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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/18/2010 12:54:27 AM   
Mike Solli


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I believe you can air transport a restricted unit from one restricted base to another restricted base. I haven't tried it though.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/18/2010 1:19:54 AM   
Mike Solli


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While waiting for my turn, I was messing with WitPTracker and noticed something very nice. My Ha-45 R&D factory was accelerated a month to Aug 43! Banzai!

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/18/2010 4:15:30 AM   
Mike Solli


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25 Jan 42

Reinforcement: CVL Shoho - She comes with some really good pilots. I pulled 3 out for TRACOM.

This was, to say the least, an exciting turn and pretty hard on the ole ticker. On the day where I get my first carrier reinforcement, I also lose my first warship. It was inevitable, but it still hurts. Anyway, here goes.....

China

I attacked Chuhsien and the hex NW of Chuhsien again and took both hexes. Combined, I lost 180 troops for 3721 Chinese casualties.

Burma

I beat up the Allied support forces fleeing Pegu again, this time catching them 4 hexes up the road with the pursuing tank regiment. 158 more casualties for no loss. I did lose an Ann over Rangoon, however. My encircling forces are crawling along.....

Malaya

I downed a Buffalo (the last one, I hope) for the loss of 2 bombers to Flak, all over Singapore.

Ted decided he didn't want to lose any more planes over Billition.

Philippines

More aerial bombing of Bataan, this time without loss. My ground troops should arrive in Bataan (finally) tomorrow.

Ambon

I landed a second SNLF and a third is 1.5 days out with the support forces hovering a day out. I'll wait until the last SNLF lands then attack again.

SE Fleet

Ok, now the heart-wrenching stuff....

First, I sent 3 Furutakas escorted by 2 DDs to scout out Tulagi prior to an invasion. (The Aoba is headed to Japan to repair some minor major damage from Wake Island - if that makes any sense.) Anyway, that little TF runs into the CA Canberra hiding out at Tulagi. That spunky little CA did a pretty good job on my forces considering she was outnumbered 5:1. The Oboro (Furutaka II) sucumbed to her wounds and the remaining forces limped away on both sides. The Canberra was in pretty bad shape with a dozen shell hits split pretty evenly between 8" and 5", as well as a torpedo hit. I don't think she'll make it. My remaining ships should all be ok. Three of the four had minor damage (only 1 major engine hit for the Kinugasa). The Kako took the brunt of the damage: 22-24(4)-12-0. They're headed to Rabaul (where an AR is) to patch them up. They will all be repaired locally. What really irritated me was that I had a sub sitting in Lunga's hex (one hex away) and never saw her. Here's the battle report:

Day Time Surface Combat, near Tulagi at 114,137, Range 20,000 Yards

Japanese Ships
CA Kinugasa, Shell hits 2
CA Furutaka
CA Kako, Shell hits 5, heavy fires
DD Oboro, Shell hits 6, and is sunk
DD Yugao, Shell hits 1, on fire

Allied Ships
CA Canberra, Shell hits 12, Torpedo hits 1, heavy fires, heavy damage

Ok, that was the "minor" engagement. At Pt. Moresby, I had a TF composed of 2 BB, 2 CL and 5 DD trying to catch small TFs Ted had running into Pt. Moresby. Of course they never engaged. Well, Ted decided to come looking for them and sent a hefty force. Here's the OOB for both sides:

BB Mutsu
BB Yamashiro
CL Kitakami
CL Oi
DD Yamagumo
DD Sawakaze
DD Yukaze
DD Tachikaze
DD Namikaze

BC Repulse
CL Java
CL De Ruyter
CL Tromp
CL Mauritius
CL Boise
DD Vendetta
DD Evertsen
DD Kortenaer
DD Piet Hein
DD Van Ghent
DD Scout
DD Stronghold
DD Jupiter

That was some hefty firepower on both sides. My two BBs concentrated most of their fire on the Repulse and the Kitakami put a torpedo into her pretty early on too. That took her out of the battle fairly rapidly. She put 2-3 main gun rounds into the Yamashiro and 1 into Mutsu. What saved me was that the Mutsu was a 6" shell magnet, which did little to her and most likely saved many of my DDs. Basically, everyone wasted lots of torpedoes (except for the lucky shot from Kitakami) and blasted off most of their gun ammo. Most ships were hit by only a few small caliber rounds and came off pretty well. My only concern is the Yamashiro: 36-33(6)-19(1)-3. I think she'll make Rabaul, primarily because the largest gun Ted has left is 6". The Repulse went down late in the battle. Her light armor just can't stand up to 14 & 16" shells.

