Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The Corsair Conquered

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Corsair Conquered Page: <<   < prev  12 13 [14] 15 16   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: The Corsair Conquered - 6/13/2010 8:40:34 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
Status: offline

quote:

ORIGINAL: cap_and_gown



In other news, the allies made a paradrop on Baker island. This seems excessive to me. I don't think my opponent has twigged to the idea of using some DDs as fast transports to move in little fragments to capture bases. One or two DDs can carry enough troops to capture any unoccupied base.



Allied DDs cannot carry any troops; at least early in the war (I have not made it into 43 yet). He has a handful of APDs that can conduct Japanese style fast transport missions.

(in reply to CapAndGown)
Post #: 391
RE: The Corsair Conquered - 6/13/2010 9:58:18 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline

quote:

ORIGINAL: Wirraway_Ace


quote:

ORIGINAL: cap_and_gown

In other news, the allies made a paradrop on Baker island. This seems excessive to me. I don't think my opponent has twigged to the idea of using some DDs as fast transports to move in little fragments to capture bases. One or two DDs can carry enough troops to capture any unoccupied base.



Allied DDs cannot carry any troops; at least early in the war (I have not made it into 43 yet). He has a handful of APDs that can conduct Japanese style fast transport missions.


You mean the Japanese actually have a capability the allies don't? Now I just need to find a Japanese equivalent of the A-Bomb and I've got this thing in the bag!

(in reply to Wirraway_Ace)
Post #: 392
RE: The Corsair Conquered - 6/13/2010 10:53:31 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
Status: offline

quote:

ORIGINAL: cap_and_gown


quote:

ORIGINAL: Wirraway_Ace


quote:

ORIGINAL: cap_and_gown

In other news, the allies made a paradrop on Baker island. This seems excessive to me. I don't think my opponent has twigged to the idea of using some DDs as fast transports to move in little fragments to capture bases. One or two DDs can carry enough troops to capture any unoccupied base.



Allied DDs cannot carry any troops; at least early in the war (I have not made it into 43 yet). He has a handful of APDs that can conduct Japanese style fast transport missions.


You mean the Japanese actually have a capability the allies don't? Now I just need to find a Japanese equivalent of the A-Bomb and I've got this thing in the bag!


Yep. Just to be clear, his cruisers can't carry troops or cargo either. Makes it tough to conduct emergency evacuations.

Very nice AAR by the way. I was not paying attention to the TOE upgrades for the base force units that can include coastal guns.

(in reply to CapAndGown)
Post #: 393
RE: The Corsair Conquered - 6/14/2010 3:31:56 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
March 24, 1943

Same old, same old.

I continue to sweep Hoorn Island with decent results. He has some CVEs parked next to the island that are contributing their CAP to the defense of the island. As a result, they are losing a bunch of Wildcats and Martlets. OTOH, I am not able to totally defeat the CAP, or else not all my sweeps arrive before the bombers, so they are getting kind of beat up.

Meanwhile, he has shifted the heavies from Savusavu to Suva and I just can't seem to hurt them no matter how large my CAP. I probably shoot down one heavy a turn. And they are flying every turn, yet don't seem to be raking up any ops losses. He is killing a bunch of planes on the ground and the runway is fairly beat up. I have fighter sentais at the satellite fields set to LRCAP Suva and just moved in another sentai of Zero's to help out. I am afraid what is happening is that as his bomber pilots grow more experienced, they are able to enhance the armor protection of their planes.

Nevertheless, I will keep at it. I would like to make it so that he feels the need to keep feeding additional resources into this battle. If I can do that, and I don't know that I can, or just how many resources he has at this point, then maybe I can delay any moves on other axises.

(in reply to Wirraway_Ace)
Post #: 394
RE: The Corsair Conquered - 6/14/2010 5:40:11 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
When you are setting CAP against the 4E with multiple Sqdrn, what altitude mix are you using?

_____________________________

Pax

(in reply to CapAndGown)
Post #: 395
RE: The Corsair Conquered - 6/14/2010 2:02:40 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
March 25, 1942

The turn began with several sub actions. A US sub tried to shoot at one of my escorts for a troop convoy sailing from Yokohama to Rabaul. It missed. One of my subs at the northwest tip of Australia sank an xAKL. More importantly, it also shot at a well guarded troop convoy heading either for Port Hedland or Broome.
--------------------------------------------------------------------------------
ASW attack near Exmouth at 50,128

Japanese Ships
SS I-153, hits 1

Allied Ships
CL Sumatra
CL Java
AM Bowen
xAP Morinda
xAP Van Neck
xAP Rochussen
xAP Mijer
xAP Camphuys
xAKL Sibolga
xAKL Schouten
DD La Triomphant
DD Stuart
AM Cootamundra

Witpqs is obviously concerned about surface raiders. He is going to get them too. I am sending down the 4 Kongo's and 8 DDs from Singapore to see if we can't do something about this. Probably won't work out since he will probably spot me as I set up for the run in. But I am going to give it a shot.

During the day phase, Hoorn was swept again and Suva was attacked. Some P-38s coming into Suva at 15,000 feet were butchered. 7 were lost A2A, 1 operationally. They were obviously meant as an escort but had become separated from the bombers. Then the heavies arrived. This turn, supposedly, 2 B-24s were shot down. Then a "real" sweep of P-38s came in, i.e. 30,000 feet, and exacted some revenge. Escorts for heavies? Hmm, I wonder if we are causing a little more grief than is apparent from the FOW?

It is time to start thinking about evacing cadres from Fiji before he can set up LRCAP over those bases.

quote:

ORIGINAL: PaxMondo

When you are setting CAP against the 4E with multiple Sqdrn, what altitude mix are you using?


