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RE: Was on the verge... - 1/5/2010 7:08:24 AM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
I'm by no means an expert pilot, but I find the two Albatross variants the easiest planes to fly and control. I can even semi aim straight and hit targets with these two planes. A rule of thumb, the German planes seem easier to fly because they mostly have auto mixture so you don't have to worry about adjusting fule mixture, only the radiator and I mostly have that open.

On the allied side, the Sopwith Camel is very difficult to fly and control. I'm pretty ham fisted and I can't help but send myself into a spin. The Allied plane I find easiest to fly is the Sopwith Dolphin.

The three planes I find easiest seem to have pretty good turning circles and enough power so that I can prevent myself from diving into the ground! I also find them a little more stable as a gun platform so I can at least hit another plane (ground attack is still very difficult though).

Cheers

Mark

(in reply to Grim.Reaper)
Post #: 91
RE: Was on the verge... - 1/5/2010 7:24:12 AM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
quote:

Challerain


Hi Challerain,

I know you said you didn't want to spend much money, but I highly recommend a set up with a separate throttle. I think a single stick solution with an integrated throttle would make things harder to control and you may get frustrated, IMHO.

I use a Saitek X52 which I think you can pick up relatively cheaply these days depending on what country you are in. It's easy to set up and works a treat in this sim or any other sim you might end up playing.

It has a twist motion for the rudder, but if you end up getting into flight sims you may want to shell out for some rudder pedals down the track. Some people are fine with joysticks with integrated throttles but I just find them too clumsy (I'm not the best sim pilot though, very far from it).

Cheers

Mark

(in reply to Challerain)
Post #: 92
RE: Was on the verge... - 1/5/2010 12:55:30 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: Challerain

Based on this thread and the half price deal I decided to make the purchase.  Then I remembered that I don't have a joystick anymore.  Go figure.  Anyone have a recommendation for a relatively inexpensive stick to get me started?  Don't want to drop too much cash if I don't end up liking the game.

Thanks!



Logitech has some decent, cheap sticks (I use a Extreme 3D Pro) and it works well enough)

_____________________________


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Post #: 93
RE: Was on the verge... - 1/5/2010 1:01:05 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
I remember when I got some pedals, screwed me up, as I would expect them to be more a push pull set up, but they were a up and down, so I tended to hit the rudder, and then when the target would counter roll, I would roll after it, with out changing the rudder, after a while I stopped using them

(which at that time, the twist sticks had not come out yet, once they did, I found, it much easier to control my hand, then to try and control my hand and feet, besides the room needed for them :)



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Post #: 94
RE: Was on the verge... - 1/5/2010 1:25:35 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
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I think Sarge has played almost all flight simulations that have ever been made. He mentioned he had killed 10,000 planes+ in online simulation, I am thinking probably aces high.

From what I know of dogfighting in simulations and truly even real life, the ever present circles where you are just trying to catch up to the tail of the guy you are trying to shoot is one of the worst ways to try and kill. I still do it anyway. Sarge is probably an expert on all the true combat moves used by the old time pros we only read about.



for me, it is Fighter Ace (think it is 3.8 now, I was with it when it was 1.5 :)

for shooting and kills

I would say, turn on aimming help, and just play around with it, mainly, to try and figure out where "your" gun sight really is, and also to get a idea on what the deflections in the game is, and how it works

also, work with the game speed, get it to where you are aimming and firing your guns, instead of trying to react to the target and yourself

once into some fights, hit pause at times, and just take a "real" look around, look outside of the plane, are you really lined up on the target or not, look to see if your aim point, really is where the rounds are going (the DXII is interesting, as it looks like the rounds fly high, but, it is one of the planes that you can see the rounds flying, so easy to correct)

look to see, if your rounds are hitting the wing, if you are aimming at the wing, until you get a feel for it, it is real easy to think you just made a very good firing pass, and not even hit the target

ground attack, try it more with inline engine planes, the rotary's will toss you about, plus gunning at some trucks, help with your aimming, you can see the rounds hitting the ground, the target and what not, and gives you a much better feel for it

also

would say, start with the easier planes, the DVII, then go to the early DIII/DIIIa, the Spad, those are going to be much easier to handle, and aim, then the DrI or Camel, once you can feel like you know what you are doing, then you can move onto the fancier planes

