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Turn 85 overall situation - 4/10/2010 9:07:56 PM   
Da_Huge_D

 

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Okies guys: Its still mud going on, and we're at turn 85 now. Here's overall situation of whole eastern front at end of turn. I think Larry is going to start Case Blue offensive (shock raises 120 for 10-turns) soon after mud(?)


< Message edited by Da_Huge_D -- 4/10/2010 9:14:51 PM >

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FITE Turn 90 - 4/12/2010 9:32:01 PM   
larryfulkerson


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I finished the first turn after the spring '42 mud season:  turn 90.  The AAR is published here:

http://www.mediafire.com/file/imdfhymyzyi/DAHD FITE game turn 90 AAR forum copy.html

The Kharkov pocket is gone and we're back to WWI-style, toe-to-toe, grinding, slow, pre-breakthrough, shooting at each other.


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RE: FITE Turn 91 - 4/13/2010 7:54:50 PM   
larryfulkerson


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I finished Axis turn 91.  The AAR is published here:

http://www.mediafire.com/file/g20dzndnq3h/DAHD FITE game turn 91 AAR forum copy.html

Hard pushing has captured a couple of hexes here and there.  Case Blue should start about turn 92 or so.


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RE: FITE Turn 92 - 4/15/2010 12:25:24 AM   
larryfulkerson


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I finished Axis turn 92 and published the AAR here:

http://www.mediafire.com/file/2zdgiylmtzm/DAHD FITE game turn 92 AAR forum copy.html

I gained several hexes from several areas on the map.  I did one of those fabulous moving maps to see which hexes changed hands this turn.


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Turn 92 - Case Blue - 4/15/2010 8:26:50 AM   
Da_Huge_D

 

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Turn 92

*Axis Operation 'Case Blue' begins*

6. May - 9. May 1942
------------------------------------------------------------------------------------------
Well, Larry launched Case Blue offensive now, and south doesn't look good. Here's shot from Southern front. I carried (reconstructed) fresh 1. Shock Army to area. I fear that rumanians and germans will tear thru' my line in this area soon.
Also, as you can see i lost City of Voroshilograd (5%) this turn.

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Turn 92 - Case Blue begins - 4/15/2010 8:32:59 AM   
Da_Huge_D

 

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Here's overall situation in south at end of turn 92. Germans have about 12 panzer divisions and 7 PzGr. (Panzergrenadier) divisions in south ATM. Should i be worried? LOL


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RE: Turn 92 - Case Blue begins - 4/15/2010 9:27:45 AM   
Karri

 

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Between 26th army and 5th tank corps is where your line will be broken, you left the ZOCs uncontested there.

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RE: Turn 92 - Case Blue begins - 4/15/2010 10:41:01 AM   
larryfulkerson


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quote:

ORIGINAL: Karri
Between 26th army and 5th tank corps is where your line will be broken, you left the ZOCs uncontested there.

I don't see any uncontested ZOCs there. Could you be a litte bit more specific?

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RE: Turn 92 - Case Blue begins - 4/15/2010 11:07:23 AM   
Karri

 

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I mean the area behind the two rifle divisions, should have one unit there to block the ZOCs.

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RE: Turn 92 - Case Blue begins - 4/15/2010 1:44:51 PM   
Panama


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quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: Karri
Between 26th army and 5th tank corps is where your line will be broken, you left the ZOCs uncontested there.

I don't see any uncontested ZOCs there. Could you be a litte bit more specific?




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RE: Turn 92 - Case Blue begins - 4/15/2010 2:06:21 PM   
Da_Huge_D

 

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quote:

ORIGINAL: Karri

Between 26th army and 5th tank corps is where your line will be broken, you left the ZOCs uncontested there.


I know, but 1. Shock Army will patch hole next turn if needed.

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RE: Turn 92 - 4/15/2010 5:05:03 PM   
larryfulkerson


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So um........Dave:  I'd be curious to know what the Soviet losses are right about now.  I don't blame you if you don't want to disclose that intel.