Basically, everyone is set to 30,000 feet except for one sentai of Zero's, which is set at 15,000 because it is dedicated to escorting Betty's also set to 15,000. We have a house rule limiting sweeps and CAP to 30,000 feet, so pretty much that is where everyone flies. Layered CAP does not really seem to work very well.

My biggest problem is my crappy radar that only detects the raids when they are almost overhead. The type 2 radar will not upgrade to the type 3 until October. Even then, the type 3 is not as good as the Ta-Chi 7. (I guess the navy got the short end of the stick on this procurement.) For this reason, I am spending some PPs to buy out some air defense regiments in the Home Islands that are equipped with Ta-Chi 7 radars. I am just now installing Ta-Chi 7 units on the three islands around Luganville. More units are on the way (the troop convoy I mentioned earlier was carrying three or four of these).

(in reply to PaxMondo)
Post #: 396
RE: The Corsair Conquered - 6/14/2010 9:45:19 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
March 26, 1942

This turn saw a little better results dealing with the 4E menace. 3 Liberators were shot down and one was lost operationally. I think it was the addition of a new Zero sentai with its 20mm cannons that helped. I have some Nicks up at Luganville that I may bring down as relief hitters. OTOH, B-25s from Wallis are now beginning to attack Savusavu. So far they are using an extended range load, since Wallis is only a level three so far, but this will only get worse. My sweep over Hoorn accounted for 2 F4Fs and 1 Martlet. Tomorrow Zeros are going to do the sweeping. I need to make those carriers go away so I can bomb the island. And the only way to do that is reduce their CAP; an outright naval attack would not work since I am pretty sure my bombers could not penetrate the CAP, and you can't directly sweep a TF. So I am doing the next best thing and sweeping a hex where I know their CAP will be.

(in reply to CapAndGown)
Post #: 397
RE: The Corsair Conquered - 6/15/2010 1:22:41 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
March 27, 1943

The situation around Fiji continues to deteriorate. His heavies hit one of my satellite fields and it looks like he may be setting up for a bombardment of either that field (Gau Island) or Savusavu. B-25s hit Savusavu again, and heavies attacked Suva. OTOH, my sweeps over Hoorn Islands are doing OK. I would send in some bombers tomorrow, except that I only have 14 pilots for 27 planes. It is taking forever for replacement pilots to arrive. I need to have more pilots in each group's reserve so I can pop them out instantly when needed.

For tomorrow I will sweep Hoorn again since that seems to be working well. I am also setting an LRCAP over Savusavu. B-17s and B-24s may be invulnerable, but I bet B-25s aren't.

I have also begun the process of pulling out cadres. They are being flown out to Luganville. from there, they will board transports and head to Rabaul where they will be rebuilt when their parent unit is destroyed. The Solomons are going to be one tough nut to crack should he decide to head that way.

(in reply to CapAndGown)
Post #: 398
A rare ASW success - 6/15/2010 4:40:01 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
March 28, 1943

Yesterday, one of our ASW patrols reported attacking and hitting the SS Tautog. It came up on the sunk ships list. This turn I actually heard a sub sink and the Tautog came off the list. It would seem that we actually got the sucker. There is a slight chance that this was the sound of another sub that our escorts attacked two turns ago, but I think not, since we did not even score one hit in that case. So score one for the flyboys!

The situation around Fiji is not getting any better. Another 2 B-17s were shot down. And our sweep of Hoorn Islands netted a number of Wildcats. But our airfields continue to be beat up. I am afraid our engineering assets are just not up to snuff. I did bring down a Sentai of Nicks to help out. I am expecting a P-38 sweep tomorrow. I imagine that will hurt some. I have given up on sweeping Hoorn Island. My bombers are in no condition to make any attacks right now, so I have pulled them out. Having conceded that I am not going to be able keep Hoorn suppressed, it no longer makes sense to keep sweeping the place. Now I am just focusing on shooting down bombers.

The evacuation of cadres continues apace. More are being evaced today.

No sign of the allied fleet CVs. I am beginning to wonder if they are heading for the Indian Ocean via the Atlantic in order to keep their movement a secret. I still have a sub picket line down south that I feel rather confident would have picked up the movement of CVs down there. And I am sure the witpqs knows I have that picket line down there. Now I am getting paranoid again!

(in reply to CapAndGown)
Post #: 399
RE: A rare ASW success - 6/15/2010 5:12:20 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
March 29, 1943

The Nick's did OK in today's attack on Suva. The big advantage of the Nick's is their durability (36) and their armor. From watching the replay, these advantages showed up in the Nick's ability to keep flying even after taking damage from the 4E defensive guns. Unlike the Tojo's and Zero's which tend to abort after being damaged, the Nick's just kept firing until they ran out of ammo or had some other problem like low fuel or losing engine pressure.

OTOH, because of the game mechanics whereby the allied player can always see where the Japanese player has rebased his planes during his orders phase, witpqs attacked the airfield at Nadi, damaging of bunch of the Nick's on the ground. This is something I forgot about. A definite disadvantage for the Japanese side.

Despite the Nick's durability, they did not manage to shoot down any enemy bombers outright. They did damage a bunch of them and perhaps contributed to another 2 B-17E's lost operationally. According to the intel screen, the allies have lost 95 B-17E's.

Strategic Withdrawal

I have now made a major decision: I am going to evacuate New Caledonia. I have two regiments, a recon battalion, an air HQ, a naval guard unit, three engineer battalions, and 5 aviation battalions there. I am going to try to get everyone out except for two aviation battalions which will be left in place to service my patrol planes. Most of these units will be transferred to the Solomons, while some will be used to reinforce my cluster of bases around Luganville.

