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RE: That Hideous Green Glow

 
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RE: That Hideous Green Glow - 12/17/2009 6:34:17 AM   
Cuttlefish

 

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quote:

ORIGINAL: jwilkerson

quote:

ORIGINAL: Cuttlefish
I am kind of on the fence about the dozens of dot hexes still to be captured. On the one hand it does take time and a certain amount of fuel to capture them and most have no strategic importance at all. On the other hand they can provide my opponent with a bit of free intelligence if I get careless. And of course they break up the nice unbroken field of soothing red dots on the strategic map with their hideous green glow.


We are going to capture all the green glowers. We've found that our opponents like to "hide" large garrisons on them - and the only way to tell if the bad guys are there is to have them as friendlies. But there are lots of them - at the rate we're going - we will still be attacking them into 1943 !!!. Maybe one day we can extend the "auto-capture" feature a bit farther - to say 2-3 hex range - that would help a lot!!!


Even a two hex range would go a long ways towards helping minimize the "clean-up" aspects of conquest.

I may have spoken too soon about the dot hexes having no strategic importance, though. Aside from what you mention about the Allied player "hiding" garrisons in them many of them can be built up into large airfields, though few of them have potential as ports. As an example, almost all the dot hexes in the chain of islands on the Indian Ocean side of Sumatra have an airfield potential of level of 5. That's a lot of possible knives aimed at Singapore and Palembang.

With no possible way to garrison all of the little bases Japan will have to maintain control of the sea and air from key bases in each area. As long as control is maintained it will be very difficult for the Allies to build up a forward base while under attack (though I suppose under the right conditions the Allied player might follow the Guadalcanal model and do it to draw Japan into a battle of attrition). If these key Japanese bases are captured or neutralized the Allied player can build forward bases where he wants.





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RE: That Hideous Green Glow - 12/17/2009 7:33:34 AM   
Przemcio231


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Hey Cuttlefish i have a question about Resources from my calculations Kwantung Area and Sakchalin produce enough to keep Japan supplied with them is this true??? As for Fuel do you transfer crude oil to home islands to??? 

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RE: That Hideous Green Glow - 12/17/2009 1:43:06 PM   
Chickenboy


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quote:

ORIGINAL: Cuttlefish

Even a two hex range would go a long ways towards helping minimize the "clean-up" aspects of conquest.

I may have spoken too soon about the dot hexes having no strategic importance, though. Aside from what you mention about the Allied player "hiding" garrisons in them many of them can be built up into large airfields, though few of them have potential as ports. As an example, almost all the dot hexes in the chain of islands on the Indian Ocean side of Sumatra have an airfield potential of level of 5. That's a lot of possible knives aimed at Singapore and Palembang.

With no possible way to garrison all of the little bases Japan will have to maintain control of the sea and air from key bases in each area. As long as control is maintained it will be very difficult for the Allies to build up a forward base while under attack (though I suppose under the right conditions the Allied player might follow the Guadalcanal model and do it to draw Japan into a battle of attrition). If these key Japanese bases are captured or neutralized the Allied player can build forward bases where he wants.


Cuttlefish,

Have you noticed an appreciable malarial effect post patch on these dot hex garrisons? Seems that they should, with limited supply, melt away over time and become combat ineffectives. This should help your dot hex conquest-let the 'skeeters get 'em for you. Clean up should be easier.

Perhaps your dot hex=worthless comment was restricted to the PI, but there are a number of quite valuable dot hexes in terms of resources in the Burma theater (oil) and China (resources) as well. I would argue that a dot hex in China producing 100 resources per turn is quite strategically valuable.


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RE: That Hideous Green Glow - 12/17/2009 6:35:30 PM   
Cuttlefish

 

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quote:

ORIGINAL: Przemcio231

Hey Cuttlefish i have a question about Resources from my calculations Kwantung Area and Sakchalin produce enough to keep Japan supplied with them is this true??? As for Fuel do you transfer crude oil to home islands to??? 