After the battle, my Bettys finally flew. A total of 59 sorties put 1 torpedo into the Java and sank her for the loss of 3 Bettys. (These guys are supposed to be the elite. Geez!) Zeros flying over PM downed 2 P-40s as well.

Here was the final outcome:

Day Time Surface Combat, near Port Moresby at 98,130, Range 17,000 Yards

Allied aircraft
no flights

Allied aircraft losses
No Allied losses

Japanese Ships
BB Mutsu, Shell hits 42, on fire
BB Yamashiro, Shell hits 1, heavy fires
CL Kitakami, Shell hits 2
CL Oi, Shell hits 3
DD Yamagumo
DD Sawakaze, Shell hits 1
DD Yukaze, Shell hits 1, on fire
DD Tachikaze, Shell hits 4, on fire
DD Namikaze, Shell hits 3, on fire

Allied Ships
BC Repulse, Shell hits 39, Torpedo hits 1, and is sunk
CL Java, Shell hits 4, heavy fires, heavy damage
CL De Ruyter, Shell hits 3
CL Tromp, Shell hits 1
CL Mauritius, Shell hits 1
CL Boise, Shell hits 1
DD Vendetta, Shell hits 3, on fire
DD Evertsen
DD Kortenaer, Shell hits 1
DD Piet Hein
DD Van Ghent, Shell hits 3, on fire
DD Scout, Shell hits 2
DD Stronghold, Shell hits 4, heavy fires
DD Jupiter, Shell hits 6, heavy fire

Here's the real kicker. KB was headed back to tend to PM, and was 1 hex outside of maximum range and couldn't engage. They were taking their good old time heading back. Had they moved the entire 13 hexes that turn, 4 deckloads of planes would have shredded those ships. It would have been after the battle, but most would be gone. The good news is that Ted doesn't know KB is there. Hopefully, they'll be either in PM port or not too far south. It could be a nice clean-up tomorrow.

It figures work is taking me out of town tomorrow and I won't be back until Friday afternoon. We'll just have to wait to see what happens.....

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/18/2010 4:39:26 AM   
Mike Solli


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Philippines:






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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/18/2010 4:39:59 AM   
Mike Solli


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Malaya:






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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/18/2010 4:41:10 AM   
Mike Solli


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And finally, Pt. Moresby. You can see KB is coming for a surprise party. The problem is that Ted doesn't know anything about the party.






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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/18/2010 3:16:47 PM   
Grotius


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Exciting stuff! You say you lost a warship -- you mean the DD near Tulagi? If that's all you lose after all that action, you did pretty darned well.

Also, I take it your Betties are in Rabaul? Which Air HQ did you put there?

Anyway, great stuff. I look forward to seeing what happens with KB tomorrow.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/18/2010 9:38:42 PM   
Mike Solli


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Yeah, the Oboro went down.  I currently have 2 Betty daitai at Rabaul along with some Zeros.  The entire 23 Air Flotilla is there.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/20/2010 3:54:06 PM   
Grotius


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I assume you transported the HQ by sea. I've seen talk of air-transporting Air HQs, but you have to get the parent to the destination to get the torps, right? And that takes a long time via air-transport, even assuming you have a transport with the legs to do the job.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/20/2010 4:04:43 PM   
Mike Solli


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Yes, the 23 Air Flotilla went by sea. I screwed up a bit though. They first went to the Philippines. I wasn't thinking when I did that. The 21 Air Flotilla is destined to protect the Southern SRA. I should have sent the 21 Air Flotilla to the Philippines instead of the 23. I ended up moving the 21 Air Flotilla to the Philippines to replace the 23 Air Flotilla and then picked up the 23 Air Flotilla and moved it to Rabaul. Just about all of the 23 Air Flotilla planes are in SE Fleet area. The only exception is a C5M2 unit, still at Jolo. It'll eventually move, once I take Tarakan & Balikpapan.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/20/2010 10:29:12 PM   
Mike Solli


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26 Jan 42

Exciting turn today. Ted is probably running the replay as I type and no doubt is cursing me.

First the "boring" stuff:

Philippines

My troops finally made it to Bataan. I'm going to bombard tomorrow to get some intel on the enemy.