(in reply to CapAndGown)
Post #: 400
RE: Pago-Pago invaded - 6/15/2010 7:23:13 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: cap_and_gown

Feb. 22, 1943

As expected, Pago-Pago was invaded today by the equivalent of 3+ divisions:
27th Infantry Div /370
2nd USMC Engr Rgt /362
1st USMC Tank Bn /358
8th Marine Rgt /362
158th(Sep) Infantry Rgt /362
2nd Marine Rgt /362
41st Infantry Div /371
6th Marine Rgt /362
3rd USMC Tank Bn /362
2nd USMC FA Bn /362
I US Amphib Corps /362
1st USMC FA Bn /362

Their opposition is the 65th Brigade and an artillery unit worth 250 assault points with level 3 forts. I doubt it will hold out very long.

I thought in this post I would lay out my plans for the placement of CD guns.

A number of base forces will upgrade their TOE's to have CD guns, as well as additional aviation support and engineers. Many of these base forces are located at bases that already have static CD gun units, such as at Truk, Takao, Saipan, Babeldoab, and Saigon. Their are also some port units that, when combined with the appropriate Naval Guard unit will get CD guns. And there is at least one SNLF unit that will combine with another to get CD guns. It takes some poking around, but the CD guns are out there.

My philosophy on the placement of CD guns is as follows:
1) Any base that already has a static CD unit does not need the additional CD guns provided by a base force. I want to spread my CDs around so as to cause multiple invasions to suffer casualties, not just a few invasions.
2) I want to place CD guns where the base MUST be invaded. I don't want the allies to be able to land somewhere and then walk over to where the CD guns are, thus sparing their ships. This basically means that one hex islands are ideal, although some bases, like Ambon and Milne Bay, are "virtual" islands because the allies would be unlikely to invade an adjacent jungle hex and walk to the target.

With these goals in mind, the following map shows where I have concentrated my CD capable units. In addition to the locations shown on the map here, I also have, or will shortly have, CD capable units at Koepang, Ambon, Puerto Princessa, Shortlands, Manus, Luganville, and Suva. The Suva one doesn't exactly fit my criteria, but the base force is already there.

The one big draw back here is that to upgrade the TOE of these base forces, there needs to be a command HQ in range. So what I have done is loaded up the 4th Fleet HQ on some transports and its job for the foreseeable future will be to travel around the Pacific issuing orders in person to upgrade. Apparently, a cablegram will not do.




Shoulda started reading your AAR earlier, CNG. Most informative. I really like the 4th Fleet HQ 'travelling roadshow' upgrade tidbit!

_____________________________


(in reply to CapAndGown)
Post #: 401
RE: A rare ASW success - 6/15/2010 8:36:28 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline

quote:

ORIGINAL: cap_and_gown

Strategic Withdrawal

I have now made a major decision: I am going to evacuate New Caledonia. I have two regiments, a recon battalion, an air HQ, a naval guard unit, three engineer battalions, and 5 aviation battalions there. I am going to try to get everyone out except for two aviation battalions which will be left in place to service my patrol planes. Most of these units will be transferred to the Solomons, while some will be used to reinforce my cluster of bases around Luganville.


And why not? I don't see the point to holding it, other than getting everyone on New Caledonia cut off forever.


_____________________________


(in reply to CapAndGown)
Post #: 402
RE: Pago-Pago invaded - 6/15/2010 10:40:42 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
March 30, 1942

Supposedly 2 Liberators were shot down today. I am keeping the CAP going over Fiji, even though it is a lost cause, for two reasons: nibble away at his 4Es and keep up appearances of a commitment to the defense of the island while we run our own version of Dunkirk over at New Caledonia. It would be nice to keep our withdrawal a secret for as long as possible.

quote:

ORIGINAL: Chickenboy
Shoulda started reading your AAR earlier, CNG. Most informative. I really like the 4th Fleet HQ 'travelling roadshow' upgrade tidbit!


Thanks. I didn't find out about the command HQ thing until it was time to do the upgrade. Now that I know about this, I am going to be repositioning my command HQs somewhat since there is another set of upgrades dues in about 75 days. Southeast Fleet is going to Malaya. Southern Army is on Java and will stay there. Combined Fleet is going to be moved down to Rabaul. 4th Fleet will continue to be available for roving, though for now I am going to park it at Manila.

(in reply to Chickenboy)
Post #: 403
A good day at Fiji - 6/16/2010 12:56:11 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
March 31, 1943

Today was a good day at Fiji. 7 Liberators were destroyed, 6 A2A, 1 operationally. 6 B-25s were also destroyed, 5 A2A, 1 operationally. (isn't it amazing how the Japanese player can celebrate over such tiny 4E loses? ) OTOH, the morale of my pilots is in the toilet. They keep breaking off the attack whenever one of them takes damage. That's what you get for operating from a damaged runway. Nothing I can do about that.

It looks like Va'ue is next up on the allied menu. No big deal. My forces there include a garrison unit (160 AV) set to disappear in 200 days anyway, and a small aviation company. It will be interesting to see who he brings to the party so I can compare it to who he used in previous invasions. Might give me a sense of what he has to work with.

Tomorrow, just about the entire combined fleet, it seems, is going into refit. I don't like it, but I NEED these upgrades. All my fleet CVs and at least one CVL will get radar. They will also see their AAA value greatly enhanced. The longest to upgrade are the Kaga and Akagi which take 30 days. The others take between 15 and 21 days. By the end of April I also hope to have all the Vals on my fleet CVs upgraded to Judy's. Already Kaga and Shokoku have upgraded to the Judy. Using drop tanks, Judy's can carry a 500kg bomb 14 hexes, a greater range than anything the allied CVs carry. If I plan it right, I can hit the allied CVs without being hit back. In fact, with proper intelligence, I can stand off outside of his search plane range, drive into range for a strike, and then sail back out of range the next day if necessary.

