Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The Political Question?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: The Political Question? Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: The Political Question? - 12/11/2009 11:27:07 AM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
Please remember that we're still in alpha so this is subject to change. You can see von Bock's ratings below. Leaders affect movement, combat, morale, and logistics. So yes there is a big benefit to having good leaders in key positions. The ratings don't change but as mentioned above they do get promoted or dismissed based on performance.



_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Fred98)
Post #: 31
RE: The Political Question? - 12/11/2009 3:13:43 PM   
MengCiao

 

Posts: 180
Joined: 7/7/2004
Status: offline

quote:

ORIGINAL: Joe 98

Where is the benefit for the player?


(answer most hoped for: some generals are good at supply, some good at defense and some good on the attack. If the player places the right general in the right place the units beneath him gain a bonus on either the attack, or the defense or in supply. The amount of bonus each general can provide will go up and down over the game based upon how he performed his last mission)


-



I'm guessing part of what is going on with leaders/generals in this game is that the designers are following the Glantz line that Soviet command got steadily better as good commanders moved up and bad commanders went elsewhere. Of the Glantzian reading of Soviet improvement is the model, then commanders ought to improve as they win battles. Fortunately for the Germans, they will be starting with relatively good commanders and probably the German player will not be removing his better generals for suggesting rational strategies. On the other hand over time, command improvement may turn out to be relatively less for the Germans since they start pretty well and win early on, while command improvement (following the Glantz model) will be
very important for the Soviets since they start bad and lose a lot at the beginning.

It will be interesting to see if cases like Mereskov at Tikhven can be modelled in the game (Mereskov was released from Post-purge prison and given a crucial command in Oct 1941, managing to produce the "Miracle of Tikhven" by November 1941).

(in reply to Fred98)
Post #: 32
RE: The Political Question? - 12/11/2009 10:56:03 PM   
Captain


Posts: 78
Joined: 5/1/2006
Status: offline
On the main topic itself, I would not want to see arbitrary political decisions put in, I would rather have political realities reflected by victory points, (for example: the USSR loses if the Axis has captured Leningrad, Moscow and Stalingrad by 1/1/42, to prevent the Soviet player from just retreating and coming back in force in 43).

In this type of game, I see the player as wearing many hats, from Hitler/Stalin down to corps commander. You want to be able to explore various options without being tied to solely the historical outcome.

Everyone always assumes that they will do a better job than Hitler or Stalin. Now is your chance to find out...

_____________________________


(in reply to MengCiao)
Post #: 33
RE: The Political Question? - 12/11/2009 11:49:55 PM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline

quote:

ORIGINAL: elmo3

.....but as mentioned above they do get promoted or dismissed based on performance.




Is the promotion / dismissal done by the player or done automatically?

-


(in reply to elmo3)
Post #: 34
RE: The Political Question? - 12/11/2009 11:51:00 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

Is the promotion / dismissal done by the player or done automatically?


It may happen automatically

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Fred98)
Post #: 35
RE: The Political Question? - 12/12/2009 1:17:36 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
regardingthe retreat to the East comment, is there certain on board production and resources that the Red army player would lose if he withdrew forces?
Seems I remember hearing about factories and resources, if they are in affect  Iwould expect the lose of them to affect moral, troop levels.. manpower and equipment/supplies. The loss of Lenningrad, Moscow the Baku fields all would have have terrific/Terrible consequences.

(in reply to Helpless)
Post #: 36
RE: The Political Question? - 12/12/2009 2:32:29 AM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
Yes factories can be moved and resources can be captured.  We're still in alpha so there isn't much more to say than that right now.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to freeboy)
Post #: 37
RE: The Political Question? - 12/12/2009 3:47:55 AM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Well theres a real balancing act the Soviets have to do. If they just retreat they don't have the time and railpower to move them east. So you have to delay the advance and manage that time and space in order to do so...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to elmo3)
Post #: 38
RE: The Political Question? - 12/12/2009 5:43:46 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
you cannot move 35millian workers out of Moscow, Don basin and Lennigrad and the North!

(in reply to PyleDriver)
Post #: 39
RE: The Political Question? - 12/12/2009 7:24:52 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: freeboy

you cannot move 35millian workers out of Moscow, Don basin and Lennigrad and the North!


You don't; you can only move factories. There is a function which allows for some civilian evacuation (refugees) but it is computer controlled only.

(in reply to freeboy)
Post #: 40
RE: The Political Question? - 12/12/2009 10:38:14 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
So I would hope that the losses of these areas would essentially curtail the masses of Red army infantry to a managable amount?
How does the game model the relief from the West? Does it increase or decrease via options or on board performance? The US lend, cough, lease greatly helped, or is that outside the realm of the game? I cannot imagine a US LL plan in 42 43 44 against a Russia without Moscow.. can U? Just my 2 cents worth..
FYI THis looks GREAT!!!