Malaya

I took Mersing with a tank regiment. I now control all of Malaya except for Singapore.

SE Fleet

At Rabaul, a US sub took a pot shot at one of my ships. During the inevitable retaliation, I got a hit on her with a DC. Hopefully, that'll encourage her to go home.

Now for the fun stuff. Ted had made a comment in email about sending that surface fleet to rough up my BBs while KB was away. What he didn't know was that KB was closing fast but was one hex out of range. Well, KB made up that hex today. Here's what Ted sent to Pt. Moresby to rough up my BB fleet:

BC Repulse
CL Java
CL De Ruyter
CL Tromp
CL Mauritius
CL Boise
DD Vendetta
DD Evertsen
DD Kortenaer
DD Piet Hein
DD Van Ghent
DD Scout
DD Stronghold
DD Jupiter

After the surface battle yesterday and KB's visit today, here's Ted's fleet going home:

CL Boise, Shell hits 1
DD Evertsen
DD Stronghold, Shell hits 4, heavy fires
DD Jupiter, Shell hits 6, heavy fire

And here's the BB fleet they were sent to rough up:

BB Mutsu
BB Yamashiro
CL Kitakami
CL Oi
DD Yamagumo
DD Sawakaze
DD Yukaze
DD Tachikaze
DD Namikaze

And here's the current status of my fleet (I lost 3 Kates in the battle):

BB Mutsu 41-12-15(1)-0
BB Yamashiro 37-33(6)-20(1)-0
CL Kitakami 4-0-0-0
CL Oi 9-0-1-0
DD Yamagumo 2-0-0-0
DD Sawakaze 7-0-5-0
DD Yukaze 19-3-4-0
DD Tachikaze 38-7-8-0
DD Namikaze 42-4-20-0

KB sank 3 CLs and 5 DDs today. Too bad that damn Boise escaped. My ships are 1-3 days sail from Rabaul. Unless Ted gets lucky with a sub, they're home free.

< Message edited by Mike Solli -- 2/20/2010 11:02:29 PM >


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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/20/2010 10:31:16 PM   
Mike Solli


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Couple of questions:

1. How do you get the 24 Air Flotilla Claudes to upgrade to Zeros?! I don't know what to try. It's driving me nuts.

2. When you move into the Singapore hex, will that trigger a shock attack?

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/21/2010 1:30:54 AM   
SqzMyLemon


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Hi Mike,

1. There was a thread that dealt with upgrading the Claudes on Kwajelein, but I can't remember where it is. The thread was started by ny59giants and it's called "Claudes to Zeros - Upgrading in the Marshalls" I don't know how to attach the link. Some ideas were island hop it to Truk where supply and the airbase size are sufficient to upgrade it. I ended up transporting it with the CVE Taiyo to Truk, but that's higher risk. I also transported the 11 Air HQ from Takao to Truk. If you can find the thread there were a lot of different ways people had dealt with the situation.

2. Yes

Good luck at Singapore, it may fall sooner than you think, it doesn't seem to be nearly as hard as Bataan to take down.

< Message edited by SqzMyLemon -- 2/21/2010 3:27:18 AM >

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/21/2010 3:03:46 AM   
Grotius


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Congrats on a huge win, Mike! My answers are similar to SqzMyLemon:

1. Sure wish I knew. My Claudes remain un-upgraded.

2. Yes, the first time. I thought I read that once you have a certain percentage of troops into the Singapore hex, you won't trigger any more shock attacks. The number 1/3 of the enemy AV in Singapore sticks in my mind, but I could be wrong. I think Cap and Gown said one unit took the brunt of the losses from the first shock attack, and then after that he was able to get in the rest of his troops without shock attacking.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/21/2010 3:09:56 AM   
Chickenboy


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quote:

ORIGINAL: Mike Solli

Couple of questions:

1. How do you get the 24 Air Flotilla Claudes to upgrade to Zeros?! I don't know what to try. It's driving me nuts.

2. When you move into the Singapore hex, will that trigger a shock attack?

Hi Mike,

If these were the Claudes from Kwaj and the Gilberts, I had to put the damn things in Rabaul with an air HQ and supply to upgrade. A bit of a hope and a prayer moving them on transport that they wouldn't be sunk by the journey.