Come May 1 we will be ready to rock-n-roll.

(in reply to CapAndGown)
Post #: 404
Vava'u Invaded - 6/16/2010 4:39:47 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
April 1, 1942

As expected Vava'u was invaded. It seems as some of the units may not have had much preparation:

TF 46 troops unloading over beach at Vava'u, 141,165
Allied ground losses:
348 casualties reported
Squads: 1 destroyed, 105 disabled
Non Combat: 0 destroyed, 33 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 57 (0 destroyed, 57 disabled)
Vehicles lost 45 (1 destroyed, 44 disabled)

TF 4 troops unloading over beach at Vava'u, 141,165
Allied ground losses:
51 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (0 destroyed, 4 disabled)
Vehicles lost 2 (0 destroyed, 2 disabled)

Four regiments against my garrison force. The unadjusted assault value doesn't look very good for the allies. The terrain is jungle and I have 3 forts. OTOH, US rifle squads have twice the hitting power of Japanese squads. And all he has to do is get his 4Es to drop their standard load of JDAMs and our troops will be wiped out without ever firing a shot. Still, I wonder if this time, at least, we might hold him off for a few turns. Maybe even cause one or two casualties? Nah, probably not.
--------------------------------------------------------------------------------
Ground combat at Vava'u (141,165)
Japanese Bombardment attack

Attacking force 4218 troops, 20 guns, 0 vehicles, Assault Value = 162
Defending force 8532 troops, 230 guns, 236 vehicles, Assault Value = 329

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
11th Garrison Unit
67th JAAF AF Coy

Defending units:
53rd (Sep) Infantry Rgt /451
132nd Infantry Rgt /451
182nd Infantry Rgt /451
164th Infantry Rgt /452

Meanwhile, another invasion fleet looks to be heading towards Savusavu or perhaps Gau Island.

Remarkably, the 4Es did not fly this turn. Perhaps the damage they suffered last turn prompted witpqs to give them a short rest. Hoorn Island, however, is now up to size 3 and I am expecting sweeps against my fighters still defending Fiji. I would prefer not to fly at all and just leave. But I need to keep up some appearance of defending the place while the evacuation of New Caledonia goes forward.

(in reply to CapAndGown)
Post #: 405
Burma Turkey Shoot - 6/16/2010 11:52:19 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
April 4, 1942

Today was an awful, horrible, terrible, no-good day for the allies. They came in droves for the oil. And they died in droves. For the cost of 10 Nicks and 4 Tojo's, the Japanese destroyed about 140-150 allied AC. Between 111 and 127 were lost A2A. Our fighter sentai's claimed 118 kills between them. Two new aces were created today, and 5-7 pilots graduated to TRACOM. The only good news for the allies was that they destroyed about 100 oil centers at Magwe, leaving only about 78 operational.

First came the sweeps:
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 46 NM, estimated altitude 35,000 feet.
Estimated time to target is 11 minutes


Japanese aircraft
Ki-44-IIa Tojo x 59
Ki-45 KAIa Nick x 42

Allied aircraft
Hurricane IIc Trop x 16

Japanese aircraft losses
Ki-45 KAIa Nick: 1 destroyed

Allied aircraft losses
Hurricane IIc Trop: 3 destroyed

--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 43 NM, estimated altitude 34,000 feet.
Estimated time to target is 14 minutes


Japanese aircraft
Ki-44-IIa Tojo x 52
Ki-45 KAIa Nick x 40

Allied aircraft
P-40K Warhawk x 25

Japanese aircraft losses
Ki-45 KAIa Nick: 1 destroyed

Allied aircraft losses
P-40K Warhawk: 7 destroyed

Next came the bombers with extremely heavy escort
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 160 NM, estimated altitude 11,000 feet.
Estimated time to target is 63 minutes


Japanese aircraft
Ki-44-IIa Tojo x 48
Ki-45 KAIa Nick x 35

Allied aircraft
Hurricane IIb Trop x 16
Hurricane IIc Trop x 64
Vengeance I x 80
P-40K Warhawk x 50

No Japanese losses

Allied aircraft losses
Hurricane IIb Trop: 1 destroyed
Hurricane IIc Trop: 11 destroyed
Vengeance I: 6 destroyed, 9 damaged
P-40K Warhawk: 10 destroyed

Oil hits 60

--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 120 NM, estimated altitude 14,000 feet.
Estimated time to target is 41 minutes


Japanese aircraft
Ki-44-IIa Tojo x 20
Ki-45 KAIa Nick x 11

Allied aircraft
Blenheim IV x 32
Liberator II x 28
Wellington Ic x 16
B-25C Mitchell x 48
P-40E Warhawk x 25
P-40K Warhawk x 25

No Japanese losses

Allied aircraft losses
Blenheim IV: 1 destroyed, 1 damaged
Liberator II: 1 damaged
B-25C Mitchell: 1 damaged
P-40E Warhawk: 3 destroyed

Oil hits 51

By now, our CAP is getting rather thin
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
Ki-44-IIa Tojo x 4
Ki-45 KAIa Nick x 3

Allied aircraft
Hurricane IIc Trop x 16
Wellington Ic x 12

Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed

Allied aircraft losses
Hurricane IIc Trop: 1 destroyed
Wellington Ic: 1 destroyed, 2 damaged

Oil hits 1

Interestingly, the allies came again in the afternoon. This, in my view, was a mistake, since it let our CAP reorganize in-between phases. It also meant, I believe, that his escorts were especially vulnerable in the afternoon because of the fatigue they had accumulated in the morning.
--------------------------------------------------------------------------------
Afternoon Air attack on Magwe , at 57,47
Weather in hex: Partial cloud
Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 27 minutes


