PaxMondo
Posts: 9750
Joined: 6/6/2008 Status: offline
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HARD won't really feed the islands, and it isn't so much that the AI 'gets' supply. It is more about movement than more if you follow. And you need to go to VH for the AI to supply islands and other pockets. The combat bonuses that the AI gets on VH are nothing to be scared of in a stock scenario. Truthfully, a PBEM opponent will get more bonuses than the VH AI opponent will in most cases. The PBEM opponent will choose better commanders, be sure HQ's are prepped and in range … etc. The VH bonus that the AI gets simply accounts for some of these types of things that the AI can't actually arrange to do. In Ironman scenarios, the VH bonus is more scary only because the scenario author has already addressed many of the deficiencies of the stock scenario (scrapping historical idiots for better commanders, etc). But still, it is far from perfect and so the VH bonus is still not much more than what you would get from a PBEM opponent. Point being, don't interpret the names of the difficulty levels as an indication of what is happening. The names were chosen and printed in the manual and game art LONG before the AI was written. HARD is the AI balance point. About equal, a little below, but not a lot. VERY HARD is above the balance point, but not much and is the ONLY setting that can be played continuously without changing. (Well you can play below, but since the AI is handicapped it might be considered cheating to some extent.) The scripts do not change with difficulty setting, how the AI reacts doesn't change, nothing like that. Finally, be aware that there are a lot of opinions about the AI, but there are only a handful of active AI players here in the forums. The PBEM players haven't played against the AI in over 10 years.
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Pax
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