Uxbridge
Posts: 1505
Joined: 2/8/2004 From: Uppsala, Sweden Status: offline
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quote:
ORIGINAL: Flaviusx 8 armor corps is perhaps too generous. The siberian reinforcement waves come in batches of 3, with 2 mechanized and 1 armored corps per batch, and fires 2-3 times a game. So effectively 4-6 mech corps, 2-3 tank corps. I'd replace at least half the tank corps with mechanized formations. Truthfully, the way the game represents this whole Siberian business is kind of off. While the Sovs got some armor out of Siberia, the vast majority of the formations in question were leg infantry units. But the game lacks a winter shock effect against the Germans, and instead gives the Sovs these mechanized formations in lieu of that. This sort of works, but it's really not the right way to do it and winds up prematurely building up the Sov mobile force. I suppose the mech units represent the Guards Cavalry corps that spearheaded the winter counteroffensive, but even so. (Guards Cavalry corps at this stage of the war were division sized units and notably lacked armor. I really don't see how that equates into level 3 mechanized corps. Note that "corps" in Red Army nomenclature frequently were equivalent to divisions in western armies, especially the mobile corps of various flavors. And Soviet "armies" were really corps sized units in 1941.) RoV did this better: that game threw a 50% shock penalty against the Germans in the 1941-2 winter. Not sure why they dropped that event for ToW. If ToW had such a rule, my Siberian troops would come in as the infantry outfits they truly were, keeping the level 3 tech. The shock to the Germans was as much a product of the collapse of their entire logistical system in the winter as the Siberians. But Wrath doesn't simulate this at all, and it's a rather major oversight in my view. Germans in this game just shrug off the winter and can keep pressing forward. The check to their mobility due to weather slows them down, but doesn't stop them. I thought you said they were all armour, but I remembered wrong. Yes ... hmm. You're of course right in that the Siberians were nothing like armour and mechanized. I have an idea. Let's skip the armour and mech altogether and instead give the Ruskies eight level-4 infantry corps. These units are really naughty, but lack the mobility to make any beautiful manouvres. At the same time, let's assume a weather oriented, pre-set trigger for the German problems in USSR. Maybe, as an example for the moment, it could be once all the cities Warsaw, Poznan and Cracow are covered in snow. When this happens the Russian player have the option to declare the Winter rule. If he does, this will be in effect until the snow lifts from any of these three cities. Of course, the Russian player must be careful. Declaring winter early, only to discover that the condition was just a bad fluke of randomness with weather as clear as summer over Warsaw the next turn, he will forfeit the entire benefit of the rule. The German player, on the other hand, will never really know when the condition will set, or when the Russian player will dare putting it into effect, so both will be sweating with suspense. In order to simulate the winter, I prepare a special consts.csv for the German player, with which he replaces the standard one immediately on the turn following the Russian players declaration. In this file, which is different from everybody elses, the max supply value will be 20 instead of 30, making the situation grave for any German units at a distance from the cities. How about this?
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