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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/1/2010 2:56:20 PM   
Frandoxxx


Posts: 61
Joined: 12/22/2007
From: Denver, Colorado
Status: offline
Mike you and Q-Ball have been talking a lot about invading Western Australia. For the benefit of us new players maybe you could go into some details about why this makes military sense and what Japan can get out of such actions.

If you have gotten a big enough advantage in both Naval and air superiority to even think of doing an invasion, then the only way the allies can attack you would be by marching ground LCU's up to attack the ground forces you send in. And Australia is vast! How do you do a limited invasion and expect to hold on to what you get?

(in reply to Mike Solli)
Post #: 391
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/1/2010 5:40:13 PM   
Mike Solli


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seille, I'm convinced that air losses are directly related to your and your opponent's aggressiveness. My opponent hasn't opposed me in the air other than in the Philippines and Malaya. I overwhelmed him in both areas. I think that's why my losses are so low.

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Post #: 392
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/1/2010 5:46:41 PM   
Mike Solli


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Frandoxx, my idea of invading Australia is to buy time, which is most important for the Japanese player. The longer you can keep the Allied 4E bomber menace away from your oil fields, the longer you'll keep your industry functioning. Northern Australia is a must. I'm only exploring the idea of invading Western Australia. Q-Ball can give a better discussion of that right now. I plan on using overwhelming force to take the objectives and destroy as much Australian ground force as possible. Then I'll pull out most of the ground forces for defending the SRA and put a minimal force in Australia. What's left there will eventually be destroyed, but the time they hold the airfields from the Allies will buy the SRA time. During that "safe" period, I'll suck as much oil and fuel as I can out of there.

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Post #: 393
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/1/2010 6:09:42 PM   
Q-Ball


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The problem with anything on Australia is that you can't hold it forever, in fact defending Australia as Japan is fairly tough. The idea is to create space though to give yourself more time, and to hopefully destroy ground units in the process.

NORTHERN OZ is a defensive play; you have to chase the Allied Navies from the top of Australia. That will limit their advance to 2 narrow corridors, the first around Exmouth, the second through the Torres Strait. Unfortunately, it's also easy for the Allies to eventually get a land campaign going overland toward Darwin, which is unwinnable for the Japanese in the long run. It will take the Allies time, however, to get that going, particularly if they want any kind of air support.

WESTERN OZ is very interesting. The benefits to Japan are:
1. Prevents on-map convoys from India to Australia. This limits ability to send British Reinforcements, and supply/fuel to Australia. Not a game-changer though, since you can still go off-map via Capetown.

2. Creates a ton of "space". The Allies can only take it back with CV support, as there are no airbases within range, not even 4E range. So, it will take a major Allied commitment just to re-occupy it. It will take further time to then start to advance up the coast toward Northern Oz. It will be awhile, therefore, before the Allies can advance into the DEI, or at least advance without a hugely long and easy to attack supply line. (Sure, you can skip Northern Oz and land in DEI, but that is way too long a supply line).

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Post #: 394
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/1/2010 6:18:53 PM   
Frandoxxx


Posts: 61
Joined: 12/22/2007
From: Denver, Colorado
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Mike, Q-Ball thanks for the fast response I will study all of this in some detail tonight!

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Post #: 395
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/1/2010 7:09:47 PM   
Nomad


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My only question in OZ, is where are the reinforcement lines? How far can you go without tripping the extra reinforcements?

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Post #: 396
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/1/2010 7:34:47 PM   
Q-Ball


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1 hex South of Brisbane, but if I read the rule correctly, and the map, Western Australia is actually "North" of Brisbane. (Not IRL of course, but on the map it is.)

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Post #: 397
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/2/2010 5:10:30 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
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quote:

South of Hawaii, the I-2 put a torpedo into the DM Pruitt. I put 8 subs there since the beginning of the war (I-1 through I-8). Seven of them are still patrolling the area. I-6 is headed to Japan to repair 6 major flot damage. At what point do you guys send ships back for repairs? I thought about it for a time and decided to repair damage as soon as possible so they would be available later.


For what it's worth, I always repair major float damage regardless of level, but on subs the major engine damage has to be at least 4-5 before I'll send it back (unless it's based out of a shipyard port, but as you've undoubtedly noticed subs based out of Kwaj, Truk, Rabaul, etc. are a long way from a shipyard). It seems like you can sneeze and accumulate a point or two of major engine damage. Probably not unreasonable.