Yes. The Singapore move will trigger a shock attack. Please be aware the newest beta public patch changed the protocol for shock attacking across a river hex.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/24/2010 1:22:14 AM   
Mike Solli


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Thanks for the answers Guys. I'm going to move them to Truk and then Rabaul if Truk doesn't work. I'll place them on the Akagi and Kaga and sail west then fly them to Truk. Keeping fingers crossed.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/24/2010 1:52:58 AM   
Mike Solli


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27 Jan 42

Another exciting turn, and pretty tough on the ole ticker. That'll come in a bit.

Malaya

I lost 2 more bombers to Singapore flak. I have about 2-3 division equivalents one hex north of Singapore. I was going to wait for the rest of the army to crawl there but I think I'll push them into Singapore to start bombarding while the rest of the 25 Army arrives.

Burma

The tank regiment chasing the remnants fleeing north hit them again, this time 1 hex SW of Meiktila, causing 311 more casualties.

Philippines

Bombardment (air and land) is starting to reduce the enemy forces. Ted has quite a bit of force there (1006 AV to 1111 Japanese AV). I have time, but I'd like to reduce Bataan in February. I may try an assault soon, just to test the waters.

SE Fleet

I took Milne Bay today, primarily to prevent Ted from dropping forces off there. I don't think he will, but you never know.

Remember what I said about Ted possibly getting lucky with one of his subs? Well, a Dutch sub put a torpedo into the tough old hide of the Mutsu. The damage wasn't too bad (45-24(9)-15(1)-0), but now her damage will require her to travel back to the Home Islands for repair. Another BB gone from the war for an extra couple of months. At least it wasn't forever.

That was only the beginning. KB was tooling around south of Pt. Moresby to prevent Ted from reinforcing. Another Dutch sub got the Shokaku in her sights. Fortunately, she missed. I almost choked during that attack. Then, a third Dutch sub launched against a DD in KB's screen but missed as well. The screen then managed to hit her with a depth charge. KB is getting out of Dodge tomorrow, heading west. They'll wreak some havoc in the SRA then head back to Babeldaob for replenishment. I'll detach one CV for minor repairs (that sys damage builds up) while the other 3 support missions in the SRA.

I shock attacked PM and took it! Banzai! I did take 660 casualties (primarily disrupted) but Ted left behind 1660 and the remainder fled into the jungle.

I'll post details on the OOBs for the SRA armies as well as my goals for February in a bit.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/24/2010 5:10:18 AM   
CapAndGown


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Try changing the HQ for the 24th flotilla to the 4th fleet. (Or maybe SE fleet, can't remember off hand which one.) That is what I did. Then I rebased the Claudes to Truk through Ponape and voila.


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Post #: 468
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/24/2010 5:15:56 AM   
CapAndGown


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One more thing about the Kwaj Claudes: they have to be withdrawn fairly soon, so it may not even be worth it upgrading them. But it is worth it to change the HQ for the 24th air flotilla.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/25/2010 11:50:35 PM   
Mike Solli


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Well, I'm waiting for another turn and decided to mess with WitPTracker some more. I had the Aichi Ha-60 R&D advance a month to Jul 42. Banzai!

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/26/2010 4:18:02 AM   
seille

 

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quote:

ORIGINAL: Mike Solli

Well, I'm waiting for another turn and decided to mess with WitPTracker some more. I had the Aichi Ha-60 R&D advance a month to Jul 42. Banzai!


I asked myself if i really need this engine.
I produce 125 of them and all they are good for are some late war dive bombers and recon. Ok, a recon version comes online in 1942, but the most others muuch later.
I´ll at least switch the half over to other engine types
since i´m sure i won´t need that many engines of this type. What do you think ?

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Post #: 471
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/26/2010 4:32:53 AM   
Mike Solli


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Yeah, you won't need it for a lot of types. Here what I see them used for:

DB D4Y1 (TBO 108) arrives 4/43
DB D4Y2 (TBO 54) arrives 4/44
R D4Y1-C (TBO 15) arrives in 10/42
R D4Y2-C (TBO 72) arrives in 4/44
NF D4Y2-S (TBO 18) arrives in 6/44

Since I'm playing with PDU off, I need to produce them in order to upgrade. Some of the air units may not upgrade further. I'll have to check their upgrade paths. I plan on building 250-300 and see what happens then. If that's all I need, then I'll convert to something else. It'll be nice to start building them a month earlier so I can convert a month earlier.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/26/2010 1:30:44 PM   
seille

 

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Ok thanks Mike. In my situation with PDU on and realistic R&D i´m not sure what to do.

