castor troy
Posts: 14330
Joined: 8/23/2004 From: Austria Status: offline
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AFTER ACTION REPORTS FOR Mar 20, 42 -------------------------------------------------------------------------------- ASW attack near Sapporo at 120,49 Japanese Ships SC CHa-13 SC CHa-25 Allied Ships SS Pickerel SS Pickerel is sighted by escort Pickerel diving deep .... SC CHa-25 fails to find sub, continues to search... SC CHa-25 fails to find sub, continues to search... SC CHa-25 fails to find sub, continues to search... SC CHa-25 fails to find sub, continues to search... SC CHa-25 fails to find sub, continues to search... Escort abandons search for sub hunter killer group? -------------------------------------------------------------------------------- Night Time Surface Combat, near Akyab at 54,45, Range 9,000 Yards Japanese Ships DD Harusame Allied Ships xAKL Illinoian, Shell hits 19, and is sunk Japanese Ships Reported to be Approaching! Allied TF begins to get underway Reduced sighting due to 10% moonlight Maximum visibility in Clear Conditions and 10% moonlight: 10,000 yards CONTACT: Japanese lookouts spot Allied task force at 9,000 yards Japanese launch Long Lance torpedoes at 9,000 yards before allies detect Japanese presence Range closes to 7,000 yards DD Harusame engages xAKL Illinoian at 7,000 yards Range closes to 4,000 yards DD Harusame engages xAKL Illinoian at 4,000 yards Range closes to 2,000 yards DD Harusame engages xAKL Illinoian at 2,000 yards DD Harusame engages xAKL Illinoian at 2,000 yards DD Harusame engages xAKL Illinoian at 2,000 yards Range increases to 3,000 yards xAKL Illinoian sunk by DD Harusame at 3,000 yards xAKL Illinoian sunk by DD Harusame at 3,000 yards Combat ends with last Allied ship sunk... nice move of Rainer, he sends DDs to both Akyab and Cox Bazar to mess up my small supply deliveries. The xAKL at Cox Bazar was able to retreat before getting shot to pieces but this small freighter had no chance against the IJN DD... didn´t spot the DDs incoming as we´re concentrating our naval search on Ceylon as I would like to spot any carrier raid on my most important base in the Indian Ocean... losing a xAKL is certainly something we can afford and we´ve brought in some 20k supplies to Akyab and Cox Bazar doing it with single xAKLs... seem not to be able to draw much (if any?) supplies overland... perhaps it´s just not enough that I would really notice and it´s used up by my base building efforts and my troops as fast as it can flow in... -------------------------------------------------------------------------------- Amphibious Assault at Saumlaki TF 40 troops unloading over beach at Saumlaki, 78,117 Japanese ground losses: 24 casualties reported Squads: 1 destroyed, 0 disabled Non Combat: 0 destroyed, 0 disabled Engineers: 0 destroyed, 0 disabled 17 troops of a SNLF Squad lost in surf during unload of 1st Indpt SNLF Coy 17 troops of a SNLF Squad lost in surf during unload of 1st Indpt SNLF Coy -------------------------------------------------------------------------------- ASW attack near Ominato at 118,52 Japanese Ships DD Kuretake Allied Ships SS Pickerel SS Pickerel is sighted by escort DD Kuretake fails to find sub, continues to search... DD Kuretake fails to find sub, continues to search... Escort abandons search for sub -------------------------------------------------------------------------------- ASW attack near Torishima at 114,70 Japanese Ships xAK Unkai Maru #3 PB Kinsyo Maru #4 Allied Ships SS Permit SS Permit is sighted by escort Permit diving deep .... PB Kinsyo Maru #4 fails to find sub, continues to search... PB Kinsyo Maru #4 fails to find sub, continues to search... PB Kinsyo Maru #4 attacking submerged sub .... PB Kinsyo Maru #4 fails to find sub, continues to search... PB Kinsyo Maru #4 fails to find sub, continues to search... Escort abandons search for sub -------------------------------------------------------------------------------- ASW