(in reply to Mike Solli)
Post #: 398
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/4/2010 6:45:31 PM   
Mike Solli


Posts: 15792
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12 Jan 42

China

I'm trying to do a flanking maneuver to the NE of Ichang.  I want to guard the west flank of the attack along a river and made an attack 1 hex E of Ichang to secure that flank.  I pushed out a pretty big Chinese Corps (not so big any more) causing almost 2700 casualties to 186 Japanese. 

I attacked another Chinese Corps 2 hexes N of Chingting, attempting to grind it down.  (This isn't the first attack against this unit.)  I caused 536 casualties to 826 Japanese casualties.  The Chinese unit is still there.  It's mountainous terrain, so it's going to take awhile.

Philippines

I attacked the 5 cut off Allied units at Cabanatuan again.  Three of the five units were destroyed leaving the 1 PA Division and a base force.  My guys are pretty tired but I'm going to make one more attempt tomorrow to wipe them out so I can concentrate on Bataan and pull out a division to augment the 38 Div and 21 Bde in their Java invasion.

KB arrived at Babeldaob (port level 4) and refueled from the Replenishment TF.  I made a discovery that I should have realize long ago.  Wherever KB goes, I need >20k supply (much more).  There was just over 20k supply there so I wasn't able to add more than a few replacement planes.  I did resize all of the carriers and added as many good pilots as I could.  It'll take a few days for the pilots to wander to their ships, but they're on the way.  Hiryu and Soryu now can carry 23 planes in each daitai and Shokaku and Zuikaku can carry 24 each.  That makes 282 planes max for KB, or 94 each Zeros, Kates and Vals.  I have a lot more supply headed to Babeldaob, but it'll be awhile.  I may send KB out without the replacement planes.  We'll see.

Sub War

I almost had my first sub on sub contact.  One of my subs saw an enemy sub but couldn't get into firing position. 

The I-2 is doing pretty well.  Her sys damage is better by one and flot damage up by 2.

Other Stuff

I landed at Lae and Ternate today.  I'll attack tomorrow.  4 Div is loading at Truk and headed for Pt. Moresby.



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(in reply to erstad)
Post #: 399
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/4/2010 6:45:31 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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12 Jan 42

China

I'm trying to do a flanking maneuver to the NE of Ichang.  I want to guard the west flank of the attack along a river and made an attack 1 hex E of Ichang to secure that flank.  I pushed out a pretty big Chinese Corps (not so big any more) causing almost 2700 casualties to 186 Japanese. 

I attacked another Chinese Corps 2 hexes N of Chingting, attempting to grind it down.  (This isn't the first attack against this unit.)  I caused 536 casualties to 826 Japanese casualties.  The Chinese unit is still there.  It's mountainous terrain, so it's going to take awhile.

Philippines

I attacked the 5 cut off Allied units at Cabanatuan again.  Three of the five units were destroyed leaving the 1 PA Division and a base force.  My guys are pretty tired but I'm going to make one more attempt tomorrow to wipe them out so I can concentrate on Bataan and pull out a division to augment the 38 Div and 21 Bde in their Java invasion.

KB arrived at Babeldaob (port level 4) and refueled from the Replenishment TF.  I made a discovery that I should have realize long ago.  Wherever KB goes, I need >20k supply (much more).  There was just over 20k supply there so I wasn't able to add more than a few replacement planes.  I did resize all of the carriers and added as many good pilots as I could.  It'll take a few days for the pilots to wander to their ships, but they're on the way.  Hiryu and Soryu now can carry 23 planes in each daitai and Shokaku and Zuikaku can carry 24 each.  That makes 282 planes max for KB, or 94 each Zeros, Kates and Vals.  I have a lot more supply headed to Babeldaob, but it'll be awhile.  I may send KB out without the replacement planes.  We'll see.

Sub War

I almost had my first sub on sub contact.  One of my subs saw an enemy sub but couldn't get into firing position. 

The I-2 is doing pretty well.  Her sys damage is better by one and flot damage up by 2.

Other Stuff

I landed at Lae and Ternate today.  I'll attack tomorrow.  4 Div is loading at Truk and headed for Pt. Moresby.



