CapAndGown
Posts: 3206
Joined: 3/6/2001 From: Virginia, USA Status: offline
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Oct. 29, 1943 As the KB makes it way back to port to rearm, refit and repair, I have been trying to prevent the airfield at Ponape from being activated. Unfortunately, I am not allowed to tell my bombardment groups what they should be firing at. Instead, that is left to the AI to decide, which, according the AFBs, is the way it should be because after all the Japanese navy was incapable of hitting anything with it ships. I suppose this works both ways, except the allies have their "destroy button" (kinda like Office Depot's "easy button") that they push and hundreds of 4E bombers fly in and destroy everything in sight and so never need to shut down an airfield using their navy. So for two turns now, and for three different bombardment groups, I have been totally unable to even so much as scratch the airfield at Ponape. Instead, all my ship captains happily lay down their artillery on the allied ground units. So AFBs, a word advice: if you find your self in a Guadacanal situation, all you need to do to defend your airfield is have a division or two worth of land troops at the base and the Japanese will never even bother shooting at the airfield. Well, at least this turn one of TFs was able to break up an allied mining attempt: -------------------------------------------------------------------------------- Night Time Surface Combat, near Ponape at 119,113, Range 5,000 Yards Japanese Ships BB Nagato, Shell hits 3 BB Mutsu, Shell hits 1 CL Sendai DD Kishinami DD Okinami DD Shiratsuyu DD Shigure DD Murasame DD Harusame DD Yudachi, Shell hits 1 DD Samidare Allied Ships DM Gamble, Shell hits 2 DM Montgomery, Shell hits 4, and is sunk DM Ramsay, Shell hits 3, and is sunk DM Breese, Torpedo hits 1, and is sunk DM Tracy, Shell hits 3, and is sunk DM Preble, Shell hits 5, and is sunk DM Pruitt DM Sicard, Shell hits 3 Look at this: Reduced sighting due to 0% moonlight Maximum visibility in Overcast Conditions and 0% moonlight: 4,000 yards So why is this? CL Sendai engages DM Sicard at 5,000 yards Range increases to 6,000 yards shoot . . . shoot . . . shoot Range increases to 8,000 yards shoot . . . shoot . . . shoot Range increases to 12,000 yards shoot . . . shoot . . . shoot I suppose they could be shooting at each others' muzzle flashes. Oh well. Still need to get the KB past the subs, back home, reloaded, and then it is hunting we go. Already the "slow KB" (CVEs, Hiyo, Ryuho) are heading to Sorebaja in preparation for hunting in the Indian Ocean. Our doctrine now is to fight enemy carriers at any and every opportunity. No more hiding. If they show up, we fight. Reaction is going to be set to 6. We have at least parity and likely superiority. We need not shy away from any fights. Any even exchanges right now will mean the allies will be running a carrier deficit all the way into 1945. So the main KB is going to sit on the allied LOC between PH and the Marshalls and blockade those islands until the allies come out to try to open up their supply lines. Time for some serious tanker support.
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< Message edited by cap_and_gown -- 10/23/2010 12:43:32 AM >
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