attack near Wakkanai at 121,47 Japanese Ships SC CHa-25 Allied Ships SS Grenadier SS Grenadier is sighted by escort Grenadier diving deep .... SC CHa-25 attacking submerged sub .... SC CHa-25 cannot establish contact with SS Grenadier SC CHa-25 loses contact with SS Grenadier SS Grenadier eludes ASW attack from SC CHa-25 SC CHa-25 cannot reach attack position over SS Grenadier SC CHa-25 fails to find sub, continues to search... SC CHa-25 fails to find sub, continues to search... SC CHa-25 fails to find sub, continues to search... SC CHa-25 fails to find sub, continues to search... Escort abandons search for sub so far it was a day that went to the escorts... those subchasers seem to be quite potent ASW platforms, CHa-25 dropped depth charges in twos and threes, which seems to mean that this vessel has an ASW vessel of 5... only near misses though but I guess those subchasers could become more dangerous as the war progresses and their experience increases... -------------------------------------------------------------------------------- and now the highlight(s) of the day... Morning Air attack on Calcutta , at 52,37 Weather in hex: Overcast Raid detected at 21 NM, estimated altitude 37,000 feet. Estimated time to target is 7 minutes Japanese aircraft Ki-43-Ic Oscar x 37 Allied aircraft Hurricane IIa Trop x 16 Hurricane IIb Trop x 28 P-39D Airacobra x 27 Japanese aircraft losses Ki-43-Ic Oscar: 9 destroyed Allied aircraft losses P-39D Airacobra: 3 destroyed CAP engaged: AVG/2nd Sqn with P-39D Airacobra (0 airborne, 13 on standby, 8 scrambling) 13 plane(s) intercepting now. 0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact. Group patrol altitude is 30000 , scrambling fighters between 29000 and 32100. Time for all group planes to reach interception is 16 minutes No.17 Sqn RAF with Hurricane IIa Trop (0 airborne, 8 on standby, 5 scrambling) 8 plane(s) intercepting now. 0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact. Group patrol altitude is 35000 , scrambling fighters between 34000 and 35100. Time for all group planes to reach interception is 39 minutes No.27 Sqn RAF with Hurricane IIb Trop (0 airborne, 6 on standby, 4 scrambling) 6 plane(s) intercepting now. 0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact. Group patrol altitude is 36000 , scrambling fighters to 36000. Time for all group planes to reach interception is 36 minutes No.136 Sqn RAF with Hurricane IIb Trop (3 airborne, 8 on standby, 5 scrambling) 11 plane(s) intercepting now. Group patrol altitude is 36000 , scrambling fighters between 34000 and 36000. Time for all group planes to reach interception is 23 minutes forget about the losses that are shown in the combat report, they are completely off and not really what you want to have to do an AAR. And I wouldn´t want to miss a single combat replay because the replay shows you pretty good what really happened. The Oscars were coming in at DROP TANK range at 36.000ft. No joke, 36.000ft and with drop tanks. Range was 11 hexes. We had all our available aircraft set to 70% Cap max ceiling (which is BELOW the Oscar´s ceiling for every of our employed fighters - especially true for the US fighters that are just sitting ducks to Sputnik Oscars in AE). It was the endless Oscar dives on Airacobra, Oscar fires from behind at Airacobra thing I´m used to and the P-39s lost 0:8 vs the Oscars in this engagement. Same then was true for the Oscars vs the Hurricanes but at some point this "Oscar dives on x" phase was over and we started to fight back, leading to a clear victory for us in this engagement. The Zero sweep a couple of days ago has put me on alert at Calcutta as I first only had my fighters on training and none on Cap as I relied on the (wrong) assumption that fighters with drop tanks would be sitting ducks and Rainer wouldn´t dare to attack with drop tanks anyway. Not that I thought he would attack with unescorted bombers either. Nevertheless I´ve put up fighters on Cap from the following