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RE: Turn 92 - 4/15/2010 6:29:26 PM   
Da_Huge_D

 

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quote:

ORIGINAL: larryfulkerson

So um........Dave:  I'd be curious to know what the Soviet losses are right about now.  I don't blame you if you don't want to disclose that intel.


I will put them in next report

< Message edited by Da_Huge_D -- 4/16/2010 6:39:31 AM >

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RE: Turn 92 - 4/16/2010 7:44:19 AM   
pionier

 

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Guys, I got just one question. Why don't you got different aars where your opponment is not allowed to read. I really think that giving the soviet player this kind of information makes it easier for the russian player to defend in 1941 and a littlebit in 1942.

You would be in a more favorable situation by now.

But still it is a great AAR ;-)

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RE: Turn 93 - 4/16/2010 10:59:09 AM   
larryfulkerson


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quote:

ORIGINAL: pionier
Guys, I got just one question. Why don't you got different aars where your opponment is not allowed to read. I really think that giving the soviet player this kind of information makes it easier for the russian player to defend in 1941 and a littlebit in 1942.

You would be in a more favorable situation by now.

But still it is a great AAR ;-)


Thanks for your kind words about the AAR quality. I try. And as for the intel I'm giving away to Dave: I play for the fun of it. I'm not playing cut throat here. I'm not sure my intel give-aways are helping Dave all that much. Maybe they are, I donno. Let's ask Dave.

I finished the Axis turn 93 and published the AAR here:

http://www.mediafire.com/file/jjtz1gnjzgj/DAHD FITE game turn 93 AAR forum copy.html

< Message edited by larryfulkerson -- 4/16/2010 11:46:23 AM >


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RE: Turn 94 - 4/17/2010 8:48:19 PM   
larryfulkerson


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I finished the Axis turn 94 and published the AAR here:

http://www.mediafire.com/file/l33zwkwz2lj/DAHD FITE game turn 94 AAR forum copy.html

Dave did another pull-back and the front lines changed radically in the deep south.


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Turn 95 Update - 4/19/2010 2:38:56 PM   
Da_Huge_D

 

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Turn 95

17. May - 19. May 1942
------------------------------------------------------------------------------------------
Alright. We can first check results of Axis summer-offensive so far, by looking losses. Here's infantry losses picture. VERY heavy losses so far, i've lost about 20-30k Rifle Squads and 6k Heavy Rifle squads in 4 turns! And its's rising more and more every turn...


Situation in Leningrad looks desperate these days... City will fall within next two weeks for sure. Germans have three panzer divisions and two SS divisions (SS Polizei & SS Totenkopf) pushing there. Larry also got couple infantry and mountain divisions in northern side of the city.


< Message edited by Da_Huge_D -- 4/19/2010 3:03:17 PM >

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RE: Turn 95 Update - 4/19/2010 3:15:32 PM   
Da_Huge_D

 

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Here's overall picture from centre... Yea, i know map is pretty mess. LOL. Hope you guys still get it.
Yellow-sided text units are Corps.
Tk = Tank
Mech = Mechanised
A = Army




< Message edited by Da_Huge_D -- 4/19/2010 3:27:18 PM >

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RE: Turn 95 - 4/20/2010 4:27:35 AM   
larryfulkerson


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I finally finished Axis turn 95 and published the AAR for it here:

http://www.mediafire.com/file/5wqumuizidt/DAHD FITE game turn 95 AAR forum copy.html

Not much has changed though.


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RE: Turn 95 - 4/20/2010 10:53:08 AM   
larryfulkerson


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I finally finished Axis turn 96 and published the AAR for it here:

http://www.mediafire.com/file/mdotjaql4yn/DAHD FITE game turn 96 AAR forum copy.html

I got an early turn ending and only 1 combat round so nothing on the map changed this turn.


