Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Game could use a quick-save button

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Smugglers IV - Doomsday >> Game could use a quick-save button Page: [1]
Login
Message << Older Topic   Newer Topic >>
Game could use a quick-save button - 10/31/2009 6:41:31 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
Having to close three menus each time I save, it would be nice to have a quick-save keyboard button, like F5 or similar.

The manual shows no keyboard shortcuts at all though.
Post #: 1
RE: Game could use a quick-save button - 10/31/2009 7:37:56 PM   
boatrigm


Posts: 145
Joined: 9/17/2009
From: Texas
Status: offline
I think keyboard shortcuts would be great for the battles too!

(in reply to LarryP)
Post #: 2
RE: Game could use a quick-save button - 10/31/2009 10:13:24 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
Sure would.

(in reply to boatrigm)
Post #: 3
RE: Game could use a quick-save button - 11/3/2009 3:41:05 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
Is the developer ignoring this request?!

(in reply to LarryP)
Post #: 4
RE: Game could use a quick-save button - 11/3/2009 4:10:19 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
I agree a quicksave would be most helpful.

The other issue is at Admiral level when you find devices and give them to the Federation, you get no more experience points, but if you sell them on the blackmarket you tarnish your reputation? If I get no more experience points and can't upgrade combat capabilities once you hit Admiral, then I should be able to sell the devices for money so I can upgrade my ship components.

I finally captured a battleship, and it's not easy (at least to me it's not easy).

It seems as if the opponents get harder once you are in a battleship, or it could just be my imagination.

I had the most fun in the destroyer, but in the cruiser and battleship, it seems as if its more work.

On one screen where you assign escorts to take on enemy ships, I was unable to assign my escorts to attack incoming ships. I had to do it myself. So that screen needs to be looked at or I'm just missing something.


(in reply to LarryP)
Post #: 5
RE: Game could use a quick-save button - 11/3/2009 6:29:33 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
If Admiral level is like that then I should stay where I'm at. That's strange to not have a good option for finding treasure. I forgot what level I'm at. I also have the Destroyer and am ready to upgrade soon too.

I noticed when I played last night, my perk that destroys the missiles would not work for at least 6+ clicks! Before it would work with no more than 2 clicks, usually one. I had not changed a thing. I finally spent $640k and upgraded it from 40% to 80%. Now it works the way it used to work before?! Weird.

(in reply to sabre1)
Post #: 6
RE: Game could use a quick-save button - 11/3/2009 11:43:27 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
You can't turn down promotion, so you will eventually hit admiral. At that point you receive no more experience points. I have a feeling the game is going to end soon since I am getting older in my picture, but I haven't read the manual to check and see if this is true.

It would be nice to continue to upgrade your skills even if you can't progress past admiral, but I'm sure the developer had a reason for this?

I also notice that there is a blank upgrade square in the equipment screens. What is this for?

Sorry for taking the thread off track.

(in reply to LarryP)
Post #: 7
RE: Game could use a quick-save button - 11/3/2009 11:45:42 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
LarryP

You can still find treasure, you just can't progress in experience once admiral is reached. Admiral = no more upgrades in combat skills or any other skills.

I haven't played the other characters yet to know what limitations have been placed on them eg...pirates, trader.

(in reply to sabre1)
Post #: 8
RE: Game could use a quick-save button - 11/4/2009 2:08:16 AM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: sabre1

You can't turn down promotion, so you will eventually hit admiral. At that point you receive no more experience points. I have a feeling the game is going to end soon since I am getting older in my picture, but I haven't read the manual to check and see if this is true.

It would be nice to continue to upgrade your skills even if you can't progress past admiral, but I'm sure the developer had a reason for this?

I also notice that there is a blank upgrade square in the equipment screens. What is this for?

Sorry for taking the thread off track.


I could not care less about the thread being taken off track. Obviously it's not getting any attention anyways, although the developer has posted replies else where after this post.

I might just stop playing the game then if I am headed towards a brick wall with progress. That stinks. That's sad to hear because I have been enjoying this game a lot, it reminds me of how much fun I had with Delta Force many years ago. The same kind of addiction.

I don't know about the blank square. Maybe I saw it but paid no attention. There are also squares in the ship purchase menu that say N\A. Not available. Why?

(in reply to sabre1)
Post #: 9
RE: Game could use a quick-save button - 11/4/2009 2:10:47 AM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: sabre1

LarryP

You can still find treasure, you just can't progress in experience once admiral is reached. Admiral = no more upgrades in combat skills or any other skills.

I haven't played the other characters yet to know what limitations have been placed on them eg...pirates, trader.


I too have only been playing at one type so I don't know how much different if any, the others play like.