day on of his Zero sweep (at 32.000ft). During the replay I´ve thought that we´re coming out quite good, even though that our Airacobras (piloted by the BEST land based pilots on the map - the AVG) were shot to pieces for not even a single kill. You will surely tell me I´m wrong in setting my fighters to max alt but IMO it´s the only thing I can do. And even if I would set my fighters at the alt they would theoretically perform best, they would still climb up to where the enemy is coming in, just to get bounced. So I´m setting my fighters at max alt in the hope that perhaps the enemy would come in 10 ft lower to enable us to bounce him. What saved us in this engagement is the fact that there weren´t enough Oscars in this raid, otherwise not just the P-39s would have been bounced forever and shot to pieces but also the Hurricanes. At the end of this engagement we were ahead 2+:1 in kills... but it ain´t over yet... note: Oscars at 11 hexes, using drop tanks, coming in at 36.000ft... any comments welcome... -------------------------------------------------------------------------------- while I didn´t really expect more fighters coming in I was first surprised to see another battle popping up, just to be even more surprised about what is really coming in... Morning Air attack on Calcutta , at 52,37 Weather in hex: Overcast Raid detected at 80 NM, estimated altitude 7,000 feet. Estimated time to target is 31 minutes Japanese aircraft G3M2 Nell x 50 G4M1 Betty x 51 Allied aircraft Hurricane IIa Trop x 16 Hurricane IIb Trop x 12 P-39D Airacobra x 16 Japanese aircraft losses G3M2 Nell: 13 destroyed, 13 damaged G4M1 Betty: 8 destroyed, 16 damaged Allied Ships xAK Baroda, Bomb hits 1, on fire xAK Havildar, Bomb hits 2, heavy fires, heavy damage xAK Texan, Bomb hits 2, heavy fires, heavy damage xAK Hoihow, Bomb hits 2, heavy fires, heavy damage xAP Gogra, Bomb hits 3, heavy fires, heavy damage xAP Nordhval, Bomb hits 1 xAK Nord, Bomb hits 3, heavy fires, heavy damage xAP Pundit, Bomb hits 1 xAK Edgar Luckenbach, Bomb hits 1, on fire xAK Coquina, Bomb hits 2, on fire, heavy damage PG Soerabaja, Bomb hits 1 xAK Marion Moller, Bomb hits 1, on fire xAK Montgomery City, Bomb hits 2, heavy fires xAK Santa Elisa, Bomb hits 2, on fire xAK Indianan, Bomb hits 1, on fire xAK Kalani, Bomb hits 1 Repair Shipyard hits 1 Port hits 6 Port fuel hits 1 Aircraft Attacking: 9 x G3M2 Nell bombing from 6000 feet * City Attack: 2 x 250 kg GP Bomb 23 x G3M2 Nell bombing from 6000 feet * Port Attack: 2 x 250 kg GP Bomb 19 x G4M1 Betty bombing from 6000 feet Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb 26 x G4M1 Betty bombing from 6000 feet Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb 9 x G3M2 Nell bombing from 6000 feet * Port Attack: 2 x 250 kg GP Bomb CAP engaged: AVG/2nd Sqn with P-39D Airacobra (1 airborne, 0 on standby, 0 scrambling) 1 plane(s) intercepting now. 0 plane(s) not yet engaged, 15 being recalled, 0 out of immediate contact. Group patrol altitude is 30000 Time for all group planes to reach interception is 12 minutes No.17 Sqn RAF with Hurricane IIa Trop (3 airborne, 0 on standby, 0 scrambling) 3 plane(s) intercepting now. 0 plane(s) not yet engaged, 13 being recalled, 0 out of immediate contact. Group patrol altitude is 35000 Time for all group planes to reach interception is 12 minutes No.27 Sqn RAF with Hurricane IIb Trop (3 airborne, 0 on standby, 0 scrambling) 3 plane(s) intercepting now. 0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact. Group patrol altitude is 36000 Time for all group planes to reach interception is 11 minutes No.136 Sqn RAF with Hurricane IIb Trop (3 airborne, 0 on standby, 1 scrambling) 3 plane(s) intercepting now. 