Isn´t it the case that when i don´t convert to other R&D engines the Aichi R&D factories will become production factories
which can´t longer be converted to other R&D projects ?
I´m not fully sure about this, but if i remember right i´ve read this somewhere.

My wish is to speed up planes like A6M5 and Ki84. Beside this the engines i need for (Ha-45).

Ok questions with my realistic R&D:
1. Will the Aichi 60 be produced by the R&D sites (means do they convert to production sites) ?
2. If this is the case could i switch these sites again to R&D projects since this has been R&D sites before ?

Sorry for spamming into this AAR, but i think here are the guy´s to answer this

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Post #: 473
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/26/2010 2:46:04 PM   
Mike Solli


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quote:

ORIGINAL: seille

Ok thanks Mike. In my situation with PDU on and realistic R&D i´m not sure what to do.

Isn´t it the case that when i don´t convert to other R&D engines the Aichi R&D factories will become production factories
which can´t longer be converted to other R&D projects ?
I´m not fully sure about this, but if i remember right i´ve read this somewhere.

My wish is to speed up planes like A6M5 and Ki84. Beside this the engines i need for (Ha-45).


With realistic R&D, you can not change an R&D factory to a non-R&D factory and vice versa (for both airframes and engines). But, when an R&D factory becomes operational, it become a non-R&D factory and can not be changed back. So, over the course of the war, the number of R&D factories will most likely diminish, which makes sense. The number of planes the Japanese produced increased until late in the war. I suspect the same will happen in the game.

quote:

ORIGINAL: seille
Ok questions with my realistic R&D:
1. Will the Aichi 60 be produced by the R&D sites (means do they convert to production sites) ?


Yes, the Aichi 60 R&D factory will convert to a production facility once that engine becomes operational.

quote:

ORIGINAL: seille
2. If this is the case could i switch these sites again to R&D projects since this has been R&D sites before ?

Sorry for spamming into this AAR, but i think here are the guy´s to answer this


No. In order for a factory to remain as an R&D factory, it has to be converted to a different R&D engine before the Aichi 60 becomes operational.

This isn't spamming. This is part of the reason I'm doing this AAR. We all need to learn. I asked this question a few weeks ago. That's the only reason I know the answer.

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Post #: 474
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/26/2010 2:46:04 PM   
Mike Solli


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Duplicate.

< Message edited by Mike Solli -- 2/26/2010 2:47:14 PM >


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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/26/2010 3:01:00 PM   
seille

 

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Thanks Mike. That means i was right or better said i´ve read the right things.
I don´t want to see such a reduction in my R&D factories. To speed up the really important stuff
i need lots of R&D factories instead of 3 factories producing a unimportant (at least in my eyes...) engine like the Aichi-60.

A alternate way could be to wait for two facs (out of 3) to become operational and let them produce the Aichi-60, convert the other to
R&D Ha-45. This would speed up the Ha-45 a bit and when it becomes available i could switch the two Aichi facs to Ha-45 for a total
of 3 factories. The problem in this calculation is that the R&D factories repair VERY slow in my game compared to the producing sites.

To be honest i don´t care a lot about late war bombers. The only thing i want are fighters for defense.
Is it wrong to concentrate on this ?

(in reply to Mike Solli)
Post #: 476
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/26/2010 4:01:38 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
R&D engine factories repair at the same rate as other factories. It is the R&D factories for airframes that repair very slowly.

(in reply to seille)
Post #: 477
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/26/2010 7:07:33 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
Mike,

Tony or tojo? What is your take?



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(in reply to CapAndGown)
Post #: 478
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/26/2010 7:24:44 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
It's easy for me.  PDU off says I build both.  Even with PDU on, I'd build some of each.  They're better (I think) than the model of Oscar that's in use when they come on board.  Even if you just build a few (150 or so), that would be enough for a couple of sentai and some spares.

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(in reply to crsutton)
Post #: 479
RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 2/26/2010 7:24:45 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
It's easy for me.  PDU off says I build both.  Even with PDU on, I'd build some of each.  They're better (I think) than the model of Oscar that's in use when they come on board.  Even if you just build a few (150 or so), that would be enough for a couple of sentai and some spares.

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Created by the amazing Dixie

(in reply to crsutton)
Post #: 480
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