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Post #: 400
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/4/2010 6:48:24 PM   
crsutton


Posts: 9590
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My take as an Allied player on Oz.

An aggressive Japanese player can be in position to hit Northern Oz by May 1942.

Due to Japanese air superiorty and pitiful plane replacement rate, it is impossible for the Allied player to fend off-especially if KB is intact.

The Allied player needs to plan for this from day one to hope to prevent it. Here are my thoughts on at least making in difficult for Japan.

1. Darwin needs to be garrisoned just enough to prevent a frontal Japanese attack. Two good brigades plus odds and ends. At least one engineer and at least 200 base air support, level 5 airfield, level 3 port, level 5 fortifications. At least two AA units in Darwin. He has to close your airfield using netties from longer range-make him pay.

2. Absolutly no build up of other ports in N. Oz. Make him come through level 1 ports with level 1 airfields, and attack Darwin overland. Build Katherine and Daily Waters to level two airbases, Tennant Creek and Alice Springs to level 4 and 5 for your heavy and medium bombers.

3. Mobile units are the key. Oz gets six tank regiments. These units fill up with matildas and then grant tanks and have about 75 medium tanks each. By May, three of these should be up to strength. Allied medium tanks are tough. Oz gets two motorized units that are amazingly nice w/ mounted rifle squads, 25 grant/matilda tanks and 15 stuarts. Send every American tank unit you can spare to Oz. You can have five or six marine and army tank regiments with about 50 light tanks each in OZ by mid May. With commitments in Burma and China it is unlikely that any invading Japanese army can bring this many mobile units.

4 Fight a mobile defense using your superior number of mobile units to cut behind the Japanese and cut supply lines. You can't fight the big stacks but by combining a motorized brigade with a tank units gives the Allies a mobile jock colum that can defeat any sort of mobile unit Japan has or move away from any stronger unit. If Japan does not send enough tanks or a massive force to hold the line of communication with Wyndham there is hope to acutally cause some serious distress. Look for opportunities to cut off and destroy Japanese recon and tank regiments. (If a tank units advances into your occupied hex you simply need to follow him in with another mobile unit and he is cut off (all green hexsides)and out of supply.

5 The best hope is to delay, harrass and force the Japanese player to send reinforcments to this area. If he thinks your carriers are lurking about near Port Headland then any reinforcements or supply sent to Windham will need KB support.

6. Allies can't hold Darwin but only hope to buy time.

I personally think that other than grabbing Darwin any major offensive by Japan in Oz is a mistake. Opening up a large land front plays into the Allied strength. That is, you give the Allies one more place (China and India being the others) where he can fight a grinding land fight. Sooner or later this is going to hurt the Japanese economy. Japan needs to take places where the Allies can be completely driven out (PM, Noumea, Sulva) so that the Japanese units can refit and rest and await the eventual counter-attack. I don't think it is wise to give the Allies another place to grind in 1942.





< Message edited by crsutton -- 2/4/2010 6:49:39 PM >


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Post #: 401
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/4/2010 8:06:32 PM   
SqzMyLemon


Posts: 4239
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From: Alberta, Canada
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I'm having the same troubles Mike. You have to keep those larger ports fueled and supplied up nicely for when your Capital ships pull in. I had stripped Takao bare and when I sent 2 CVL's back to grab planes they didn't grab any replacements, they are still waiting since Takao only had 4k+ supply.

Are you including any CM's or ACM's in your follow up invasion groups right after you land? It's nice to be able to leave a few presents for any aggressive submarines or fast surface TF's that may be sent to try and disrupt you transports unloading. And then the ACM's are right there to limit deterioration.

Have you decided what mid-war fighter you'll concentrate on? I've decided to go with the George in many cases, changing research of later 45/46 aircraft frames I figure I'll never see anyway. Not sure of the Oscar's or Tojo's at this stage, Oscar's look good, but lack firepower. Tojo's more firepower, but no armour. I've capped my Val's at 50 and Kate's will capp at 60, but I still can't keep ahead of the need to fill out their current quotas, not to mention from tracker how many reinforcement ones I need. Your training units in the Home Islands, did you upgrade the aircraft at all, or keep the B5N1's and Jeans? I upgraded, so maybe that's why I can't keep pace.