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 36000 , scrambling fighters between 5000 and 36000. Time for all group planes to reach interception is 26 minutes WOW! The last thing I´ve expected would have been to see 101 bombers coming in without escorts (pretty sure that´s due to range as they´re obviously coming from Rangoon and that´s even for the bombers extended range). The 44 Allied fighters you see is not what has been in the air when the bombers came in (unfortunetely) but is the number of total fighters that engaged the bombers before and post the bombings. Most of our fighters attacked afterwards. It´s been a fault to have so many ships (over 60) in Calcutta, mostly are low value freighters and some small APs but still, it´s been a bad decision to have this number of ships at Calcutta and thinking they would be safe was wrong anyway. I guess the harbour will be safe in future though as Rainer wasn´t happy about his losses, stating that he should have known better that it´s not possible to see his sweep going in before his bombers. Well, most of his sweep went in before the bombers, so he was kind of "lucky". Imagine what would have happened if my intial 70+ fighters would have met the 101 bombers. Anyway, when the bombers came in and I saw only a dozen of my fighters being in the air I´ve thought it would be a cake walk for the IJNAF bombers and watching bomb hit after bomb hit on my ships in port really has hurt. Flak was completely useless, there are over halve a dozen base forces and dedicated AA units. Flak had NO effect in terms of taking out bombers, three times a bomber was damaged by a balloon! Nice new feature. Not wanting to critisize but shouldn´t a bomber be destroyed if hitting the steel cable of a balloon? Or the balloon itselve? At the end of the turn, 4 ships were sunk in port, several more heavily damaged. I expect another two to sink, bringing the totals to 6 ships sunk, with nearly a dozen more damaged. Looking at the result at this stage of the fight, I would say it would have been a victory for us. Over 20 Oscars shot down and some 40 bombers lost for the loss of a dozen fighters on our side, halve a dozen ships sunk and another halve dozen damaged. Not over yet... -------------------------------------------------------------------------------- Morning Air attack on Calcutta , at 52,37 Weather in hex: Overcast Raid detected at 240 NM, estimated altitude 42,000 feet. Estimated time to target is 83 minutes Japanese aircraft Ki-43-Ib Oscar x 3 Ki-43-Ic Oscar x 4 Allied aircraft Hurricane IIa Trop x 9 Hurricane IIb Trop x 8 P-39D Airacobra x 13 No Japanese losses Allied aircraft losses Hurricane IIa Trop: 1 destroyed P-39D Airacobra: 1 destroyed CAP engaged: No.17 Sqn RAF with Hurricane IIa Trop (4 airborne, 0 on standby, 0 scrambling) (1 plane(s) diverted to support CAP in hex.) 4 plane(s) intercepting now. 0 plane(s) not yet engaged, 4 being recalled, 1 out of immediate contact. Group patrol altitude is 35000 Time for all group planes to reach interception is 88 minutes AVG/2nd Sqn with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 8 being recalled, 5 out of immediate contact. Group patrol altitude is 30000 Time for all group planes to reach interception is 96 minutes No.27 Sqn RAF with Hurricane IIb Trop (3 airborne, 0 on standby, 0 scrambling) 3 plane(s) intercepting now. 0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact. Group patrol altitude is 36000 Time for all group planes to reach interception is 94 minutes No.136 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 1 scrambling) 0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact. Group patrol altitude is 36000 , scrambling fighters between 6000 and 36000. Time for all group planes to reach interception is 95 minutes Even when you outnumber the enemy 4:1 and he´s coming in at extended range, using drop tanks, the fact that the Sputniks are coming in at 36.000ft, where no Allied fighter can reach, enables the Oscars to dive, fire from behind for the whole duration of the fight, taking down 4 or our aircraft for no loss... -------------------------------------------------------------------------------- Morning Air attack on Wenchow , at 89,58 Weather in hex: Light rain Raid