For the first part of your question I think the answer is yes, Manchukuo and Sakhakin Island alone produce enough resources to keep Japan running. The problem with Sakhalin, though, is that there are only two ports there, neither of them large. That makes it hard to pull resources out of there fast enough. The same problem applies to a lesser extent to Hokkaido, which also produces a lot of resources. At them moment I am running several resource convoys each from Sakhalin, Hokkaido, Port Arthur, Shanghai, and Hong Kong. Formosa and Korea have also produced a lot of resources for me but for right now I have pretty much drained both of those areas.

For the second part of your question, right now I am only shipping fuel. The Home Islands have some excess refining capacity, though, and could benefit from getting some oil, so I may start shipping oil at some point.



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RE: That Hideous Green Glow - 12/17/2009 6:41:11 PM   
Cuttlefish

 

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quote:

ORIGINAL: Chickenboy

Cuttlefish,

Have you noticed an appreciable malarial effect post patch on these dot hex garrisons? Seems that they should, with limited supply, melt away over time and become combat ineffectives. This should help your dot hex conquest-let the 'skeeters get 'em for you. Clean up should be easier.

Perhaps your dot hex=worthless comment was restricted to the PI, but there are a number of quite valuable dot hexes in terms of resources in the Burma theater (oil) and China (resources) as well. I would argue that a dot hex in China producing 100 resources per turn is quite strategically valuable.


Yes, I was talking specifically about dot-island bases. I agree that some of the ones on the mainland turn out to be fairly valuable when you take a look at them. I haven't noticed a strong malaria effect post-patch but that isn't surprising. By this stage of the war any isolated Allied troops I come across are starving anyway; malaria would just add to their misery.



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RE: That Hideous Green Glow - 12/17/2009 9:06:50 PM   
Chickenboy


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quote:

ORIGINAL: Cuttlefish
malaria would just add to their misery.

You say that like it's a bad thing...


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Hide and Seek - 12/19/2009 7:51:30 AM   
Cuttlefish

 

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You can never do too much reconnaissance.
- George S. Patton: War As I Knew It, 1947

---

8/9/1942 – 8/14/1942

The attack at Noumea resumed with odds just short of 1 to 1. That’s a little disappointing for 4 divisions against 1 division plus some smaller units. We will see what kind of progress Japanese forces can make this time, though.

In the meantime I have sent my carriers over towards Suva to do some sniffing around. I looked at my Val units to make some adjustments to their search arcs and got an unpleasant shock. At some point, probably the last patch, all of them had somehow gotten set to 100% training. Not only were the units somewhat fatigued, KB has been sailing around blind and with one arm tied behind its back for days without me knowing it.

And all that training only did a little good, since the pilots are all highly skilled anyway. Ah well, potential disaster averted.

Thinking about search arcs brings up an interesting point, though. Now that the search arc display feature has opened a lot of eyes, mine included, to how searches have always really been done in WITP and AE I have some questions about the best way to set search arcs for carrier groups.

Right now my carrier task forces have eight carriers, all travelling in the same hex. That means I have eight groups of Vals. If I set them all to 10% search each group can cover 40 degrees of arc (20% if the group has 15 or fewer planes – the game seems to round down at 15 or less, meaning that only one plane is assigned to search), or not quite enough to search 360 degrees around the task forces.

Should more planes be added to the search to try to cover 360 degrees? Or should the searches focus be on the likely direction the enemy will approach? Right now I have one group each searching directions considered possible but unlikely for enemy activity (00 to 90 degrees and 180 to 240 degrees) and two groups each searching directions considered likely for enemy activity (90 to 180 degrees). Directions I consider very unlikely (in this case behind the task forces back towards Luganville, with all its aircraft) are not being searched at all.

And of course the heavy cruisers and battleships with the carriers have float planes and they can cover quite a lot of ground too. Some of them (Petes, for instance) only have a range of 4, but Jakes have a range of 10. Do I use these to cover the areas neglected by the Vals or do I use them to reinforce the “best guess” searches?

It might be possible, I suppose, to gain a potentially decisive advantage in a carrier duel by appearing from an unexpected direction, provided one’s opponent is careless in setting search arcs or is looking for your carriers elsewhere. Or does carefully fussing over search arcs not make that much difference? Any opinions about any of this out there?

