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RE: twitter updates on SoP

 
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RE: twitter updates on SoP - 2/12/2010 2:51:35 AM   
Hairog


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Thank you so much for allowing modding. I know that in TOW it really helps to make the game better.

I love Carnimod (spelling?) stuff.

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RE: twitter updates on SoP - 2/12/2010 10:58:06 AM   
Anraz

 

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quote:

Thank you so much for allowing modding. I know that in TOW it really helps to make the game better.
  In Storm over The Pacific we go even further - an enhanced editor will be attached to the game so map moding (it was almost impossible in ToW) and new scenarios creation will be a piece of cake.

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Post #: 92
RE: twitter updates on SoP - 2/12/2010 11:14:47 AM   
Anraz

 

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Haven`t I mention an event editor? ;)

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Post #: 93
RE: twitter updates on SoP - 2/13/2010 7:01:43 PM   
SeaMonkey

 

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Everything is looking very nice.  Any updates as far as a potential release schedule?

As far as gameplay, are we into beta testing yet?  If so, in terms of gameplay mechanics, why would a Japanese player invade the Gilberts?  Likewise, what advantage would the USA get from taking the islands back?

In other words what game mechanics dictate an importance to the Pacific island networks?

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Post #: 94
RE: twitter updates on SoP - 2/14/2010 10:43:45 AM   
doomtrader


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So, most probably the goal for US is to beat Japan and for Japan to beat US.
You are not going to do so if along the road there are going to be enemy bases.

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Post #: 95
RE: twitter updates on SoP - 2/14/2010 12:39:48 PM   
Anraz

 

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quote:

ORIGINAL: SeaMonkey

Any updates as far as a potential release schedule?



http://www.matrixgames.com/forums/fb.asp?m=2372058



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Post #: 96
RE: twitter updates on SoP - 2/14/2010 1:07:32 PM   
Anraz

 

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And another short movie - our mapmaker in action (Making Australia): http://www.youtube.com/watch?v=lYGtYnLjY9U

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Post #: 97
RE: twitter updates on SoP - 2/14/2010 6:20:51 PM   
Razz1


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I'm sorry, but please advise me.

War in the Pacfic AE sounds great but a little too much detail. Like pilots, officers. The main thing is the hours of set up and the length of each turn.

Perhaps when I retire, I will try it.

Is SOP the same but more fun due to better interface and less micro?

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Post #: 98
RE: twitter updates on SoP - 2/15/2010 10:43:11 AM   
Anraz

 

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Despite we have limited experience with WitP, IMO a developer is the latest person to draw a comparison between games. For sure SOP is a much simpler game about the same conflict. Like ToW Storm over Pacific is a beer& pretzels game. I think a lot of players will share their opinions considering SOP when the game is released. Also (most probably) we will publish a demo to help you to make your own opinion.

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Post #: 99
RE: twitter updates on SoP - 2/15/2010 7:38:56 PM   
SeaMonkey

 

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Perhaps a bit more detail into the interrelationship between carrier based aviation and landbased, one vs the other?

Something that exists in the game mechanics, like size and combat values of two opposing units, one carrier vs one landbased group.

What keeps a CV from being "on station" for extended periods? Is seaborne refueling in the game mechanics? How does an isolated island receive supplies? Are there game calculations for distances from supply sources? What are those supply sources?

You know...this simple stuff. Why would the USN not await building a vast CV armada and then going strait to the Japanese home islands?

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Post #: 100
RE: twitter updates on SoP - 2/21/2010 9:47:49 AM   
Anraz

 

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Lots of answers will come very soon, meantime let's look at another one form the game:



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Post #: 101
RE: twitter updates on SoP - 2/21/2010 7:18:25 PM   
SeaMonkey

 

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Oh great and then you post a screen shot that conjures up all kinds of questions.

Care to comment on the concentric rings, like the ones near Vladivostok?

Yeah yeah....I know....answers..."soon enough"...

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Post #: 102
RE: twitter updates on SoP - 2/21/2010 7:40:37 PM   
Anraz

 

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Those rings are ports of Vladivostok and Nachodka :)

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Post #: 103
RE: twitter updates on SoP - 2/27/2010 7:04:46 PM   
Anraz

 

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Scenario editor http://www.youtube.com/watch?v=KHsZF4GnRsY

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Post #: 104
RE: twitter updates on SoP - 3/2/2010 8:14:46 PM   
Fintilgin

 

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Looking forward to more info on this game.

Now that it's less then a month away, hopefully it will get its own forum and maybe a beta AAR or something. I'm really curious as to the new naval system, as the Pacific theater pretty much hinges on it.

Tell us more!

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Post #: 105
RE: twitter updates on SoP - 3/3/2010 12:51:38 PM   
AH4Ever


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quote:

ORIGINAL: Fintilgin

Now that it's less then a month away...



Is this accurate?

Is "Storm Over the Pacific" that close to release?




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Post #: 106
RE: twitter updates on SoP - 3/3/2010 12:56:37 PM   
Anraz

 

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AH4Ever, maybe you should ask Uxbridge? 

But yes it is very close.


< Message edited by Anraz -- 3/3/2010 1:17:03 PM >


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Post #: 107
RE: twitter updates on SoP - 3/3/2010 1:29:26 PM   
AH4Ever


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Scene: Interior, it's dark.

Fan #1: "Wait! What's that?"

Wise man from Poland: "That, that's the light at the end of the tunnel."

Fan #1: "Really, it's so beautiful."

Wise man from Poland: "Yes, it is."

THE END



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Post #: 108
RE: twitter updates on SoP - 3/23/2010 9:47:24 AM   
doomtrader


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Hi,

Here you can see, how AI handles landing on Iwo Jima:
http://www.youtube.com/watch?v=khLaaIQSS2A

< Message edited by doomtrader -- 3/23/2010 10:18:07 AM >


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Post #: 109
RE: twitter updates on SoP - 3/23/2010 10:19:08 AM   
doomtrader


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Link corrected

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Post #: 110
RE: twitter updates on SoP - 3/23/2010 12:00:26 PM   
sitito

 

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When u gonna release the game?? Thought it was today...23 march....

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Post #: 111
RE: twitter updates on SoP - 3/24/2010 9:40:55 AM   
Anraz

 

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I owe you an apology. We have a delay because we decided to  add several new  features.  We are working intensively to make the game ready and hopefully it will be released within a few weeks.

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Post #: 112
RE: twitter updates on SoP - 3/28/2010 10:35:23 PM   
SeaMonkey

 

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Care to elaborate on "several new features"?

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Post #: 113
RE: twitter updates on SoP - 3/29/2010 4:48:38 PM   
doomtrader


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Those are mostly regarding naval warfare and user interface friendliness.

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Post #: 114
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