 AM   
geofflambert


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You're not talking about 2% beer are you? That would totally blow. I want full strength draft. Uh, what were we talking about?

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Post #: 41
RE: 41st Division - 2/29/2016 6:08:26 AM   
Yaab


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quote:

ORIGINAL: geofflambert

On that subject, I think there is plenty of room for argument. USA hqs were not available and did not arrive in a timely fashion. I didn't see a way of not attaching Army units to Naval or AAF Hqs. or even Oz HQs. If anyone thinks that's not necessary, I'd like a rough sketch on how to do it. Anyways US units were sometimes assigned to non US HQs. I don't have a problem making assignments across services, especially if a major part of the mission is to support that HQ. What I don't want to hear is 'let's just use the editor to get what we want.' Leave the PP issues alone.



The one problem I have is how the PP price is calculated. At start in scen033, the 41st Division has 40 exp and 40% of its weapons disabled. By in-game standards, they are rookies (they can train as the USA unit to 60 exp) with missing weapons. The PP cost at start should be the greatest then, because some general (me) wants to put this inexperienced, badly armed unit with no prep into the meat grinder on Dec 8. Yet, the PP prices constantly jumps up with every undisbaled weapon/squad, disregarding gains in exp/prep levels. Once the unit is ready for war in two-three months time the PP price should be greatly reduced, because the general (me) wants to send the trained, prepared and well-equipedd unit to war. Politicians and public opinion (grieving mothers) shouldn't object to such a decision and the PP cost should be then minimal. Right now, it is the other way around.

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Post #: 42
RE: 41st Division - 2/29/2016 1:44:49 PM   
BBfanboy


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quote:

ORIGINAL: Yaab


quote:

ORIGINAL: geofflambert

On that subject, I think there is plenty of room for argument. USA hqs were not available and did not arrive in a timely fashion. I didn't see a way of not attaching Army units to Naval or AAF Hqs. or even Oz HQs. If anyone thinks that's not necessary, I'd like a rough sketch on how to do it. Anyways US units were sometimes assigned to non US HQs. I don't have a problem making assignments across services, especially if a major part of the mission is to support that HQ. What I don't want to hear is 'let's just use the editor to get what we want.' Leave the PP issues alone.



The one problem I have is how the PP price is calculated. At start in scen033, the 41st Division has 40 exp and 40% of its weapons disabled. By in-game standards, they are rookies (they can train as the USA unit to 60 exp) with missing weapons. The PP cost at start should be the greatest then, because some general (me) wants to put this inexperienced, badly armed unit with no prep into the meat grinder on Dec 8. Yet, the PP prices constantly jumps up with every undisbaled weapon/squad, disregarding gains in exp/prep levels. Once the unit is ready for war in two-three months time the PP price should be greatly reduced, because the general (me) wants to send the trained, prepared and well-equipedd unit to war. Politicians and public opinion (grieving mothers) shouldn't object to such a decision and the PP cost should be then minimal. Right now, it is the other way around.

There you go thinking of your troops' lives again! The PP aren't to appease the families of those at risk - they are to suppress the whining of the commander losing the troops from his "empire". Commander West Coast has lots of friends in high places so you need to have even more!

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 43
RE: 41st Division - 2/29/2016 2:21:44 PM   
Yaab


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So it is a two-front war after all: Japs in the Pacific and the Brass Cliques in USA.

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Post #: 44
RE: 41st Division - 2/29/2016 3:16:51 PM   
btd64


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Ok. So a question I have is if someone was to increase the PP's for the allies, what about the Japanese? Do they have the same kind of issue with PP's? I'm not familiar with the Japanese side....GP

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Post #: 45
RE: 41st Division - 3/2/2016 2:08:45 AM   
rustysi


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quote:

ORIGINAL: General Patton

Ok. So a question I have is if someone was to increase the PP's for the allies, what about the Japanese? Do they have the same kind of issue with PP's? I'm not familiar with the Japanese side....GP


Japan has the same restrictions under the system as the Allies. So I don't see how you could change one sides' totals without the other. From my standpoint its just part of the game, learn how to use the system. If players wish to make adjustments and they agree, fine. If not find a different opponent.

P.S. Good to 'see' you Steve.


< Message edited by rustysi -- 3/2/2016 3:30:28 AM >


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Cave ab homine unius libri. Ltn Prvb

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Post #: 46
RE: 41st Division - 3/2/2016 11:58:49 AM   
btd64


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I was speaking in terms of modding....GP

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AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

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Post #: 47
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