---

Setting the arc for Zuikaku’s Vals as my carriers approach Suva:





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RE: Hide and Seek - 12/19/2009 9:29:21 AM   
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Personally, I prefer to put at least one group of Kates entirely on search at range 7-9 (depending on how critical search is, range 9 brings too many ops losses if used continuously, so I use it only when carriers actually wander into enemy waters). The rest of Kates have range set to 6 for routine strikes against shipping and ports, so that they and Vals will fly together as much as possible, while, again, avoiding ops losses. I want to replace all Petes on capital ships to Jakes, to free up torpedo bomber assets, but this is happening slowly. I didn't bother with search arcs. So far, this setup works. AI never had even carrier parity with me, though, so the belief that I'm almost guaranteed to sink anything KB meets, obviously affects my thinking.

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RE: Hide and Seek - 12/19/2009 2:09:26 PM   
ny59giants


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I see you have captured Tanna.  Are there plans to build up the AF and place Zeros and Nell/Betty there to attack Suva??

Search Planes and Arcs: This is an area of play that will take some more trial and error before a sound doctrine is put in place. Personally, I would focus mainly on likely areas of concern, but have some to cover the full 360 arc with some gaps being acceptable.  The next question is how much of your FPs and carrier aircraft do you start to train up to conduct ASW ops?? Once '43 rolls around, I expect Brad to become more aggressive with his American fleet subs as his dud rate goes down.   

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RE: Hide and Seek - 12/20/2009 9:00:34 AM   
Cuttlefish

 

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quote:

ORIGINAL: ny59giants

I see you have captured Tanna.  Are there plans to build up the AF and place Zeros and Nell/Betty there to attack Suva??


Yes indeed. There is already a JNAF company there and more aviation support and engineers on the way.



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Rising Sun Over Noumea - 12/20/2009 9:08:28 AM   
Cuttlefish

 

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Go tell the Spartans, thou who passest by,
That here, obedient to their laws, we lie.

- Simonides: epitaph carved on the stone placed atop the Spartan burial mound at Thermopylae

8/15/1942 – 8/17/1942

The long battle for Noumea is finally over. The Allied troops there, their defenses in tatters, surrendered on 17 August after holding out for almost two and a half months. The final tally showed over 17,500 American, French, and Australian prisoners and over 500 guns and 500 vehicles destroyed.

The result of this battle has to be counted as a heavy blow against the Allies. The 41st Infantry Division is gone (or will take a long time to rebuild), along with a tank battalion, and Japan has gained a valuable base. However, the gallant stand made by the defenders has pretty much put an end to further Japanese plans for expansion in the South Pacific. I could attack at Suva or elsewhere in Fiji but the time when Japan can undertake major operations with impunity is probably over. The year is getting late and the shadows grow longer every week.

Nonetheless I will do some raiding and recon in the area and see what Allied defenses look like. It’s possible that the presence of KB and Combined Fleet in the area has prevented Q-Ball from sending in major forces.

Other Places: elsewhere the war has been very quiet. Japanese forces are fortifying in Burma and the DEI and are still reorganizing in China. I plan to resume the drive on Liuchow after sending a large force on an arc below Changsa to threaten the cities there and protect the flank of the Liuchow operation.


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RE: Rising Sun Over Noumea - 12/20/2009 12:48:22 PM   
ny59giants


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I would not stop my expansion just yet. I would think about landings within the Tonga Island group. There are some nice bases with good AF and Port potential. Why go here?? I would see if you can get Brad to commit his CVs now. This would add considerable distance to him getting forces to NZ/Oz. It may be a short term invasion here (leave by the end of '42. Suva and Pago Pago are probably too tough a nut to crack at this point, but he cannot be strong everywhere. Add in Canton Island and he will need to come in from due East to avoid getting attacked.

Capture Raoul Island and use it for search planes to keep him on his toes trying to get resources to NZ/Oz.

Just a few ideas.

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RE: Rising Sun Over Noumea - 12/22/2009 1:50:23 AM   
Capt. Harlock


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quote:

Nonetheless I will do some raiding and recon in the area and see what Allied defenses look like. It’s possible that the presence of KB and Combined Fleet in the area has prevented Q-Ball from sending in major forces.