(I am having trouble with the DrI, but that is more with the views, I keep losing my forward view for some reason)

run the dogfight mission, it will be you vs one other plane, learn to fly in padlock

and over and over, learn the angles, are you really at dead six (easiest to hit, but not always the best place to be, but best for learning

try to keep your deflection as short as you can, you don't really have the fire power for 45 degree shots

easy to say, and HARD to do, try to only fire when you think you are going to hit what you are firing at, really, when you fire, you should expect it to be a kill shot


some are saying they are hamfisted, one thing to watch with most joysticks, you need a deadzone, that will let you have a little wiggle room, before the stick reacts to the imput, and sticks with twist handles, you need to learn to work your trigger, with out working the stick itself, most times, that is one of the reasons you miss, you pull the trigger, you also are hitting the rudder and starting to roll the plane, you see or sense it, and then over compensate for it

(if you have ever shot a pistol, you know how important, the trigger squeeze is, and how it can throw your aim off, if not done right)



_____________________________


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Post #: 95
RE: Was on the verge... - 1/5/2010 3:04:13 PM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline
quote:

hardsarge
some are saying they are hamfisted, one thing to watch with most joysticks, you need a deadzone, that will let you have a little wiggle room, before the stick reacts to the imput, and sticks with twist handles, you need to learn to work your trigger, with out working the stick itself, most times, that is one of the reasons you miss, you pull the trigger, you also are hitting the rudder and starting to roll the plane, you see or sense it, and then over compensate for it

Absolutely what I found. I was pulling the trigger and for some bizarre reason was slewing left! Over compensated blah, blah, blah - eventually the plane was yawing all over the place...impossible to hit anything. Created a deadzone last night and it was better, but I think I need to make it even bigger!

(in reply to Hard Sarge)
Post #: 96
RE: Was on the verge... - 1/5/2010 3:12:02 PM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
Status: offline

quote:

ORIGINAL: Hard Sarge

I remember when I got some pedals, screwed me up, as I would expect them to be more a push pull set up, but they were a up and down...


What kind of hokey-jokey rudder pedals were those? Sounds like you were using them in racing mode where they act like gas/brake pedals.


For those of you looking for a good, stable gun platform...try the Pfalz DIIIa. That has very nice flight characteristics and makes for easier gunning.

I actually started a career in the Pfalz DIIIa last night, and the first mission was in the rain! Very cool!


_____________________________

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(in reply to Hard Sarge)
Post #: 97
RE: Was on the verge... - 1/5/2010 10:11:11 PM   
htuna


Posts: 591
Joined: 1/19/2009
From: Boston, MA
Status: offline
Slick, thanks for the tip on the rudder on the Dr1.. will have to try it again... I tried the Sopwith last night and that seemed pretty cool..

Also, will have to look into that DeadZone for the stick. is that done on the in game calibration?

I love the game, but one other thing that bums me out, is the long load time.. once your in a mission.. they shouldn't make you reload from the beginning when you choose to restart!!!.. lol it's a lot of waiting when your getting killed a lot!!!

(in reply to SlickWilhelm)
Post #: 98
RE: Was on the verge... - 1/5/2010 10:13:28 PM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
Status: offline

quote:

ORIGINAL: cmurphy625

Also, will have to look into that DeadZone for the stick. is that done on the in game calibration?


It's on the same page as the response curves. There's a slider at the top of the box for setting the deadzone. It's easy to over look it, though. It's not as obvious as it should be.


