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RE: Patch/Bug - 10/28/2009 11:56:02 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
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quote:

ORIGINAL: Hard Sarge
Slovak's updated (Mikkey)
...
Thank you Hard Sarge!


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Post #: 31
RE: Patch/Bug - 3/23/2010 7:31:57 PM   
PHague80

 

Posts: 16
Joined: 11/24/2006
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I cannot seem to download the Patch from the Matrix site. Is the Download still available?


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Post #: 32
RE: Patch/Bug - 3/24/2010 2:18:48 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
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have you tried going here ?

products

then to the game

when you get to the info about the game, at the top it says downloads

click on that, at bottom of the info line, it has a link, click that

it works for me ?




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Post #: 33
RE: Patch/Bug - 3/29/2010 10:09:07 PM   
PHague80

 

Posts: 16
Joined: 11/24/2006
Status: offline
I've done that and I get a "Internet Explorer cannot display the webpage" message.

I'm using explorer 8. Could that be the problem?

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Post #: 34
RE: Patch/Bug - 11/8/2011 5:03:17 PM   
lastdingo

 

Posts: 110
Joined: 7/31/2006
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I had a strange bug. For training purposes I had launched a couple of JG 301 units and a group of JG 2 (BTR axis side) shortly before the day ended. The planes barely made it into the air and did not land. I suspect they had taken off after the last enemy had landed.

They were visible in the net movement phase as aircraft icons (not as line+box as is my usual setting).

The next battle phase began with them dying. I lost 48 planes AND pilots during the first seconds of the day, before I had even launched anything. More died in the evening.

I replayed that turn multiple times in an effort to find a way how to minimise the damage from this bug and it turned out that the involved night fighters (JG 301 units) only died during the night phase. During the rounds when my AI opponent launched no night strikes they didn't die at all. Instead, the units were almost empty during the next movement phase. On one occasion they died two nights after the fact, when the AI finally launched some night attacks.

I still have the savegame and could send it if devs want it.


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Post #: 35
RE: Patch/Bug - 11/10/2011 9:46:18 AM   
harley


Posts: 1700
Joined: 10/13/2005
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Hmmm...

sure, PM me the save. But usually these things require repeatable trigger steps to catch. If the save is before the end-of-turn I might be able to do some cleanup to stop it from killing them later. The old SAS bug was this sort of thing...

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Post #: 36
RE: Patch/Bug - 11/10/2011 3:54:07 PM   
lastdingo

 

Posts: 110
Joined: 7/31/2006
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corrupted gamesave: http://oron.com/n8ckzfz7tzxo   (see the aircraft close to Berlin)
Repair is unnecessary, I already began a new game with a refined strategy.

I reproduced the problem in the meantime, though (luckily on my first turn).
Exactly the same; patrols launched so late (for training purposes) that they didn't get to land properly during action phase.


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Post #: 37
RE: Patch/Bug - 5/7/2013 7:41:04 AM   
bettysteve

 

Posts: 7
Joined: 5/4/2013
Status: offline
hey hey, don't know if its my dodgy old XP Pro PC or the game, but every few minutes (10 to 20), the game drops to the taskbar all on its lonesome, the game continues to play while minimized and comes straight back when l click on it. l have tried turning off the modem, anti virus, heck l open task manager and turn off most of whats running, (l know what to turn off and what not to), and l get my processes down to like 30. It does get annoying when it minimizes all the time, but then, its not like its having a "RAM leak" that screws your game like civ4 or sims3 does, (when it occurs the game becomes unsavable and most crashworthy). just wondering if'n its just me, is all

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Post #: 38
RE: Patch/Bug - 8/9/2016 11:36:44 PM   
proflui

 

Posts: 83
Joined: 12/12/2014
From: Hong Kong, now in Toronto
Status: offline
message deleted

< Message edited by proflui -- 8/10/2016 4:23:10 AM >

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Post #: 39
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