Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1.60 Naval Phase Problem Part II

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> Tech Support >> 1.60 Naval Phase Problem Part II Page: [1]
Login
Message << Older Topic   Newer Topic >>
1.60 Naval Phase Problem Part II - 9/19/2009 9:23:04 PM   
GenMetaxas

 

Posts: 19
Joined: 9/17/2007
Status: offline

After no success playing 1.60 on my main computer (Dell XPS Quad, 32bit) I convinced the wife to install the game on her lap top (Dell studioXPS 16, 64bit)
to my shock I had the same problem.

1.50 plays fine
1.60 plays fine grafix/sounds work great but the game freezes during naval battles

Question?

1) is anybody running this game with 1.60 successfully with a Dell XPS system?

2) is anybody running the game on a system with multiple proccessors?

3) both systems use McAfee anti virus, could that be the problem?

4) I got 1.60 to work on my old lap top but the game is too sluggish to enjoy, mouse gitters when you move accross the screen even at the lowest resolutions. Old laptop is Dell single cpu, low amount of RAM and anti virus is Norton. So I ruled out a bad download of the game.

5) I have had my XPS PC for a year and this is the first time I've had a problem with a game. (Lucky I guess/but not so with this game)

The patch looks great would love to avoid returning to 1.50.

I'm not much of a techie so I would appreciate any suggestions that may resolve the problem.

CHEERS



Post #: 1
RE: 1.60 Naval Phase Problem Part II - 9/19/2009 10:12:00 PM   
Kurak


Posts: 34
Joined: 7/16/2009
From: Poland
Status: offline
Try to disable McAfee antivirus when playing ToW, but it's just a suggestion - sometimes antivirus software causes problems with games.


< Message edited by Kurak -- 9/19/2009 10:13:48 PM >


_____________________________



(in reply to GenMetaxas)
Post #: 2
RE: 1.60 Naval Phase Problem Part II - 9/20/2009 3:38:58 AM   
GenMetaxas

 

Posts: 19
Joined: 9/17/2007
Status: offline
I finally got it to play by selecting a windowed grafix selection in the preferences.

Got as far as 13 turns and then it crashed. I reloaded the autosave and now I am on turn 18.

Very wierd!

But atleast I am playing the game.

Would love to hear why that is?

CHEERS

(in reply to Kurak)
Post #: 3
RE: 1.60 Naval Phase Problem Part II - 9/20/2009 3:49:54 AM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
When/If it crashes again please post the ConsoleOut.Txt file here, and zip the Autosave folder just in case it can help diagnose a common problem. There is no "acceptable" reason for the crash on turn 13, so lets try and find what it was! I am delighted you are playing, and you will have a ball.

Chuck

(in reply to GenMetaxas)
Post #: 4
RE: 1.60 Naval Phase Problem Part II - 9/20/2009 6:19:39 PM   
GenMetaxas

 

Posts: 19
Joined: 9/17/2007
Status: offline
Ok started new Game 1939 (in windowed mode) got up to November and crashed

Last 8 lines in ConsolOut.txt - full file is in autosave.zip



Vichy France to kraj neutralny.
Executing all convoys for Vichy France
Vichy France nie prowadzi wojny, wszystkie jednostki dostaj� zaop. pokojowe
*** Licze zaopatrzenie dla kraju neutralnego Dummy ***
=== Dummy liczy zaopatrzenie dla swoich jednostek ===
Dummy to kraj neutralny.
Executing all convoys for Dummy
Dummy nie prowadzi wojny, wszystkie jednostki dostaj� zaop. pokojowe

Attachment (1)

(in reply to cpdeyoung)
Post #: 5
RE: 1.60 Naval Phase Problem Part II - 9/20/2009 7:58:31 PM   
GenMetaxas

 

Posts: 19
Joined: 9/17/2007
Status: offline
Got up to Jan 40 and crashed

Consoleout.txt
Determining sea battles - finished
There were no battles this turn
Ending sea battle generator thread
Wchodze w GameLoop
Ustawiam guziki akcji jednostek...
Ustawiam guziki akcji jednostek...
Recalculating FOW...
Setting callbacks...
No i to wszystko...
==== ZAKO�CZENIE W�TKU AI =====

Attachment (1)

(in reply to GenMetaxas)
Post #: 6
RE: 1.60 Naval Phase Problem Part II - 9/20/2009 10:11:45 PM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
I downloaded and tried your game. I declared war on the Netherlands, and waged war there two turns without issue. You might reload it yourself and see if it works this time. It may not but it worked well for me. Maybe a developer can tell from ConsoleOut.Txt where it failed for you.

These problems which are more difficult to reproduce are the real bears to debug. Sorry I can't be of more help, but do try the reload.

Chuck

(in reply to GenMetaxas)
Post #: 7
RE: 1.60 Naval Phase Problem Part II - 9/21/2009 4:04:25 AM   
GenMetaxas

 

Posts: 19
Joined: 9/17/2007
Status: offline
Thanks CP,

The funny thing is that as long as I play in windowed mode I can reload them and play for about
10 turns before it crashes during or after the Navy Phase. (ie. the same game crashed in Nov 39 and I reloaded and crashed again in Jan 40 I reloaded and I'm in May now)

If I play in non windowed mode it crashes every turn on both my Dell XPS PC and on the Dell XPS laptop.

Its bizare the facts so far that Ive gathered are:

1) problem only with version 1.60, vanila and 1.50 did not have a single crash, so it's something that changed in 1.60.

2) 1.60 works on an old dell lap top so it has something to do with the XPS system or the fact that both systems have multiple cpus.

3) 1.60 Windowed mode works for a longer time than non windowed

4) Potentially there is a memory leak.

5) When I play non windowed mode and it crashes I can't alt/tab I have to do ctrl/alt/del and end the app before I get control of the system.

6) when I play in windowed mode, I still can switch between aps and I don't see any major use of memory and cpu is at 0%

Atleast I'm playing.


Cheers

(in reply to cpdeyoung)
Post #: 8
RE: 1.60 Naval Phase Problem Part II - 9/21/2009 4:12:42 AM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
I enjoyed the play against the Netherlands. I almost got them in two weeks. Nice of them to defend Amsterdam with an air unit!

Glad you are playing.

Chuck

(in reply to GenMetaxas)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> Tech Support >> 1.60 Naval Phase Problem Part II Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.813