_____________________________

Beta Tester - Brother Against Brother
Beta Tester - Commander: The Great War
Beta Tester - Desert War 1940-42

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Post #: 99
RE: Was on the verge... - 1/5/2010 11:31:52 PM   
Grim.Reaper


Posts: 1355
Joined: 12/31/2009
Status: offline

quote:

ORIGINAL: JudgeDredd

quote:

hardsarge
some are saying they are hamfisted, one thing to watch with most joysticks, you need a deadzone, that will let you have a little wiggle room, before the stick reacts to the imput, and sticks with twist handles, you need to learn to work your trigger, with out working the stick itself, most times, that is one of the reasons you miss, you pull the trigger, you also are hitting the rudder and starting to roll the plane, you see or sense it, and then over compensate for it

Absolutely what I found. I was pulling the trigger and for some bizarre reason was slewing left! Over compensated blah, blah, blah - eventually the plane was yawing all over the place...impossible to hit anything. Created a deadzone last night and it was better, but I think I need to make it even bigger!


Judge, would you be able to share what you put the deadzone setting to and what areas (i.e. yaw, pitch, etc.)? Did you change anything else about the curves?

Thanks!

(in reply to JudgeDredd)
Post #: 100
RE: Was on the verge... - 1/6/2010 12:02:09 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline

quote:

what Flight sim has better Graphics then Il-2 ?

for most games to say that the Graphics are close to Il-2 would be a pat on the back ??


Probably not Il-2 in some realism aspects, but very close.. at least for me

http://www.airwargame.com/eng

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Grim.Reaper)
Post #: 101
RE: Was on the verge... - 1/6/2010 12:25:20 AM   
Grim.Reaper


Posts: 1355
Joined: 12/31/2009
Status: offline

quote:

ORIGINAL: cmurphy625

Slick, thanks for the tip on the rudder on the Dr1.. will have to try it again... I tried the Sopwith last night and that seemed pretty cool..

Also, will have to look into that DeadZone for the stick. is that done on the in game calibration?

I love the game, but one other thing that bums me out, is the long load time.. once your in a mission.. they shouldn't make you reload from the beginning when you choose to restart!!!.. lol it's a lot of waiting when your getting killed a lot!!!


I defintely agree about the reload. I can live with the initial 30 second load time, but to do it over and over with a mission restart, that is a little much. Not a deal breaker, just annoying:)

(in reply to htuna)
Post #: 102
RE: Was on the verge... - 1/6/2010 12:32:01 AM   
Grim.Reaper


Posts: 1355
Joined: 12/31/2009
Status: offline

quote:

ORIGINAL: Hard Sarge

I think Sarge has played almost all flight simulations that have ever been made. He mentioned he had killed 10,000 planes+ in online simulation, I am thinking probably aces high.

From what I know of dogfighting in simulations and truly even real life, the ever present circles where you are just trying to catch up to the tail of the guy you are trying to shoot is one of the worst ways to try and kill. I still do it anyway. Sarge is probably an expert on all the true combat moves used by the old time pros we only read about.



for me, it is Fighter Ace (think it is 3.8 now, I was with it when it was 1.5 :)

for shooting and kills

I would say, turn on aimming help, and just play around with it, mainly, to try and figure out where "your" gun sight really is, and also to get a idea on what the deflections in the game is, and how it works

also, work with the game speed, get it to where you are aimming and firing your guns, instead of trying to react to the target and yourself

once into some fights, hit pause at times, and just take a "real" look around, look outside of the plane, are you really lined up on the target or not, look to see if your aim point, really is where the rounds are going (the DXII is interesting, as it looks like the rounds fly high, but, it is one of the planes that you can see the rounds flying, so easy to correct)

look to see, if your rounds are hitting the wing, if you are aimming at the wing, until you get a feel for it, it is real easy to think you just made a very good firing pass, and not even hit the target

ground attack, try it more with inline engine planes, the rotary's will toss you about, plus gunning at some trucks, help with your aimming, you can see the rounds hitting the ground, the target and what not, and gives you a much better feel for it

also

would say, start with the easier planes, the DVII, then go to the early DIII/DIIIa, the Spad, those are going to be much easier to handle, and aim, then the DrI or Camel, once you can feel like you know what you are doing, then you can move onto the fancier planes