I find it exceedingly surprising that Q-Ball has failed to make use of the immobilization of the KB for over two months. It shouldn't have been possible to spit off the decks of Akagi and Kaga without hitting an American sub.

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RE: Rising Sun Over Noumea - 12/22/2009 3:37:01 AM   
Cuttlefish

 

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quote:

ORIGINAL: ny59giants

I would not stop my expansion just yet. I would think about landings within the Tonga Island group. There are some nice bases with good AF and Port potential. Why go here?? I would see if you can get Brad to commit his CVs now. This would add considerable distance to him getting forces to NZ/Oz. It may be a short term invasion here (leave by the end of '42. Suva and Pago Pago are probably too tough a nut to crack at this point, but he cannot be strong everywhere. Add in Canton Island and he will need to come in from due East to avoid getting attacked.

Capture Raoul Island and use it for search planes to keep him on his toes trying to get resources to NZ/Oz.

Just a few ideas.


I'm certainly going to take a close look at the possibilities. Brad is obviously reluctant to commit his carriers or they would have sortied to try and save his troops at Noumea. If I could force him to commit them before he's ready that would be a good thing.

quote:

ORIGINAL: Capt. Harlock

I find it exceedingly surprising that Q-Ball has failed to make use of the immobilization of the KB for over two months. It shouldn't have been possible to spit off the decks of Akagi and Kaga without hitting an American sub.


He certainly tried. I spotted submarines in the area almost every turn and several times KB's screen prosecuted contacts. But I kept moving my carriers around, never leaving them in the same spot more than a turn or two. Some days they would be north of New Caledonia, some days south, some days off to the west, etc.


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RE: Rising Sun Over Noumea - 12/22/2009 5:12:52 AM   
Cuttlefish

 

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We have a claim on the output of the arsenals of London as well as of Hanyang, and what is more, it is to be delivered to us by the enemy’s own transport corps. This is the sober truth, not a joke.
- Mao Tse-Tung: On Guerrilla Warfare, 1937

8/18/1942 – 8/20/1942

Japanese forces are now beginning to move south from Nanchang. They will cross the river and cut south of Changsa. This move should allow the attack on Liuchow to proceed free from Chinese interference.

Provided the supplies hold out, of course. China post-patch is not the playground for Japan that it used to be. Still, I have hopes that this attack might pay off.

At least the post-patch garrison changes do not affect this game. I got a look at those when I started my game with erstad. Yikes! Though this game is not affected by them I think that I will restrict the scope of my future campaigns in China anyway. It feels more accurate and more in keeping with the spirit of the game to do it that way.

Pacific Area: at the moment Kido Butai and the Combined Fleet are heading to Truk to replenish. After that they will conduct a reconnaissance in force around Fiji to try and get an accurate picture of Allied dispositions in the area. Troop transports are heading towards Noumea to either carry future invasions forward or to pull the extra troops there back.


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RE: Rising Sun Over Noumea - 12/24/2009 1:04:29 AM   
Cuttlefish

 

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It isn’t paranoia if they’re really out to get you.
- Author unknown

---

8/21/1942 – 8/27/1942

Here in late summer the game has reached kind of a balance point. The result is an extended period of quiet. The only real combat activity has been by submarines and sadly all of the kills belong to Q-Ball. His subs have sunk two freighters and two small tankers during this period. The loss of the tankers is especially painful. I can’t afford to lose many of those.

However…there are signs that something is afoot. A Japanese submarine spotted a task force, including two battleships (one was West Virginia) moving southwest from Pago Pago. A few days later a Glen reported a heavy cruiser and a destroyer down around Tonga and at the same time DD Allen chased off a Japanese submarine south of Wellington.

Taken together these sightings indicate that something, as they say, might be afoot. But there is no way to tell exactly what. KB and the Combined Fleet are now at Rabaul and will be moving towards Fiji shortly. That might prove to be interesting.

Meanwhile Japanese forces continue to dig in and expand facilities. Other than picking off rear-area bases Japanese offensive activity lately has been limited to seizing Merauke, on the south coast of New Guinea. It seemed prudent to deny easy access to such a potentially useful base to the Allies. In China my forces are in place now for the sweep south of Changsa and moving forward. I’ll post a map a bit later as this move develops.


