Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question about naval guns

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Question about naval guns Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question about naval guns - 9/16/2009 8:17:11 PM   
gajdacs zsolt

 

Posts: 113
Joined: 9/16/2009
Status: offline
Hi!

During the modding of scenario 1 I found a rather interesting thing about the naval guns in the game. The accuracy values of certain guns in relation to others seems rather weird to me.
Example:
The japanese 10cm/50 Type 88 Gun has an accuracy value of 120 (what does this number mean by the way? How did you calculate it?)
while the 10cm/65 Type 98 has 150.

According to navweaps.com the type 98 is a newer weapon, and is one of the best of their guns. But even if I don't take this into account, there is the fact that the Type 98 has a longer barrel. And as far as I know that usually means better accuracy.

Here are a couple more guns with the same "issue":
8cm/40 Type 88 and 8cm/60 Type 98 (160 against 180)
12cm/12 Short gun has the same value (100) as the 12cm/45 3YT ....
12.7/40 T89 AA also has the same value as the 12.7/50s
14cm/40 and 14cm/50s (same value)
20cm/12 and 20cm/50s (same value)

The american side seems a bit better balanced, but there are interesting things there too. I'm not going to list them here, I believe I made my point.

I hope i didn't post this in the wrong place...

Thanks in advance!
Post #: 1
RE: Question about naval guns - 9/16/2009 8:43:07 PM   
Roko

 

Posts: 36
Joined: 4/4/2008
Status: offline
as I understand in witp "accuracy" mean rate of fire,
accuracy 120 /10 = 12 rounds per minute.

for small calibre gun formula is little different

(in reply to gajdacs zsolt)
Post #: 2
RE: Question about naval guns - 9/16/2009 9:01:52 PM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
Accuracy is mainly determined by ROF, but there are also some numbers where other things factor into it.

I was more concerned with the penetration values for the big guns to be honest - so I went and modded them!

_____________________________


(in reply to gajdacs zsolt)
Post #: 3
RE: Question about naval guns - 9/16/2009 9:40:01 PM   
gajdacs zsolt

 

Posts: 113
Joined: 9/16/2009
Status: offline
Huh...

If it means ROF why is it called accuracy? :O
The more you fire the more accurate you are? That's weird. Though in a way it's true. Still.

Then the higher number is actually better?

How different is this for aircraft MGs and cannons?

(in reply to JuanG)
Post #: 4
RE: Question about naval guns - 9/17/2009 9:58:08 AM   
Roko

 

Posts: 36
Joined: 4/4/2008
Status: offline
automatic cannons and Mgs :

http://www.matrixgames.com/forums/tm.asp?m=2184154&mpage=1&key=&#2184597

(in reply to gajdacs zsolt)
Post #: 5
RE: Question about naval guns - 9/18/2009 12:40:07 AM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Unfortunatly no one cared much about it except modders.

(in reply to Roko)
Post #: 6
RE: Question about naval guns - 9/18/2009 3:08:56 AM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: Zsolo007

Huh...

If it means ROF why is it called accuracy? :O
The more you fire the more accurate you are? That's weird. Though in a way it's true. Still.

Then the higher number is actually better?

How different is this for aircraft MGs and cannons?




There are many labels for data that do not necessarily correspond to the common usage of a word...

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to gajdacs zsolt)
Post #: 7
RE: Question about naval guns - 9/18/2009 3:12:25 AM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

Apparently 'historical start' is one of them......


_____________________________

"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown

(in reply to treespider)
Post #: 8
RE: Question about naval guns - 9/18/2009 5:25:44 AM   
bklooste

 

Posts: 1104
Joined: 4/10/2006
Status: offline

quote:

ORIGINAL: Mynok


Apparently 'historical start' is one of them......


quote:


During the modding of scenario 1 I found a rather interesting thing about the naval guns in the game. The accuracy values of certain guns in relation to others seems rather weird to me.
Example:
The japanese 10cm/50 Type 88 Gun has an accuracy value of 120 (wh


US 5"/38 has an accuracy of 200 which is more than some 2-3" guns yet it only has an average rate of fire. This is supposed to be secret formula but IMHO its a fudge factor to try to get the balance right eg the 100mm/65 guns were more accurate AND had a higher rate of fire yet has a lower accuracy. It was tuned on WITP and has not been adjusted to AE. It prob also represents some proximity fuse affect and gunnery control ( which is VERY hard to balance as 41 is not the same as 44 and a BB has superior control to a DD with the same gun) , which make me decide its a fudge factor as there are not enough params to model it eg performance vs air , vs naval , 41 , 45 gun on a DD , gun on a BB. It would be better that this gun upgraded to a better gun in the 43-44 refits showing the gunnery control , BBS could also use the improved gun earlier to show better gunnery control.



(in reply to Mynok)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Question about naval guns Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.672