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800 x 600 Resolution Problem

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Wacht am Rhein >> Tech Support >> 800 x 600 Resolution Problem Page: [1]
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800 x 600 Resolution Problem - 11/21/2009 5:59:04 PM   
Bletchley

 

Posts: 2
Joined: 11/21/2009
Status: offline
Hello,

Due to poor eyesight I prefer to use the lowest resolution available (so everything is bigger on screen), but when I set the game to display 800 x 600 in the options menu, the game crashes at the end of a battle, at the point where the Results screen should come up. It works fine at the next resolution up, 1024 x 768. Is this a general fault, or one specific to my system?

Post #: 1
RE: 800 x 600 Resolution Problem - 11/21/2009 7:27:10 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
The product data states

1024 x 768 is minimum resolution

It is printed on the data sheet

http://www.matrixgames.com/products/363/details/Close.Combat.-.Wacht.am.Rhein.

and on the back of the Box.


I just played at the 800 x 600 setting though and it played through fine.

< Message edited by Andrew Williams -- 11/21/2009 7:39:44 PM >

(in reply to Bletchley)
Post #: 2
RE: 800 x 600 Resolution Problem - 11/22/2009 7:47:02 PM   
Bletchley

 

Posts: 2
Joined: 11/21/2009
Status: offline
OK, thanks.

Not a big problem, as the battle result seems to save - it just means I have to restart WAR to go to the next battle in the campaign. I would guess it must be a problem with my ATI Radeon 9800 Pro not liking the sudden change in resolution.

Bletchley

(in reply to Andrew Williams)
Post #: 3
RE: 800 x 600 Resolution Problem - 11/23/2009 1:17:06 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
maybe

I've got all  Geforce type graphics cards or integarated graphics on my 5 machines.

They all play at 800x600 even though not required by system specs.


I can only suggest you play around with your settings and you might hit upon a workable combination.


cheers.

(in reply to Bletchley)
Post #: 4
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