navwarcol
Posts: 637
Joined: 12/2/2009 Status: offline
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Ah, yes, have played that, though it has been awhile. It is another one where the table is already set to favor the submarine side though, the cvbg is forced to essentially pass over the position of the SSNs...were that situation to happen, in real life, the submarines would probably sink the carrier, also. I am not disagreeing with you at all. My point, is that, the designers WANTED the carrier to be sunk, so they designed it with every advantage to the subs. Now, if you design your own ( and, I believe I have played some of yours, and would love to play if you design one of these) and in your own, you make it , say..20 hours earlier..the sub is not in position, they have to come from, well, wherever...but that changes the whole scenario. Now, instead of being able to creep for the attack point, the sub has to plan, has to diagram out an intercept point, on a battlegroup, even going 8 kts...If the sub is outside of the "inner circle", they are probably 100nm away from the HVUs..now, they have to do more than 'creep speed' to attain position..and a proper ASW screen will have more than 1 ASW ship 'sprint-drifting' so that the sprinter can get ahead, then drift, on passive, while the drifter sprints. Now, the sub is in a position where they have to not only time the intercept point of the hvu's, whose position they cannot know for certain, but also, time the sprint-drift pattern of the escorts. They may still pentetrate (after all, they are well trained, also) but it is nothing like a guarantee. The problem with these scens, is that to save the hours long fight for the sub to gain its position, the designers simply set it up to where the surface units would have to cross right over the subs positions. And a sitting-silent modern SS/SSN will sink a target or three in that position. On your example above, I would probably think it was more fair to play the surface side for a human against an AI sub side..the AI never should have that ASW plane at full throttle, it'll keep bypassing the target and never be able to fire. And there also should have been ASW helos around, they are better at knife fighting than the fast movers.
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