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RE: Turn 95 - 4/20/2010 12:52:33 PM   
Ribak

 

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First: Love it!
The effort you two guys are putting into this - incredible.

@Axis: Great updates larryfulkerson! i have been reading all of it by now and finally had to register, just to get on your nerves with my useless plans
first one: why is there no offensive at kerch (krimean region)? krasnodar and maykop are valiuable targets (especially maykop for the sup.) - and with just a little expedition army you could force the sowjet player to create a new frontline in this area, thus making his lines thinner and YOU get to choose where he has to send reinforcments (keep in mind: AFTER fall blau/case blue, theres no point in wasting good shock [120?] with troop movement ...)
second one: catch schlüsselburg (near leningrad) - by autumn you should be able to mop the whole (by then nearly starved) city up - dont go for nova lagoda (as historical), from this position it seems nearly impossible in the next few weeks.
bonus: if you choose to use both plans, you will leave your opponent helpless, as he has 3 hot spots: leningrad, kaukausus and the area of the don front, where he has to build up new defense lines in order to protect stalingrad.

@Soviet: I wont waste your time as much as larry's, just one question: where are your counteroffensives? the one in the winter failed (if i remember correctly) and it seems as if from then on you just switched to defense - this is the certain way to hell (or siberia ), because it lets your opponent choose with what equip. and when he wants to fight.

overall: please keep in mind that I dont know if anything of this is of any value whatsoever, so treat it accordingly

ps: i didnt find any panzerlosses (losses of german tanks) anywhere - if you would be so nice (and if intel doesnt forbid it), pls give us a update on that. thanks

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RE: Turn 95 - 4/20/2010 1:09:37 PM   
Da_Huge_D

 

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quote:

ORIGINAL: Ribak

First: Love it!
The effort you two guys are putting into this - incredible.

Thanks for your words. It's glad to hear good news.

quote:

ORIGINAL: Ribak

@Soviet: I wont waste your time as much as larry's, just one question: where are your counteroffensives?

Well, like i said before my winter-offensive was bit disappointment. Larry is very good defender etc. All i can say, is that i won't do any counter-offensives until second winter-offensive comes. And i can say, that will be mind-**cking-blowing.

I keep large reserves all the time, and i'm trying to save some Rifle squads to winter... So that's why i haven't really attacked for awhile. Just waiting right time to hit the spot...

< Message edited by Da_Huge_D -- 4/20/2010 1:13:26 PM >

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Turn 96 update - 4/20/2010 1:36:37 PM   
Da_Huge_D

 

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Turn 96

20. May - 23. May 1942
-----------------------------------------------------------------------------------------
It's happening in south again... Battle for Rostov began. I really need some reinforcements in this area because Caucasus oil-fields will be Larry's next stop.

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RE: Turn 96 update - 4/20/2010 1:53:13 PM   
Da_Huge_D

 

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Last three turns Larry have tried to plunge hole in Kalinin front (pic below). Funny thing is that he have only one panzer division in this area, and almost broke thru' my line last turn... But i patched it somehow.

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RE: Turn 96 update - 4/20/2010 2:13:38 PM   
Karri

 

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Althought not making any counter-offensives, you should certainly be constantly counter-attacking. Your best units are the guards and tank brigades, now guards should be saved for offensives or if you absolutely need to hold a hex. The tank brigades however are perfect for hex-size counter-attacks. Where ever Larry is attacking, you should be attacking his spearheads...nothing blunts an offensive as fast as 1% supply....and if you can squeeze in 3-4 attacks per turn, then that would slow him down considerably.

EDIT:

Basicly: bog him down.

< Message edited by Karri -- 4/20/2010 2:23:16 PM >

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RE: Turn 97 - 4/20/2010 3:45:49 PM   
larryfulkerson


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quote:

ORIGINAL: Ribak
First: Love it!
The effort you two guys are putting into this - incredible.