detected at 33 NM, estimated altitude 8,000 feet. Estimated time to target is 10 minutes Japanese aircraft Ki-21-Ic Sally x 17 No Japanese losses Allied ground losses: 7 casualties reported Squads: 0 destroyed, 0 disabled Non Combat: 0 destroyed, 1 disabled Engineers: 0 destroyed, 0 disabled Airbase hits 4 Airbase supply hits 2 Runway hits 32 Aircraft Attacking: 17 x Ki-21-Ic Sally bombing from 6000 feet Airfield Attack: 4 x 250 kg GP Bomb -------------------------------------------------------------------------------- Morning Air attack on 80th Chinese Corps, at 85,43 Weather in hex: Clear sky Raid spotted at 40 NM, estimated altitude 7,000 feet. Estimated time to target is 13 minutes Japanese aircraft Ki-21-Ic Sally x 11 Ki-43-Ic Oscar x 10 No Japanese losses Aircraft Attacking: 11 x Ki-21-Ic Sally bombing from 6000 feet * Ground Attack: 2 x 250 kg GP Bomb Also attacking 98th Chinese Corps ... Also attacking 80th Chinese Corps ... -------------------------------------------------------------------------------- Morning Air attack on Calcutta , at 52,37 Weather in hex: Overcast Raid detected at 14 NM, estimated altitude 37,000 feet. Estimated time to target is 4 minutes Japanese aircraft Ki-43-Ib Oscar x 32 Allied aircraft Hurricane IIa Trop x 6 Hurricane IIb Trop x 7 P-39D Airacobra x 10 No Japanese losses Allied aircraft losses Hurricane IIa Trop: 1 destroyed Hurricane IIb Trop: 1 destroyed P-39D Airacobra: 2 destroyed Aircraft Attacking: 19 x Ki-43-Ib Oscar sweeping at 36000 feet CAP engaged: AVG/2nd Sqn with P-39D Airacobra (1 airborne, 0 on standby, 0 scrambling) 1 plane(s) intercepting now. 0 plane(s) not yet engaged, 7 being recalled, 2 out of immediate contact. Group patrol altitude is 30000 Time for all group planes to reach interception is 39 minutes No.17 Sqn RAF with Hurricane IIa Trop (2 airborne, 0 on standby, 0 scrambling) 2 plane(s) intercepting now. 0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact. Group patrol altitude is 35000 Time for all group planes to reach interception is 1 minutes No.27 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 2 being recalled, 2 out of immediate contact. Group patrol altitude is 36000 Time for all group planes to reach interception is 44 minutes No.136 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 1 scrambling) 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 36000 , scrambling fighters between 6000 and 36000. Time for all group planes to reach interception is 22 minutes and then the other major part of the Japanese sweep shows up over Calcutta and the drop tank equipped Sputniks take a toll on our Cap again, that is helplessly waiting at altitudes between 30k and 36k ft to be bounced by the Japanese asteroids. Another five or six are shot down for no loss within the Sputniks. So during the allmighty bounce that happened at the long beginning of the first encounter and during the whole durations of the other two encounters, the Sputniks shot down 18 or 19 of my fighters for the loss of 1 or 2 of their own. So, I´m trying not to use any hotblooded, cynic, or overyly sarcastic comments, but what do people really think about something like this. And what are the devs thinking about this? This is not a one time instance, that´s how the game works as can be seen in other AARs too and has been commented on by other forum members than me too. Now I don´t want to imagine how a formation of Oscars is performing on a 36.000ft sweep at 11 hexes range to target when they´ve mounted drop tanks (did they even have DROP tanks? I doubt it anyway they could reach this altitude with any kind of addional tank). The stats given to the aircraft, the given routines (new ones and existing ones from WITP) see Oscars with drop tanks at 11 hexes range taking down Allied fighters on Cap (the most skilled ones on the map) at a kill rate of 8 or 9:1 during their bounce phase. Same goes for Zeroes too of course if they get the bounce, which is harder though as they can´t