Japanese aircraft
Ki-44-IIa Tojo x 46
Ki-45 KAIa Nick x 24

Allied aircraft
Hurricane IIb Trop x 5
Hurricane IIc Trop x 33
B-24D1 Liberator x 24
P-40K Warhawk x 43

No Japanese losses

Allied aircraft losses
Hurricane IIc Trop: 4 destroyed
B-24D1 Liberator: 3 damaged
P-40K Warhawk: 7 destroyed

Oil hits 9

--------------------------------------------------------------------------------
Afternoon Air attack on Magwe , at 57,47
Weather in hex: Partial cloud
Raid detected at 120 NM, estimated altitude 15,000 feet.
Estimated time to target is 41 minutes


Japanese aircraft
Ki-44-IIa Tojo x 20
Ki-45 KAIa Nick x 13

Allied aircraft
Hurricane IIc Trop x 13
B-24D1 Liberator x 12
P-40E Warhawk x 20

Japanese aircraft losses
Ki-45 KAIa Nick: 1 destroyed

Allied aircraft losses
Hurricane IIc Trop: 2 destroyed
B-24D1 Liberator: 5 damaged
P-40E Warhawk: 4 destroyed

Oil hits 1
--------------------------------------------------------------------------------

A few side observations: witpqs obviously waited for a good weather forecast before striking. As in the last raid, the lower level raids are detected further out than the high level raids. Could the logic be reversed in the code? Also, the strategic bombing capability is definitely overrated. OTOH, the model for escorting bombers seems to be somewhat off. Surely his escorts need not have suffered this badly and should have been able to hurt my boys somewhat more? Perhaps there is a skill level difference here since at least two of my Tojo sentai's have high experience. (not skill - - no one graduates from my training program until their air skill is 70 and their defense skill is 50.)





Attachment (1)

(in reply to CapAndGown)
Post #: 406
RE: Burma Turkey Shoot - 6/17/2010 5:17:07 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
This is actually heartening to see.  You have a good defense setup and it is working as planned.  His fighters coming in are after a long flight, higher fatigue.  The losses, even with FOW, are probably pretty close because he will lose quite a few more on the trip home.  Good Hunting.  (sorry about the oil loss though)  Only april, at least you got a full year out of it ....

_____________________________

Pax

(in reply to CapAndGown)
Post #: 407
Tongatapu next on hit parade - 6/17/2010 6:24:13 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
April 5, 1943

It looks like the allies are just about to invade Tongatapu. I have another garrison unit there worth 160 AV. Like it's brother formation at Vava'u, it is set to go poof in a little over 200 days regardless. As to Vava'u, the allies launched their first deliberate attack today. The odds were 1-2, yet the allies suffered almost no casualties and they dropped the forts from 3 to 2. The only thing that would delay them here, at this rate, would be if their disruption is high, but I doubt it.

Of more interest is the fact that the Tongatapu invasion seems to be supported by the allied fleet carriers. I can't tell which carriers they are for sure without attacking them, yet by all appearances they seem to be the fleet CVs since he still has his CVEs over at Vava'u. If this is the case, it probably means that his only axis of advance for the next month will be in the southern Pacific. This is just fine by me. I really don't care much about those islands. By occupying them I slowed down the build up in Australia. Now I am going to lose them, but I am not going to lose a lot of troops. I have gotten cadres of most of my troops out and they have been or will be rebuilt, meaning my defenses further back, particularly in the Solomons, will be even stronger.

In other news, SS I-1 sank SS S-32 at Suva. I have subs stationed in the deep water hexes adjacent to Suva and Savusavu to ambush allies ships moving to these bases. While an S boat is not a BB, I will take it. Some of my best ASW assets in this game have been my subs. I find that the key to getting your subs to attack enemy subs is to have them set to patrol one particular hex. That way they just lurk there waiting for ships, including subs, to pass by. It is when your subs are in transit that they are vulnerable to this kind of thing. (I should mention that the fact that I am using Los Angeles class attack subs also helps. )

< Message edited by cap_and_gown -- 6/17/2010 6:26:38 PM >

(in reply to PaxMondo)
Post #: 408
RE: Tongatapu next on hit parade - 6/18/2010 12:06:24 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
April 7, 1943

As expected, the allies invaded Tongatapu yesterday. This force is even smaller than the force that invade Vava'u, though perhaps just as strong attack wise since it includes the 2nd Marine Division and a tank battalion.

--------------------------------------------------------------------------------
Ground combat at Tongatapu (138,168)
Japanese Bombardment attack

Attacking force 4190 troops, 20 guns, 0 vehicles, Assault Value = 163
Defending force 7436 troops, 157 guns, 200 vehicles, Assault Value = 305

Japanese ground losses:
24 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
10th Garrison Unit
2nd JNAF Coy

Defending units:
1st USMC Tank Battalion
2nd Marine Div /483
I US Amphib Corps
1st USMC Field Artillery Battalion

I have now picked up everybody slated for evacuation from New Caledonia (2 JNAF aviation battalions are staying behind) and the TF is setting sail for the Solomons. There is at least one allied sub in the area, so I might lose some folk, but this is a very, very shallow load, so it shouldn't be too bad. I am also going to evacuate the SNLF on Tanna. In the New Hebrides only Efate and the Luganville complex will be left. I am even considering pulling out of there as well, though for now it remains my rear guard to support further cadre evacuations from Fiji.

At least one allied sub has at last made an appearance along my convoy routes between Hokaido and Honshu. Took him long enough! I lost a PB today as a result.


< Message edited by cap_and_gown -- 6/18/2010 12:32:20 AM >

(in reply to CapAndGown)
Post #: 409
Vava'u captured - 6/18/2010 10:11:20 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
April 12, 1943

Vava'u was captured today. Tongatapu should not be far behind.