(I am having trouble with the DrI, but that is more with the views, I keep losing my forward view for some reason)

run the dogfight mission, it will be you vs one other plane, learn to fly in padlock

and over and over, learn the angles, are you really at dead six (easiest to hit, but not always the best place to be, but best for learning

try to keep your deflection as short as you can, you don't really have the fire power for 45 degree shots

easy to say, and HARD to do, try to only fire when you think you are going to hit what you are firing at, really, when you fire, you should expect it to be a kill shot


some are saying they are hamfisted, one thing to watch with most joysticks, you need a deadzone, that will let you have a little wiggle room, before the stick reacts to the imput, and sticks with twist handles, you need to learn to work your trigger, with out working the stick itself, most times, that is one of the reasons you miss, you pull the trigger, you also are hitting the rudder and starting to roll the plane, you see or sense it, and then over compensate for it

(if you have ever shot a pistol, you know how important, the trigger squeeze is, and how it can throw your aim off, if not done right)




Great tips Hard Sarge, hopefully these will help me finally get the hang of this!

(in reply to Hard Sarge)
Post #: 103
RE: Was on the verge... - 1/6/2010 12:53:44 AM   
hgilmer3


Posts: 530
Joined: 12/28/2008
Status: offline
I bought it yesterday.  I wish I had bought it over the holidays when I had a lot of time to actually play it.  But, at $20 I had to go ahead and grab it up.  Now, like Challerain I need a joystick and a little bit of time to get good at it.

I read the review at SimHQ and played the Demo a little sans a joystick and can see this is a decent simulation and I can remember hundreds of times thinking, "Why doesn't anyone put out a decent WW1 ari simulation like what Red Baron was for its time?"

(in reply to Challerain)
Post #: 104
RE: Was on the verge... - 1/6/2010 1:06:29 AM   
Capitaine

 

Posts: 1043
Joined: 1/15/2002
Status: offline
I have been trying without success to destroy just ONE ground target. I can't do it. The plane bounces around so much and that line of vehicles is so narrow during the firing window that I just can't land a hit. You can't (I can't) hold the plane steady enough to keep the nose in line with the road, assuming of course that your approach is perfect and not, as usual, slightly off. And god forbid you try to correct course.

The only way I've destroyed a ground vehicle is by ramming into it b/c I've lost focus and have tunnel vision.

I HAVE destroyed a couple of balloons, but I feel strafing is something basic that I must master. I've flown dozens of strafing missions but can't hit the buggers. If it were this tough in R/L I doubt it would've been a feasible tactic. I'm either missing something tragically fundamental or the game's flight model is too unstable.

And yeah, I've got dead zones, tried with my spring-centered joystick and my FF joystick (which improved jumpiness a little, I think) and continue to fail. I may have to give this up b/c I can't accept not being able to strafe. (I haven't even managed to get to bombing yet...)

(in reply to hgilmer3)
Post #: 105
RE: Was on the verge... - 1/6/2010 1:21:13 AM   
Grim.Reaper


Posts: 1355
Joined: 12/31/2009
Status: offline

quote:

ORIGINAL: Capitaine

I have been trying without success to destroy just ONE ground target. I can't do it. The plane bounces around so much and that line of vehicles is so narrow during the firing window that I just can't land a hit. You can't (I can't) hold the plane steady enough to keep the nose in line with the road, assuming of course that your approach is perfect and not, as usual, slightly off. And god forbid you try to correct course.

The only way I've destroyed a ground vehicle is by ramming into it b/c I've lost focus and have tunnel vision.

