SqzMyLemon
Posts: 4239
Joined: 10/30/2009 From: Alberta, Canada Status: offline
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Mar. 5/43: Burma: Numerous Allied fighter sweeps against Meiktila encounter no Japanese CAP as usual. The bombers then pound the base inflicting 1(20) infantry, 0(17) non-combat and 1(4) engineer squads lost totalling 275 casualties. Taung Gyi is again targeted by B-24D's and damaged for 7 AB, 3 ABS and 29 Runway hits. China: Japanese bombers again hit the 'Horde' causing 3(40) infantry and 2(25) non-combat squads lost totalling 446 casualties. Kunming's airbase is damaged with 6 AB, 2 ABS and 8 Runway hits. Chinese troops near Kienko are bombed for 0(5) infantry and 0(5) non-combat squad losses totalling 59 casualties. The 17th Chinese Corps near Neikiang is bombed for 0(17) infantry and 0(3) non-combat squad losses totalling 118 casualties. A deliberate attack by Japanese armoured units then wipes out the enemy. Chinese losses are 133(0) infantry and 79(0) non-combat squads destroyed totalling 1662 casualties. Chungking is bombed and the base suffers 1 ABS and 7 Runway hits, while ground troops receive 0(3) infantry and 0(5) non-combat squad losses totalling 36 casualties. A WTF moment follows as a shock attack is launched against Chungking. The 5th Armoured Car Co. crosses the river and luckily survives. Losses are 4(28) vehicles. This movement was never ordered. I have units to the south of Chungking set to move N.W. into rough terrain and cross the river arriving west of the base. The AI overrode my orders, and despite a tick indicating a N.W. movement, the units were actually travelling north along the main road. This isn't the first time I've been burnt by wonky AI movement of my forces. The routine to move along the best supply route is a poor design decision in my opinion. This was a one hex move that should never have been subjected to AI interference. Luckily, I caught the 1st Army HQ before it crossed the river next turn, otherwise it might have been trashed too. The Solomons: Too many amphibious TF's unloading at Lunga to list, but the majority of troops have landed and disablements were relatively few today. I'm in good shape to launch the first deliberate attack tomorrow supported by heavy naval bombardment. Miscellaneous: Japan: Vella Lavella expands port to size 1 Pantar expands fortifications to size 2 Hachinohe expands fortifications to size 3 Buitenzorg expands fortifications to size 4 Soryu-2 converting to D3A2 Val (This was an error on my part, but does allow an upgrade to Judy's now of which I have five) Allied: Cooktown expands port to size 2 Mar. 6/43: This was a bittersweet turn to run. The battle for Lunga went better than I could ever have hoped for, but this was offset by absolute and utter frustration with the air model and how my air units are continually committed to battle in Burma. Here we go. Burma: I decided I would try and hit back at the Allies today in the air and what a disaster! Seeing that the Allies were targeting both Meiktila and Taung Gyi, but only sweeping against Meiktila, I sensed an opportunity. I ordered up all the LRCAP I could and specifically set Taung Gyi as the target. Well, the Allies didn't bomb Taung Gyi today and all my LRCAP was sent to Meiktila, where they were absolutely slaughtered . AAR's follow: -------------------------------------------------------------------------------- Morning Air attack on Meiktila , at 58,47 Weather in hex: Light rain Raid spotted at 23 NM, estimated altitude 18,000 feet. Estimated time to target is 5 minutes Japanese aircraft Ki-43-IIa Oscar x 64 Ki-45 KAIa Nick x 18 Allied aircraft Hurricane IIb Trop x 16 P-40K Warhawk x 20 Japanese aircraft losses Ki-43-IIa Oscar: 8 destroyed, 2 damaged Ki-45 KAIa Nick: 5 destroyed Allied aircraft losses Hurricane IIb Trop: 2 destroyed P-40K Warhawk: 2 destroyed CAP engaged: 1st Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling) (33 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 0 being recalled, 33 out of immediate contact. Group patrol altitude is 16000 Time for all group planes to reach interception is 34 minutes 21st Sentai with Ki-45 KAIa Nick (0 airborne, 0 on standby, 0 scrambling) (18 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 18 being recalled, 0 out of immediate contact. Group patrol altitude is 12000 Time for all group planes to reach interception is 3 minutes 33rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling) (16 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 0 being recalled, 12 out of immediate contact. Group patrol altitude is 15000 Time for all group planes to reach interception is 44 minutes 59th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling) (19 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 0 being recalled, 19 out of immediate contact. Group patrol altitude is 15000 Time for all group planes to reach interception is 32 minutes Despite Tony's and Tojo's also based at Toungoo where the Nick's and some Oscar's came from, you can see not one was available for this initial sweep. Of course my Nick's being set low to interdict BOMBERS, they are committed against sweeping fighters and both the Oscar's and Nick's suffer dive after dive after dive from Allied fighters. A large follow up group of Oscar's arrived midway through the battle and guess what. They suffered dive, after dive, after dive from Allied fighters. This pretty much eliminated half my Oscar's available. Next... -------------------------------------------------------------------------------- Morning Air attack on Ichiki Det. , at 58,47 (Meiktila) Weather in hex: Light rain Raid spotted at 19 NM, estimated altitude 13,000 feet. Estimated time to target is 6 minutes Japanese aircraft Ki-43-IIa Oscar x 89 Ki-44-IIa Tojo x 18 Ki-61-Ia Tony x 18 Allied aircraft Blenheim IV x 22 Wellington Ic x 35 B-24D Liberator x 12 B-24D1 Liberator x 8 B-25C Mitchell x 29 B-25D1 Mitchell x 3 P-40K Warhawk x 9 No Japanese losses Allied aircraft losses Blenheim IV: 2 destroyed, 5 damaged Wellington Ic: 2 destroyed, 3 damaged B-24D Liberator: 2 damaged B-24D1 Liberator: 3 damaged B-25C Mitchell: 1 destroyed, 16 damaged B-25D1 Mitchell: 3 damaged P-40K Warhawk: 4 destroyed Japanese ground losses: 280 casualties reported Squads: 0 destroyed, 18 disabled Non Combat: 1 destroyed, 10 disabled Engineers: 0 destroyed, 1 disabled Aircraft Attacking: 10 x Blenheim IV bombing from 10000 feet Ground Attack: 4 x 250 lb GP Bomb 10 x Wellington Ic bombing from 10000 feet Ground Attack: 8 x 500 lb GP Bomb 12 x Wellington Ic bombing from 10000 feet Ground Attack: 8 x 500 lb GP Bomb 9 x Blenheim IV bombing from 10000 feet Ground Attack: 4 x 250 lb GP Bomb 9 x Wellington Ic bombing from 10000 feet Ground Attack: 8 x 500 lb GP Bomb 13 x B-25C Mitchell bombing from 10000 feet Ground Attack: 6 x 500 lb GP Bomb 12 x B-25C Mitchell bombing from 10000 feet Ground Attack: 6 x 500 lb GP Bomb 12 x B-24D Liberator bombing from 10000 feet Ground Attack: 10 x 500 lb GP Bomb 8 x B-24D1 Liberator bombing from 10000 feet Ground Attack: 10 x 500 lb GP Bomb 3 x B-25C Mitchell bombing from 10000 feet Ground Attack: 6 x 500 lb GP Bomb 3 x B-25D1 Mitchell bombing from 10000 feet Ground Attack: 6 x 500 lb GP Bomb CAP engaged: 63rd Sentai with Ki-43-IIa Oscar (27 airborne, 0 on standby, 0 scrambling) (27 plane(s) diverted to support CAP in hex.) 27 plane(s) intercepting now. Group patrol altitude is 16000 Raid is overhead 27 planes vectored on to bombers 78th Sentai with Ki-61-Ia Tony (18 airborne, 0 on standby, 0 scrambling) (18 plane(s) diverted to support CAP in hex.) 18 plane(s) intercepting now. Group patrol altitude is 20000 Raid is overhead 87th Sentai with Ki-44-IIa Tojo (18 airborne, 0 on standby, 0 scrambling) (18 plane(s) diverted to support CAP in hex.) 18 plane(s) intercepting now. Group patrol altitude is 22000 Raid is overhead 203rd Sentai with Ki-43-IIa Oscar (21 airborne, 0 on standby, 0 scrambling) (21 plane(s) diverted to support CAP in hex.) 21 plane(s) intercepting now. Group patrol altitude is 16000 Raid is overhead 1st Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 14 scrambling) Group patrol altitude is 16000 , scrambling fighters to 16000. Time for all group planes to reach interception is 45 minutes 33rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 9 scrambling) Group patrol altitude is 15000 , scrambling fighters to 15000. Time for all group planes to reach interception is 49 minutes 59th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling) 18 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters to 18000. Time for all group planes to reach interception is 79 minutes Despite some decent numbers of CAP and dealing with the few escorts quickly, my planes simply could not penetrate the bomber defensive fire. The Tojo's and Tony's