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RE: Rising Sun Over Noumea - 12/24/2009 1:41:42 AM   
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What are your plans in the North Pacific?? I've been catching up on other AARs and this seems to be an area of mixed concerns and possible opportunity (depending on which side you are on).  

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RE: Rising Sun Over Noumea - 12/24/2009 5:14:32 PM   
Cuttlefish

 

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quote:

ORIGINAL: ny59giants

What are your plans in the North Pacific?? I've been catching up on other AARs and this seems to be an area of mixed concerns and possible opportunity (depending on which side you are on).  


I have no interest in offensive operations in the North Pacific but I've been paying attention to defending the area almost since the start of the game. I've moved an extra infantry brigade to Sakhalin, built up Paramushiro Jima, and placed naval guard units on several of the other islands in the Kuriles. In addition I have submarines screening the likely Allied approaches.

The key to my defense of the area, however, is Bihoro on the east coast of Hokkaido. This is now a big airbase with about 60 Netties and 60 Zeros poised to attack anything nearing or passing through the Kuriles. A strong, determined attack would still succeed, I think, but it wouldn't catch me off guard and I might make it expensive. I get about half a dozen fairly strong garrison units next month and am planning on moving two of them into the area as well.


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RE: Rising Sun Over Noumea - 12/24/2009 8:45:35 PM   
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I think the North Pacific would be a miserable place to be stationed.

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RE: Rising Sun Over Noumea - 12/24/2009 9:03:51 PM   
String


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quote:

ORIGINAL: BrucePowers

I think the North Pacific would be a miserable place to be stationed.





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RE: Rising Sun Over Noumea - 12/24/2009 10:22:20 PM   
ny59giants


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quote:

I think the North Pacific would be a miserable place to be stationed.


As my company continues to slowly expand, I've requested to work in Alaska for the summer and Hawaii in the winter. However, my Regional Supervisor had failed to address this in a satisfactory manner.

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RE: Rising Sun Over Noumea - 12/24/2009 10:34:49 PM   
witpqs


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You got Alaska in the winter and Hawaii in the summer?

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RE: Rising Sun Over Noumea - 12/26/2009 8:50:25 PM   
Cuttlefish

 

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RMKS/4 The MK VI Magnetic Exploder has been issued to all ' Fleet ' subs carrying MK XIV torpedoes. This Exploder is a secret technologically advanced device that is expected to produce high sinking ratios when used properly, that is, set to explode beneath the enemy vessels keel. Therefore ALL SUBMARINES SO EQUIPPED ARE DIRECTED TO SET THEIR TORPEDOES FOR A RUNNING DEPTH OF 10 TO 20 FEET BENEATH THE KEEL OF THE VESSEL BEING ATTACKED! Thus, for a target with a draft of 20 feet, the torpedo running depth should be set to 30 to 40 feet.
- Excerpt of Memo from ComSubRon3A detailing patrol orders for all SubRon3A submarines, 7 December 1941

8/28/1942 – 9/1/1942

While approaching Rabaul Kido Butai was sighted and attacked by an American submarine. Agaki was hit but only duds resulted. The next day, while leaving Rabaul and heading southeast, KB was attacked again. This time another carrier escaped damage. At this point I jinked KB northeast and had them proceed down the north side of the Solomons. This broke contact with Q-Ball’s undersea lurkers and KB is now down around Luganville, heading southeast. But it was a narrow escape that provided Q-Ball with useful intelligence about the location of my carriers.

The same turn that my carriers were detected near Rabaul several American cruisers showed up and shelled Noumea. Damage was negligible but again Q-Ball picked up intelligence about my forces (i.e., he knows the units that took the base are still there). In the meantime I have picked up no further sightings of his warships in the area. Sub recon shows merchant shipping at Pago Pago but no significant surface forces.

He may be up to something in the area. He may be trying to harass or hamper my withdrawing divisions from Noumea (if so he has succeeded). He may be trying to keep my attention focused on the South Pacific while he gears up for an operation in the Central or North Pacific. Or he might just be trying to rattle my cage a little, as he’s been very quiet recently.

