BBfanboy
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Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Yaab quote:
ORIGINAL: geofflambert On that subject, I think there is plenty of room for argument. USA hqs were not available and did not arrive in a timely fashion. I didn't see a way of not attaching Army units to Naval or AAF Hqs. or even Oz HQs. If anyone thinks that's not necessary, I'd like a rough sketch on how to do it. Anyways US units were sometimes assigned to non US HQs. I don't have a problem making assignments across services, especially if a major part of the mission is to support that HQ. What I don't want to hear is 'let's just use the editor to get what we want.' Leave the PP issues alone. The one problem I have is how the PP price is calculated. At start in scen033, the 41st Division has 40 exp and 40% of its weapons disabled. By in-game standards, they are rookies (they can train as the USA unit to 60 exp) with missing weapons. The PP cost at start should be the greatest then, because some general (me) wants to put this inexperienced, badly armed unit with no prep into the meat grinder on Dec 8. Yet, the PP prices constantly jumps up with every undisbaled weapon/squad, disregarding gains in exp/prep levels. Once the unit is ready for war in two-three months time the PP price should be greatly reduced, because the general (me) wants to send the trained, prepared and well-equipedd unit to war. Politicians and public opinion (grieving mothers) shouldn't object to such a decision and the PP cost should be then minimal. Right now, it is the other way around. There you go thinking of your troops' lives again! The PP aren't to appease the families of those at risk - they are to suppress the whining of the commander losing the troops from his "empire". Commander West Coast has lots of friends in high places so you need to have even more!
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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