Djordje
Posts: 537
Joined: 9/12/2004 Status: offline
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quote:
ORIGINAL: Streptokok Afternoon Air attack on TF, near Singora at 51,72 Weather in hex: Light cloud Raid detected at 40 NM, estimated altitude 22,000 feet. Estimated time to target is 13 minutes Japanese aircraft Ki-27b Nate x 39 Allied aircraft Blenheim I x 4 Blenheim IF x 1 Hudson I x 3 No Japanese losses Allied aircraft losses Blenheim I: 2 destroyed Japanese Ships xAK Kinugawa Maru Aircraft Attacking: 1 x Blenheim I bombing from 17000 feet Naval Attack: 4 x 250 lb SAP Bomb -------------------------------------------------------------------------------- Afternoon Air attack on TF, near Kota Bharu at 51,75 Weather in hex: Light rain Raid spotted at 39 NM, estimated altitude 19,000 feet. Estimated time to target is 13 minutes Japanese aircraft Ki-27b Nate x 4 Ki-43-Ia Oscar x 4 Ki-43-Ib Oscar x 5 Allied aircraft Blenheim I x 3 Blenheim IV x 10 No Japanese losses Allied aircraft losses Blenheim IV: 2 destroyed, 2 damaged Japanese Ships BB Kongo BB Haruna Aircraft Attacking: 8 x Blenheim IV bombing from 17000 feet Naval Attack: 4 x 250 lb SAP Bomb You did not provide whole reports, at the end there should be info about your CAP and how many of them actually flew. But from what I can see here CAP only had 13 minutes from the moment of detection until attacks occurred. That is 13 minutes to climb to 17000-22000 feet. Note that raids were not accurately detected, it was thought they would arrive at 22000 and 19000 feet while they were at 17000, so those that did manage to get to intercept altitude had to drop down again, loosing more time. Also all 3 fighter types you had there only have machine guns, no cannons at all. Low gun value with very little time to get into position and fire on bombers gives poor CAP results. Now if the things were reverse results would probably be some more casualties on Japanese side. Reasons for this are many: Allies have better radars and have them earlier, early detection gives more time to CAP to position themselves and wait for incoming bombers. Allied fighters in general have better gun value than their Japanese counterparts, while Japanese bombers have no armor and lower durability. Nell/Betty had long range because of the fuel they carried, but that same fuel was the reason they burned so easily after few hits. Increasing durability in editor and giving bombers armor and better guns would make them tougher.
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