Has Hakodate made you change your volume of ships to other ports at all? Right now in another PBEM I have going, its late Feb/42 and it's stocked with over 2 million resources right now, I've had to switch many ships over to try and get it into Honshu quickly. Or there's the option of just leaving it to stay a great reserve with a very short trip, when the perimeter starts shrinking.

Great AAR, always enjoy your posts and insights.

(in reply to Mike Solli)
Post #: 402
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/4/2010 8:11:26 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
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The Japanese should be able to do a frontal assault of 4+ divisions in strength on Darwin NLT March 1. Singapore and Luzon seem to be consistently falling in early February, freeing up 6-8 IJA Divisions.

If the Japanese player prioritizes Northern Oz, which I think he should, then there is no way to defend Darwin.

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Post #: 403
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/4/2010 8:24:17 PM   
ny59giants


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Darwin is a base that I classify as "very important" to Japan. But more importantly, a base that you need to deny access to the Allies. Most bases are important to one side or the other, with few that are important to both sides.

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Post #: 404
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/4/2010 8:45:03 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
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quote:

ORIGINAL: ny59giants

Darwin is a base that I classify as "very important" to Japan. But more importantly, a base that you need to deny access to the Allies. Most bases are important to one side or the other, with few that are important to both sides.


No doubt, all of Northern Oz is really to deny to Allies.....not alot there for Japan really. And defending it is problematic on several levels.

But you can't let the Allies build big bases and go into the DEI....that's real bad. I hope to show HOW bad in my AAR vs. Cuttlefish, though he still has the IJN hammer to put on me.....


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Post #: 405
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/4/2010 9:53:41 PM   
Frandoxxx


Posts: 61
Joined: 12/22/2007
From: Denver, Colorado
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Hey everybody, thanks for all the comment on this, through a series of luck and "skill" I have ny allied foe really on the ropes in the Northern Australian/Port Moseby area. (It is mid January 42) Not sure I would have ever even thought about getting aggresive in Australia if not for all of your good comments.

I can now see why the Australian PM got so freaked out after Singapore fell.

(in reply to Q-Ball)
Post #: 406
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/5/2010 11:52:16 AM   
bklooste

 

Posts: 1104
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Q with Allied players rushing defenses into Darwin and PM isnt Brisbane a good play ? When he commits more units then take Darwin.

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Post #: 407
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/5/2010 3:02:40 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
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quote:

ORIGINAL: SqzMyLemon


Have you decided what mid-war fighter you'll concentrate on? I've decided to go with the George in many cases, changing research of later 45/46 aircraft frames I figure I'll never see anyway. Not sure of the Oscar's or Tojo's at this stage, Oscar's look good, but lack firepower. Tojo's more firepower, but no armour. I've capped my Val's at 50 and Kate's will capp at 60, but I still can't keep ahead of the need to fill out their current quotas, not to mention from tracker how many reinforcement ones I need. Your training units in the Home Islands, did you upgrade the aircraft at all, or keep the B5N1's and Jeans? I upgraded, so maybe that's why I can't keep pace.

Great AAR, always enjoy your posts and insights.


George has a service rating of 3 as does the Frank, as does the Tony. You need to look at this carefully. We AFBs can tell you what a nightmare it is keeping our buffalos in action. (service 3 as well).


Biggest problem for Allied players defending Oz is that many are afflicted with the "replacment bug" where none of your Australian tank units will take replacments. They start out as cadres and reamain so. I hope it is fixed soon.

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(in reply to SqzMyLemon)
Post #: 408
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/5/2010 3:41:49 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
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quote:

ORIGINAL: crsutton

George has a service rating of 3 as does the Frank, as does the Tony. You need to look at this carefully. We AFBs can tell you what a nightmare it is keeping our buffalos in action. (service 3 as well).


Good point crsutton, that is the one criteria I really didn't look at. I'm starting to see more posts on the importance of service ratings for aircraft. I'll go over my options again and make sure I want to take the plunge with the George.

(in reply to crsutton)
Post #: 409
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/5/2010 3:58:19 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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quote:

ORIGINAL: SqzMyLemon

I'm having the same troubles Mike. You have to keep those larger ports fueled and supplied up nicely for when your Capital ships pull in. I had stripped Takao bare and when I sent 2 CVL's back to grab planes they didn't grab any replacements, they are still waiting since Takao only had 4k+ supply.