I HAVE destroyed a couple of balloons, but I feel strafing is something basic that I must master. I've flown dozens of strafing missions but can't hit the buggers. If it were this tough in R/L I doubt it would've been a feasible tactic. I'm either missing something tragically fundamental or the game's flight model is too unstable.

And yeah, I've got dead zones, tried with my spring-centered joystick and my FF joystick (which improved jumpiness a little, I think) and continue to fail. I may have to give this up b/c I can't accept not being able to strafe. (I haven't even managed to get to bombing yet...)


I know how you feel....I have the same issues. I really like flying the planes, but I continue not being able to hit a darn thing. Like you, just seems like I can't keep things steady enough to get a clean shot. I would swear that I'm hitting the enemy, especially since I'm only a few feet away, but somehow I still miss. I'm stumped since I really want to enjoy this game but getting to the point of frustration. I know people mention getting new equipment, but I already have an X52. Can't afford to go out and buy rudder pedals and TrackIR which is often suggested:(

(in reply to Capitaine)
Post #: 106
RE: Was on the verge... - 1/6/2010 3:54:40 AM   
htuna


Posts: 591
Joined: 1/19/2009
From: Boston, MA
Status: offline

quote:

ORIGINAL: Hard Sarge

I think Sarge has played almost all flight simulations that have ever been made. He mentioned he had killed 10,000 planes+ in online simulation, I am thinking probably aces high.

From what I know of dogfighting in simulations and truly even real life, the ever present circles where you are just trying to catch up to the tail of the guy you are trying to shoot is one of the worst ways to try and kill. I still do it anyway. Sarge is probably an expert on all the true combat moves used by the old time pros we only read about.



for me, it is Fighter Ace (think it is 3.8 now, I was with it when it was 1.5 :)

for shooting and kills




Hey Sarge.. I used to play Fighter Ace.. back in the 1.5 days I think... were you in a squad? if so which one.. I was with VMF214... used to love Saturday night King of The Skys Tournaments!

I miss those days!




(in reply to Hard Sarge)
Post #: 107
RE: Was on the verge... - 1/6/2010 7:37:28 AM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline
Try switching off Wind effect...I think that helped a little.

Grim

I'll be playing some more tonight or tomorrow so I'll let you know how I fair. At the moment I've set the yaw deadzone to 30% in the middle. It helped a little and stopped me from twisting the rudder when I was even trying to...stopped most of the see saw effect I was getting.

Still find it near impossible to hit things. I had a convoy of 5 vehicles to hit...eventually got 3 of them and one was still driving and burning and I ran out of ammo. I don't know how I was meant to fly round the rest of the route...I used all 1000 rounds of ammo taking out 3 trucks!

One great little thing I like doing is coming in from just off directly in front and as I get closer twist the rudder (to the right if I'm heading slightly to the right or to the left if I'm heading slightly left) and I end up strafing whilst the plane is sliding to the left or right...feels very authentic.

My favourite way to take out convoys (I say favourite...I mean most used) is to ram them!

(in reply to htuna)
Post #: 108
RE: Was on the verge... - 1/6/2010 2:20:08 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: Helpless


quote:

what Flight sim has better Graphics then Il-2 ?

for most games to say that the Graphics are close to Il-2 would be a pat on the back ??


Probably not Il-2 in some realism aspects, but very close.. at least for me

http://www.airwargame.com/eng


it looks pretty

but kind of dark, also, looks more arcadeish then flight simish , were you able to get into the demo or game yet ?


_____________________________


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Post #: 109
RE: Was on the verge... - 1/6/2010 2:44:42 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: cmurphy625


quote:

ORIGINAL: Hard Sarge

I think Sarge has played almost all flight simulations that have ever been made. He mentioned he had killed 10,000 planes+ in online simulation, I am thinking probably aces high.

