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help with troop deploy - 6/19/2002 10:41:43 PM   
ScabFace

 

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Joined: 6/5/2002
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Playing Op MO as both Japanese & Allies. As Japanese, Allies get to Gili Gili chop-chop, long before I could load troops at Rabaul & send them south. Then as Allies, it is like turning on the light in the kitchen at night seeing all the activity on the linoleum-floor around Gili Gili in the first few turns. Carrier task force also knocking at the backdoor like they were de-cloaking from warp drive. What gives & what am I doing wrong? It takes forever for troop loading, travel, & unloading. Does the AI have a leg-up here or is it me, again. Thanks,
Dale
Post #: 1
Gili - 6/19/2002 10:52:06 PM   
mogami


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From: You can't get here from there
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Hi
As Allies use float planes and airlift engineers to Gili (the kind with combat value) They can start building airfield so transports can fly in more troops and supply. Float planes will also have to move supply at first.
Load the smaller transports it takes more but they unload faster.
the larger transports have a higher speed so load fewer units (spread them out amoung more transports. Once the troops are loaded cancel loading and move out
Your CV can be south of Gili to provide LRCAP in 2 days (3 at most)
by moving full speed.

Your transports will be in TF based on speed not load

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to ScabFace)
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- 6/19/2002 11:29:02 PM   
Toro


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Mogami's right on (as always).

The key to GG is to get your airfield up and running, get that CAP active there. When you have to move transports in for supplies and troops, make sure you have good AA coverage with escorts (durn bombers from Rabaul) and a surface combat group nearby, too, just in case the cruisers or BBs show (plenty of those for the Japs). The CV helps, too, but I still don't have one (scen 17) in the region and have managed, thus far.

(in reply to ScabFace)
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- 6/20/2002 12:17:54 AM   
panda124c

 

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From: Houston, TX, USA
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Why worry, Gilli Gilli is a great place to sink Jap Transports. Flood it with subs, use bombers from Austraila and sink anything that appears. Then B-17s for a couple of month walk in and take it back. No carriers, no surface fleet. You save resources and the Japanese waste theirs. :D

(in reply to ScabFace)
Post #: 4
Gili - 6/20/2002 12:36:14 AM   
mogami


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From: You can't get here from there
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Hi, Gili is also a nice place for Japanese fighters to provide LRCAP over transports moving to PM. The Japanese only need to get one large TF there early. With a little help from the weather if this first TF carrys 1 engineer and 1 or 2 Nav Gar units and 20k supply it can hold out long enough to get a level 1 airfield. After this TF
fast transports. and float planes can maintain supply. Once the fighters get there a baseforce is flown in and away it goes.
Gili can then begin inderdicting PM supply runs. PM with all those bombers will eat 5k+ supply per day while Gili uses under 1k
It can be a problem (not talking about games versus AI)
If the Japanese concentrate on ASW Gili can be the graveyard for many US subs) (IJN AV/CS very good sub detector/killer now)

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to ScabFace)
Post #: 5
- 6/20/2002 1:13:55 AM   
ScabFace

 

Posts: 11
Joined: 6/5/2002
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Ah, so! Thanks, guys. Grist for the mill. Just a newbie feeling my way along. Never had such a deep game experience before. Wow. Can't wait to get home to try some of these tricks.
Dale

(in reply to ScabFace)
Post #: 6
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