Central Heating: looking at my outer defensive perimeter zone by zone (North Pacific, Central Pacific, South Pacific/Eastern New Guinea, DEI, Burma) there is no doubt in my mind where the weak point is: the Central Pacific. Defending the Marshalls is a real problem. The atoll stacking limits make defending with more than a naval guard unit or two and a few guns all but impossible. That means the defense there relies on aircraft (there aren’t enough of them) and KB and the Combined Fleet. There are few mines at Kwajalein, and Roi-Namur has some Zeros and Betties but that’s about it. Further south Tarawa actually has enough troops to mount a defense and Tabiteuea will also be a tough nut to crack (mines, lots of planes and troops).

The danger in losing the Marshalls, of course, is that it opens a door to the inner defensive ring. The one advantage the Marshalls have is that any Allied attack has to occur out of range of land-based air. Any invasion force will be on its own. But some day Q-Ball will have the strength to give it a try.

---

Victory point screen for the end of August:





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RE: Rising Sun Over Noumea - 12/26/2009 10:22:23 PM   
BrucePowers


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Nice Score

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RE: Rising Sun Over Noumea - 12/26/2009 11:23:17 PM   
ny59giants


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Since most bases have decent AF potential, the places I would defend are those that have the port potential. The port may not be as important during the actual invasion, but any follow up forces will want that aid to be there to get in and out before KB pays them a visit.  

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Cake and Streamers - 12/28/2009 9:20:28 AM   
Cuttlefish

 

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Obviously from the screaming troops you barbarically strafed the day before, you know there were troops aboard those transports. The newsreels of your dastardly acts will inspire the home front to greater exertions.
- Q-Ball

9/2/1942 – 9/6/1942

Kido Butai approached Fiji and found no targets. Side slipping the islands to the west my carriers moved south and there they found a task force of at least five APs and an AMC. AMC Hector was sunk, as were xAPs Koolama, Klipfontaine, and Macedon. Another AP was left badly damaged.

There were a lot of troop casualties reported, many of them engineers. Those transports may have been carrying base force or engineering units. Messing them up is not a bad thing. After the attack I moved KB to cover the transports that are braving a gauntlet of submarines to take two divisions off Noumea.

One of the divisions, the 4th, is being moved to Rabaul for the time being. The other, probably the 19th, is going all the way to the Marianas. The 48th is being split up and will cover Noumea, Koumac, and Luganville. The 53rd will remain at Noumea for now in case I decide on a further attack in the South Pacific.

China: I am beginning my push on the units Q-Ball has scattered south of Changsa. Some of these are stacks with three or four full-strength corps. Others consist of a single corps that have been so badly beaten in early fighting that they pretty much consist now of twelve guys and an ox cart.

It occurred to me that I would be doing Q-Ball a favor by destroying them because eventually they would come back as one-third strength units, which is a lot better than they are now. I asked him about it and he said yes, once a Chinese unit falls below 5% strength he keeps hoping it will be destroyed. To the frustration of both of us, though, they never are. They just keep retreating. And they block a road or rail line as well as a stronger unit.

Burma: it looks like some of the ten units recon says Q-Ball has in Akyab are moving towards the road south. I have a regiment keeping watch on that road two hexes below Akyab. He may have seen that unit and is reacting to it, or he may be thinking of infiltrating me from that direction. I have the Imperial Guard and the 2nd Divisions to react to a move there and the 38th Division is coming up from Java.

Shipping News: Port Arthur is right now the busiest Japanese-held port in the Pacific. There are about 1.4 million resources there and I can’t seem to haul them away fast enough. Not that I’m not trying. The screenie below shows Japanese shipping in the Yellow Sea as of 5 September. Every one of the task forces visible is either at, heading to, or coming from Port Arthur, with the exception of a few ASW forces close to Japan.

So far I haven’t seen any Allied subs in the Yellow Sea. Some of them operate in the East China Sea, though, and they are like old friends. I know some of them so well I could draw their patrol zones on a map. Finback, for example, recently returned after an absence of some weeks and some of my sub chasers threw a welcome home party. My ASW forces might as well hand out cake and streamers; it’s about as effective as anything else they try and do.





