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RE: Advice for new players

 
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RE: Advice for new players - 11/28/2009 5:30:03 AM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
If you have 95k credits in the kitty, you're not spending enough. The most I've ever hoarded was 40kish as a warchest, at which point I launch a major war on somebody. (And the money goes fast during wartime.)

Don't neglect the border planetary defenses. I spend big bucks on those, myself, and can make a border world a tough nut to crack short of a major assult, no mere spoiling attack will take them out. 50 missiles behind a shield, with a half dozen or more orbitals (Guardians especially are nice) can stop a half assed raiding fleet cold.

I also like to build lots of squids and station them on border worlds. Cheap little darlings to maintain.




(in reply to LarryP)
Post #: 31
RE: Advice for new players - 11/28/2009 5:51:48 AM   
Zakhal


Posts: 2494
Joined: 1/4/2001
From: Jyväskylä, Finland
Status: offline
I have fought war against the catrace for like 30 turns now. I have had 5-6 shipyards pumping out ships all that time. I have also built quit a lot of defenses. All planets have minimum of 4 heavy missiles silos and som border ones have up to 16 with orbital lasers. Still my credits just keep growing. Currently I have 120000. At one point they dropped to 90k when I build several mines but I got that money back quick. 

_____________________________

"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke

(in reply to Flaviusx)
Post #: 32
RE: Advice for new players - 11/28/2009 1:51:52 PM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
I am now -84000 in the red as the humans. What are you doing that I need to do?
quote:

ORIGINAL: Zakhal

Im doing just fine with humies. I have like 95000 kredits and not a single rebellious planet. Diffuculty normal. I almost thought the game was too easy until my war on "kilrathi" changed totally with their spoiling attack on my border planet that totally wiped it out giving them full access to my inner planets. 



_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to Zakhal)
Post #: 33
RE: Advice for new players - 11/28/2009 3:08:57 PM   
Zakhal


Posts: 2494
Joined: 1/4/2001
From: Jyväskylä, Finland
Status: offline
quote:

ORIGINAL: Titanwarrior89

I am now -84000 in the red as the humans. What are you doing that I need to do?
quote:

ORIGINAL: Zakhal

Im doing just fine with humies. I have like 95000 kredits and not a single rebellious planet. Diffuculty normal. I almost thought the game was too easy until my war on "kilrathi" changed totally with their spoiling attack on my border planet that totally wiped it out giving them full access to my inner planets. 




Here som from the top of my head:

1.Dont build anything you dont need
2.Search&Build all level 1 mines, asteroid mines and comet mines
3.Do not build any level 2&3 mines (you most likely dont need them anyways)
4.Do not build security stations or policing stations that cost 200-300 you dont need these either
5.Take no alien planets as captives but simply kill them all and recolonize.
6.Accept all trade missions
7.Give lots of reseach priority to comet/asteroid mines and atmospheric improvements etc that give happyness bonuses
8.Do not transfer people to dead planets until you can create proper atmosphere there
9.Choose carefully what planets you build your shipyards into. You dont really need more than 1 shipyard planet per say 6-7 planets
10.If you build somthing onto a planet make sure the planet can afford it. Make sure no planet costs more money than it makes (except on special occasions i.e during war).

< Message edited by Zakhal -- 11/28/2009 3:12:57 PM >


_____________________________

"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke

(in reply to Titanwarrior89)
Post #: 34
RE: Advice for new players - 11/28/2009 3:09:04 PM   
Aroddo


Posts: 125
Joined: 11/7/2009
Status: offline
check your finance screen and look at the biggest drains to your economy.

ignore the "Construction" entries under expenses (these are your queued projects).

then eliminate unnecessary facilities, like ground defenses in places where no one can reach you. Delete specialized research stations if you already researched everything in that field.
Check if it's more profitable to remove a mine from a planet in exchange for a higher tax rate. for that, see the planetary details screen to find out about system income and pollution.