A sweep by Tojo's against Darwin did not turn out so well. I lost 9 pilots for only 4 kills. We were facing Spitfires and Kittyhawks. Must have been some fairly experienced pilots. So sweeps against Darwin are now off the table until I can get some better planes. I may do a bombardment of the place, but first I have to get some ASW assets together to deal with a sub he has parked in the harbor.

Japanese aircraft
Ki-44-IIa Tojo x 37

Allied aircraft
Kittyhawk IA x 12
Kittyhawk III x 16
Spitfire Vc Trop x 16

Japanese aircraft losses
Ki-44-IIa Tojo: 6 destroyed

Allied aircraft losses
Kittyhawk IA: 1 destroyed
Kittyhawk III: 1 destroyed

(in reply to CapAndGown)
Post #: 410
RE: Vava'u captured - 6/19/2010 10:18:21 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
April 18, 1943

Just a few notes.

Tongatapu was captured two turns ago.

George production was advanced to August. If I am lucky, it may move up to July. 24 points worth of factories are fully repaired and producing. Another 16 points are partially repaired, 5 more points to go. With luck, those 5 will repair within a month and then we will be producing 40 a month. The Frances is in even better shape. Currently we are producing 45 a month. Another factory is one point away from being totally repaired. I think we may be able to advance the Frances by as much as 3 months. The Frank is currently producing 8 a month. Not much, but the other factory, which is size 55, is only one point away from being fully repaired. If that one pops we will be producing about 63 points a month! That has the potential of moving the production date of this plane forward by 4 months.

Witpqs finally sank a TK, the first since January 1942. To do so he had to be in shallow water, though, so he paid a price:
--------------------------------------------------------------------------------
Sub attack near Moppo at 100,55
Japanese Ships
TK Arita Maru, Torpedo hits 1, on fire, heavy damage
E W-13
E W-1
E Nagatsuki
TK Amato Maru
TK Ayayuki Maru
TK Kyokuho Maru
TK Tonan Maru #3
xAK Syohei Maru
xAK Norfolk Maru
xAK Durban Maru
xAK Terukawa Maru
E W-21
E W-17
E W-16

Allied Ships
SS Halibut, hits 3

(in reply to CapAndGown)
Post #: 411
Help Requested - 6/20/2010 12:32:16 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
Gentlemen, I need your help.

I am planning for a "decisive battle". (Note, I did not say "the" decisive battle.)

All my CVs will be upgrades with expanded AAA and radar by May 1. Also, by that time the majority of them will be equipped with D4Y1 Judy's and A6M3a Zero's.

This "should" give me a decisive advantage. Why? Because the Judy can carry a 500kg bomb 14 hexes using drop tanks. No allied CV plane can fly that far. The furthest they can fly is 11 hexes and only with a reduced load. So ideally I would like to engage in a CV battle at a range of between 11 and 14 hexes.

The question is: how do I arrange such a battle?

In the last few invasions my opponent has made, I have seen a pattern where he does not move his CVs around. They generally stay in one spot and that spot is generally the hex adjacent to the invasion site. This is good for planning purposes, but the problem is reaction. Even if my opponent has his reaction set to 0, CV TFs in witp have been known to react anyway. Of course, I have worry that my own CVs might react as well.

So how do I: a) keep my carriers from reacting, and b) anticipate the possibility that his carriers might react?

One idea to deal with his reaction that I have come up with is the use of a "Bait Carrier." If I am striking from 14 hexes away, none of his fighters will be out escorting a strike. This will mean my strike waves could face around 200 fighters on CAP. Trying to fight through that will be difficult. If, OTOH, some of those fighters can be drawn off to escort a strike on a decoy target (Hosho) then the CAP I will have to face will be much reduced.

I was also thinking that if properly positioned, the "bait" could get his CVs to react towards the bait and not towards my main body, thus allowing the main body to maintain its ideal 11-14 hex distance from the allied CVs.

Do you think that will work?

And if it does, how do I keep my CVs from reacting? In UV I remember I would have the CVs follow a surface combat TF. This kept them from reacting. But I have heard that in AE this does not work. How do I keep the AI from fouling up my carefully laid plans?

(PS for the Bait Carrier, I plan on putting a sentai of Zero's on it so as to force any strikes against the bait to send out escorts.)





Attachment (1)

< Message edited by cap_and_gown -- 6/20/2010 12:35:44 AM >

(in reply to Wirraway_Ace)
Post #: 412
RE: Help Requested - 6/20/2010 4:31:45 AM   
bklooste

 

Posts: 1104
Joined: 4/10/2006
Status: offline
I dont see the point of using the Cvs  ? Why not just put the planes on land and strike - or do you expect all bases shut down ?

The decoys are a good idea but im not sure if the Honsho is high value maybe throw in an old BB like the Ise...

Also why not use the Bait or Cvs closer to Aoba island that way you have some land based planes there that may be able to help or at least give you better DL or weaken his CAP.

_____________________________

Underdog Fanboy

(in reply to CapAndGown)
Post #: 413
RE: Help Requested - 6/20/2010 4:53:30 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline

quote:

ORIGINAL: bklooste

I dont see the point of using the Cvs  ? Why not just put the planes on land and strike - or do you expect all bases shut down ?

The decoys are a good idea but im not sure if the Honsho is high value maybe throw in an old BB like the Ise...

Also why not use the Bait or Cvs closer to Aoba island that way you have some land based planes there that may be able to help or at least give you better DL or weaken his CAP.


