| hunchback77 
 
   Posts:  189
 Joined:  5/13/2002
 From:  Whitby, Ontario, Canada
 Status: offline
   | Hello minnowguy a quote from the manual gives you a hint to several places. Narrow straits are especially effective for mines. 
 20.3 APPENDIX C – STRAITS
 There are two classes of strait hexsides in the game – wide and narrow. Of these two, narrow
 straits have the greatest effect, so are listed here. Wide straits are numerous – they occur
 in any location where the movement path between two adjacent hexes is restricted (say
 by peninsulas and islands), but not so restricted that ships are forced to navigate a narrow
 channel between two pieces of land. For a detailed description of the effects of the two types,
 see section 4.2.1.3.
 Narrow straits are located between these hexes:
 104,57 (Shimonoseki) and 104,58
 106,58 (Hiroshima/Kure) and 106,59
 107,58 (Fukuyama) and 107,59 (Takamatsu)
 107,59 (Takamatsu) and 108,58 (Okayama)
 107,59 (Takamatsu) and 108,59 (Kobe)
 113,61 (Yokohama/Yokosuka) and 114,60 (Tokyo)
 210,51 and 211,51
 211,51 and 212,52 (Seattle)
 211,53 (Tacoma) and 212,52 (Seattle)
 218,69 (Mare Island) and 218,70 (San Francisco)
 218,69 (Mare Island) and 219,69 (Stockton)
 218,69 (Mare Island) and 219,70 (Alameda)
 218,70 (San Francisco) and 219,70 (Alameda)
 56,104 (Soerabaja) and 55,105
 56,104 (Soerabaja) and 56,105
 78,77 (Bataan) and 79,77 (Manila)
 80,171 and 81,171 (Portsea)
 81,171 (Portsea) and 81,172
 
 
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