FeurerKrieg
Posts: 3397
Joined: 6/15/2005 From: Denver, CO Status: offline
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No, it isn't the deployment because I'm not talking strictly exit VLs. If you set a flag to 50 in the BTD, it will return a value of 1pt in scoring. If the exit is set to -1 then it doesn't exit anywhere, it is just another flag. What happened is this - on the Bayeux map, I was shooting for 14 pts. There are 6 exits so those are worth 6 pts total. There were seven more flags, so I made all of them worth 1 pt (50 in the BTD) except for Bayeux which I made worth 2pts (100 in the BTD). Thus, ended up with twelve 1pt flags (6 exits, and 6 normal flags) and one 2pt flag. Tried to run that and it crashed. So I went back to stock, and adjusted flags down to 1pt one at a time, after each change trying to run the GC. Seven 1pointers worked fine, eight worked fine, but as soon as I went to nine, it crashed. It was easy enough to work around, I just made two flags worth zero and three worth 2 pts (100 in BTD) or something like that. In any case - it works now, and I'm nearly 100% sure that the ninth 1pt flag is what causes the crashes as that is the ONLY thing that I changed between working and crashing.
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