Runways at Fiji are shut down. Even if they were open, there is not that much aviation support, at least not enough to support the massed aviation of the KB. And if they were open, then I would use LBA to supplement the KB rather than only using the KBs air wing. (That, actually, was my plan from the beginning, whether in the South Seas, the DEI, or the Marshalls. But right now that may not happen since I am on a deadline for when I want the battle to happen and he may not be invading somewhere where I have LBA available within that time frame.)

More importantly, this is a hypothetical. I don't know where the battle will actually take place. Fiji may already be invested by the time my carriers arrive. This battle may take place in the Marshalls. Or maybe in the New Hebrides. I may even have to bait him to come out through another surface raid in the northern Pacific. The main thing is I want this battle to take place in May. By June he will get a bunch of Essex CVs and my window of maximum superiority will have closed.

The reason I want to use the Hosho is a) I need a cv that his cvs will react to. they will not react to a surface force. b) if the AI senses there is no air opposition (the AI is clairvoyant that way) it may not send escorts with the raid leaving the CAP over his CVs that much stronger. c) Hosho is a piece of crap that I have no use for when compared to a battleship.

Your idea about LRCAP over the bait is a good one. Of course, that will depend on where the battle takes place.

(in reply to bklooste)
Post #: 414
Sweet! - 6/20/2010 4:59:49 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
April 21, 1932

The big Frank factory is now totally repaired. We are now producing 63 Franks a month. This will advance the arrival of this plane from April, 1944 to January, 1944, four months early! Too bad its got a service rating of three. But d*mn, I need something to deal with these 4E beasts!

(in reply to CapAndGown)
Post #: 415
RE: Sweet! - 6/20/2010 6:19:03 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: cap_and_gown

April 21, 1932

The big Frank factory is now totally repaired. We are now producing 63 Franks a month. This will advance the arrival of this plane from April, 1944 to January, 1944, four months early! Too bad its got a service rating of three. But d*mn, I need something to deal with these 4E beasts!


Wow! 4 months. That is great!!!


_____________________________

Pax

(in reply to CapAndGown)
Post #: 416
RE: Help Requested - 6/20/2010 1:08:18 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: cap_and_gown

Gentlemen, I need your help.

I am planning for a "decisive battle". (Note, I did not say "the" decisive battle.)

All my CVs will be upgrades with expanded AAA and radar by May 1. Also, by that time the majority of them will be equipped with D4Y1 Judy's and A6M3a Zero's.

This "should" give me a decisive advantage. Why? Because the Judy can carry a 500kg bomb 14 hexes using drop tanks. No allied CV plane can fly that far. The furthest they can fly is 11 hexes and only with a reduced load. So ideally I would like to engage in a CV battle at a range of between 11 and 14 hexes.

The question is: how do I arrange such a battle?

In the last few invasions my opponent has made, I have seen a pattern where he does not move his CVs around. They generally stay in one spot and that spot is generally the hex adjacent to the invasion site. This is good for planning purposes, but the problem is reaction. Even if my opponent has his reaction set to 0, CV TFs in witp have been known to react anyway. Of course, I have worry that my own CVs might react as well.

So how do I: a) keep my carriers from reacting, and b) anticipate the possibility that his carriers might react?

One idea to deal with his reaction that I have come up with is the use of a "Bait Carrier." If I am striking from 14 hexes away, none of his fighters will be out escorting a strike. This will mean my strike waves could face around 200 fighters on CAP. Trying to fight through that will be difficult. If, OTOH, some of those fighters can be drawn off to escort a strike on a decoy target (Hosho) then the CAP I will have to face will be much reduced.

I was also thinking that if properly positioned, the "bait" could get his CVs to react towards the bait and not towards my main body, thus allowing the main body to maintain its ideal 11-14 hex distance from the allied CVs.

Do you think that will work?

And if it does, how do I keep my CVs from reacting? In UV I remember I would have the CVs follow a surface combat TF. This kept them from reacting. But I have heard that in AE this does not work. How do I keep the AI from fouling up my carefully laid plans?

(PS for the Bait Carrier, I plan on putting a sentai of Zero's on it so as to force any strikes against the bait to send out escorts.)

CNG,

If the allied CVTF reacted from it's hypothetical position and moved 5 hexes towards your Hosho bait TF, it would be either 10 or 11 hexes from your proposed hypothetical TF location. The allied movement would move AROUND Fiji to the West and North, obviously, putting it on the hex with the word 'island' in Yasawa island or maybe one hex North. That makes 10-11 hex range.

So many assumptions re: this attack involve what the Allies will do, how they'll react and what sort of movement can be guaranteed. Too many variables for my blood. The plan smacks of complications akin to RL Japanese byzantine battle plans that were prone to failure because they were 'too clever by half'.

What if the main KB body is sighted by search aircraft upon its approach and the Allied CVs react to it? What if he notes your approach by submarine sighting en route? How can you ensure that he won't have reacted away already? How can you ensure that you'll be in your hypothetical attack position on day one of the landing-do you know when the landing will occur or will you be loitering with intent for an undetermined period? How do you know that your Judy pilots will preferentially target his CVs versus a bunch of amphibious TFs unloading troops-especially if the amphibious TFs are closer? How will you detect the allied CVTF at such range? Where are your naval search assets?

Also, I'm not a huge fan of baiting like this. You're relying on the game engine to ensure a reaction that a skeptical Allied force would really look askew at as a red herring. It would be transparent as the trap that it is. Plus, you wouldn't just be sacrificing the Hosho, would you? I mean, you'd have to escort it to make it marginally realistic. Now we're talking about sacrificing a CVE plus several escorts plus an air group or two for an off chance at a favorable reaction at extreme range.

Conclusion: Meh.