I see in your profile that you're two years older than me. I thought I might be talking to another young gamer. Most people here do NOT create a profile so I seldom know how old they are or where they live. A couple of old farts here, you and me that is.

I used to live in California. Don't remember If I have been to Imperial Valley though. It seems to me that the PBS show California's Gold, Hugh Hewitt, did a show on Imperial Valley. Is there a big winery there owned by an Italian family? I think it's a desert terrain?

Now we are really off topic.

< Message edited by LarryP -- 11/4/2009 2:19:22 AM >

(in reply to sabre1)
Post #: 10
RE: Game could use a quick-save button - 11/4/2009 3:21:19 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Yep Delta Force was a good game.

Yep I'm an old fart!

Imperial Valley is next to the Mexican border. Don't even get me going on that subject.

We are 50 miles west of Yuma and 100 miles East of San Diego.

Lovely place in the summer time.

A pity that the developer does not respond to our questions. It's not like we don't like his game.

The only thing I really have left is to save money and upgrade the final components in the battleship, and wait for the game to come to some sort of conclusion.

I have never seen any harm in a profile on this forum. Most of us are old farts anyway unless Osprey is hanging around.

There are grapes grown in the North end of the valley. I use to be a farmer, and don't get me going on that one either.



(in reply to LarryP)
Post #: 11
RE: Game could use a quick-save button - 11/4/2009 6:12:47 PM   
Hanal

 

Posts: 2312
Joined: 11/1/2003
Status: offline
Well there should be some type of end game because I could see this game getting too repetitious anyway when ADMIRAL is reached... so I wonder, if you do not force retirement, does your aged warrior eventually drop dead?

(in reply to sabre1)
Post #: 12
RE: Game could use a quick-save button - 11/4/2009 7:44:51 PM   
jdew

 

Posts: 60
Joined: 10/30/2005
Status: offline

quote:

ORIGINAL: J P Falcon

Well there should be some type of end game because I could see this game getting too repetitious anyway when ADMIRAL is reached... so I wonder, if you do not force retirement, does your aged warrior eventually drop dead?


I read in some thread here (don't remember which one) where the developer wrote the end game was either the character is 150 years old or your faction controls 2/3 of the galaxies (i.e. won the war).

I'm at mercenary Admiral and now I'm only doing missions that are directly related to a current battle for one the galaxies. When I successfully complete one it does appear to have some effect on the outcome of the war.


(in reply to Hanal)
Post #: 13
RE: Game could use a quick-save button - 11/4/2009 7:55:16 PM   
jdew

 

Posts: 60
Joined: 10/30/2005
Status: offline

quote:

ORIGINAL: sabre1

It would be nice to continue to upgrade your skills even if you can't progress past admiral, but I'm sure the developer had a reason for this?



Just guessing but probably because a long-time character would be so loaded with skills that you get some kind of superhero.. making everything too easy or turning it all into just a simple quest for all the skills and near invincible status. I think one of the elements of "strategy" in the game is to carefully select skills for the kind of character and game strategy you want to play.


(in reply to sabre1)
Post #: 14
RE: Game could use a quick-save button - 11/5/2009 12:35:30 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
jdew,

I did think about that, but it would be fun on some level to eventually wind up with a superhero.

I have the maurauder class BB currently and I guess I can start working on the next one up. I didn't check but are droids only on BB.

If I can affect the war, then I don't mind slogging on so to speak.

(in reply to jdew)
Post #: 15
RE: Game could use a quick-save button - 11/5/2009 1:03:48 AM   
jdew

 

Posts: 60
Joined: 10/30/2005
Status: offline
I've seen droids on most every kind of ship and have picked up a couple in cargo holds too (they were cargo).

With a BB you can do the really high-value assault missions or starbase attacks and I think I recall seeing a mission where you have to take on some kind of fleet. And it does effect the war. Seems like the higher the value, the more effect it can have (and the tougher the opposition).

I haven't managed to get a BB yet.... seems like you almost have to be a superhero to get one!



(in reply to sabre1)
Post #: 16
RE: Game could use a quick-save button - 11/5/2009 3:04:51 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Yep, I have done the fleet action thing. Nasty little buggers...

(in reply to jdew)
Post #: 17
RE: Game could use a quick-save button - 11/5/2009 11:49:24 AM   
Hanal

 

Posts: 2312
Joined: 11/1/2003
Status: offline
Since this thread is a hodge-podge, I'll ask here, has anyone had a Ghost Ship actually blow up and cause damage? I have seen the threat message all the time but never seen one go kaboom!

(in reply to sabre1)
Post #: 18
RE: Game could use a quick-save button - 11/5/2009 12:42:10 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
I have never had that happen.