Attachment (1)

(in reply to Cuttlefish)
Post #: 326
RE: Cake and Streamers - 12/28/2009 9:44:54 AM   
Swenslim

 

Posts: 437
Joined: 4/15/2005
From: Odessa, Ukraine
Status: offline
Expand Fusan to 6 lvl, many resource will flow there and you will be able to ship them to Shimonseki and Maizuru very quickly !

(in reply to Cuttlefish)
Post #: 327
RE: Cake and Streamers - 12/28/2009 2:00:49 PM   
FatR

 

Posts: 2522
Joined: 10/23/2009
From: St.Petersburg, Russia
Status: offline
Out of curiosity, why sending troops right to Marianas? An attack there is hardly possible at this stage. Also, Burma seems to be pretty well defended, but what strategy you're going to use for defense in other regions? Are outlying islands in the Pacific going to be contested if the bulk of Allied fleet appears to take them, and if not, where you intend to make your stand? And how about defenses in DEI? Also, how your air forces are going to be deployed? Judging by low losses, Japanese LBA should be in pretty good shape.

(in reply to Swenslim)
Post #: 328
RE: Cake and Streamers - 12/28/2009 6:13:59 PM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline

quote:

ORIGINAL: Swenslim

Expand Fusan to 6 lvl, many resource will flow there and you will be able to ship them to Shimonseki and Maizuru very quickly !


Good tip, thanks!

quote:



Out of curiosity, why sending troops right to Marianas? An attack there is hardly possible at this stage. Also, Burma seems to be pretty well defended, but what strategy you're going to use for defense in other regions? Are outlying islands in the Pacific going to be contested if the bulk of Allied fleet appears to take them, and if not, where you intend to make your stand? And how about defenses in DEI? Also, how your air forces are going to be deployed? Judging by low losses, Japanese LBA should be in pretty good shape.


I'm sending the division to the Marianas now because I will want a strong division there eventually and I figure it's better to move it there now rather than risk pulling it back in the face of Allied offensive operations. There are no new divisions arriving for a very long time and I don't want to leave all my troops on the outer perimeter. I will hold the outer perimeter as long as I can, relying on my air and naval forces, but by the time he is attacking the inner perimeter the mainstay of the defense will have to be dug-in troops behind lots of forts. All the main islands of the Marianas can hold a lot of troops.

At this point yes, any attack on outlying islands will be met by the full force of the IJN. As we get later into '43 I will re-evaluate that stance but right now I will take any opportunity to engage Q-Ball under the cover of my own LBA.

I have strong forces in the DEI but the defense there is necessarily porous - there are just too many islands and bases to defend. Java has a division and two regiments, plus some armor. Sumatra has five infantry regiments. On Timor there are a lot of troops at Koepang but Lautem is currently weak - that needs to be shored up. The mainstay of the defense in the DEI has to be land-based air and I have a lot of planes here and am working to build up airfields in the region. I have a lot more planes in the DEI right now than I do in Burma.

In the Pacific my LBA is currently concentrated at four bases: Lae, Luganville, Tabiteuea, and Roi-Namur. Should an attack occur they will concentrate but this gives me pretty good coverage of likely approach routes. Overall my air forces are in great shape. I think this is a source of concern to Q-Ball from some comments he's made. He knows my air losses have been light and that when he attacks he will be facing a lot of good pilots.

One more thing that is factoring into my defensive strategy is the way forts work in AE. Right now I think I have only two bases that have built up to level 5 forts, Babeldoab and Truk, and they are both staging areas that tend to have lots and lots of engineers. If any bases are to have forts of level 6 or higher before the Allies arrive, even places like Okinawa, work on them has be underway now.



_____________________________


(in reply to Swenslim)
Post #: 329
RE: Cake and Streamers - 12/28/2009 6:15:16 PM   
Laxplayer

 

Posts: 204
Joined: 8/30/2006
From: San Diego
Status: offline
Thank you for that picture Cuttlefish! I now have a juicy new area to send my subs to in my game!

(in reply to Cuttlefish)
Post #: 330
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