Are you including any CM's or ACM's in your follow up invasion groups right after you land? It's nice to be able to leave a few presents for any aggressive submarines or fast surface TF's that may be sent to try and disrupt you transports unloading. And then the ACM's are right there to limit deterioration.

Have you decided what mid-war fighter you'll concentrate on? I've decided to go with the George in many cases, changing research of later 45/46 aircraft frames I figure I'll never see anyway. Not sure of the Oscar's or Tojo's at this stage, Oscar's look good, but lack firepower. Tojo's more firepower, but no armour. I've capped my Val's at 50 and Kate's will capp at 60, but I still can't keep ahead of the need to fill out their current quotas, not to mention from tracker how many reinforcement ones I need. Your training units in the Home Islands, did you upgrade the aircraft at all, or keep the B5N1's and Jeans? I upgraded, so maybe that's why I can't keep pace.

Has Hakodate made you change your volume of ships to other ports at all? Right now in another PBEM I have going, its late Feb/42 and it's stocked with over 2 million resources right now, I've had to switch many ships over to try and get it into Honshu quickly. Or there's the option of just leaving it to stay a great reserve with a very short trip, when the perimeter starts shrinking.

Great AAR, always enjoy your posts and insights.


Lemon,

Mines are a problem for me. Early on, I planned on dumping 150 mines at Rabaul. I screwed up something and the mines all got dumped at Truk. Actually, all the available mines of that type (can't remember which) were dumped at Truk. That's great for Truk, but it really sucks for the rest of the Pacific. I get about 4 a day of that particular mine so it'll be awhile before I can do something with them.

With PDU off, most of my decisions concerning plane research/production are already made for me. It's all based on what the air units can upgrade to. I basically need to produce some of everything. As I upgrade air units (which is pretty slow), I update my air unit roster to see what their next upgrade is. I use this to determine my pool levels and research. In a sense, PDU off makes life easier because I don't have to make many of those decisions. I just produce everything and keep a close eye on pool levels. I'm still producing Nates, but will probably turn them off next turn. I have ~50 in the pool and my Nate losses have been very low. I'm trying to upgrade as many Nate units as possible but many of them don't upgrade or upgrade to something that isn't out of R&D yet.

I've modified my resource movement TFs only by shifting some of them. Here's what I've done so far:

Hakodate: Shifted some from Sapporo and Kushiro to Hakodate.
Shikuka: Shifted some from Toyohara to Shikuka.
Pt. Arthur: Shifted some from the China ports to Pt. Arthur.

I'm not too concerned about it. They're keeping up with production and making some headway. It'll all work out.

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(in reply to SqzMyLemon)
Post #: 410
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/5/2010 3:58:19 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: SqzMyLemon

I'm having the same troubles Mike. You have to keep those larger ports fueled and supplied up nicely for when your Capital ships pull in. I had stripped Takao bare and when I sent 2 CVL's back to grab planes they didn't grab any replacements, they are still waiting since Takao only had 4k+ supply.

Are you including any CM's or ACM's in your follow up invasion groups right after you land? It's nice to be able to leave a few presents for any aggressive submarines or fast surface TF's that may be sent to try and disrupt you transports unloading. And then the ACM's are right there to limit deterioration.

Have you decided what mid-war fighter you'll concentrate on? I've decided to go with the George in many cases, changing research of later 45/46 aircraft frames I figure I'll never see anyway. Not sure of the Oscar's or Tojo's at this stage, Oscar's look good, but lack firepower. Tojo's more firepower, but no armour. I've capped my Val's at 50 and Kate's will capp at 60, but I still can't keep ahead of the need to fill out their current quotas, not to mention from tracker how many reinforcement ones I need. Your training units in the Home Islands, did you upgrade the aircraft at all, or keep the B5N1's and Jeans? I upgraded, so maybe that's why I can't keep pace.

Has Hakodate made you change your volume of ships to other ports at all? Right now in another PBEM I have going, its late Feb/42 and it's stocked with over 2 million resources right now, I've had to switch many ships over to try and get it into Honshu quickly. Or there's the option of just leaving it to stay a great reserve with a very short trip, when the perimeter starts shrinking.

Great AAR, always enjoy your posts and insights.


