Kull
Posts: 2625
Joined: 7/3/2007 From: El Paso, TX Status: offline
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quote:
ORIGINAL: Moltrey Well Kull, I am up to China setup in my current Scen 100 Cmpn. It's a bit of a slog, but I am getting there. Can you explain to me the reasoning on the movement into Indochina to invoke the IJA forces there? I guess they historically had troops deployed there so this move ensures they "stick around"? Inquiring minds want to know! Thx. The assumption is that you are playing the AI, and the intent is to give it a few more units to play with. Interestingly, I've seen the AI use them in ops across the border in China, which is good because the AI normally does a poor job of attacking in that area. Edit: Just saw BBfanboy's reply, and although the units are supposed to be static, the AI DOES move them. And while it's true that a human Japanese opponent would have to expend various resources to fill them out, that's not really a problem for the AI (at least in my experience). quote:
ORIGINAL: Gridley380 First off, if I hadn't said it already this is a brilliant tool and I've gotten a lot of use out of it. Thank you for taking the time to create this and for being willing to share it with the community and answer questions. Second, I know what I'm asking would be a huge amount of labor, but I'd never stop kicking myself if the answer turned out to be "yes" and I didn't know... So... has anything like this been done for any of the Da Babes scenarios? Thanks for the thanks! As for a similar guide tailored for DaBabes, no, not to my knowledge. On the other hand, this guide is intended for new players, and my personal recommendation is that newbies should not venture into any of the mods until they have at least a passing familiarity with the workings of the game. It's probably hard for new players to imagine, but this game is REALLY different - your "game playing time" will occupy human YEARS, and the whole time you'll be learning new things. It's a journey, so prepare for it! Edit: Didn't mean to sound patronizing there, so I'll just add that my understanding is the Da Babes mods basically consist of "more stuff". Accordingly, I'd expect that the majority of units (and locations) would be the same as in the grand campaign, plus the overall strategy doesn't change, and thus this spreadsheet *should* still be useful. As you process moves in each region, you might want to add rows for any new units (maybe just the name & type) so they stand out as "something that has to be addressed". I'd imagine that would work fairly well
< Message edited by Kull -- 7/17/2019 2:34:02 PM >
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