reach as high as the Sputniks. Same will be true for Allied fighters later on also (I´m sure about that) but what has AE created then? It has created what I´ve mentioned earlier, a "who can go higher wins" airwar, as the bounce is such a major factor (it was awfully important in WITP and it seems like it has grown an even bigger advantage in AE) that the most important thing you want to see is your fighters being higher than those of your enemy. Now the altitude advantage in WWII real life was surely one of the major factors if you want to win over the enemy but as it turns out now, it is surely not right as it leads to all fighters being set to fly on their max altitude. And I seriously doubt if it would be such a big advantage if a sweep would be at 36.000ft when the Cap would fly at 10.000ft, in the game it´s the guarantee for a massacre of the fighters at 10.000ft given the factor that the sweepers aren´t 20 skilled newbs. IMO the air routines of AE are better than WITP, as long as you force yourselve to keep your aircraft at altitudes they were used in real life. But how would you do that? Making a poll for the "average" altitude a Warhawk was flown. A Corsair? An Oscar? A Mustang? Or a Zero? And then use hrs to only use your ac at this altitude? No, this doesn´t work. Both Rainer and me are trying to do what we players were even told to do: look at the stats of the aircraft and learn by trial and error. Now it didn´t take long to find out that your fighter always works better when you´re higher than your enemy, therefore people (not only Rainer and me) are using them at max altitude. And as you can see, the proposal that perhaps would be working in real life (not really sure about it) that bombers could slip through Cap when the Cap is at 30k+ ft and the bombers are at 6k ft isn´t working either. The enemy sweep(s) came in at 36.000ft, my fighters were all at 30-36k ft while the bombers were down at 6k ft. My fighters had no problem to dive down and take out 40 of the 101 bombers. I can´t see PBEM players limiting themselve to use an Oscar at 10-15.000ft (I don´t even exactly know what the average alt would be) or a Warhawk on 15.000ft, this just doesn´t work, because the Japanese player says "I´m using the Oscar at 15k", the Allied player then says "I´m using the Warhawk on 16k" (which is enough to see the bounce on the Allied side), then the Japanese player says "I´ve decided that 16k is still ok for an Oscar" (and he certainly will be correct), but then the Allied player says "Ok, I´m using the Warhawk at 17k"... etc, etc, etc... and then you will end up with the Oscar being at 36.000 feet (where no Allied fighter can reach until the Lightning) and the very end result is everything flying at max alt anyway. I don´t know what stat has which influence in the aircombat routine but more or less everyone here on the forum knows which fighters had which rudimentary characteristics at which altitude(bands) and based on this knowledge (that the dev(s) undoubtable have) there should be a huge drop in performance as soon as the fighter is above it´s "preferred" altitude, no matter if it´s a Japanese or an Allied fighter. The fact that we see "Stratosphere airwar in the Pacific" is IMO something that shows that either parts of the airroutine or stats of the aircraft have to be rethought as what is going on in the game couldn´t be done in real life, not because they wouldn´t have like to do it perhaps, the aircraft just weren´t able to do aerial engagements at 36.000ft in March 42 when Hurricanes, Warhawks, Airacobras met Oscars and Zeros. -------------------------------------------------------------------------------- Sub attack near Saipan at 107,90 Japanese Ships xAK Sangetsu Maru xAK Taigen Maru xAK Nagisan Maru DMS Tatsuko Allied Ships SS Sculpin SS Sculpin launches 4 torpedoes at xAK Sangetsu Maru Sculpin diving deep .... DMS Tatsuko fails to find sub, continues to search... DMS Tatsuko fails to find sub, continues to