From what I know of dogfighting in simulations and truly even real life, the ever present circles where you are just trying to catch up to the tail of the guy you are trying to shoot is one of the worst ways to try and kill. I still do it anyway. Sarge is probably an expert on all the true combat moves used by the old time pros we only read about.



for me, it is Fighter Ace (think it is 3.8 now, I was with it when it was 1.5 :)

for shooting and kills




Hey Sarge.. I used to play Fighter Ace.. back in the 1.5 days I think... were you in a squad? if so which one.. I was with VMF214... used to love Saturday night King of The Skys Tournaments!

I miss those days!






when I was a loner, I was Sarge, then joined BBFG, so was BBFG_Sarge, when BBFG broke up, I went to HARD, so, that is why I am still HARD_Sarge

(HARD till I die)

after the upgrades and changes, some in the squadron, got upset, the old timers, were HARD Core pros, and we flew to win, didn't like to die, and we beleived in showing respect, the newer guys, just wanted to have fun (which really meant, they didn't want to spend the time, to learn, and work together, and if defeated, didn't mind being rude)

if you remember Moria (one of the niceist ladies you will find as a game mod, was cussed out by one of our members, some of us had a fit, I wanted him out, or he tells Moria he was sorry, he refused, the Squadron leadership (which I was the morning CO of the Squadron) said he was having trouble with family life, so we shouldn't push him, my view, was if he was having trouble with his family, don't fly, and fix it, don't come online and be rude to people and then hide behind the fact his family life was shaky

long story, short, they became WILD, I stayed HARD, when the new verison came out

really though, you can't play a game and try to be the best you can be, and be polite at the same time, you shouldn't be online

KNOTs was a lot of fun, we did win a few times with BBFG (but we didn't like the tactics used) HARD was in the running most times

used to fly with the Damned alot (the Damned, were a bunch of FFA flyings, but you had to be in a Squadron to fly KNOTS, so they formed the Damned, so they could fly KNOTS, one on one, these were some of the best guys around (and gals)

from my Squadron, HARD_Candy/HARD_Girlie was one of the better lady pilots around (had a very high pitched voice, she was a lot of fun on the voice channels, when she got in trouble)



_____________________________


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Post #: 110
RE: Was on the verge... - 1/6/2010 3:37:31 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

it looks pretty

but kind of dark, also, looks more arcadeish then flight simish , were you able to get into the demo or game yet ?


I got the game (russian version was only for 16$ with 2 extra planes :) afaik, they have demo as well.

actually some complain that sun is too shiny :) overall weather and environment is done very well and running very smooth on my not very new pc on max.

it has arcade elements (like arcade mode, arcadish missions etc). many things are missings and game is still quite raw (released a week ago).. but overall game has some good potential, imho. there is plenty of WOP videos on youtube with guys using trackir, etc.. for me simulation mode is quite hard enough.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Hard Sarge)
Post #: 111
RE: Was on the verge... - 1/6/2010 3:46:01 PM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
Status: offline

quote:

ORIGINAL: Hard Sarge

really though, if you can't play a game and try to be the best you can be, and be polite at the same time, you shouldn't be online


This pretty much sums up my philosophy with online gaming, too. Well done, HARD Sarge.

_____________________________

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Post #: 112
RE: Was on the verge... - 1/6/2010 3:50:14 PM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
Status: offline

quote:

ORIGINAL: Capitaine

I have been trying without success to destroy just ONE ground target. I can't do it.


To be honest, I haven't mastered ground strafing yet, either. I can shoot down a moving, highly maneuvering aircraft. But destroy a stationary AAA site or a slow moving Lorry? Nope. Still working on it.


_____________________________

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Post #: 113
RE: Was on the verge... - 1/6/2010 6:45:33 PM   
Capitaine

 

Posts: 1043
Joined: 1/15/2002
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Wilhelm, one thing I did this a.m. was to lower my dive speed. If you get the right angle on the approach then moving slower seems to help with my aiming, contrary to the advice of some. At least I did get a hit on one vehicle that way. Further testing and practice is required.

