Concord
Posts: 39
Joined: 9/30/2009 From: Western Australia Status: offline
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First thing I want to examine is the Allied attacks. It's one thing to place the pointy hat of shame upon the AI's virtual head, but quite another versus a human opponent! We've only scratched the surface of the campaign so far, but already there are some challanging situations for the Allies. In particular, there's the paras (especially down south in Merville and Pegasus), and the beach landings. For both, the thing that seems to work the best is a lot of sneaking. This seems to offer the best chance of expanding, gaining information about enemy positions, and not being totally massacred in the process...although that can happen anyway! Nothing else seems to beat this. Eventually (and on maps with good cover), mortaring, suppression fire, laying smoke, and performing assaults come into play, but often the starting positions are way too exposed for such actions. Do you agree? What about the beach landings? I'm undecided about bringing in armour. To my thinking, if you are going to bring armour on the beach, you should have at least three, to allow for a loss or two from AT guns. Just one surviving Sherman can tip the scales once the AT guns are gone. But would it be a better idea to have no armour at all on the first beach battle, until you've had a chance to expand a bit, and maybe spot-and-mortar a gun or two?
< Message edited by Concord -- 9/30/2009 2:58:35 PM >
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Game on!
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