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Swatter's Counters 1.6

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> Scenarios and Mods >> Swatter's Counters 1.6 Page: [1]
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Swatter's Counters 1.6 - 10/17/2009 4:23:59 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline
Just place folder into you data/gfx folder and alter you game options and you are set. Thanks to Uxbridge for his naval counters.

Let me know about any glitches you might find.

*UPDATED*

I changed a few things on several countries armor and mech units, they blend better now. I also made the leader star easier to see.

If you want to see a screen, I will post one below.



Attachment (1)

< Message edited by swatter555 -- 10/19/2009 7:37:41 AM >
Post #: 1
RE: Swatter's Counters 1.6 - 10/17/2009 12:26:07 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Thanks for your hard work! These counters make playing the game much more enjoyable.

webZ

(in reply to swatter555)
Post #: 2
RE: Swatter's Counters 1.6 - 10/17/2009 1:40:09 PM   
jack54


Posts: 1402
Joined: 7/18/2007
From: East Tennessee
Status: offline
great job swatter,neat ,clean and lots of info.(the command icon in the middle is a nice idea.)

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RE: Swatter's Counters 1.6 - 10/17/2009 2:28:14 PM   
axisandallies


Posts: 329
Joined: 9/21/2009
Status: offline
Hands down, by far the best counter set I've seen!! I spent weeks with my own counters, but all for not, as yours are so much better. Thank you.

_____________________________

Stupid rebellion, anyhow....D. Vader

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Post #: 4
RE: Swatter's Counters 1.6 - 10/17/2009 7:42:12 PM   
Scarbo


Posts: 2
Joined: 5/10/2009
Status: offline
Excellent counters Swatter, Thank you.

(in reply to axisandallies)
Post #: 5
RE: Swatter's Counters 1.6 - 10/17/2009 10:20:26 PM   
Tomokatu


Posts: 488
Joined: 2/27/2006
Status: offline
These were what I'd been waiting for.
Thank you swatter555, now I can explore 1.60

_____________________________

For every action, there is an equal and opposite malfunction

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Post #: 6
RE: Swatter's Counters 1.6 - 10/17/2009 10:37:48 PM   
willgamer


Posts: 902
Joined: 6/2/2002
From: Huntsville, Alabama
Status: offline
Feedback: been using these counters for several now.

For some reason, my brain was having trouble interpreting the shading on the level ticks as 3-D and not just blurred.

Seems better the more I see them however.

That's it!

Awesome job!

Thanks!

_____________________________

Rex Lex or Lex Rex?

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Post #: 7
RE: Swatter's Counters 1.6 - 10/17/2009 11:41:21 PM   
swatter555

 

Posts: 199
Joined: 3/19/2002
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Thanks everyone, I am glad you all enjoy them.

The tech notches are 3D, your brain was right ;)

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Post #: 8
RE: Swatter's Counters 1.6 - 10/19/2009 2:14:30 AM   
Otto von Blotto


Posts: 273
Joined: 7/18/2008
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Thank you for another good counter set, the default ones and other mods are good but yours are best for my eyes. cheers

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Post #: 9
RE: Swatter's Counters 1.6 - 10/19/2009 2:31:09 AM   
willgamer


Posts: 902
Joined: 6/2/2002
From: Huntsville, Alabama
Status: offline
OK, another day, several more hours.

The one spot of trouble today is with tired eyes and the leadership star pretty much just for just German units. (It seems to almost disappear on mech infantry).

Would there be anyway to make it just a little bit larger or with a shade of yellow that provides better contrast?

< Message edited by willgamer -- 10/19/2009 2:32:43 AM >


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Rex Lex or Lex Rex?

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Post #: 10
RE: Swatter's Counters 1.6 - 10/19/2009 5:57:19 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline
I updated the link above. It should be more clear.

quote:

ORIGINAL: willgamer

OK, another day, several more hours.

The one spot of trouble today is with tired eyes and the leadership star pretty much just for just German units. (It seems to almost disappear on mech infantry).

Would there be anyway to make it just a little bit larger or with a shade of yellow that provides better contrast?



< Message edited by swatter555 -- 10/19/2009 7:34:17 AM >

(in reply to willgamer)
Post #: 11
RE: Swatter's Counters 1.6 - 10/19/2009 7:45:25 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline
Here is a new screenshot from Barbarossa:





Attachment (1)

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Post #: 12
RE: Swatter's Counters 1.6 - 10/19/2009 7:44:16 PM   
von Schmidt


Posts: 63
Joined: 8/18/2003
Status: offline
Nice!

Now if only someone would make a 1942 scenario...

-von Schmidt

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Post #: 13
RE: Swatter's Counters 1.6 - 10/21/2009 6:42:51 PM   
willgamer


Posts: 902
Joined: 6/2/2002
From: Huntsville, Alabama
Status: offline

quote:

ORIGINAL: swatter555

I updated the link above. It should be more clear.


Thanks! Everything is looking great.

Question... On the zoomed out, flag iconic view- is it possible to have a mark on the flag to distinguish air units from ground units?

_____________________________

Rex Lex or Lex Rex?

(in reply to swatter555)
Post #: 14
RE: Swatter's Counters 1.6 - 10/21/2009 7:31:06 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Yet another great counter mod, It's like being a kid in a sweetshop with all the counter mods that are being done. So far though this is my favorite, maximum information within a very clean design.

quote:

ORIGINAL: willgamer

Question... On the zoomed out, flag iconic view- is it possible to have a mark on the flag to distinguish air units from ground units?


One option (as I've done) is to alter the first value (70) in line 32 of the appearence file to 30 or 40 which means you can zoom out further before the units convert to flags and still clearly be able to distinguish between infantry, armour and air units.

(in reply to willgamer)
Post #: 15
RE: Swatter's Counters 1.6 - 10/23/2009 9:39:49 PM   
willgamer


Posts: 902
Joined: 6/2/2002
From: Huntsville, Alabama
Status: offline

quote:

ORIGINAL: Wolfe

Yet another great counter mod, It's like being a kid in a sweetshop with all the counter mods that are being done. So far though this is my favorite, maximum information within a very clean design.

quote:

ORIGINAL: willgamer

Question... On the zoomed out, flag iconic view- is it possible to have a mark on the flag to distinguish air units from ground units?


One option (as I've done) is to alter the first value (70) in line 32 of the appearence file to 30 or 40 which means you can zoom out further before the units convert to flags and still clearly be able to distinguish between infantry, armour and air units.


Yes, I've tried that but I go back and forth.

The reason I'd like to not mod to zoom further out is the convenience of doing repairs by yellow dotted flag units. The problem is avoiding repairing expensive air units when I just want to fix ground units.

No biggie....

_____________________________

Rex Lex or Lex Rex?

(in reply to Wolfe1759)
Post #: 16
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