Thanks for keeping up with our efforts. And welcome to the forum Ribak. Nice to see some new names on the forum.

quote:

ORIGINAL: Ribak
@Axis: Great updates larryfulkerson! i have been reading all of it by now and finally had to register, just to get on your nerves with my useless plans

I'm not so sure your plans are useless.

quote:

ORIGINAL: Ribak
first one: why is there no offensive at kerch (krimean region)? krasnodar and maykop are valiuable targets (especially maykop for the sup.) - and with just a little expedition army you could force the sowjet player to create a new frontline in this area, thus making his lines thinner and YOU get to choose where he has to send reinforcments (keep in mind: AFTER fall blau/case blue, theres no point in wasting good shock [120?] with troop movement ...)

Kerch is a port city so any attacking from there would involve an invasion and that implies high losses. I'd much rather just catch one of his empty ports and move my dudes after arriving at the empty port. And there aren't any yet. On the other hand attacking south from Rostov doesn't involve an invasion and keeps my units together supporting each other. See the picture I have posted to see the situation I'm talking about.

quote:

ORIGINAL: Ribak
second one: catch schlüsselburg (near leningrad) - by autumn you should be able to mop the whole (by then nearly starved) city up - dont go for nova lagoda (as historical), from this position it seems nearly impossible in the next few weeks.

That's a really good idea. I'll do that.

quote:

ORIGINAL: Ribak
overall: please keep in mind that I dont know if anything of this is of any value whatsoever, so treat it accordingly

You sound like me when I come up with a rather good plan.

quote:

ORIGINAL: Ribak
ps: i didnt find any panzerlosses (losses of german tanks) anywhere - if you would be so nice (and if intel doesnt forbid it), pls give us a update on that. thanks

I'll start posting the losses from the major groups ( infantry, tanks, planes ) so you can see what they are. I need to do that anyway to document this so when I come back to it years from now I can see what they were.

And THANKS for your input. Keep those good ideas flowing in to us. Here.......here's a stack of virtual money worth about $1000.00 for your input.

I'm working on my turn 97 moves right now so we should have another AAR in about 2 hours or so.




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RE: Turn 97 - 4/20/2010 7:22:46 PM   
Ribak

 

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Of course I know that Kerch is a port city - nevertheless, by opening a new front (you dont even have to use a lot of divisions) you can release pressure from 2 sides on the caucausus - so your opponent never knows, from where your next strike will occur.

"Keep those good ideas flowing in to us."
Hrhr, now there will be no end to pointless conversations and meaningless propositions

Now there still is the question, what to do with a 1000.00 $ here in Europe :D

Greets,
Ribak

Ps: Waiting for Update. Vorwärts!

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RE: Turn 97 - 4/20/2010 8:11:41 PM   
Karri

 

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quote:

ORIGINAL: Ribak

Of course I know that Kerch is a port city - nevertheless, by opening a new front (you dont even have to use a lot of divisions) you can release pressure from 2 sides on the caucausus - so your opponent never knows, from where your next strike will occur.



Attacking a fortified and well supplied(I'm guessing that unit has been sitting there for quite a few turns) port is quite a gamble...worth trying? Dunno.

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RE: Turn 97 - 4/20/2010 8:20:33 PM   
larryfulkerson


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quote:

ORIGINAL: Ribak
Of course I know that Kerch is a port city - nevertheless, by opening a new front (you dont even have to use a lot of divisions) you can release pressure from 2 sides on the caucausus - so your opponent never knows, from where your next strike will occur.

I suppose it's worth a try. Maybe I can find a port city defended by less than optimal units to attack.

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RE: Turn 97 - 4/21/2010 7:48:50 AM   
larryfulkerson


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I finally finished turn 97 and published the AAR here:

http://www.mediafire.com/file/dljyn2znngo/DAHD FITE game turn 97 AAR forum copy.html

I had a pretty good turn and gained some hexes and formed a sort of pocket for once.


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