(in reply to SlickWilhelm)
Post #: 114
RE: Was on the verge... - 1/6/2010 10:02:22 PM   
htuna


Posts: 591
Joined: 1/19/2009
From: Boston, MA
Status: offline

quote:

ORIGINAL: Hard Sarge


quote:

ORIGINAL: cmurphy625


quote:

ORIGINAL: Hard Sarge

I think Sarge has played almost all flight simulations that have ever been made. He mentioned he had killed 10,000 planes+ in online simulation, I am thinking probably aces high.

From what I know of dogfighting in simulations and truly even real life, the ever present circles where you are just trying to catch up to the tail of the guy you are trying to shoot is one of the worst ways to try and kill. I still do it anyway. Sarge is probably an expert on all the true combat moves used by the old time pros we only read about.



for me, it is Fighter Ace (think it is 3.8 now, I was with it when it was 1.5 :)

for shooting and kills




Hey Sarge.. I used to play Fighter Ace.. back in the 1.5 days I think... were you in a squad? if so which one.. I was with VMF214... used to love Saturday night King of The Skys Tournaments!

I miss those days!






when I was a loner, I was Sarge, then joined BBFG, so was BBFG_Sarge, when BBFG broke up, I went to HARD, so, that is why I am still HARD_Sarge

(HARD till I die)

after the upgrades and changes, some in the squadron, got upset, the old timers, were HARD Core pros, and we flew to win, didn't like to die, and we beleived in showing respect, the newer guys, just wanted to have fun (which really meant, they didn't want to spend the time, to learn, and work together, and if defeated, didn't mind being rude)

if you remember Moria (one of the niceist ladies you will find as a game mod, was cussed out by one of our members, some of us had a fit, I wanted him out, or he tells Moria he was sorry, he refused, the Squadron leadership (which I was the morning CO of the Squadron) said he was having trouble with family life, so we shouldn't push him, my view, was if he was having trouble with his family, don't fly, and fix it, don't come online and be rude to people and then hide behind the fact his family life was shaky

long story, short, they became WILD, I stayed HARD, when the new verison came out

really though, you can't play a game and try to be the best you can be, and be polite at the same time, you shouldn't be online

KNOTs was a lot of fun, we did win a few times with BBFG (but we didn't like the tactics used) HARD was in the running most times

used to fly with the Damned alot (the Damned, were a bunch of FFA flyings, but you had to be in a Squadron to fly KNOTS, so they formed the Damned, so they could fly KNOTS, one on one, these were some of the best guys around (and gals)

from my Squadron, HARD_Candy/HARD_Girlie was one of the better lady pilots around (had a very high pitched voice, she was a lot of fun on the voice channels, when she got in trouble)




LOL. I remember HARD.. Damned etc.. I think I remember your nick.. LOL we probably did battle many times... I remember Moira.. Tex in our squad was close to her.. he was one of the FA staff guys on the side as well.. He just passed away last year.. had a lot of health problems.. we had a female our squad who was very good Miss Spitfire.. but she never went on Teamspeak..

I fell away from the game around 2.0 or 2.5... but those were great times..

(in reply to Hard Sarge)
Post #: 115
RE: Was on the verge... - 1/6/2010 11:40:58 PM   
Grim.Reaper


Posts: 1355
Joined: 12/31/2009
Status: offline

quote:

ORIGINAL: JudgeDredd

Try switching off Wind effect...I think that helped a little.

Grim

I'll be playing some more tonight or tomorrow so I'll let you know how I fair. At the moment I've set the yaw deadzone to 30% in the middle. It helped a little and stopped me from twisting the rudder when I was even trying to...stopped most of the see saw effect I was getting.

Still find it near impossible to hit things. I had a convoy of 5 vehicles to hit...eventually got 3 of them and one was still driving and burning and I ran out of ammo. I don't know how I was meant to fly round the rest of the route...I used all 1000 rounds of ammo taking out 3 trucks!