(in reply to Hanal)
Post #: 19
RE: Game could use a quick-save button - 11/5/2009 12:46:04 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
I wonder whatever happened to the developer. He was here and then poof, gone. Hopefully just on vacation or something.

I think you are to assume the ship does blow and the amount of money you take off the ship is all you are able to recover before the event takes place?

(in reply to sabre1)
Post #: 20
RE: Game could use a quick-save button - 11/5/2009 1:39:07 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
I actually started reading the manual.

I was not wrong in thinking that the beginning game was less difficult. The manual states that the first 200 turns you have an advantage.

There is also a strategy/cheat guide, that you must pay for in order to get this information.

The manual also states that capitals cannot be taken out in order to maintain play balance?

(in reply to sabre1)
Post #: 21
RE: Game could use a quick-save button - 11/5/2009 3:31:47 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: J P Falcon

Since this thread is a hodge-podge, I'll ask here, has anyone had a Ghost Ship actually blow up and cause damage? I have seen the threat message all the time but never seen one go kaboom!


It's always just a threat. I've never had anything happen yet and I've explored a lot of ghost ships.

(in reply to Hanal)
Post #: 22
RE: Game could use a quick-save button - 11/5/2009 3:35:21 PM   
jdew

 

Posts: 60
Joined: 10/30/2005
Status: offline
I started reading the manual too. The general idea of the game is becoming more clear now. I think the idea behind making the faction capitals being secure is to prevent the "quick win" strategy of defeating a faction and grabbing their galaxies simply by hitting the capital... the idea is to fight over the galaxies one by one, playing out a longer game.

I'm seeing that while the mechanics are simple... getting you into the game quickly and then getting that "I gotta play one more turn" impulse... its the overall design and how things mesh together, including the limitations on things, that keep me interested. This is a very well designed game... something you actually have to think about what you are doing as you go along and not just concentrating on key smashing, essentially pointless micromanagement, blindly blasting everything you see or rushing for some "quick win" strategy. I don't have to concentrate on the mechanics, I get to concentrate on the actual game and can take countless paths through it. Sure, there's some repetition, but the tasks, goals and actions do have an effect. Seems like the developer put some real thought into this thing to make you fully play the entire game and its open ended enough to play through it many ways. I have to say I'm impressed.


And yes there are "cheats"... I found them. I can't see where I would ever use any. I think none of them look all too interesting and I think they pretty much just mess up the flow of the game.



(in reply to sabre1)
Post #: 23
RE: Game could use a quick-save button - 11/5/2009 3:38:03 PM   
jdew

 

Posts: 60
Joined: 10/30/2005
Status: offline

quote:

ORIGINAL: LarryP

quote:

ORIGINAL: J P Falcon

Since this thread is a hodge-podge, I'll ask here, has anyone had a Ghost Ship actually blow up and cause damage? I have seen the threat message all the time but never seen one go kaboom!


It's always just a threat. I've never had anything happen yet and I've explored a lot of ghost ships.



I've never seen a ghost ship explode either. The threat of it blowing up quickly is probably just an explanation for why the thing disappears right after you loot it.


(in reply to LarryP)
Post #: 24
RE: Game could use a quick-save button - 11/9/2009 9:14:20 AM   
NielsB

 

Posts: 41
Joined: 10/21/2009
Status: offline
What kind of shortcuts - except a quick save key - would you like to have?

(in reply to jdew)
Post #: 25
RE: Game could use a quick-save button - 11/9/2009 12:52:14 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
NielsB,

Can we have a quicksave key, or is that not possible?

Being able have the map visible like the market screen while we are plotting destinations would be nice.

Thanks for your support.

(in reply to NielsB)
Post #: 26
RE: Game could use a quick-save button - 11/9/2009 3:16:12 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: NielsB

What kind of shortcuts - except a quick save key - would you like to have?


F5 for quick save which would be nice.
F6 for quick load.

Also, when I save a game, I have to back out of three menus to go back to the game. If after the one confirmation menu, the next two under it closes automatically, that would really help.

(in reply to NielsB)
Post #: 27
RE: Game could use a quick-save button - 11/10/2009 8:40:41 AM   
NielsB

 

Posts: 41
Joined: 10/21/2009
Status: offline
I think I can do that. It would quick save / load always the first savegame slot though.

(in reply to LarryP)
Post #: 28
RE: Game could use a quick-save button - 11/10/2009 2:54:28 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: NielsB

I think I can do that. It would quick save / load always the first savegame slot though.


Perfect! Thank you.

(in reply to NielsB)
Post #: 29
RE: Game could use a quick-save button - 11/11/2009 5:00:32 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Works for me, thank you.

(in reply to LarryP)
Post #: 30
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Smugglers IV - Doomsday >> Game could use a quick-save button Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.173