(in reply to jaw)
Post #: 41
RE: The Political Question? - 12/13/2009 1:14:49 AM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
I believe Lend Lease will be modeled but the details are not worked out yet.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to freeboy)
Post #: 42
RE: The Political Question? - 12/13/2009 5:42:37 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: freeboy

So I would hope that the losses of these areas would essentially curtail the masses of Red army infantry to a managable amount?
How does the game model the relief from the West? Does it increase or decrease via options or on board performance? The US lend, cough, lease greatly helped, or is that outside the realm of the game? I cannot imagine a US LL plan in 42 43 44 against a Russia without Moscow.. can U? Just my 2 cents worth..
FYI THis looks GREAT!!!


Losing population centers would reduce available manpower but it would be up to the Russian player to reduce the size of the Red Army by disbanding units or not forming new ones. Nothing in the game prevents the Russian player from having large numbers of weak units.

Lend lease support is fixed to what was received historically. Lend Lease was helpful but far from decisive to the outcome of the war on the Eastern front. American lend lease aid didn't kick into high gear until 1943 by which time the Russians had already turned the tide. If Moscow falls in 1941 the game will likely be over before lend lease is ever a factor. I am of course assuming that a human Russian player would have conceded or a human Axis player (versus the AI) will consider the game won and stop.

(in reply to freeboy)
Post #: 43
RE: The Political Question? - 12/13/2009 11:39:41 PM   
itsjustme

 

Posts: 171
Joined: 2/11/2005
Status: offline

quote:

ORIGINAL: Captain

On the main topic itself, I would not want to see arbitrary political decisions put in, I would rather have political realities reflected by victory points, (for example: the USSR loses if the Axis has captured Leningrad, Moscow and Stalingrad by 1/1/42, to prevent the Soviet player from just retreating and coming back in force in 43).

In this type of game, I see the player as wearing many hats, from Hitler/Stalin down to corps commander. You want to be able to explore various options without being tied to solely the historical outcome.

Everyone always assumes that they will do a better job than Hitler or Stalin. Now is your chance to find out...


Sure, as long as you don't tell anyone to produce a different type of equipment. So let me see, you can make different decisions on a completely strategic level, but not decide to produce FW190s over ME109s. I get it......

(in reply to Captain)
Post #: 44
RE: The Political Question? - 12/13/2009 11:55:54 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
I thought you could produce anything you want.. V12's etc with the editor.. I want my knew 1942 super V weapons .. and a Whole new liberatiokn army of Baltic states troops, and then I get to reduce the Germans SS troops, a kinder gentler Germany freeing the Reds from themselves!
lol

(in reply to itsjustme)
Post #: 45
RE: The Political Question? - 12/14/2009 12:51:49 AM   
paullus99


Posts: 1985
Joined: 1/23/2002
Status: offline
I've read a lot of historical research that shows the Soviet factory evacutation to be mostly a myth of wartime propaganda. A lot of those factories already existed or were built from scratch during the war. Some equipment and machinery was put to rails, but most of what was utilized was already there to begin with.

It sounds like the commander situation gives some flexibility, with the uncertainty of war as well.

_____________________________

Never Underestimate the Power of a Small Tactical Nuclear Weapon...

(in reply to freeboy)
Post #: 46
RE: The Political Question? - 12/14/2009 8:09:08 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

I've read a lot of historical research that shows the Soviet factory evacutation to be mostly a myth of wartime propaganda


No

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to paullus99)
Post #: 47
RE: The Political Question? - 12/16/2009 7:10:44 PM   
Shupov


Posts: 286
Joined: 2/7/2004
From: United States
Status: offline
quote:

ORIGINAL: elmo3

Please remember that we're still in alpha so this is subject to change. You can see von Bock's ratings below. Leaders affect movement, combat, morale, and logistics. So yes there is a big benefit to having good leaders in key positions. The ratings don't change but as mentioned above they do get promoted or dismissed based on performance.




In addition to Victories and Defeats another performance measurement could be "Attacks". In the early part of the war Stalin put heavy pressure on his generals to attack regardless of their situations. Generals who did not attack were branded as cowards and dismissed (or worse).

Both Hitler and Stalin loved aggressive commanders! In the game, Russian (and German?) leaders who don't attack should have a higher risk for dismissal. Leaders who do attack should gain chance for promotion regardless of outcome.

