Mac Linehan
Posts: 1484
Joined: 12/19/2004 From: Denver Colorado Status: offline
|
quote:
ORIGINAL: JWE Ok, well we are into the short strokes, now for the US. Things are looking pretty good. We should have something beta-ish (just for the US, you understand) for ya’ll to look at in a couple days. For obvious reasons, neither the beta nor the errata will be posted. Once it’s done we’ll let ya know and those of you we trust (and you and I both know who you are) can shoot me a note and get a copy for review, comment, or whatever. There’s a ton of graininess in the base thingy. We have gobs of new devices, with new specs, and a ton of new Units. The units are defined in terms of functionality and are differentiated by service; they include: Army Boat & Shore Eng Rgts, Boat & Shore Eng Bns, Port Service Bns, Army AmphTrac Bns, Army AmphTank Bns, Navy Seabee Bns, ‘Special’ Seabee Bns, Navy Port Maint Bns, Navy Air Maint Bns, Fleet Adv Bases (Lions), Port Adv Bases (Cubs), Air Adv Bases (Acorns),, all in accord with what was, and when it appeared. Basically got rid of all Army and Navy Base Forces, and replaced them with their various battalion components which you will have to thoughtfully collect and send to wherever you want capability. Last thing we have to do is replace the AAF base forces with notional AAF Base Groups and Base Squadrons. Then we have to herd the HQ cats: there’s neither reason nor support for 5th AF (for example) to have any AirSup capability to extend throughout its range. It was a collection of Generals and staff officers, not techs. HQs do global things, a Base Sqdn gets its hands dirty. The paradigms are tucking in together, rather well. It’s a witch, because there’s 9 or more degrees of freedom for all this stuff. But we think we got it. JWE - This is very exciting! I won't be able to play until next Friday, so I am willing to give the "Babes" Team a few extra days to do what they must do <slow grin...> A sincere Thank You for your work (I know it will be good!) and taking the time to give us an update! Sat thinking for a moment after posting the above. My current Babes Lite game is on day two (8 Dec 1941). I have spent the last five days (Spring Break) rereading the rules, Forums (especially AAR's) and focusing on putting it all together - from organizing resource convoys and naval ship conversions to identifying the LCUs, shipping and warships involved in the next phase of expansion. There is still more to do before I hit the "end turn" button. What has become apparent, upon reflection of JWE's comments above, is that the commitment of time that I (and many other players) put into prepping the game for the first few turns - that seems to take forever - really is small potatoes when compared to the immense amount of time and effort required to enact a detailed modification (affecting hundreds and hundreds of units) thru the editor. Not to mention time spent on research before it all starts. AE is First Class in its own right; the various Mods have made it even better. I am absolutely confident that Da Big Babes will be another quantum leap forward. Thank You, Thank You , to all of you for the quality work on a labor of love (without any recompense except recognition!) that will enhance our enjoyment of AE. Mac
< Message edited by Mac Linehan -- 3/28/2010 6:37:12 PM >
_____________________________
LAV-25 2147
|