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Game Map 1941 (ALPHA Version)

 
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Game Map 1941 (ALPHA Version) - 12/10/2009 6:35:26 PM   
siRkid


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This is what the entire map looks like.




Attachment (1)

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RE: Game Map 1941 (ALPHA Version) - 12/10/2009 6:56:57 PM   
Barthheart


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Coooool!

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RE: Game Map 1941 (ALPHA Version) - 12/10/2009 7:49:54 PM   
Ola Berli


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Fantastic, what a beauty!

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RE: Game Map 1941 (ALPHA Version) - 12/10/2009 8:29:53 PM   
AZKGungHo


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Wow and DOUBLE WOW!!

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RE: Game Map 1941 (ALPHA Version) - 12/10/2009 9:05:00 PM   
HerzKaraya


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All I want for Christmas is.....WitE!!!
Is it obvious I can´t hardly wait???
Good job!

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RE: Game Map 1941 (ALPHA Version) - 12/10/2009 10:13:44 PM   
Joshuatree

 

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My first thoughts exactly: "Jeeesus!" (pardon my language). But it's impressive indeed, it's huge. And the colours are well chosen too!

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RE: Game Map 1941 (ALPHA Version) - 12/11/2009 12:44:39 AM   
Fred98


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How many hexes is it. as the crow flys, from Berlin to Moscow?

-

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RE: Game Map 1941 (ALPHA Version) - 12/11/2009 1:18:26 AM   
elmo3

 

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quote:

ORIGINAL: Joe 98

How many hexes is it. as the crow flys, from Berlin to Moscow?

-




About 95.

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RE: Game Map 1941 (ALPHA Version) - 12/11/2009 1:51:16 AM   
timtom


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Did someone take a bite out of northwestern Jutland?

Nice looking map though.

Oh, what are the yellow squares in the Balkans?

< Message edited by timtom -- 12/11/2009 1:54:52 AM >


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RE: Game Map 1941 (ALPHA Version) - 12/11/2009 2:30:12 AM   
elmo3

 

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quote:

ORIGINAL: timtom

...Oh, what are the yellow squares in the Balkans?


Italian units.

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RE: Game Map 1941 (ALPHA Version) - 12/11/2009 4:49:07 AM   
kfmiller41


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Tell me that's just a happy coincidence

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RE: Game Map 1941 (ALPHA Version) - 12/11/2009 1:09:39 PM   
timtom


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quote:

ORIGINAL: elmo3

quote:

ORIGINAL: timtom

...Oh, what are the yellow squares in the Balkans?


Italian units.


Thought so. Thx. Does that mean that the Yugo partisan campaign is included?

< Message edited by timtom -- 12/11/2009 1:10:36 PM >


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RE: Game Map 1941 (ALPHA Version) - 12/11/2009 2:15:58 PM   
Helpless


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quote:

Does that mean that the Yugo partisan campaign is included?


No, but placeholder is ready..

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Post #: 13
RE: Game Map 1941 (ALPHA Version) - 12/14/2009 3:50:58 PM   
Eichenblatt

 

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Absolutely beautiful map! If this had been a tabletop game my cat would have jumped up on it and dragged it down on the floor together with all the beautiful counters... Let him try it on the screen for once.

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Post #: 14
RE: Game Map 1941 (ALPHA Version) - 12/15/2009 12:02:34 AM   
Arstavidios

 

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Now, I think I'm gonna need to invest into a HUGE screen. My 24'' screen suddenly just seems riduculously small......
I wonder if using a large TV screen would do. Well I guess a whole wall of them would be better. The most beautiful wargame map I've seen so far.

I guess it would be great to print this map out and use it in place of the old FITE/SE maps...........
Well I supposed I would probably go for a good old paper and counters versions of this game if it was made.

Hopefully one day it will be expanded to also cover other theatres and other periodes.
I guess this game system can probably be adapted to cover WWI the napoleonic wars, WWIII, the roman empire, an alien invasion or whatever else if the good database and scenario is provided...........





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RE: Game Map 1941 (ALPHA Version) - 12/15/2009 6:57:16 PM   
Capt Cliff


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Dam ... That map is tooooooo small!!! I SAID I WANT A MONSTER GAME!!!!

Great job!

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RE: Game Map 1941 (ALPHA Version) - 12/18/2009 5:50:12 PM   
cantona2


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Hohohohoho cant wait to get my hands on this.

Drang Nach Osten!


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RE: Game Map 1941 (ALPHA Version) - 12/19/2009 4:57:02 AM   
Jim D Burns


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Forget WitE, you’ve done over half the work already. Just a little more effort on the map and you can do War in Europe.

Seriously though, beautiful job on the map. As the years go by things just get better and better for us wargamers. I just hope I live long enough to actually see an entire War in Europe game done at this scale.

Jim


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RE: Game Map 1941 (ALPHA Version) - 12/19/2009 11:16:19 AM   
elmo3

 

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Well Gary will need something to do when WitE is finished...  