even so, with -84k it might take a little while. :)

oh, you can also scrap your fleet or gift parts of it to your best allies in exchange for money.
trade bad planets to trusted allies for money. trade REALLY bad planets to enemies - or those that will become enemies soon. :)



_____________________________

Post #: 35
RE: Advice for new players - 11/29/2009 12:26:00 AM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
Thanks for the feed back Zakhal & Aroddo. I'll try what you guys recommend.
quote:

ORIGINAL: Zakhal

quote:

ORIGINAL: Titanwarrior89

I am now -84000 in the red as the humans. What are you doing that I need to do?
quote:

ORIGINAL: Zakhal

Im doing just fine with humies. I have like 95000 kredits and not a single rebellious planet. Diffuculty normal. I almost thought the game was too easy until my war on "kilrathi" changed totally with their spoiling attack on my border planet that totally wiped it out giving them full access to my inner planets. 




Here som from the top of my head:

1.Dont build anything you dont need
2.Search&Build all level 1 mines, asteroid mines and comet mines
3.Do not build any level 2&3 mines (you most likely dont need them anyways)
4.Do not build security stations or policing stations that cost 200-300 you dont need these either
5.Take no alien planets as captives but simply kill them all and recolonize.
6.Accept all trade missions
7.Give lots of reseach priority to comet/asteroid mines and atmospheric improvements etc that give happyness bonuses
8.Do not transfer people to dead planets until you can create proper atmosphere there
9.Choose carefully what planets you build your shipyards into. You dont really need more than 1 shipyard planet per say 6-7 planets
10.If you build somthing onto a planet make sure the planet can afford it. Make sure no planet costs more money than it makes (except on special occasions i.e during war).



_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to Zakhal)
Post #: 36
RE: Advice for new players - 11/29/2009 2:12:25 AM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
Okie Doe. That helped. I am now 4400 in the green. Thank ya

_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to Titanwarrior89)
Post #: 37
RE: Advice for new players - 11/29/2009 3:49:28 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Aroddo

the key to keep unruly races pacified is to make living conditions good by choosing good planets in the first place and building stuff to improve habitability.
also don't let those planets overcrowd.

eventually you'll have to set taxes to low on some planets, so make sure that other planets generate positive revenue to make up for it.
That means that many planets won't be developed fully despite having lots of building slots free.

also, check your fleet composition. humans in particular have access to inexpensive ships with very low upkeep: the corvette iv. very effective in large numbers and it doesn't require expensive oribtal shipyards to build. fleet maintenance will be one of the largest drain to your economy.


One has to wonder if it may be more prudent to simply use a scorched earth policy rather than try to conquer alien races. Seems you wouldn't have to worry about their happiness that way.

As far as the ships go, sometimes quantity over quality is a good thing, especially when you can afford a lot of decent ships without having to build an expensive infrastructure to build/maintain them.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Aroddo)
Post #: 38
RE: Advice for new players - 11/30/2009 10:23:37 AM   
Iceman

 

Posts: 239
Joined: 2/7/2004
Status: offline
Scorched earth is surely faster. Just keep some ark ships (a mother ark is ideal) with your invasion fleet or close by, and some tansports with lots of pop (the excess pop in your empire - in transports they're not rioting or crippling your growth rate   ).
You don't have to wait 4 turns for the Conquered Relay Station to be built.

(in reply to Shark7)
Post #: 39
RE: Advice for new players - 11/30/2009 2:46:33 PM   
Aroddo


Posts: 125
Joined: 11/7/2009
Status: offline
but it's tempting to keep a fully developed planet for yourself.
for that reason, i experimented with biological warfare, to get population down without destroying the buildings. then just occupy, shuffle the rest of the living population into a gulag and enjoy the new shiny planet.

< Message edited by Aroddo -- 11/30/2009 6:07:42 PM >


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Post #: 40
RE: Advice for new players - 11/30/2009 5:49:54 PM   
Iceman

 

Posts: 239
Joined: 2/7/2004
Status: offline
Only if you can pay for the extra upkeep, and if it's useful in any manner.

(in reply to Aroddo)
Post #: 41
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