One great little thing I like doing is coming in from just off directly in front and as I get closer twist the rudder (to the right if I'm heading slightly to the right or to the left if I'm heading slightly left) and I end up strafing whilst the plane is sliding to the left or right...feels very authentic.

My favourite way to take out convoys (I say favourite...I mean most used) is to ram them!


Thanks Judge, I'll give that setting a shot.

(in reply to JudgeDredd)
Post #: 116
RE: Was on the verge... - 1/7/2010 12:56:06 AM   
htuna


Posts: 591
Joined: 1/19/2009
From: Boston, MA
Status: offline
BTW see Grim and Slick posting on Rise of Flight.. my nick there is HTuna

(in reply to Grim.Reaper)
Post #: 117
RE: Was on the verge... - 1/7/2010 2:26:05 AM   
killroyishere

 

Posts: 639
Joined: 4/23/2008
Status: offline
Just an FYI Rise of Flight is 50% off this week at D2D at $19.95

(in reply to htuna)
Post #: 118
RE: Was on the verge... - 1/7/2010 2:26:55 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
Yea, I remember Tex, sorry to hear of his passing

I remember flying with one of the HARD's before I joined them (Enforcer) there was a major base rape going on, with the US (we were SU) both of us jumped to another field, and are sitting on the runway as the rape was going on, he sent me a message, that, he wasn't going to take it, he was taking our base back, told him I was with him, the 2 of us went in against a horde of US planes, and he was a madman, in the end, we won, and he was telling me, well I got 7 of them, how did you do, I told him, I got one, he said one, and I said, yea, the one that was on your tail when the fight started, he started laffing, and said, well, you got the most important one then, good job, and I liked HARD ever since

good times, just don't have the time to fly like that any more

1.5 was the best for sportmanship, when 2 came in, they kept cutting the comm range, we did a lot of complaining in Beta about it, but they didn't understand what we were trying to say (it was a major deal to a lot of us, to be able to say, Good Kill, when we got shot down, when 2 came out, you were always out of comm range, so most just stopped, and the game lost the close knit feeling it had

lol, I just got a Squad message about KOTS training for tonight :)

(I was wondering where I was getting a N in there for :)



_____________________________


(in reply to htuna)
Post #: 119
RE: Was on the verge... - 1/7/2010 2:36:22 AM   
htuna


Posts: 591
Joined: 1/19/2009
From: Boston, MA
Status: offline

quote:

ORIGINAL: Hard Sarge

Yea, I remember Tex, sorry to hear of his passing

I remember flying with one of the HARD's before I joined them (Enforcer) there was a major base rape going on, with the US (we were SU) both of us jumped to another field, and are sitting on the runway as the rape was going on, he sent me a message, that, he wasn't going to take it, he was taking our base back, told him I was with him, the 2 of us went in against a horde of US planes, and he was a madman, in the end, we won, and he was telling me, well I got 7 of them, how did you do, I told him, I got one, he said one, and I said, yea, the one that was on your tail when the fight started, he started laffing, and said, well, you got the most important one then, good job, and I liked HARD ever since

good times, just don't have the time to fly like that any more

1.5 was the best for sportmanship, when 2 came in, they kept cutting the comm range, we did a lot of complaining in Beta about it, but they didn't understand what we were trying to say (it was a major deal to a lot of us, to be able to say, Good Kill, when we got shot down, when 2 came out, you were always out of comm range, so most just stopped, and the game lost the close knit feeling it had

lol, I just got a Squad message about KOTS training for tonight :)

(I was wondering where I was getting a N in there for :)




Yep there was good sportsman ship in 1.5.. always a GK.. or Good Teamwork.. and always a thankyou in reply.. and to think it was typing while flying..

(in reply to Hard Sarge)
Post #: 120
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