_____________________________


(in reply to CapAndGown)
Post #: 417
RE: Help Requested - 6/20/2010 2:28:54 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Interesting question. A few things on the decisive battle:

1. I don't know if they will react to Hosho, which is classified as a CVE. I think (not sure), they react to CV/CVL, not CVE. I would check that, I might be wrong.
2. You can't really count on the react anyway. He might not even see it.
3. The fact that he parks his CVs is interesting; that seems like something you can take advantage of.

Not sure where you are in terms of relative surface power, but the IJN always has a night advantage. I like to move surface and CVs together, if a CV battle erupts, no matter what the outcome your surface ships will be teed-up to hit the CVs or transports or whatever, and because his CVs just had a battle, he probably won't have much to hit you back the following day. I like 1-2 punches like that, not just CVs. The real way to break up an invasion isn't CVs anyway, it's surface ships.

RE: FRANK: That won't advance your FRANK availability automatically; it increases the CHANCE of it. And I think you need at least 100 fully repaired to even have a shot at it. AND, I don't think you can advance much of anything more than 6 months before. The rules in this area are not clear, but I don't think you automatically gain anything. Even with supreme efforts, the most I have been able to advance an aircraft is a month or two, and that was with over 200 repaired lines researching.

< Message edited by Q-Ball -- 6/20/2010 2:30:37 PM >


_____________________________


(in reply to Chickenboy)
Post #: 418
RE: Help Requested - 6/20/2010 2:53:41 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline

quote:

ORIGINAL: Q-Ball

Interesting question. A few things on the decisive battle:

1. I don't know if they will react to Hosho, which is classified as a CVE. I think (not sure), they react to CV/CVL, not CVE. I would check that, I might be wrong.
2. You can't really count on the react anyway. He might not even see it.
3. The fact that he parks his CVs is interesting; that seems like something you can take advantage of.

Not sure where you are in terms of relative surface power, but the IJN always has a night advantage. I like to move surface and CVs together, if a CV battle erupts, no matter what the outcome your surface ships will be teed-up to hit the CVs or transports or whatever, and because his CVs just had a battle, he probably won't have much to hit you back the following day. I like 1-2 punches like that, not just CVs. The real way to break up an invasion isn't CVs anyway, it's surface ships.

RE: FRANK: That won't advance your FRANK availability automatically; it increases the CHANCE of it. And I think you need at least 100 fully repaired to even have a shot at it. AND, I don't think you can advance much of anything more than 6 months before. The rules in this area are not clear, but I don't think you automatically gain anything. Even with supreme efforts, the most I have been able to advance an aircraft is a month or two, and that was with over 200 repaired lines researching.


Thanks for your comments.

As to my surface power, I have everything the IJN starts with and then some. My only capital ship loss is the CA Furutaka. And I have only lost 6 DDs (although I have converted a number of them to E class ships).

I was planning on bringing just about everyone to this battle. I agree that a surface action follow-up is diregeuer. Other advantages of having a bunch of BBs accompany the CVs are that they provide protection against surface raiders and they provide additional targets besides the CVs.

I am going to fire up the Coral Sea scenario as a test bed to examine the reaction mechanics. I am now thinking that instead of having the "bait" off to one side, I could have the bait 3 or 4 hexes ahead of the main body. That way, if the allied CVs react towards the bait they will also be reacting toward the main body. If that main body is positioned so that it is 11-14 hexes away from the allied CVs after their reaction, then I will have achieved my desired outcome: being able to strike the allies while not having my own CVs struck back in return. (There are no Spruance like abilities in AE to send out planes knowing they will run out of gas before they can get back home.) OTOH, if they don't react (again, I need to test this) then I will simply drive into my ideal range and strike the next day.

I do have a pretty good idea of his spotting abilities, at least around Fiji. I can also get such info in other places simply through sending out people to see if they are found. Figuring out enemy search settings is not that hard.


As to the Franks, although they obviously don't show up in the pools, I am certain they are producing. Any completely repaired R&D factory produces.

(in reply to Q-Ball)
Post #: 419
RE: Help Requested - 6/21/2010 3:32:21 PM   
bklooste

 

Posts: 1104
Joined: 4/10/2006
Status: offline
I also have doubts they will react to Hosho as it is a piece of crap...

Speaking of which if you know he will be close why not park 30 subs there... He wont be flying much ASW or intensive close range Naval search. If teh subs get lucky come in with KB.


Is it worth luring him away and than striking the landings ? ala Leyte Gulf .

quote:

ORIGINAL: Q-Ball

Interesting question. A few things on the decisive battle:

1. I don't know if they will react to Hosho, which is classified as a CVE. I think (not sure), they react to CV/CVL, not CVE. I would check that, I might be wrong.
2. You can't really count on the react anyway. He might not even see it.
3. The fact that he parks his CVs is interesting; that seems like something you can take advantage of.

Not sure where you are in terms of relative surface power, but the IJN always has a night advantage. I like to move surface and CVs together, if a CV battle erupts, no matter what the outcome your surface ships will be teed-up to hit the CVs or transports or whatever, and because his CVs just had a battle, he probably won't have much to hit you back the following day. I like 1-2 punches like that, not just CVs. The real way to break up an invasion isn't CVs anyway, it's surface ships.

RE: FRANK: That won't advance your FRANK availability automatically; it increases the CHANCE of it. And I think you need at least 100 fully repaired to even have a shot at it. AND, I don't think you can advance much of anything more than 6 months before. The rules in this area are not clear, but I don't think you automatically gain anything. Even with supreme efforts, the most I have been able to advance an aircraft is a month or two, and that was with over 200 repaired lines researching.



< Message edited by bklooste -- 6/21/2010 3:36:13 PM >


_____________________________

Underdog Fanboy

(in reply to Q-Ball)
Post #: 420
Page:   <<   < prev  12 13 [14] 15 16   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Corsair Conquered Page: <<   < prev  12 13 [14] 15 16   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.172