This factor would simulate the political reality the generals faced. Without this penalty smart Russian players will withdraw from the frontier as quickly as possible to avoid encirclements. There is no question the Russian attacks in the summer of 1941 were disasters, so why repeat history?

Counting Attacks should be simple to program into WitE. I know many players don't want any interference from political sources, so I suggest this feature should be selectable by the players, or part of play-balance.

_____________________________

STALINADE

The real RED soda!

(in reply to elmo3)
Post #: 48
RE: The Political Question? - 12/16/2009 8:24:19 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
I doubt Hitler or Stalin would have rewarded failed attacks but you never know.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Shupov)
Post #: 49
RE: The Political Question? - 12/17/2009 2:28:40 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: Shupov

[In addition to Victories and Defeats another performance measurement could be "Attacks". In the early part of the war Stalin put heavy pressure on his generals to attack regardless of their situations. Generals who did not attack were branded as cowards and dismissed (or worse).

Both Hitler and Stalin loved aggressive commanders! In the game, Russian (and German?) leaders who don't attack should have a higher risk for dismissal. Leaders who do attack should gain chance for promotion regardless of outcome.

This factor would simulate the political reality the generals faced. Without this penalty smart Russian players will withdraw from the frontier as quickly as possible to avoid encirclements. There is no question the Russian attacks in the summer of 1941 were disasters, so why repeat history?

Counting Attacks should be simple to program into WitE. I know many players don't want any interference from political sources, so I suggest this feature should be selectable by the players, or part of play-balance.



The tracking of victories and defeats is designed to reward competency not aggressiveness. You, the player, determine how aggressive your forces will be.

As for the historical Russian counterattacks, these mostly occurred within the first turn of the game. They are "simulated" by the Russian forces being in the path of the German advance. By the time it gets around to the Russian player's turn one there is nothing much left to counterattack with (a little to withdraw also).

From the Russian player's perspective you pick up history on turn two as you try to put some sembalance of a front line back together again.

(in reply to Shupov)
Post #: 50
RE: The Political Question? - 12/17/2009 6:50:35 PM   
Shupov


Posts: 286
Joined: 2/7/2004
From: United States
Status: offline
quote:

The tracking of victories and defeats is designed to reward competency not aggressiveness. You, the player, determine how aggressive your forces will be.

As for the historical Russian counterattacks, these mostly occurred within the first turn of the game. They are "simulated" by the Russian forces being in the path of the German advance. By the time it gets around to the Russian player's turn one there is nothing much left to counterattack with (a little to withdraw also).

From the Russian player's perspective you pick up history on turn two as you try to put some sembalance of a front line back together again.


In the event, Stalin and Hitler both removed generals for lack of aggressiveness. Even Zhukov was temporarily demoted for recommending the abandonment of Kiev. This proposal would simulate a political reality the generals faced. Assuming the current effect for Victory and Defeat is +/- 1.00 political point, attacking or defending could act as a modifier by the following schedule:

Attack and Victory +1.50 (or +2.00)
Defend and Victory +1.00
Attack and Defeat -0.50
Defend and Defeat -1.00

Will WitE ever remove Guderian or Zhukov for lack of competency? Both were relieved for wanting to withdraw instead of attacking or standing fast.

Again this could be an optional feature that could be turned off by players not wanting irrational Dictator oversight!



_____________________________

STALINADE

The real RED soda!

(in reply to jaw)
Post #: 51
RE: The Political Question? - 12/17/2009 7:04:39 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
We've discussed some possible "irrational dictator" rules but frankly there are more important core game mechanics that are still being developed and tested.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Shupov)
Post #: 52
RE: The Political Question? - 12/17/2009 7:27:38 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: Shupov


In the event, Stalin and Hitler both removed generals for lack of aggressiveness. Even Zhukov was temporarily demoted for recommending the abandonment of Kiev. This proposal would simulate a political reality the generals faced. Assuming the current effect for Victory and Defeat is +/- 1.00 political point, attacking or defending could act as a modifier by the following schedule:

Attack and Victory +1.50 (or +2.00)
Defend and Victory +1.00
Attack and Defeat -0.50
Defend and Defeat -1.00

Will WitE ever remove Guderian or Zhukov for lack of competency? Both were relieved for wanting to withdraw instead of attacking or standing fast.

Again this could be an optional feature that could be turned off by players not wanting irrational Dictator oversight!




I think you're taking the names too seriously. The leaders merely represent a set of combat capabilities not real people. The "promotions" represent your ability as a player to manage these capabilities effectively. The game system "sacking" leaders for losing battles represents not only a failure on your part to conduct your operations effectively but also a failure to have the right men in the right positions at the right time.

