cpdeyoung
Posts: 5368
Joined: 7/17/2007 From: South Carolina, USA Status: offline
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Bob, Everything you want to do is possible, and some are pretty easy. It sounds like what you want to do is build one or more custom scenarios. Doomtrader has commented on how to do this a few times, and Uxbridge has done quite a few. If you only want to adjust production and diplomatic alignment then you are right and it is pretty straightforward. I am not in a good mode to get to ToW now or I would help you more with the technical details, but let me introduce you to the "F11" function key which will allow you to do what you want in game, and with no modifying of files. F11 brings up a pull down list of the countries in the game, and allows you to alter two values for each. The two values are PP and DP, which are the two you want to modify. For example if you pull down "Turkey" and see DP = 0, you can give Turkey an injection of 150 DP to represent a change of government to allow a declaration of war. This will happen immediately and you can do the declaration that turn. If you want a one time injection of production too, you can inject PP also, and these are also spendable that turn. You could even give Germany enough diplomatic points to buy a coup in Turkey, and to bring it into the Axis, but this will take some turns to accomplish. With a custom scenario you can get the alignment just the way you want at scenario start. You could also alter the PP growth rate by making cities and resources more "valuable" economically each turn. The scenario work can come later, but with F11 you can try your ideas out right now. Let me mention that F11 is something of a backdoor into the game, and some players hate that it is there, and want to remove or restrict its use. Certainly in PBEM or head to head games it should not be used to get an unfair advantage, but for what you want to do it is ideal. Have fun, Chuck
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