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Two Editor Questions Please - 9/22/2009 8:47:39 PM   
Richard III


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I actually read the Editor Manual and have made some basic changes for my own use but I can`t figure out how to do the following in the 1940 Campaign start:

Change the P-40`s at Clark Field in the PI from a Restricted ( in white ) to a HQ command ( in yellow ) where like the B-17`s at Clark I can actually change their HQ`s by paying PP`s ? Now there " locked" in.

Change or eliminate the PP costs for activating/changing HQ`s on a LCU, the 41st. Div.on the west coast for example ?

Any help appreciated & Thanks !
Post #: 1
RE: Two Editor Questions Please - 9/22/2009 8:52:51 PM   
NormS3


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From: Wild and Wonderful WV, just don't drink the water
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Go into the editor and change the listed headquarters to one that is not restricted. Just look up teh Hq's and see if the restricted box is checked (it's about the middle of the screen, there are a series of boxes there). Just uncheck that HQ (if you want to change HQ) or sellect another non restricted one for the units that you want to change.

Remember to save your new game in a slot greater than 25 as these are reserved for matrix

(in reply to Richard III)
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RE: Two Editor Questions Please - 9/22/2009 9:48:46 PM   
Splinterhead


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From: Lenoir City, TN
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Uncheck the static HQ box

(in reply to NormS3)
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RE: Two Editor Questions Please - 9/23/2009 5:32:54 PM   
Richard III


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That did it Guys, thanks very much

(in reply to Splinterhead)
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RE: Two Editor Questions Please - 9/23/2009 8:00:30 PM   
NormS3


Posts: 521
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From: Wild and Wonderful WV, just don't drink the water
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Always happy to help a 3

(in reply to Richard III)
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RE: Two Editor Questions Please - 9/24/2009 3:42:54 PM   
Richard III


Posts: 710
Joined: 10/24/2005
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Thanks Your help was much appreciated. I`m trying to tune parts of the Game for my use, and if it works as a 1940 full campaign scenario. I did this back for the UV CG and it was fun and there was some interest in it by other people when on Spooky`s old WITP Site.

The manual is well written and very helpful, the Editor much improved, I find however trying more compex changes I just crash the game when playing with AI scripts/scenarios.

At this point I want to do two things:

1: Set up the Dec 7 attack on Pearl for the KB as a one day only affair, currently KB will hang around Pearl up to 4 day 70% of the openings, sometimes it leaves in one day as per the historical thing. I can`t figure out how to change that to only the 1 day action.

2: Disband the default Force Z TF that is moving at Sea ( POW & Repulse ) so they start at Singapore with no oders.

Thanks !

(in reply to NormS3)
Post #: 6
RE: Two Editor Questions Please - 9/24/2009 5:10:02 PM   
NormS3


Posts: 521
Joined: 12/10/2007
From: Wild and Wonderful WV, just don't drink the water
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Always welcome to share whatever knowledge I can.

1. That will probably mean editing the AI. A work around might be to limit the number of sorties that KB has. Go onto the individual carriers (not ship classes) and change the the air ordanance and torps on the 2nd page to what you think is appropriate.

2. Is easier, just find the POW and Repulse task force under locations and move the task force to Singapore. You can also change the individual ships from task force to location and select singapore or whatever port you want to put them in.

Good luck

(in reply to Richard III)
Post #: 7
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