search... DMS Tatsuko fails to find sub, continues to search... DMS Tatsuko fails to find sub, continues to search... DMS Tatsuko fails to find sub, continues to search... Escort abandons search for sub the usual hit no bang... time to see an exploding torp again... -------------------------------------------------------------------------------- Ground combat at 85,43 Japanese Bombardment attack Attacking force 880 troops, 108 guns, 0 vehicles, Assault Value = 3688 Defending force 122081 troops, 750 guns, 0 vehicles, Assault Value = 3734 Japanese ground losses: 7 casualties reported Squads: 0 destroyed, 0 disabled Non Combat: 0 destroyed, 1 disabled Engineers: 0 destroyed, 0 disabled Allied ground losses: 150 casualties reported Squads: 0 destroyed, 15 disabled Non Combat: 0 destroyed, 18 disabled Engineers: 0 destroyed, 0 disabled Guns lost 2 (0 destroyed, 2 disabled) Assaulting units: 35th Division 41st Division 36th Division 6th Ind.Mixed Brigade 7th Ind.Mixed Brigade 69th Division 110th Division 9th Ind.Mixed Brigade 4th Ind.Mixed Brigade 32nd Division 59th Division 6th Medium Field Artillery Regiment 2nd Ind. Mountain Gun Regiment 51st Ind.Mtn.Gun Battalion 12th Army 11th Field Artillery Regiment Defending units: 43rd Chinese Corps 9th Chinese Corps 2nd Chinese Cavalry Corps 15th Chinese Corps 61st Chinese Corps 90th Chinese Corps 19th Chinese Corps 33rd Chinese Corps 48th Chinese Corps 84th Chinese Corps 93rd Chinese Corps 89th Chinese Corps 27th Chinese Corps 34th Chinese Corps 13th Chinese Corps 7th Chinese Corps 40th Chinese Corps 38th Chinese Corps 5th New Chinese Corps 80th Chinese Corps 98th Chinese Corps 8th New Chinese Corps 15th Group Army 4th Chinese Base Force 36th Group Army 8th Group Army Jingcha War Area 39th Group Army 4th Group Army 24th Group Army 1st War Area 7th Group Army 21st Group Army 6th Group Army 14th Group Army 10th Chinese Base Force -------------------------------------------------------------------------------- Ground combat at Buitenzorg (48,99) Japanese Bombardment attack Attacking force 520 troops, 65 guns, 0 vehicles, Assault Value = 965 Defending force 17043 troops, 220 guns, 173 vehicles, Assault Value = 366 Allied ground losses: 7 casualties reported Squads: 0 destroyed, 0 disabled Non Combat: 0 destroyed, 1 disabled Engineers: 0 destroyed, 0 disabled Assaulting units: 5th Division 18th Division 6th Tank Regiment 56th Field Artillery Regiment 3rd Mortar Battalion Defending units: 1st KNIL Regiment Batavia Coastal Gun Battalion Roodenburg Battalion 1st Regt Cavalerie Mobiele Eenheid Battalion 4th KNIL Landstorm Battalion 1st KNIL Landstorm Battalion 2nd KNIL Regiment Van Altena Battalion Batavia Base Force Merak Base Force KNIL Army Command ML-KNIL 3rd KNIL AA Battalion 1 ML-KNIL Aviation Kalidjati Base Force Bandoeng Base Force -------------------------------------------------------------------------------- Ground combat at Tjilatjap (51,102) Japanese Deliberate attack Attacking force 4380 troops, 48 guns, 0 vehicles, Assault Value = 148 Defending force 1275 troops, 6 guns, 32 vehicles, Assault Value = 63 Japanese engineers reduce fortifications to 0 Japanese adjusted assault: 135 Allied adjusted defense: 33 Japanese assault odds: 4 to 1 (fort level 0) Japanese forces CAPTURE Tjilatjap !!! Combat modifiers Defender: terrain(+), morale(-), experience(-) Attacker: leaders(+) Japanese ground losses: 131 casualties reported Squads: 1 destroyed, 4 disabled Non Combat: 0 destroyed, 8 disabled Engineers: 0 destroyed, 1 disabled Allied ground losses: 2866 casualties reported Squads: 148 destroyed, 6 disabled Non Combat: 118 destroyed, 13 disabled Engineers: 0 destroyed, 0 disabled Guns lost 8 (8 destroyed, 0 disabled) Vehicles lost 23 (23 destroyed, 0 disabled) Units retreated 1 Units destroyed 1 Defeated Allied Units Retreating! Assaulting units: 17th Indpt Guards Regiment Defending units: 5th Coastal Gun Battalion Afdeling Ritman
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