are next to useless bomber interceptors and are damaged and driven from the skies like chaff. The Oscar's also had a hard time despite getting a number of passes in. Not one Nick was available since they were committed earlier to get slaughtered by sweeps. Not one single additional Japanese fighter from the 1st, 33rd or 59th Sentai's joined this fight, unlike the previous sweep where my forces were reinforced. It gets worse... -------------------------------------------------------------------------------- Morning Air attack on Meiktila , at 58,47 Weather in hex: Light rain Raid spotted at 15 NM, estimated altitude 16,000 feet. Estimated time to target is 3 minutes Japanese aircraft Ki-43-IIa Oscar x 65 Ki-44-IIa Tojo x 10 Ki-61-Ia Tony x 11 Allied aircraft Hurricane IIb Trop x 16 Japanese aircraft losses Ki-43-IIa Oscar: 7 destroyed Allied aircraft losses Hurricane IIb Trop: 2 destroyed CAP engaged: 1st Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 14 scrambling) Group patrol altitude is 16000 , scrambling fighters to 16000. Time for all group planes to reach interception is 21 minutes 33rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 9 scrambling) Group patrol altitude is 15000 , scrambling fighters to 15000. Time for all group planes to reach interception is 23 minutes 59th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 18 scrambling) Group patrol altitude is 15000 , scrambling fighters to 18000. Time for all group planes to reach interception is 28 minutes 63rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling) 14 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 16000 , scrambling fighters to 10000. Time for all group planes to reach interception is 13 minutes 78th Sentai with Ki-61-Ia Tony (0 airborne, 0 on standby, 0 scrambling) 11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters to 10000. Time for all group planes to reach interception is 19 minutes 87th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling) 10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 22000 , scrambling fighters to 10000. Time for all group planes to reach interception is 186 minutes 203rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling) 10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 16000 , scrambling fighters to 10000. Time for all group planes to reach interception is 251 minutes The super Hurricane IIb's dove on my CAP as it was committed in chunks, with each successive wave being subjected to the dive. Despite the combat replay showing 11 Tony's actually arrive, not one actually attacked the enemy fighters. No Tojo's ever appeared. Kudo's to the Oscar's for even shooting down two Hurricanes. Layered CAP doesn't work when I'm simply dove on constantly since my better fighters at higher altitude never even commit to battle. The low flying CAP is then massacred. And the final agony, just like what happened during the previous large air battle a week ago. Ugh... -------------------------------------------------------------------------------- Morning Air attack on Meiktila , at 58,47 Weather in hex: Light rain Raid spotted at 15 NM, estimated altitude 22,000 feet. Estimated time to target is 3 minutes Japanese aircraft Ki-43-IIa Oscar x 42 Ki-44-IIa Tojo x 10 Ki-61-Ia Tony x 11 Allied aircraft Hurricane IIc Trop x 16 P-40K Warhawk x 84 Japanese aircraft losses Ki-43-IIa Oscar: 16 destroyed Ki-44-IIa Tojo: 4 destroyed Ki-61-Ia Tony: 5 destroyed Allied aircraft losses Hurricane IIc Trop: 1 destroyed P-40K Warhawk: 2 destroyed Aircraft Attacking: 11 x P-40K Warhawk sweeping at 20000 feet 8 x P-40K Warhawk sweeping at 20000 feet 5 x P-40K Warhawk sweeping at 20000 feet 7 x Hurricane IIc Trop sweeping at 20000 feet 6 x P-40K Warhawk sweeping at 20000 feet 9 x P-40K Warhawk sweeping at 20000 feet CAP engaged: 1st Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling) 6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 16000 , scrambling fighters to 15000. Time for all group planes to reach interception is 28 minutes 33rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 9 scrambling) Group patrol altitude is 15000 , scrambling fighters to 15000. Time for all group planes to reach interception is 13 minutes 59th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling) 12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters to 18000. Time for all group planes to reach interception is 75 minutes 63rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling) 5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 16000 , scrambling fighters to 10000. Time for all group planes to reach interception is 212 minutes 78th Sentai with Ki-61-Ia Tony (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 11 being recalled, 0 out of immediate contact. Group patrol altitude is 20000 Raid is overhead 87th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 10 scrambling) Group patrol altitude is 22000 , scrambling fighters to 10000. Time for all group planes to reach interception is 12 minutes 203rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 10 scrambling) Group patrol altitude is 16000 , scrambling fighters to 10000. Time for all group planes to reach interception is 9 minutes Now my better fighters are committed and get creamed. I arrive in driblets and the 100 enemy fighters slaughter my best pilots and shoot down more of my CAP in the last battle of the day than I've lost in the previous three engagements put together. I'm just livid at the ridiculous way my fighter force is decimated by the final sweeps on two different occasions now. I have nothing nice to say about the air model in this game at the moment. Why are my Nick's commited against early sweeps while the Tojo's and Tony's based at the same airfield do nothing? Why are my best fighters committed against enemy bombers, while my planes better suited to bomber interdiction are committed against enemy sweeps? Why do my best fighters tend to hold back and let the lower CAP get slaughtered, and then are so ineffective or don't attack at all? Why does the last enemy sweep account for the majority of my fighter losses on the day? Why is CAP reinforced against enemy sweeps, but not enemy bomber raids? So far I've tried layered CAP and been slaughtered. So far I've tried large numbers and been slaughtered. Next time I set all my aircraft to 25k and see if altitude makes any difference. I think it will. I lost 120 fighters today against only 40 downed for the Allies and again the majority of my losses were suffered against the final large sweep after the bombers had been and gone. More importantly, why did any of my LRCAP interdict Meitkila when they were ordered to LRCAP Taung Gyi? 33 pilots were killed on the day. My fighter strength in Burma is down to 25%. I'm receiving no replacements of Tojo's or Tony's as yet and the Oscar pool is now empty. My fighter force in Burma ist Kaput. Despite numbers commited that should be swamping initial Allied sweep and bomber attacks, I'm getting massacred. Ok, now that the ugly business of the day has been addressed, let's get to the good news. China: Enemy troops near Kienko lose 1(18) infantry and 1(10) non-combat squads totalling 270 casualties from bombing. Kunming's base is damaged with 3 AB and 4 Runway hits. Chungking's defenders are bombed for 0(7) infantry and 0(1) non-combat squad losses totalling 53 casualties. The base is further damaged with 2 AB and 4 Runway hits. An artillery bombardment of Chungking follows. AV comparison is 1096 to 709 in Japan's favour. No rush here. The siege begins. The 'Horde' is bombed and 2(12) infantry and 0(10) non-combat squads are lost totalling 231 casualties. The great news of the day occurred in the Pacific. The naval bombardments against Lunga were effective. AAR's follow: -------------------------------------------------------------------------------- Night Naval bombardment of Lunga at 114,138 Japanese Ships BB Musashi BB Yamato Allied ground losses: 110 casualties reported Squads: 0 destroyed, 14 disabled Non Combat: 0 destroyed, 8 disabled Engineers: 0 destroyed, 2 disabled BB Musashi firing at 27th Infantry Division F1M2 Pete acting as spotter for BB Yamato BB Yamato firing at 27th Infantry Division -------------------------------------------------------------------------------- Night Naval bombardment of Lunga at 114,138 Japanese Ships BB Ise BB Yamashiro BB Fuso Allied ground losses: 284 casualties reported Squads: 0 destroyed, 7 disabled Non Combat: 6 destroyed, 30 disabled Engineers: 3 destroyed, 4 disabled Guns lost 5 (1 destroyed, 4 disabled) Vehicles lost 17 (8 destroyed, 9 disabled) Airbase hits 8 Airbase supply hits 4 Runway hits 8 Port hits 2 BB Ise firing at Lunga BB Yamashiro firing at 27th Infantry Division F1M2 Pete acting as spotter for BB Fuso BB Fuso firing at 1st USMC Tank Battalion -------------------------------------------------------------------------------- Night Naval bombardment of Lunga at 114,138 Japanese Ships CA Kumano CA Suzuya CA Mogami CL Agano Allied ground losses: 96 casualties reported Squads: 0 destroyed, 1 disabled Non Combat: 1 destroyed, 13 disabled Engineers: 2 destroyed, 2 disabled Vehicles lost 2 (1 destroyed, 1 disabled) Airbase hits 6 Airbase supply hits 2 Runway hits 23 Port hits 8 Port supply hits 1 CA Kumano firing at 27th Infantry Division CA Suzuya firing at Lunga CA Mogami firing at 27th Infantry Division CL Agano firing at Lunga This one is for you Pax! The deliberate attack then goes forward. AAR follows: -------------------------------------------------------------------------------- Ground combat at Lunga (114,138) Japanese Deliberate attack Attacking force 57043 troops, 639 guns, 335 vehicles, Assault Value = 2088 Defending force 12480 troops, 229 guns, 391 vehicles, Assault Value = 433 Japanese adjusted assault: 1914 Allied adjusted defense: 85 Japanese assault odds: 22 to 1 (fort level 0) Japanese forces CAPTURE Lunga !!! Combat modifiers Defender: terrain(+), disruption(-), fatigue(-), experience(-) Attacker: Japanese ground losses: 1025 casualties reported Squads: 8 destroyed, 90 disabled Non Combat: 1 destroyed, 8 disabled Engineers: 0 destroyed, 1 disabled Vehicles lost 10 (2 destroyed, 8 disabled) Allied ground losses: 8966 casualties reported Squads: 504 destroyed, 0 disabled Non Combat: 1048 destroyed, 0 disabled Engineers: 133 destroyed, 0 disabled Guns lost 318 (318 destroyed, 0 disabled) Vehicles lost 559 (559 destroyed, 0 disabled) Units destroyed 5 Assaulting units: 36th Infantry Regiment 3rd Infantry Regiment 48th Division 8th Tank Regiment 54th Division 30th Infantry Regiment 16th Division 2nd Division 1st Air Defense AA Battalion 17th Medium Field Artillery Regiment 15th Ind.Art.Mortar Battalion 20th Ind. Mtn Gun Battalion 3rd Hvy.Artillery Regiment 31st Special Base Force Defending units: 27th Infantry Division 102nd Combat Engineer Regiment 1st USMC Tank Battalion 2nd RNZAF Base Force XIII US Fighter Cmd Banzai! Banzai! Banzai! Miscellaneous: Japan: Japanese forces CAPTURE Lunga !!! Tuyun expands airfield to size 3 Dili expands fortifications to size 5 Allied: Nonouti expands airfield to size 1 Tabiteuea expands port to size 4 Vladivostok expands airfield to size 9 Thoughts: What a relief at Lunga. Next? Now to get my divisions off the island and ready for their next objective. No idea what that should be at this stage. I don't think I can tackle the Gilbert Islands, nor should I really want to. Ndeni is tempting, but I don't want to start going into the Southeast Pacific. I could look at invading Northern Australia. With the recent expansions there, I could severely delay a move in this theatre by capturing Darwin, Port Hedland and Broome. I also need to look at possibly reinforcing Burma further. A counterinvasion at Akyab to threaten the Allied spearhead driving thru the plains is also a possibility. I'd love to hear other's thoughts on the best use of the 5 divisions freed up after the stunning capture of Lunga. I think the Allies will continue the safe, slow advance in the Gilbert Islands to threaten Tarawa. I will definitely reinforce Ponape and Kusaie Islands. Facilities and forts have been expanding nicely there. Burma is where I have huge problems and I think that is where I need to focus. With Lunga falling so quickly, I can now shift back many air units to Burma. Another Tojo and two Nick Sentai's will be first. The recent Burma turkey shoot has me seeing red and I want payback against the Allies. I will look at a means of checking and crushing the Allied advance in Burma if I can. Can I possibly use the divisions freed up on Guadalacanal to achieve a strategic victory in Burma or China, while the Allies dink around in the Pacific? Much to think about tonight and any thoughts are most welcome. I did it. I retook Guadalcanal and wiped out five Allied LCU's including a full division! Now if I could just sink some carriers or at least take a nice bite out of the Allied surface force. Screenshots next time showing Burma and China.
< Message edited by SqzMyLemon -- 5/18/2012 7:32:23 PM >
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Luck is the residue of design - John Milton Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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