Lemon,

Mines are a problem for me. Early on, I planned on dumping 150 mines at Rabaul. I screwed up something and the mines all got dumped at Truk. Actually, all the available mines of that type (can't remember which) were dumped at Truk. That's great for Truk, but it really sucks for the rest of the Pacific. I get about 4 a day of that particular mine so it'll be awhile before I can do something with them.

With PDU off, most of my decisions concerning plane research/production are already made for me. It's all based on what the air units can upgrade to. I basically need to produce some of everything. As I upgrade air units (which is pretty slow), I update my air unit roster to see what their next upgrade is. I use this to determine my pool levels and research. In a sense, PDU off makes life easier because I don't have to make many of those decisions. I just produce everything and keep a close eye on pool levels. I'm still producing Nates, but will probably turn them off next turn. I have ~50 in the pool and my Nate losses have been very low. I'm trying to upgrade as many Nate units as possible but many of them don't upgrade or upgrade to something that isn't out of R&D yet.

I've modified my resource movement TFs only by shifting some of them. Here's what I've done so far:

Hakodate: Shifted some from Sapporo and Kushiro to Hakodate.
Shikuka: Shifted some from Toyohara to Shikuka.
Pt. Arthur: Shifted some from the China ports to Pt. Arthur.

I'm not too concerned about it. They're keeping up with production and making some headway. It'll all work out.

_____________________________


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(in reply to SqzMyLemon)
Post #: 411
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/8/2010 4:57:51 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
13 Jan 42

Reinforcements

2 Raiding Regiment - Southern Army - I'm building it up to full strengh. Not sure where it'll be committed though.
38, 39 & 41 Fld AA Bns - 17 Army - They're on their way to Truk and eventually, Rabaul. The 17 Army eventually gets an infantry brigade and independent tank company, in addition to the AA. They'll form the Rabaul garrison.
82 &83 Naval Guard - SE Fleet - heading to Truk.
4, 5, 7 & 8 Independent SNLF Co - SE Fleet - heading to Truk. Eventually, they'll most likely garrison bases I don't want Ted to walk into.
10 Special Base Force - Southern Fleet - Not sure what this will garrison, but it'll be an important base in the SRA.

Philippines

I attacked at Cabanatuan again, destroying the base force there. Now only the 1 PA Division remains. Another 721 prisoners to 11 Japanese casualties.

Ternate

I took that base, capturing the 108 members of the Ternate base force for no loss. Next target is Ambon. The forces for Ambon are gathering at Babeldaob.

SE Fleet

I took Lae, pushing out the remnants of the company defending there. I stationed 9 Zeros (and will add another 9 tomorrow) to sweep Pt. Moresby.

Other Stuff

Singkawang's airfield reached level 4. It'll stop there.

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Post #: 412
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/8/2010 4:57:51 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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14 Jan 42

Reinforcement

Ships: 1 each xAK, xAKL and Cha-26
Air: 2 Raiding Sentai of 27 Ki-57-Is

Ternate

An advance party TF headed for Ambon (with a SNLF) got caught by Dutch air power off Ternate (I forgot to use waypoints to avoid that area). A Ko-24K-1 put a 300kg bomb into an xAK. Fortunately, she took 23 points of sys and only a couple of points of flot damage and can stay in the convoy.

Malaya

I took Kuala Lumpur, destroying the remnants of the 22 Ind Bde. That was the last cut off unit. My forces are flowing south toward Singapore.

Philippines

Cabanatuan fell today, netting 4243 prisoners, the remains of the 1 PA division. Now, only Bataan remains in Allied control on Luzon. I'm going to pull out a division to suplement the invasion of Java.

China

I attacked A cuple different places netting almost 1600 casualties for about 60 Japanese.

SE Fleet

I landed at Buna with a company.

< Message edited by Mike Solli -- 2/8/2010 5:07:50 PM >


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Post #: 413
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/8/2010 5:34:15 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
15 Jan 42

SE Fleet

I sent a couple of BBs to pay a visit to Pt. Moresby to bombard.  I also hoped to catch the handful of juicy transports there.  The I-9 had been sitting in the hex doing nothing.  Today, she put 3 torps into an xAP loaded with troops.  I suspect she went down.  The BBs then showed up and their escorting DDs found a US sub in the hex and got a DC hit on her.  Then, another US sub took a shot at that DD and missed.  The resulting retialiation got 2 hits on that sub.  Both have been reported as sunk, but I doubt it.  Hopefully, they'll leave, clearing the way for the 4 Division invasion in a few days.  The BB TF never did engage any Allied TFs (but to be honest, none are showing up anymore).  The resulting bombardment did little in the way of damage.  On their way home, the BBs came accross a Dutch sub.  No damage was done by either side.