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RE: Game Map 1941 (ALPHA Version) - 12/19/2009 8:03:21 PM   
Rhetor

 

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quote:

ORIGINAL: elmo3

Well Gary will need something to do when WitE is finished...  


Western/Italian Fronts seem to be the obvious choice.

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Post #: 20
RE: Game Map 1941 (ALPHA Version) - 12/19/2009 10:01:46 PM   
PyleDriver


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Well theres been some talk among us testers of our desire to go ito a "War in the West" game after this. Agian it's us talking, not Gary and Joel, who make the choices...There are alot of reasons why we should and I've voiced them. We have the engine in place, and the thousands of hours behind us perfecting it. Once were complete with this, give us a great map agian, and the hard part begins, research. I think theres better info out there on the west also. Even the naval aspect Gary took care of in WitP...So one step at a time, and as Jim said and I will reinforce, I would like to see a "War in Europe" in my lifetime...

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RE: Game Map 1941 (ALPHA Version) - 12/20/2009 12:24:32 AM   
vinnie71

 

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... hopefully with the Med/Northern Europe being part of the map as well coz otherwise we'd have a couple of years with no action whatsoever...

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RE: Game Map 1941 (ALPHA Version) - 12/20/2009 12:26:57 AM   
elmo3

 

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Well right now our complete focus is on making WitE a winner.

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Post #: 23
RE: Game Map 1941 (ALPHA Version) - 12/20/2009 7:39:36 AM   
vinnie71

 

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Just kidding!

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RE: Game Map 1941 (ALPHA Version) - 12/20/2009 4:21:33 PM   
Montbrun


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quote:

ORIGINAL: PyleDriver

Well theres been some talk among us testers of our desire to go ito a "War in the West" game after this. Agian it's us talking, not Gary and Joel, who make the choices...There are alot of reasons why we should and I've voiced them. We have the engine in place, and the thousands of hours behind us perfecting it. Once were complete with this, give us a great map agian, and the hard part begins, research. I think theres better info out there on the west also. Even the naval aspect Gary took care of in WitP...So one step at a time, and as Jim said and I will reinforce, I would like to see a "War in Europe" in my lifetime...


Maybe a "Campaign for North Africa" at battalion-level?

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RE: Game Map 1941 (ALPHA Version) - 12/20/2009 6:18:39 PM   
SeaMonkey

 

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CfNA would be absolutely awesome, but there's an all important factor for a game of this theater, you'd have to do the complete Med version, well at least the Eastern Med.

Starting in 1940, making Crete and Malta airborne operations optional, on map airbases in Sicily, Greece, & S.Balkans, perhaps abstracting the convoys from the west(Gibraltar), but inclusion of a full naval feature would be paramount as this whole region was at the mercy of logistics.

To my knowledge, no one has ever done NA and Med properly.

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Post #: 26
RE: Game Map 1941 (ALPHA Version) - 12/21/2009 2:17:23 PM   
itsjustme

 

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Totally agree.  Beautiful map.

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RE: Game Map 1941 (ALPHA Version) - 12/22/2009 5:09:37 AM   
bjfagan

 

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I miss the many hours of playing Fire In The East and Scorched Earth, so I can't wait for this game to come out. The maps and counters look great, btw.

I am curious though... considering how the map cuts off the northern part of Finland, how is the battle for Murmansk factored in? If at all.

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Post #: 28
RE: Game Map 1941 (ALPHA Version) - 12/22/2009 2:47:22 PM   
Josh

 

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quote:

ORIGINAL: bjfagan

I miss the many hours of playing Fire In The East and Scorched Earth, so I can't wait for this game to come out. The maps and counters look great, btw.

I am curious though... considering how the map cuts off the northern part of Finland, how is the battle for Murmansk factored in? If at all.


The battle of Murmansk is not factored in, this has been discussed just two days earlier... can't find the post though. I think the main reason is lack of time, they wanted to focus on more important things. Well who knows, maybe later with an add on. Personally I don't think it's *that* important.

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RE: Game Map 1941 (ALPHA Version) - 12/22/2009 10:36:24 PM   
Joel Billings


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It's a lack of resources versus the return. To include the area to the north, we would have had to add a huge number of hexes to the map. The map already has 183 by 140 hexes (25,620 hexes), and we really didn't want to add on another 45 rows to the map (another 8,235 hexes) just to get Murmansk into the game. Funny that no one mentions Iran, the source of 70% of the lend lease (not sure of that, but I think that Murmansk was small compared to Iran and the Pacific routes). Also, with large amounts going through the Pacific route, Murmansk was not the the huge factor that some of you are making it out to be. Would it be better if we included Murmansk? Yes, but we think not by much, and all games have trade-offs. We felt the cost for adding Murmansk (art, code, memory, testing, balance) was too much relative to the benefits gained.

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