(in reply to Shupov)
Post #: 53
RE: The Political Question? - 12/17/2009 7:38:54 PM   
vinnie71

 

Posts: 964
Joined: 8/27/2008
Status: offline
Tell that to Manteuffel! Started off as a divisional commander and ended commanding an army in the East. I'd love to have the ability to promote generals as it would give added flavour and also create a realistic need for good generals. If I'm right, generals will be present from corps upwards, so there won't be that many in the field. Will there be a pool of generals which we can see and appoint? And will the Luftwaffe have its own generals? Will some generals withraw to be assigned elswhere (von Arnim and Kesserling come to mind)?

Frankly having a crazy dictator interfering would be a real pain in the neck. For, I am that crazy dictator!

< Message edited by Offworlder -- 12/17/2009 7:47:44 PM >

(in reply to Fred98)
Post #: 54
RE: The Political Question? - 12/18/2009 12:02:15 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: Offworlder

Tell that to Manteuffel! Started off as a divisional commander and ended commanding an army in the East. I'd love to have the ability to promote generals as it would give added flavour and also create a realistic need for good generals. If I'm right, generals will be present from corps upwards, so there won't be that many in the field. Will there be a pool of generals which we can see and appoint? And will the Luftwaffe have its own generals? Will some generals withraw to be assigned elswhere (von Arnim and Kesserling come to mind)?

Frankly having a crazy dictator interfering would be a real pain in the neck. For, I am that crazy dictator!


Only the program can promote leaders. There is currently nothing in the rules about officers withdrawing but rules to that effect could be hard coded into the program. I will have to remember to ask Gary about that the next time I talk to him.

(in reply to vinnie71)
Post #: 55
RE: The Political Question? - 12/18/2009 12:30:51 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

There is currently nothing in the rules about officers withdrawing


There is. Leader could be dismissed during the supply phase based on the previous performance.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to jaw)
Post #: 56
RE: The Political Question? - 12/18/2009 1:54:05 PM   
Captain


Posts: 78
Joined: 5/1/2006
Status: offline

quote:

ORIGINAL: elmo3

We've discussed some possible "irrational dictator" rules but frankly there are more important core game mechanics that are still being developed and tested.



I also don't see a need for a "irrational dictator" rule.

Once we get into the game, I am sure players will come up with their own monumental screwups to rival anything Hitler or Stalin did....



_____________________________


(in reply to elmo3)
Post #: 57
RE: The Political Question? - 12/18/2009 5:32:34 PM   
vinnie71

 

Posts: 964
Joined: 8/27/2008
Status: offline

quote:

ORIGINAL: Helpless

quote:

There is currently nothing in the rules about officers withdrawing


There is. Leader could be dismissed during the supply phase based on the previous performance.


Interesting. Therefore if there is a leader which really did badly in the last couple of turns, he could be dismissed by the player? Or is it the AI which dismisses him?

BTW in this thread someone mentioned lend lease. I'm not going to dispute its relative importance or not, but its main throughfares. LL came through the Soviet Pacific territories, Murmansk and the north and the Caucasus. The former 2 options are out of the purview of this game but if I'm correct, the Caucasus is part of the game. So would LL remain at the same level or would it be curtailed if the Axis conquered the Caucasus? Somewhere I read that the south would be attractive to the Axis player, so the Caucasus could become a natural target.

(in reply to Helpless)
Post #: 58
RE: The Political Question? - 12/18/2009 5:50:47 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

Interesting. Therefore if there is a leader which really did badly in the last couple of turns, he could be dismissed by the player? Or is it the AI which dismisses him?


By AI during the Supply Phase.

quote:

BTW in this thread someone mentioned lend lease. I'm not going to dispute its relative importance or not, but its main throughfares. LL came through the Soviet Pacific territories, Murmansk and the north and the Caucasus. The former 2 options are out of the purview of this game but if I'm correct, the Caucasus is part of the game. So would LL remain at the same level or would it be curtailed if the Axis conquered the Caucasus? Somewhere I read that the south would be attractive to the Axis player, so the Caucasus could become a natural target.


Not the Caucasus as such but the loss of Caspian ports would have impact on Southern lendlease. Not all of them are on map.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to vinnie71)
Post #: 59
RE: The Political Question? - 12/19/2009 12:03:35 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: Helpless

quote:

There is currently nothing in the rules about officers withdrawing


There is. Leader could be dismissed during the supply phase based on the previous performance.


Pavel,

I think the questioner was wondering if leaders were transferred back and forth from the Eastern Front not whether they could be dismissed. For example, is there anything in the code to have Kluge transfer from command of Army Group Center in 1944 to replace Rommel at Army Group B on the Western Front?

(in reply to Helpless)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: The Political Question? Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.063