Buna was liberated.

Pago Pago

A midget sub attack failed......again.

Burma

The 33 Division moved accross a river and shock attacked Pegu (right next door to Rabaul).  The successful attack pushed out the small force there after mauling it, causing 447 casualties.  I'm not going to move into Rabaul yet.  I'll wait until some air support units arrive (they're enroute).  I am going to attempt to cut off Rabaul though.

Other Stuff

I increased vehicle production by 13 (to 85 in a week). 

I'm contemplating turning on the Sonia factory.  30 Sonias started in the pool and I'm down to 15 remaining.  The Sonia factory is 30.  I'd get about one a day.  I don't like the Sonia but PDU off requires that I use them.  I may wait until they're down to 10 and then build the pool back up to 30.

I have about 50 Nates in the pool and am still producing them.  I'm going to shut them off tomorrow.  Nate losses have been very low as well.  Most of the units using Nates upgrade to planes still in R&D.

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Post #: 414
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/8/2010 5:34:16 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Duplicate post.

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Post #: 415
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/8/2010 8:17:25 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
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The last time I looked, Pegu was next to Rangoon!

Keep up the good write up Mike. I just started my own PBEM game as Japan. I am using your AAR for my basic template.

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Post #: 416
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/8/2010 8:59:15 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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Nomad, you're a wise guy.  I do that all the time.

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Post #: 417
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/8/2010 10:15:17 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
I'm also enjoying the AAR, Mike. I forget: do you have troops in PM, or are you preparing to invade it?

My play of Japan has also influenced by this AAR, as well as by Q-Ball and Cuttlefish (among others). Except I'm not as good as any of you guys. :)

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Post #: 418
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/9/2010 12:40:40 AM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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Thanks Grotious. I don't claim to be a good player. I just have this perverse love of Japanese economics.

16 Jan 42

Quiet turn today. I shut off Nate production. There are 57 in the pool and I just upgraded the 11 Sentai to Oscars, so there'll be another 39 in a few days.

Malaya

I took Malacca against no opposition. Manpower is 1(1) and Resources are 100(0). My Oscars sweeping Singapore are still unopposed. I don't expect to run into any more Buffalos there. I started bombing the airfield to prevent Ted from increasing the fort level. (I have no idea how high the fort level is.) The bombers destroyed 1 Vildebeast on the ground and caused light damage to the airfield for the cost of 1 Sally. Not all of it was repaired either. Interesting...

Billiton

Just to let you guys know, you can't fly a sweep mission from a level 1 airfield. (Yeah, you guys know that already. I just had to see for myself.) Billiton's airfield should reach level 2 in a couple of days.

SE Fleet

Below is the force arrayed at Pt. Moresby. The 4 Division will arrive there in a few days, escorted by a couple of BBs. That should be enough to take the place.






Attachment (1)

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Post #: 419
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/9/2010 4:42:00 AM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
17 Jan 42

Philippines

I'm bombing Bataan daily and am now moving my forces into Bataan. I'll bombard for awhile to see what's there.

China

A couple of attacks netted 4000 casualties for 170 Japanese losses.

Ambon

I landed an SNLF which won't be enough to take the island by itself. More troops are on the way, as well as the 21 Air Flotilla HQ and other stuff. I plan on moving the entire 21 Air Flotilla there to cause Ted grief should he want to try something in that area.

KB

KB had to sail to Takao to replace planes. I used quite a few because I resized the air units. They're now sailing south for Babeldaob and probable missions in the SRA, most likely supporting the Ambon invasion.

Malaya

More bombing is occurring at Singapore while my troops flow south.

SE Fleet

Ted tried a shock attack at Pt. Moresby that failed. Losses were pretty even (606 Japanese losses to 612 Allied losses). Below is what the forces look like compared to a day ago (above):






Attachment (1)

< Message edited by Mike Solli -- 2/9/2010 4:45:27 AM >


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